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authorEino-Ville Talvala <etalvala@google.com>2012-04-13 15:16:31 -0700
committerEino-Ville Talvala <etalvala@google.com>2012-04-18 10:56:06 -0700
commit85b217668d6840c8e6a109adfb99461313676f8d (patch)
tree2da4657f1fb3a37e1e7ee0b9abbc2aa5e78d5ace /include/gui
parentaa1667f006b8900c63f9b8de6883f06dc3980b91 (diff)
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Remove fixed USAGE_HW_TEXTURE flag from BufferQueue.
USAGE_HW_TEXTURE applies to SurfaceTexture, not to all uses of BufferQueue. Refactor accordingly. Change-Id: Ic7add5e1f2bbec3d3e796ba7f15eaa0633945d8f
Diffstat (limited to 'include/gui')
-rw-r--r--include/gui/SurfaceTexture.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/include/gui/SurfaceTexture.h b/include/gui/SurfaceTexture.h
index 1a0d779..3699cdf 100644
--- a/include/gui/SurfaceTexture.h
+++ b/include/gui/SurfaceTexture.h
@@ -257,6 +257,12 @@ private:
// before the outstanding accesses have completed.
status_t syncForReleaseLocked(EGLDisplay dpy);
+ // The default consumer usage flags that SurfaceTexture always sets on its
+ // BufferQueue instance; these will be OR:d with any additional flags passed
+ // from the SurfaceTexture user. In particular, SurfaceTexture will always
+ // consume buffers as hardware textures.
+ static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
+
// mCurrentTextureBuf is the graphic buffer of the current texture. It's
// possible that this buffer is not associated with any buffer slot, so we
// must track it separately in order to support the getCurrentBuffer method.