diff options
author | Dan Stoza <stoza@google.com> | 2014-02-28 11:17:17 -0800 |
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committer | Dan Stoza <stoza@google.com> | 2014-03-04 09:33:14 -0800 |
commit | 289ade165e60b5f71734d30e535f16eb1f4313ad (patch) | |
tree | 300dfa09aadb600dad6f05db8deee1c86fc310c5 /include | |
parent | 646e2fbd9173677566a90810801217760f9bb9a8 (diff) | |
download | frameworks_native-289ade165e60b5f71734d30e535f16eb1f4313ad.zip frameworks_native-289ade165e60b5f71734d30e535f16eb1f4313ad.tar.gz frameworks_native-289ade165e60b5f71734d30e535f16eb1f4313ad.tar.bz2 |
Split BufferQueue into core + producer + consumer
Change-Id: Idc39f1e511d68ce4f02202d35425a419bc0bcd92
Diffstat (limited to 'include')
-rw-r--r-- | include/gui/BufferItem.h | 103 | ||||
-rw-r--r-- | include/gui/BufferQueueConsumer.h | 148 | ||||
-rw-r--r-- | include/gui/BufferQueueCore.h | 120 | ||||
-rw-r--r-- | include/gui/BufferQueueProducer.h | 165 | ||||
-rw-r--r-- | include/gui/BufferSlot.h | 136 |
5 files changed, 672 insertions, 0 deletions
diff --git a/include/gui/BufferItem.h b/include/gui/BufferItem.h new file mode 100644 index 0000000..5effd10 --- /dev/null +++ b/include/gui/BufferItem.h @@ -0,0 +1,103 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_BUFFERITEM_H +#define ANDROID_GUI_BUFFERITEM_H + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include <gui/IGraphicBufferConsumer.h> + +#include <ui/Rect.h> + +#include <utils/Flattenable.h> +#include <utils/StrongPointer.h> + +namespace android { + +class Fence; +class GraphicBuffer; + +class BufferItem : public Flattenable<BufferItem> { + friend class Flattenable<BufferItem>; + size_t getPodSize() const; + size_t getFlattenedSize() const; + size_t getFdCount() const; + status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const; + status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count); + + public: + // The default value of mBuf, used to indicate this doesn't correspond to a slot. + enum { INVALID_BUFFER_SLOT = -1 }; + BufferItem(); + operator IGraphicBufferConsumer::BufferItem() const; + + static const char* scalingModeName(uint32_t scalingMode); + + // mGraphicBuffer points to the buffer allocated for this slot, or is NULL + // if the buffer in this slot has been acquired in the past (see + // BufferSlot.mAcquireCalled). + sp<GraphicBuffer> mGraphicBuffer; + + // mFence is a fence that will signal when the buffer is idle. + sp<Fence> mFence; + + // mCrop is the current crop rectangle for this buffer slot. + Rect mCrop; + + // mTransform is the current transform flags for this buffer slot. + // refer to NATIVE_WINDOW_TRANSFORM_* in <window.h> + uint32_t mTransform; + + // mScalingMode is the current scaling mode for this buffer slot. + // refer to NATIVE_WINDOW_SCALING_* in <window.h> + uint32_t mScalingMode; + + // mTimestamp is the current timestamp for this buffer slot. This gets + // to set by queueBuffer each time this slot is queued. This value + // is guaranteed to be monotonically increasing for each newly + // acquired buffer. + int64_t mTimestamp; + + // mIsAutoTimestamp indicates whether mTimestamp was generated + // automatically when the buffer was queued. + bool mIsAutoTimestamp; + + // mFrameNumber is the number of the queued frame for this slot. + uint64_t mFrameNumber; + + // mSlot is the slot index of this buffer (default INVALID_BUFFER_SLOT). + int mSlot; + + // mIsDroppable whether this buffer was queued with the + // property that it can be replaced by a new buffer for the purpose of + // making sure dequeueBuffer() won't block. + // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer + // was queued. + bool mIsDroppable; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates this buffer must be transformed by the inverse transform of the screen + // it is displayed onto. This is applied after mTransform. + bool mTransformToDisplayInverse; +}; + +} // namespace android + +#endif diff --git a/include/gui/BufferQueueConsumer.h b/include/gui/BufferQueueConsumer.h new file mode 100644 index 0000000..0980ebb --- /dev/null +++ b/include/gui/BufferQueueConsumer.h @@ -0,0 +1,148 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_BUFFERQUEUECONSUMER_H +#define ANDROID_GUI_BUFFERQUEUECONSUMER_H + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include <gui/BufferQueueCore.h> +#include <gui/IGraphicBufferConsumer.h> + +namespace android { + +class BufferQueueCore; + +class BufferQueueConsumer : public BnGraphicBufferConsumer { + +public: + BufferQueueConsumer(const sp<BufferQueueCore>& core); + virtual ~BufferQueueConsumer(); + + // acquireBuffer attempts to acquire ownership of the next pending buffer in + // the BufferQueue. If no buffer is pending then it returns + // NO_BUFFER_AVAILABLE. If a buffer is successfully acquired, the + // information about the buffer is returned in BufferItem. If the buffer + // returned had previously been acquired then the BufferItem::mGraphicBuffer + // field of buffer is set to NULL and it is assumed that the consumer still + // holds a reference to the buffer. + // + // If expectedPresent is nonzero, it indicates the time when the buffer + // will be displayed on screen. If the buffer's timestamp is farther in the + // future, the buffer won't be acquired, and PRESENT_LATER will be + // returned. The presentation time is in nanoseconds, and the time base + // is CLOCK_MONOTONIC. + virtual status_t acquireBuffer(BufferItem* outBuffer, + nsecs_t expectedPresent); + + // releaseBuffer releases a buffer slot from the consumer back to the + // BufferQueue. This may be done while the buffer's contents are still + // being accessed. The fence will signal when the buffer is no longer + // in use. frameNumber is used to indentify the exact buffer returned. + // + // If releaseBuffer returns STALE_BUFFER_SLOT, then the consumer must free + // any references to the just-released buffer that it might have, as if it + // had received a onBuffersReleased() call with a mask set for the released + // buffer. + // + // Note that the dependencies on EGL will be removed once we switch to using + // the Android HW Sync HAL. + virtual status_t releaseBuffer(int slot, uint64_t frameNumber, + const sp<Fence>& releaseFence, EGLDisplay display, + EGLSyncKHR fence); + + // connect connects a consumer to the BufferQueue. Only one + // consumer may be connected, and when that consumer disconnects the + // BufferQueue is placed into the "abandoned" state, causing most + // interactions with the BufferQueue by the producer to fail. + // controlledByApp indicates whether the consumer is controlled by + // the application. + // + // consumerListener may not be NULL. + virtual status_t connect(const sp<IConsumerListener>& consumerListener, + bool controlledByApp); + + // disconnect disconnects a consumer from the BufferQueue. All + // buffers will be freed and the BufferQueue is placed in the "abandoned" + // state, causing most interactions with the BufferQueue by the producer to + // fail. + virtual status_t disconnect(); + + // getReleasedBuffers sets the value pointed to by outSlotMask to a bit mask + // indicating which buffer slots have been released by the BufferQueue + // but have not yet been released by the consumer. + // + // This should be called from the onBuffersReleased() callback. + virtual status_t getReleasedBuffers(uint32_t* outSlotMask); + + // setDefaultBufferSize is used to set the size of buffers returned by + // dequeueBuffer when a width and height of zero is requested. Default + // is 1x1. + virtual status_t setDefaultBufferSize(uint32_t width, uint32_t height); + + // setDefaultMaxBufferCount sets the default value for the maximum buffer + // count (the initial default is 2). If the producer has requested a + // buffer count using setBufferCount, the default buffer count will only + // take effect if the producer sets the count back to zero. + // + // The count must be between 2 and NUM_BUFFER_SLOTS, inclusive. + virtual status_t setDefaultMaxBufferCount(int bufferCount); + + // disableAsyncBuffer disables the extra buffer used in async mode + // (when both producer and consumer have set their "isControlledByApp" + // flag) and has