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authorJamie Gennis <jgennis@google.com>2012-08-24 11:11:06 -0700
committerAndroid (Google) Code Review <android-gerrit@google.com>2012-08-24 11:11:07 -0700
commit490aee0fc5012acf2bf0b1dfe9c09e6fcca606fc (patch)
tree97fed915e84c3697091a9897fdb459f814071cfd /include/gui
parent9b6a395e65ff88ab79fe92d6f112c434441ca606 (diff)
parent9fea3421ffddf6480f57f55a25936a886043d909 (diff)
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Merge "SurfaceTexture: inherit from ConsumerBase (try 2)" into jb-mr1-dev
Diffstat (limited to 'include/gui')
-rw-r--r--include/gui/ConsumerBase.h77
-rw-r--r--include/gui/SurfaceTexture.h115
2 files changed, 69 insertions, 123 deletions
diff --git a/include/gui/ConsumerBase.h b/include/gui/ConsumerBase.h
index d2bf0f6..a0ddca8 100644
--- a/include/gui/ConsumerBase.h
+++ b/include/gui/ConsumerBase.h
@@ -86,42 +86,25 @@ private:
protected:
- // TODO: Fix this comment
- // ConsumerBase constructs a new ConsumerBase object. tex indicates the
- // name of the OpenGL ES texture to which images are to be streamed.
- // allowSynchronousMode specifies whether or not synchronous mode can be
- // enabled. texTarget specifies the OpenGL ES texture target to which the
- // texture will be bound in updateTexImage. useFenceSync specifies whether
- // fences should be used to synchronize access to buffers if that behavior
- // is enabled at compile-time. A custom bufferQueue can be specified
- // if behavior for queue/dequeue/connect etc needs to be customized.
- // Otherwise a default BufferQueue will be created and used.
- //
- // For legacy reasons, the ConsumerBase is created in a state where it is
- // considered attached to an OpenGL ES context for the purposes of the
- // attachToContext and detachFromContext methods. However, despite being
- // considered "attached" to a context, the specific OpenGL ES context
- // doesn't get latched until the first call to updateTexImage. After that
- // point, all calls to updateTexImage must be made with the same OpenGL ES
- // context current.
- //
- // A ConsumerBase may be detached from one OpenGL ES context and then
- // attached to a different context using the detachFromContext and
- // attachToContext methods, respectively. The intention of these methods is
- // purely to allow a ConsumerBase to be transferred from one consumer
- // context to another. If such a transfer is not needed there is no
- // requirement that either of these methods be called.
+ // ConsumerBase constructs a new ConsumerBase object to consume image
+ // buffers from the given BufferQueue.
ConsumerBase(const sp<BufferQueue> &bufferQueue);
// Implementation of the BufferQueue::ConsumerListener interface. These
// calls are used to notify the ConsumerBase of asynchronous events in the
- // BufferQueue.
+ // BufferQueue. These methods should not need to be overridden by derived
+ // classes, but if they are overridden the ConsumerBase implementation
+ // must be called from the derived class.
virtual void onFrameAvailable();
virtual void onBuffersReleased();
// freeBufferLocked frees up the given buffer slot. If the slot has been
// initialized this will release the reference to the GraphicBuffer in that
- // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
+ // slot. Otherwise it has no effect.
+ //
+ // Derived classes should override this method to clean up any state they
+ // keep per slot. If it is overridden, the derived class's implementation
+ // must call ConsumerBase::freeBufferLocked.
//
// This method must be called with mMutex locked.
virtual void freeBufferLocked(int slotIndex);
@@ -131,18 +114,43 @@ protected:
// abandon method should be overridden by child classes to add abandon-
// time behavior.
//
+ // Derived classes should override this method to clean up any object
+ // state they keep (as opposed to per-slot state). If it is overridden,
+ // the derived class's implementation must call ConsumerBase::abandonLocked.
+ //
// This method must be called with mMutex locked.
virtual void abandonLocked();
+ // dumpLocked dumps the current state of the ConsumerBase object to the
+ // result string. Each line is prefixed with the string pointed to by the
+ // prefix argument. The buffer argument points to a buffer that may be
+ // used for intermediate formatting data, and the size of that buffer is
+ // indicated by the size argument.
+ //
+ // Derived classes should override this method to dump their internal
+ // state. If this method is overridden the derived class's implementation
+ // should call ConsumerBase::dumpLocked.
+ //
+ // This method must be called with mMutex locked.
virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
- size_t SIZE) const;
+ size_t size) const;
// acquireBufferLocked fetches the next buffer from the BufferQueue and
// updates the buffer slot for the buffer returned.
