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authorMathias Agopian <mathias@google.com>2013-02-11 16:40:36 -0800
committerMathias Agopian <mathias@google.com>2013-02-13 15:27:08 -0800
commitac9fa427d4a86745e60a5f7fd8e3ea340c4db907 (patch)
tree657e6ec979339bc0e291247310af356e6a19ef7e /include/private
parentb997f6ef0f3fa7cf67fd7487b88e5d6ac0bb15e9 (diff)
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get rid of Surface identity and token
we use the IBinder instead. Change-Id: I4aa0b58869ba43f19980013620051e5a261b062d
Diffstat (limited to 'include/private')
-rw-r--r--include/private/gui/LayerState.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/private/gui/LayerState.h b/include/private/gui/LayerState.h
index 5b400ca..0798e17 100644
--- a/include/private/gui/LayerState.h
+++ b/include/private/gui/LayerState.h
@@ -51,7 +51,7 @@ struct layer_state_t {
};
layer_state_t()
- : surface(0), what(0),
+ : what(0),
x(0), y(0), z(0), w(0), h(0), layerStack(0),
alpha(0), flags(0), mask(0),
reserved(0)
@@ -70,7 +70,7 @@ struct layer_state_t {
float dsdy;
float dtdy;
};
- SurfaceID surface;
+ sp<IBinder> surface;
uint32_t what;
float x;
float y;