dequeueBuffer() return WOULD_BLOCK instead. + // + // This can only be called before connect(). + virtual status_t disableAsyncBuffer(); + + // setMaxAcquiredBufferCount sets the maximum number of buffers that can + // be acquired by the consumer at one time (default 1). This call will + // fail if a producer is connected to the BufferQueue. + virtual status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers); + + // setConsumerName sets the name used in logging + virtual void setConsumerName(const String8& name); + + // setDefaultBufferFormat allows the BufferQueue to create + // GraphicBuffers of a defaultFormat if no format is specified + // in dequeueBuffer. Formats are enumerated in graphics.h; the + // initial default is HAL_PIXEL_FORMAT_RGBA_8888. + virtual status_t setDefaultBufferFormat(uint32_t defaultFormat); + + // setConsumerUsageBits will turn on additional usage bits for dequeueBuffer. + // These are merged with the bits passed to dequeueBuffer. The values are + // enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER; the default is 0. + virtual status_t setConsumerUsageBits(uint32_t usage); + + // setTransformHint bakes in rotation to buffers so overlays can be used. + // The values are enumerated in window.h, e.g. + // NATIVE_WINDOW_TRANSFORM_ROT_90. The default is 0 (no transform). + virtual status_t setTransformHint(uint32_t hint); + + // dump our state in a String + virtual void dump(String8& result, const char* prefix) const; + +private: + sp<BufferQueueCore> mCore; + BufferQueueCore::SlotsType& mSlots; + String8 mConsumerName; // Cached from mCore. Updated on setConsumerName. + +}; // class BufferQueueConsumer + +} // namespace android + +#endif diff --git a/include/gui/BufferQueueCore.h b/include/gui/BufferQueueCore.h new file mode 100644 index 0000000..ef11c61 --- /dev/null +++ b/include/gui/BufferQueueCore.h @@ -0,0 +1,120 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_BUFFERQUEUECORE_H +#define ANDROID_GUI_BUFFERQUEUECORE_H + +#include <gui/BufferSlot.h> + +#include <utils/Condition.h> +#include <utils/Mutex.h> +#include <utils/RefBase.h> +#include <utils/String8.h> +#include <utils/StrongPointer.h> +#include <utils/Trace.h> +#include <utils/Vector.h> + +#define BQ_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define BQ_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define BQ_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define BQ_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) +#define BQ_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__) + +#define ATRACE_BUFFER_INDEX(index) \ + if (ATRACE_ENABLED()) { \ + char ___traceBuf[1024]; \ + snprintf(___traceBuf, 1024, "%s: %d", \ + mCore->mConsumerName.string(), (index)); \ + android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf); \ + } + +namespace android { + +class BufferItem; +class IBinder; +class IConsumerListener; +class IGraphicBufferAlloc; + +class BufferQueueCore : public virtual RefBase { + + friend class BufferQueueProducer; + friend class BufferQueueConsumer; + +public: + // BufferQueue will keep track of at most this value of buffers. Attempts + // at runtime to increase the number of buffers past this will fail. + enum { NUM_BUFFER_SLOTS = 32 }; + + // Used as a placeholder slot number when the value isn't pointing to an + // existing buffer. + enum { INVALID_BUFFER_SLOT = -1 }; // TODO: Extract from IGBC::BufferItem + + // We reserve two slots in order to guarantee that the producer and + // consumer can run asynchronously. + enum { MAX_MAX_ACQUIRED_BUFFERS = NUM_BUFFER_SLOTS - 2 }; + + // The default API number used to indicate that no producer is connected + enum { NO_CONNECTED_API = 0 }; + + typedef BufferSlot SlotsType[NUM_BUFFER_SLOTS]; + typedef Vector<BufferItem> Fifo; + + // BufferQueueCore manages a pool of gralloc memory slots to be used by + // producers and consumers. allocator is used to allocate all the needed + // gralloc buffers. + BufferQueueCore(const sp<IGraphicBufferAlloc>& allocator = NULL); + virtual ~BufferQueueCore(); + +private: + void dump(String8& result, const