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authorDianne Hackborn <hackbod@google.com>2009-08-04 05:49:43 -0700
committerDianne Hackborn <hackbod@google.com>2009-08-04 20:53:52 -0700
commitc591736c66cbd4320fc96573fda28bec2b4d4100 (patch)
treec7df67f7338a856b8e0fee9b0b53adc3a2838fcd /include
parente8ce92bbe07ae4df78fc6ce4ec33ed5e2baa2e46 (diff)
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Finish implementation of multiple pointer support for MotionEvent.
The major things going on here: - The MotionEvent API is now extended to included "pointer ID" information, for applications to keep track of individual fingers as they move up and down. PointerLocation has been updated to take advantage of this. - The input system now has logic to generate MotionEvents with the new ID information, synthesizing an identifier as new points are down and trying to keep pointer ids consistent across events by looking at the distance between the last and next set of pointers. - We now support the new multitouch driver protocol, and will use that instead of the old one if it is available. We do NOT use any finger id information coming from the driver, but always synthesize pointer ids in user space. (This is simply because we don't yet have a driver reporting this information from which to base an implementation on.) - Increase maximum number of fingers to 10. This code has only been used with a driver that reports up to 2, so no idea how more will actually work. - Oh and the input system can now detect and report physical DPAD devices.
Diffstat (limited to 'include')
-rw-r--r--include/ui/EventHub.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/include/ui/EventHub.h b/include/ui/EventHub.h
index d62fd7d..bffba07 100644
--- a/include/ui/EventHub.h
+++ b/include/ui/EventHub.h
@@ -55,7 +55,9 @@ public:
CLASS_KEYBOARD = 0x00000001,
CLASS_ALPHAKEY = 0x00000002,
CLASS_TOUCHSCREEN = 0x00000004,
- CLASS_TRACKBALL = 0x00000008
+ CLASS_TRACKBALL = 0x00000008,
+ CLASS_TOUCHSCREEN_MT= 0x00000010,
+ CLASS_DPAD = 0x00000020
};
uint32_t getDeviceClasses(int32_t deviceId) const;
@@ -122,6 +124,7 @@ private:
};
device_t* getDevice(int32_t deviceId) const;
+ bool hasKeycode(device_t* device, int keycode) const;
// Protect all internal state.
mutable Mutex mLock;