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authorMathias Agopian <mathias@google.com>2013-07-20 01:02:47 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-07-20 01:02:47 +0000
commitbdce8170479d0efb548514c1a290e1bfea711cfd (patch)
tree7cd97ee1e8d8842e3d229a531975f43f4502c75e /include
parente5bb2a45e0861c7ed953373f86afe44f255f021c (diff)
parent26a6f37cc06b8014edcedbee8d5558ca7da9abe3 (diff)
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Merge changes Ic45929f3,Ic63f4f96,I1e703d36,I691f9507
* changes: make sure to reset the framenumber when a buffer is marked FREE Make ANW.setSwapInterval(0) work again BuffferQueue disconnect is now always asynchrnous BufferQueue improvements and APIs changes
Diffstat (limited to 'include')
-rw-r--r--include/gui/BufferItemConsumer.h4
-rw-r--r--include/gui/BufferQueue.h80
-rw-r--r--include/gui/ConsumerBase.h4
-rw-r--r--include/gui/CpuConsumer.h2
-rw-r--r--include/gui/DummyConsumer.h46
-rw-r--r--include/gui/GLConsumer.h7
-rw-r--r--include/gui/IGraphicBufferProducer.h26
-rw-r--r--include/gui/Surface.h13
8 files changed, 67 insertions, 115 deletions
diff --git a/include/gui/BufferItemConsumer.h b/include/gui/BufferItemConsumer.h
index 0af6f8e..9370e81 100644
--- a/include/gui/BufferItemConsumer.h
+++ b/include/gui/BufferItemConsumer.h
@@ -51,9 +51,11 @@ class BufferItemConsumer: public ConsumerBase
// the consumer usage flags passed to the graphics allocator. The
// bufferCount parameter specifies how many buffers can be locked for user
// access at the same time.
+ // controlledByApp tells whether this consumer is controlled by the
+ // application.
BufferItemConsumer(const sp<BufferQueue>& bq, uint32_t consumerUsage,
int bufferCount = BufferQueue::MIN_UNDEQUEUED_BUFFERS,
- bool synchronousMode = false);
+ bool controlledByApp = false);
virtual ~BufferItemConsumer();
diff --git a/include/gui/BufferQueue.h b/include/gui/BufferQueue.h
index 0143be3..628678f 100644
--- a/include/gui/BufferQueue.h
+++ b/include/gui/BufferQueue.h
@@ -97,11 +97,9 @@ public:
// BufferQueue manages a pool of gralloc memory slots to be used by
- // producers and consumers. allowSynchronousMode specifies whether or not
- // synchronous mode can be enabled by the producer. allocator is used to
- // allocate all the needed gralloc buffers.
- BufferQueue(bool allowSynchronousMode = true,
- const sp<IGraphicBufferAlloc>& allocator = NULL);
+ // producers and consumers. allocator is used to allocate all the
+ // needed gralloc buffers.
+ BufferQueue(const sp<IGraphicBufferAlloc>& allocator = NULL);
virtual ~BufferQueue();
// Query native window attributes. The "what" values are enumerated in
@@ -169,7 +167,7 @@ public:
//
// In both cases, the producer will need to call requestBuffer to get a
// GraphicBuffer handle for the returned slot.
- virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence,
+ virtual status_t dequeueBuffer(int *buf, sp<Fence>* fence, bool async,
uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
// queueBuffer returns a filled buffer to the BufferQueue.
@@ -197,15 +195,6 @@ public:
// will usually be the one obtained from dequeueBuffer.
virtual void cancelBuffer(int buf, const sp<Fence>& fence);
- // setSynchronousMode sets whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be acquired in order. In asynchronous mode,
- // a queued buffer may be replaced by a subsequently queued buffer.
- //
- // The default mode is asynchronous.
- virtual status_t setSynchronousMode(bool enabled);
-
// connect attempts to connect a producer API to the BufferQueue. This
// must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator. A consumer must already be connected.
@@ -215,7 +204,7 @@ public:
// it's still connected to a producer).
//
// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
- virtual status_t connect(int api, QueueBufferOutput* output);
+ virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output);
// disconnect attempts to disconnect a producer API from the BufferQueue.