char* prefix) const; + + int getMinUndequeuedBufferCountLocked(bool async) const; + int getMinMaxBufferCountLocked(bool async) const; + int getMaxBufferCountLocked(bool async) const; + status_t setDefaultMaxBufferCountLocked(int count); + void freeBufferLocked(int slot); + void freeAllBuffersLocked(); + bool stillTracking(const BufferItem* item) const; + + const sp<IGraphicBufferAlloc>& mAllocator; + mutable Mutex mMutex; + bool mIsAbandoned; + bool mConsumerControlledByApp; + String8 mConsumerName; + sp<IConsumerListener> mConsumerListener; + uint32_t mConsumerUsageBits; + int mConnectedApi; + sp<IBinder> mConnectedProducerToken; + BufferSlot mSlots[NUM_BUFFER_SLOTS]; + Fifo mQueue; + int mOverrideMaxBufferCount; + mutable Condition mDequeueCondition; + bool mUseAsyncBuffer; + bool mDequeueBufferCannotBlock; + uint32_t mDefaultBufferFormat; + int mDefaultWidth; + int mDefaultHeight; + int mDefaultMaxBufferCount; + int mMaxAcquiredBufferCount; + bool mBufferHasBeenQueued; + uint64_t mFrameCounter; + uint32_t mTransformHint; + +}; // class BufferQueueCore + +} // namespace android + +#endif diff --git a/include/gui/BufferQueueProducer.h b/include/gui/BufferQueueProducer.h new file mode 100644 index 0000000..7f063aa --- /dev/null +++ b/include/gui/BufferQueueProducer.h @@ -0,0 +1,165 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H +#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H + +#include <gui/BufferQueueCore.h> +#include <gui/IGraphicBufferProducer.h> + +namespace android { + +class BufferSlot; + +class BufferQueueProducer : public BnGraphicBufferProducer, + private IBinder::DeathRecipient { + +public: + BufferQueueProducer(const sp<BufferQueueCore>& core); + virtual ~BufferQueueProducer(); + + // requestBuffer returns the GraphicBuffer for slot N. + // + // In normal operation, this is called the first time slot N is returned + // by dequeueBuffer. It must be called again if dequeueBuffer returns + // flags indicating that previously-returned buffers are no longer valid. + virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf); + + // setBufferCount updates the number of available buffer slots. If this + // method succeeds, buffer slots will be both unallocated and owned by + // the BufferQueue object (i.e. they are not owned by the producer or + // consumer). + // + // This will fail if the producer has dequeued any buffers, or if + // bufferCount is invalid. bufferCount must generally be a value + // between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS + // (inclusive). It may also be set to zero (the default) to indicate + // that the producer does not wish to set a value. The minimum value + // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS, + // ...). + // + // This may only be called by the producer. The consumer will be told + // to discard buffers through the onBuffersReleased callback. + virtual status_t setBufferCount(int bufferCount); + + // dequeueBuffer gets the next buffer slot index for the producer to use. + // If a buffer slot is available then that slot index is written to the + // location pointed to by the buf argument and a status of OK is returned. + // If no slot is available then a status of -EBUSY is returned and buf is + // unmodified. + // + // The outFence parameter will be updated to hold the fence associated with + // the buffer. The contents of the buffer must not be overwritten until the + // fence signals. If the fence is Fence::NO_FENCE, the buffer may be + // written immediately. + // + // The width and height parameters must be no greater than the minimum of + // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). + // An error due to invalid dimensions might not be reported until + // updateTexImage() is called. If width and height are both zero, the + // default values specified by setDefaultBufferSize() are used instead. + // + // The pixel formats are enumerated in graphics.h, e.g. + // HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format + // will be used. + // + // The usage argument specifies gralloc buffer usage flags. The values + // are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These + // will be merged with the usage flags specified by setConsumerUsageBits. + // + // The return value may be a negative error value or a non-negative + // collection of flags. If the flags are set, the return values are + // valid, but additional actions must be performed. + // + // If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the + // producer must discard cached GraphicBuffer references for the slot + // returned in buf. + // If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer + // must discard cached GraphicBuffer references for all slots. + // + // In both cases, the producer will need to call requestBuffer to get a + // GraphicBuffer handle for the returned slot. + virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage); + + // queueBuffer returns a filled buffer to the BufferQueue. + // + // Additional data is provided in the QueueBufferInput struct. Notably, + // a timestamp must be provided for the buffer. The timestamp is in + // nanoseconds, and must be monotonically increasing. Its other semantics + // (zero point, etc) are producer-specific and should be documented by the + // producer. + // + // The caller may provide a fence that signals when all rendering + // operations have completed. Alternatively, NO_FENCE may be used, + // indicating that the buffer is ready immediately. + // + // Some values are returned in the output struct: the current settings + // for default width and height, the current transform hint, and the + // number of queued buffers. + virtual status_t queueBuffer(int slot, + const QueueBufferInput& input, QueueBufferOutput* output); + + // cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't + // queue it for use by the consumer. + // + // The buffer will not be overwritten until the fence signals. The fence + // will usually be the one obtained from dequeueBuffer. + virtual void cancelBuffer(int slot, const sp<Fence>& fence); + + // Query native window attributes. The "what" values are enumerated in + // window.h (e.g. NATIVE_WINDOW_FORMAT). + virtual int query(int what, int* outValue); + + // connect attempts to connect a producer API to the BufferQueue. This + // must be called before any other IGraphicBufferProducer methods are + // called except for getAllocator. A consumer must already be connected. + // + // This method will fail if connect was previously called on the + // BufferQueue and no corresponding disconnect call was made (i.e. if + // it's still connected to a producer). + // + // APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU). + virtual status_t connect(const sp<IBinder>& token, + int api, bool producerControlledByApp, QueueBufferOutput* output); + + // disconnect attempts to disconnect a producer API from the BufferQueue. + // Calling this method will cause any subsequent calls to other + // IGraphicBufferProducer methods to fail except for getAllocator and connect. + // Successfully calling connect after this will allow the other methods to + // succeed again. + // + // This method will fail if the the BufferQueue is not currently + // connected to the specified producer API. + virtual status_t disconnect(int api); + +private: + // This is required by the IBinder::DeathRecipient interface + virtual void binderDied(const wp<IBinder>& who); + + sp<BufferQueueCore> mCore; + BufferQueueCore::SlotsType& mSlots; + + // This is a cached copy of the name stored in the BufferQueueCore. + // It's updated during connect and dequeueBuffer (which should catch + // most updates). + String8 mConsumerName; + +}; // class BufferQueueProducer + +} // namespace android + +#endif diff --git a/include/gui/BufferSlot.h b/include/gui/BufferSlot.h new file mode 100644 index 0000000..2c4b43f --- /dev/null +++ b/include/gui/BufferSlot.h @@ -0,0 +1,136 @@ +/* + * Copyright 2014 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef ANDROID_GUI_BUFFERSLOT_H +#define ANDROID_GUI_BUFFERSLOT_H + +#include <ui/Fence.h> +#include <ui/GraphicBuffer.