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authorMathias Agopian <mathias@google.com>2013-08-21 23:10:41 -0700
committerMathias Agopian <mathias@google.com>2013-08-26 20:41:13 -0700
commit595ea77f6bdb5e9d0ddd3305da7a44b56f326b2c (patch)
tree7272bd03805086479b7cf0764c3ac58c3ea474af /include/ui/vec2.h
parentf2e4fcd96c11861bd0af1a9525344c1b691c9de9 (diff)
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vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors of size 2, 3 and 4 respectively. the code allows easy instantiation of vectors of a different type via the tvec{2|3|4}<T> template classes. - this also implements mat4 which is a float 4x4 matrix. the tmat44<T> template class allows easy instantiation of a 4x4 matrix of a different value_type. The vector types have some minimal support for the glsl style swizzled access; for instance: vec4 u; vec3 v = u.xyz; only .x, .xy, .xyz and their .stpq / .rgba equivalent are supported. most operators are supported on both vector and matrices: arithmetic, unary, compound assignment and comparison (bit-wise operators NOT supported). - operations available on vectors include: dot, length, distance, normalize and cross - operations available on matrices include: transpose, inverse, trace - and a few utilities to create matrices: ortho, frustum, lookAt Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
Diffstat (limited to 'include/ui/vec2.h')
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diff --git a/include/ui/vec2.h b/include/ui/vec2.h
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+++ b/include/ui/vec2.h
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+/*
+ * Copyright 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef UI_VEC2_H
+#define UI_VEC2_H
+
+#include <stdint.h>
+#include <sys/types.h>
+
+#define TVEC_IMPLEMENTATION
+#include <ui/TVecHelpers.h>
+
+namespace android {
+// -------------------------------------------------------------------------------------
+
+template <typename T>
+class tvec2 : public TVecArithmeticOperators<tvec2, T>,
+ public TVecUnaryOperators<tvec2, T>,
+ public TVecComparisonOperators<tvec2, T>,
+ public TVecFunctions<tvec2, T>
+{
+public:
+ enum no_init { NO_INIT };
+ typedef T value_type;
+ typedef T& reference;
+ typedef T const& const_reference;
+ typedef size_t size_type;
+
+ union {
+ struct { T x, y; };
+ struct { T s, t; };
+ struct { T r, g; };
+ };
+
+ enum { SIZE = 2 };
+ inline static size_type size() { return SIZE; }
+
+ // array access
+ inline T const& operator [] (size_t i) const { return (&x)[i]; }
+ inline T& operator [] (size_t i) { return (&x)[i]; }
+
+ // -----------------------------------------------------------------------
+ // we don't provide copy-ctor and operator= on purpose
+ // because we want the compiler generated versions
+
+ // constructors
+
+ // leaves object uninitialized. use with caution.
+ explicit tvec2(no_init) { }
+
+ // default constructor
+ tvec2() : x(0), y(0) { }
+
+ // handles implicit conversion to a tvec4. must not be explicit.
+ template<typename A>
+ tvec2(A v) : x(v), y(v) { }
+
+ template<typename A, typename B>
+ tvec2(A x, B y) : x(x), y(y) { }
+
+ template<typename A>
+ explicit tvec2(const tvec2<A>& v) : x(v.x), y(v.y) { }
+};
+
+// ----------------------------------------------------------------------------------------
+
+typedef tvec2<float> vec2;
+
+// ----------------------------------------------------------------------------------------
+}; // namespace android
+
+#endif /* UI_VEC4_H */