+ //
+ // Derived classes should override this method to perform any
+ // initialization that must take place the first time a buffer is assigned
+ // to a slot. If it is overridden the derived class's implementation must
+ // call ConsumerBase::acquireBufferLocked.
virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
// releaseBufferLocked relinquishes control over a buffer, returning that
// control to the BufferQueue.
+ //
+ // Derived classes should override this method to perform any cleanup that
+ // must take place when a buffer is released back to the BufferQueue. If
+ // it is overridden the derived class's implementation must call
+ // ConsumerBase::acquireBufferLocked.
virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
EGLSyncKHR eglFence, const sp<Fence>& fence);
@@ -189,17 +197,12 @@ protected:
// if none is supplied
sp<BufferQueue> mBufferQueue;
- // mAttached indicates whether the ConsumerBase is currently attached to
- // an OpenGL ES context. For legacy reasons, this is initialized to true,
- // indicating that the ConsumerBase is considered to be attached to
- // whatever context is current at the time of the first updateTexImage call.
- // It is set to false by detachFromContext, and then set to true again by
- // attachToContext.
- bool mAttached;
-
// mMutex is the mutex used to prevent concurrent access to the member
// variables of ConsumerBase objects. It must be locked whenever the
- // member variables are accessed.
+ // member variables are accessed or when any of the *Locked methods are
+ // called.
+ //
+ // This mutex is intended to be locked by derived classes.
mutable Mutex mMutex;
};
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 66c390a..98741c5 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -24,6 +24,7 @@
#include <gui/ISurfaceTexture.h>
#include <gui/BufferQueue.h>
+#include <gui/ConsumerBase.h>
#include <ui/GraphicBuffer.h>
@@ -39,20 +40,9 @@ namespace android {
class String8;
-class SurfaceTexture : public virtual RefBase,
- protected BufferQueue::ConsumerListener {
+class SurfaceTexture : public ConsumerBase {
public:
- struct FrameAvailableListener : public virtual RefBase {
- // onFrameAvailable() is called each time an additional frame becomes
- // available for consumption. This means that frames that are queued
- // while in asynchronous mode only trigger the callback if no previous
- // frames are pending. Frames queued while in synchronous mode always
- // trigger the callback.
- //
- // This is called without any lock held and can be called concurrently
- // by multiple threads.
- virtual void onFrameAvailable() = 0;
- };
+ typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
// SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
// name of the OpenGL ES texture to which images are to be streamed.
@@ -82,8 +72,6 @@ public:
GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
const sp<BufferQueue> &bufferQueue = 0);
- virtual ~SurfaceTexture();
-
// updateTexImage sets the image contents of the target texture to that of
// the most recently queued buffer.
//
@@ -132,16 +120,6 @@ public:
// documented by the source.
int64_t getTimestamp();
- // setFrameAvailableListener sets the listener object that will be notified
- // when a new frame becomes available.
- void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
-
- // getAllocator retrieves the binder object that must be referenced as long
- // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
- // Holding this binder reference prevents SurfaceFlinger from freeing the
- // buffers before the client is done with them.
- sp<IBinder> getAllocator();
-
// setDefaultBufferSize is used to set the size of buffers returned by
// requestBuffers when a with and height of zero is requested.
// A call to setDefaultBufferSize() may trigger requestBuffers() to
@@ -180,17 +158,6 @@ public:
// synchronous mode.
bool isSynchronousMode() const;
- // abandon frees all the buffers and puts the SurfaceTexture into the
- // 'abandoned' state. Once put in this state the SurfaceTexture can never
- // leave it. When in the 'abandoned' state, all methods of the
- // ISurfaceTexture interface will fail with the NO_INIT error.
- //
- // Note that while calling this method causes all the buffers to be freed
- // from the perspective of the the SurfaceTexture, if there are additional
- // references on the buffers (e.g. if a buffer is referenced by a client or
- // by OpenGL ES as a texture) then those buffer will remain allocated.
- void abandon();
-
// set the name of the SurfaceTexture that will be used to identify it in
// log messages.
void setName(const String8& name);
@@ -204,7 +171,9 @@ public:
// getBufferQueue returns the BufferQueue object to which this
// SurfaceTexture is connected.