// Calling this method will cause any subsequent calls to other
@@ -234,13 +223,13 @@ public:
// public facing structure for BufferSlot
struct BufferItem {
- BufferItem()
- :
+ BufferItem() :
mTransform(0),
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
mTimestamp(0),
mFrameNumber(0),
mBuf(INVALID_BUFFER_SLOT),
+ mIsDroppable(false),
mAcquireCalled(false) {
mCrop.makeInvalid();
}
@@ -271,6 +260,13 @@ public:
// mFence is a fence that will signal when the buffer is idle.
sp<Fence> mFence;
+ // mIsDroppable whether this buffer was queued with the
+ // property that it can be replaced by a new buffer for the purpose of
+ // making sure dequeueBuffer() won't block.
+ // i.e.: was the BufferQueue in "mDequeueBufferCannotBlock" when this buffer
+ // was queued.
+ bool mIsDroppable;
+
// Indicates whether this buffer has been seen by a consumer yet
bool mAcquireCalled;
};
@@ -312,9 +308,11 @@ public:
// consumer may be connected, and when that consumer disconnects the
// BufferQueue is placed into the "abandoned" state, causing most
// interactions with the BufferQueue by the producer to fail.
+ // controlledByApp indicates whether the consumer is controlled by
+ // the application.
//
// consumer may not be NULL.
- status_t consumerConnect(const sp<ConsumerListener>& consumer);
+ status_t consumerConnect(const sp<ConsumerListener>& consumer, bool controlledByApp);
// consumerDisconnect disconnects a consumer from the BufferQueue. All
// buffers will be freed and the BufferQueue is placed in the "abandoned"
@@ -347,10 +345,6 @@ public:
// fail if a producer is connected to the BufferQueue.
status_t setMaxAcquiredBufferCount(int maxAcquiredBuffers);
- // isSynchronousMode returns whether the BufferQueue is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
// setConsumerName sets the name used in logging
void setConsumerName(const String8& name);
@@ -379,43 +373,35 @@ private:
// all slots.
void freeAllBuffersLocked();
- // drainQueueLocked waits for the buffer queue to empty if we're in
- // synchronous mode, or returns immediately otherwise. It returns NO_INIT
- // if the BufferQueue is abandoned (consumer disconnected) or disconnected
- // (producer disconnected) during the call.
- status_t drainQueueLocked();
-
- // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
- // synchronous mode and free all buffers. In asynchronous mode, all buffers
- // are freed except the currently queued buffer (if it exists).
- status_t drainQueueAndFreeBuffersLocked();
-
// setDefaultMaxBufferCountLocked sets the maximum number of buffer slots
// that will be used if the producer does not override the buffer slot
// count. The count must be between 2 and NUM_BUFFER_SLOTS, inclusive.
// The initial default is 2.
status_t setDefaultMaxBufferCountLocked(int count);
+ // getMinUndequeuedBufferCount returns the minimum number of buffers
+ // that must remain in a state other than DEQUEUED.
+ // The async parameter tells whether we're in asynchronous mode.
+ int getMinUndequeuedBufferCount(bool async) const;
+
// getMinBufferCountLocked returns the minimum number of buffers allowed
// given the current BufferQueue state.
- int getMinMaxBufferCountLocked() const;
-
- // getMinUndequeuedBufferCountLocked returns the minimum number of buffers
- // that must remain in a state other than DEQUEUED.
- int getMinUndequeuedBufferCountLocked() const;
+ // The async parameter tells whether we're in asynchronous mode.
+ int getMinMaxBufferCountLocked(bool async) const;
// getMaxBufferCountLocked returns the maximum number of buffers that can
// be allocated at once. This value depends upon the following member
// variables:
//
- // mSynchronousMode
+ // mDequeueBufferCannotBlock
// mMaxAcquiredBufferCount
// mDefaultMaxBufferCount
// mOverrideMaxBufferCount
+ // async parameter
//
// Any time one of these member variables is changed while a producer is
// connected, mDequeueCondition must be broadcast.
- int getMaxBufferCountLocked() const;
+ int getMaxBufferCountLocked(bool async) const;
// stillTracking returns true iff the buffer item is still being tracked
// in one of the slots.
@@ -568,12 +554,14 @@ private:
// to NULL and is written by consumerConnect and consumerDisconnect.
sp<ConsumerListener> mConsumerListener;
- // mSynchronousMode whether we're in synchronous mode or not
- bool mSynchronousMode;
+ // mConsumerControlledByApp whether the connected consumer is controlled by the
+ // application.
+ bool mConsumerControlledByApp;
- // mAllowSynchronousMode whether we allow synchronous mode or not. Set
- // when the BufferQueue is created (by the consumer).