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> + +#include <utils/StrongPointer.h> + +namespace android { + +class Fence; + +struct BufferSlot { + + BufferSlot() + : mEglDisplay(EGL_NO_DISPLAY), + mBufferState(BufferSlot::FREE), + mRequestBufferCalled(false), + mFrameNumber(0), + mEglFence(EGL_NO_SYNC_KHR), + mAcquireCalled(false), + mNeedsCleanupOnRelease(false) { + } + + // mGraphicBuffer points to the buffer allocated for this slot or is NULL + // if no buffer has been allocated. + sp<GraphicBuffer> mGraphicBuffer; + + // mEglDisplay is the EGLDisplay used to create EGLSyncKHR objects. + EGLDisplay mEglDisplay; + + // BufferState represents the different states in which a buffer slot + // can be. All slots are initially FREE. + enum BufferState { + // FREE indicates that the buffer is available to be dequeued + // by the producer. The buffer may be in use by the consumer for + // a finite time, so the buffer must not be modified until the + // associated fence is signaled. + // + // The slot is "owned" by BufferQueue. It transitions to DEQUEUED + // when dequeueBuffer is called. + FREE = 0, + + // DEQUEUED indicates that the buffer has been dequeued by the + // producer, but has not yet been queued or canceled. The + // producer may modify the buffer's contents as soon as the + // associated ready fence is signaled. + // + // The slot is "owned" by the producer. It can transition to + // QUEUED (via queueBuffer) or back to FREE (via cancelBuffer). + DEQUEUED = 1, + + // QUEUED indicates that the buffer has been filled by the + // producer and queued for use by the consumer. The buffer + // contents may continue to be modified for a finite time, so + // the contents must not be accessed until the associated fence + // is signaled. + // + // The slot is "owned" by BufferQueue. It can transition to + // ACQUIRED (via acquireBuffer) or to FREE (if another buffer is + // queued in asynchronous mode). + QUEUED = 2, + + // ACQUIRED indicates that the buffer has been acquired by the + // consumer. As with QUEUED, the contents must not be accessed + // by the consumer until the fence is signaled. + // + // The slot is "owned" by the consumer. It transitions to FREE + // when releaseBuffer is called. + ACQUIRED = 3 + }; + + static const char* bufferStateName(BufferState state); + + // mBufferState is the current state of this buffer slot. + BufferState mBufferState; + + // mRequestBufferCalled is used for validating that the producer did + // call requestBuffer() when told to do so. Technically this is not + // needed but useful for debugging and catching producer bugs. + bool mRequestBufferCalled; + + // mFrameNumber is the number of the queued frame for this slot. This + // is used to dequeue buffers in LRU order (useful because buffers + // may be released before their release fence is signaled). + uint64_t mFrameNumber; + + // mEglFence is the EGL sync object that must signal before the buffer + // associated with this buffer slot may be dequeued. It is initialized + // to EGL_NO_SYNC_KHR when the buffer is created and may be set to a + // new sync object in releaseBuffer. (This is deprecated in favor of + // mFence, below.) + EGLSyncKHR mEglFence; + + // mFence is a fence which will signal when work initiated by the + // previous owner of the buffer is finished. When the buffer is FREE, + // the fence indicates when the consumer has finished reading + // from the buffer, or when the producer has finished writing if it + // called cancelBuffer after queueing some writes. When the buffer is + // QUEUED, it indicates when the producer has finished filling the + // buffer. When the buffer is DEQUEUED or ACQUIRED, the fence has been + // passed to the consumer or producer along with ownership of the + // buffer, and mFence is set to NO_FENCE. + sp<Fence> mFence; + + // Indicates whether this buffer has been seen by a consumer yet + bool mAcquireCalled; + + // Indicates whether this buffer needs to be cleaned up by the + // consumer. This is set when a buffer in ACQUIRED state is freed. + // It causes releaseBuffer to return STALE_BUFFER_SLOT. + bool mNeedsCleanupOnRelease; +}; + +} // namespace android + +#endif |