- sp<BufferQueue> getBufferQueue() const;
+ sp<BufferQueue> getBufferQueue() const {
+ return mBufferQueue;
+ }
// detachFromContext detaches the SurfaceTexture from the calling thread's
// current OpenGL ES context. This context must be the same as the context
@@ -233,17 +202,25 @@ public:
// current at the time of the last call to detachFromContext.
status_t attachToContext(GLuint tex);
- // dump our state in a String
- virtual void dump(String8& result) const;
- virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
-
protected:
- // Implementation of the BufferQueue::ConsumerListener interface. These
- // calls are used to notify the SurfaceTexture of asynchronous events in the
- // BufferQueue.
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
+ // abandonLocked overrides the ConsumerBase method to clear
+ // mCurrentTextureBuf in addition to the ConsumerBase behavior.
+ virtual void abandonLocked();
+
+ // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
+ // specific info in addition to the ConsumerBase behavior.
+ virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
+ size_t size) const;
+
+ // acquireBufferLocked overrides the ConsumerBase method to update the
+ // mEglSlots array in addition to the ConsumerBase behavior.
+ virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
+
+ // releaseBufferLocked overrides the ConsumerBase method to update the
+ // mEglSlots array in addition to the ConsumerBase.
+ virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
+ EGLSyncKHR eglFence, const sp<Fence>& fence);
static bool isExternalFormat(uint32_t format);
@@ -271,7 +248,7 @@ private:
// slot and destroy the EGLImage in that slot. Otherwise it has no effect.
//
// This method must be called with mMutex locked.
- void freeBufferLocked(int slotIndex);
+ virtual void freeBufferLocked(int slotIndex);
// computeCurrentTransformMatrix computes the transform matrix for the
// current texture. It uses mCurrentTransform and the current GraphicBuffer
@@ -351,11 +328,9 @@ private:
struct EGLSlot {
EGLSlot()
: mEglImage(EGL_NO_IMAGE_KHR),
- mFence(EGL_NO_SYNC_KHR) {
+ mEglFence(EGL_NO_SYNC_KHR) {
}
- sp<GraphicBuffer> mGraphicBuffer;
-
// mEglImage is the EGLImage created from mGraphicBuffer.
EGLImageKHR mEglImage;
@@ -363,14 +338,7 @@ private:
// associated with this buffer slot may be dequeued. It is initialized
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
// on a compile-time option) set to a new sync object in updateTexImage.
- EGLSyncKHR mFence;
-
- // mReleaseFence is a fence which will signal when the buffer
- // associated with this buffer slot is no longer being used by the
- // consumer and can be overwritten. The buffer can be dequeued before
- // the fence signals; the producer is responsible for delaying writes
- // until it signals.
- sp<Fence> mReleaseFence;
+ EGLSyncKHR mEglFence;
};
// mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
@@ -392,23 +360,7 @@ private:
// slot that has not yet been used. The buffer allocated to a slot will also
// be replaced if the requested buffer usage or geometry differs from that
// of the buffer allocated to a slot.
- EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
-
- // mAbandoned indicates that the BufferQueue will no longer be used to
- // consume images buffers pushed to it using the ISurfaceTexture interface.
- // It is initialized to false, and set to true in the abandon method. A
- // BufferQueue that has been abandoned will return the NO_INIT error from
- // all ISurfaceTexture methods capable of returning an error.
- bool mAbandoned;
-
- // mName is a string used to identify the SurfaceTexture in log messages.
- // It can be set by the setName method.
- String8 mName;
-
- // mFrameAvailableListener is the listener object that will be called when a
- // new frame becomes available. If it is not NULL it will be called from
- // queueBuffer.
- sp<FrameAvailableListener> mFrameAvailableListener;
+ EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
// mCurrentTexture is the buffer slot index of the buffer that is currently
// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
@@ -418,22 +370,13 @@ private:
// reset mCurrentTexture to INVALID_BUFFER_SLOT.
int mCurrentTexture;
- // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
- // if none is supplied
- sp<BufferQueue> mBufferQueue;
-
- // mAttached indicates whether the SurfaceTexture is currently attached to
+ // mAttached indicates whether the ConsumerBase is currently attached to
// an OpenGL ES context. For legacy reasons, this is initialized to true,
- // indicating that the SurfaceTexture is considered to be attached to
+ // indicating that the ConsumerBase is considered to be attached to
// whatever context is current at the time of the first updateTexImage call.
// It is set to false by detachFromContext, and then set to true again by
// attachToContext.
bool mAttached;
-
- // mMutex is the mutex used to prevent concurrent access to the member
- // variables of SurfaceTexture objects. It must be locked whenever the
- // member variables are accessed.
- mutable Mutex mMutex;
};
// ----------------------------------------------------------------------------