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authorAravind Akella <aakella@google.com>2014-09-08 15:45:47 -0700
committerAravind Akella <aakella@google.com>2014-09-10 18:24:18 -0700
commit8493b79e1cff92450076ca7450c4bf4e434a6816 (patch)
treeece62840a560291f7e3453da472750d3fa3aa489 /include/gui
parent9e691c1093fa9c00d82f5a33f5382c2610734ca6 (diff)
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SensorService fixes
i) Significant Motion multiple clients fix. Make a copy of mActiveConnections vector before cleaning up SensorEventConnections when one-shot sensors trigger. ii) Maintain a mapping between flush_complete_events and SensorEventConnections to accurately map flush() API calls and corresponding flush_complete_events iii) Remove all references to 1_1 and 1_2 HALs. iv) Dynamically allocate sensor_event buffers in SensorService main threadLoop. Bug: 17412359 Change-Id: If3c3986197660cafef2d2e0b4dc7582e229cf1c4
Diffstat (limited to 'include/gui')
-rw-r--r--include/gui/SensorEventQueue.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/include/gui/SensorEventQueue.h b/include/gui/SensorEventQueue.h
index 5402f37..019308d 100644
--- a/include/gui/SensorEventQueue.h
+++ b/include/gui/SensorEventQueue.h
@@ -27,7 +27,7 @@
#include <gui/BitTube.h>
// ----------------------------------------------------------------------------
-#define WAKE_UP_SENSOR_EVENT_NEEDS_ACK (1U << 30)
+#define WAKE_UP_SENSOR_EVENT_NEEDS_ACK (1U << 31)
struct ALooper;
struct ASensorEvent;