- const bool mAllowSynchronousMode;
+ // mDequeueBufferCannotBlock whether dequeueBuffer() isn't allowed to block.
+ // this flag is set durring connect() when both consumer and producer are controlled
+ // by the application.
+ bool mDequeueBufferCannotBlock;
// mConnectedApi indicates the producer API that is currently connected
// to this BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets
diff --git a/include/gui/ConsumerBase.h b/include/gui/ConsumerBase.h
index 42b84cc..7b58bc5 100644
--- a/include/gui/ConsumerBase.h
+++ b/include/gui/ConsumerBase.h
@@ -87,7 +87,9 @@ protected:
// ConsumerBase constructs a new ConsumerBase object to consume image
// buffers from the given BufferQueue.
- ConsumerBase(const sp<BufferQueue> &bufferQueue);
+ // The controlledByApp flag indicates that this consumer is under the application's
+ // control.
+ ConsumerBase(const sp<BufferQueue> &bufferQueue, bool controlledByApp = false);
// onLastStrongRef gets called by RefBase just before the dtor of the most
// derived class. It is used to clean up the buffers so that ConsumerBase
diff --git a/include/gui/CpuConsumer.h b/include/gui/CpuConsumer.h
index 5f1e369..2890350 100644
--- a/include/gui/CpuConsumer.h
+++ b/include/gui/CpuConsumer.h
@@ -67,7 +67,7 @@ class CpuConsumer : public ConsumerBase
// Create a new CPU consumer. The maxLockedBuffers parameter specifies
// how many buffers can be locked for user access at the same time.
CpuConsumer(const sp<BufferQueue>& bq,
- uint32_t maxLockedBuffers, bool synchronousMode = true);
+ uint32_t maxLockedBuffers, bool controlledByApp = false);
virtual ~CpuConsumer();
diff --git a/include/gui/DummyConsumer.h b/include/gui/DummyConsumer.h
deleted file mode 100644
index 08e8ec8..0000000
--- a/include/gui/DummyConsumer.h
+++ /dev/null
@@ -1,46 +0,0 @@
-/*
- * Copyright (C) 2012 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_GUI_DUMMYCONSUMER_H
-#define ANDROID_GUI_DUMMYCONSUMER_H
-
-#include <gui/BufferQueue.h>
-
-namespace android {
-// ----------------------------------------------------------------------------
-
-
-// The DummyConsumer does not keep a reference to BufferQueue
-// unlike GLConsumer. This prevents a circular reference from
-// forming without having to use a ProxyConsumerListener
-class DummyConsumer : public BufferQueue::ConsumerListener {
-public:
- DummyConsumer();
- virtual ~DummyConsumer();
-protected:
-
- // Implementation of the BufferQueue::ConsumerListener interface. These
- // calls are used to notify the GLConsumer of asynchronous events in the
- // BufferQueue.
- virtual void onFrameAvailable();
- virtual void onBuffersReleased();
-
-};
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-
-#endif // ANDROID_GUI_DUMMYCONSUMER_H
diff --git a/include/gui/GLConsumer.h b/include/gui/GLConsumer.h
index 65544bd..1df5b42 100644
--- a/include/gui/GLConsumer.h
+++ b/include/gui/GLConsumer.h
@@ -87,7 +87,7 @@ public:
// requirement that either of these methods be called.
GLConsumer(const sp<BufferQueue>& bq,
GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
- bool useFenceSync = true);
+ bool useFenceSync = true, bool isControlledByApp = false);
// updateTexImage acquires the most recently queued buffer, and sets the
// image contents of the target texture to it.
@@ -177,10 +177,6 @@ public:
// current texture buffer.
status_t doGLFenceWait() const;
- // isSynchronousMode returns whether the GLConsumer is currently in
- // synchronous mode.
- bool isSynchronousMode() const;
-
// set the name of the GLConsumer that will be used to identify it in
// log messages.
void setName(const String8& name);
@@ -190,7 +186,6 @@ public:
status_t setDefaultBufferFormat(uint32_t defaultFormat);
status_t setConsumerUsageBits(uint32_t usage);
status_t setTransformHint(uint32_t hint);
- virtual status_t setSynchronousMode(bool enabled);
// getBufferQueue returns the BufferQueue object to which this
// GLConsumer is connected.
diff --git a/include/gui/IGraphicBufferProducer.h b/include/gui/IGraphicBufferProducer.h
index 29c7ff3..9677962 100644
--- a/include/gui/IGraphicBufferProducer.h
+++ b/include/gui/IGraphicBufferProducer.h
@@ -84,7 +84,10 @@ public:
// the buffer. The contents of the buffer must not be overwritten until the
// fence signals. If the fence is NULL, the buffer may be written
// immediately.
- virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence,
+ //
+ // The async parameter sets whether we're in asynchrnous mode for this
+ // deququeBuffer() call.
+ virtual status_t dequeueBuffer(int *slot, sp<Fence>* fence, bool async,
uint32_t w, uint32_t h, uint32_t format, uint32_t usage) = 0;
// queueBuffer indicates that the client has finished filling in the
@@ -96,6 +99,8 @@ public:
// must be monotonically increasing. Its other properties (zero point, etc)
// are client-dependent, and should be documented by the client.
//
+ // The async parameter sets whether we're queuing a buffer in asynchronous mode.
+ //
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
// respectively.
@@ -103,17 +108,18 @@ public:
struct QueueBufferInput : public Flattenable {
inline QueueBufferInput(const Parcel& parcel);
inline QueueBufferInput(int64_t timestamp,
- const Rect& crop, int scalingMode, uint32_t transform,
- sp<Fence> fence)
+ const Rect& crop, int scalingMode, uint32_t transform, bool async,
+ const sp<Fence>& fence)
: timestamp(timestamp), crop(crop), scalingMode(scalingMode),
- transform(transform), fence(fence) { }
+ transform(transform), async(async), fence(fence) { }
inline void deflate(int64_t* outTimestamp, Rect* outCrop,
- int* outScalingMode, uint32_t* outTransform,
+ int* outScalingMode, uint32_t* outTransform, bool* outAsync,
sp<Fence>* outFence) const {
*outTimestamp = timestamp;
*outCrop = crop;
*outScalingMode = scalingMode;
*outTransform = transform;
+ *outAsync = bool(async);
*outFence = fence;
}
@@ -130,6 +136,7 @@ public:
Rect crop;
int scalingMode;
uint32_t transform;
+ int async;
sp<Fence> fence;
};
@@ -171,13 +178,6 @@ public:
// 'what' tokens allowed are that of android_natives.h
virtual int query(int what, int* value) = 0;
- // setSynchronousMode set whether dequeueBuffer is synchronous or
- // asynchronous. In synchronous mode, dequeueBuffer blocks until
- // a buffer is available, the currently bound buffer can be dequeued and
- // queued buffers will be retired in order.
- // The default mode is asynchronous.
- virtual status_t setSynchronousMode(bool enabled) = 0;
-
// connect attempts to connect a client API to the IGraphicBufferProducer.
// This must be called before any other IGraphicBufferProducer methods are
// called except for getAllocator.
@@ -188,7 +188,7 @@ public:
// outWidth, outHeight and outTransform are filled with the default width
// and height of the window and current transform applied to buffers,
// respectively.
- virtual status_t connect(int api, QueueBufferOutput* output) = 0;
+ virtual status_t connect(int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
// disconnect attempts to disconnect a client API from the
// IGraphicBufferProducer. Calling this method will cause any subsequent
diff --git a/include/gui/Surface.h b/include/gui/Surface.h
index c25847c..2f7406e 100644
--- a/include/gui/Surface.h
+++ b/include/gui/Surface.h
@@ -61,8 +61,11 @@ public:
* However, once a Surface is connected, it'll prevent other Surfaces
* referring to the same IGraphicBufferProducer to become connected and
* therefore prevent them to be used as actual producers of buffers.
+ *
+ * the controlledByApp flag indicates that this Surface (producer) is
+ * controlled by the application. This flag is used at connect time.
*/
- Surface(const sp<IGraphicBufferProducer>& bufferProducer);
+ Surface(const sp<IGraphicBufferProducer>& bufferProducer, bool controlledByApp = false);
/* getIGraphicBufferProducer() returns the IGraphicBufferProducer this
* Surface was created with. Usually it's an error to use the
@@ -228,6 +231,14 @@ private:
// window. this is only a hint, actual transform may differ.
uint32_t mTransformHint;
+ // mProducerControlledByApp whether this buffer producer is controlled
+ // by the application
+ bool mProducerControlledByApp;
+
+ // mSwapIntervalZero set if we should drop buffers at queue() time to
+ // achieve an asynchronous swap interval
+ bool mSwapIntervalZero;
+
// mConsumerRunningBehind whether the consumer is running more than
// one buffer behind the producer.
mutable bool mConsumerRunningBehind;