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authorJamie Gennis <jgennis@google.com>2011-08-10 11:48:07 -0700
committerJamie Gennis <jgennis@google.com>2011-08-22 14:56:29 -0700
commit3599bf2c0727bc33e8136f5163eee6f398545e05 (patch)
treebeca7f4430aecb34117b24088a9f0cc99f0b701d /include/ui
parentc2d9862c859eb61afccf93ba2824136b6bb7a987 (diff)
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SurfaceFlinger: use the HWC gralloc usage bit
This change makes SurfaceFlinger always use the GRALLOC_USAGE_HW_COMPOSER usage bit when allocating buffers that may be passed to the HWComposer. Change-Id: I70362a8ede2b359fb2046853f85149d597465817
Diffstat (limited to 'include/ui')
-rw-r--r--include/ui/GraphicBuffer.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/include/ui/GraphicBuffer.h b/include/ui/GraphicBuffer.h
index 370253a..b9deafc 100644
--- a/include/ui/GraphicBuffer.h
+++ b/include/ui/GraphicBuffer.h
@@ -62,6 +62,7 @@ public:
USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE,
USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER,
USAGE_HW_2D = GRALLOC_USAGE_HW_2D,
+ USAGE_HW_COMPOSER = GRALLOC_USAGE_HW_COMPOSER,
USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK
};