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authorjames.zhang <james.zhang@spreadtrum.com>2015-12-01 17:55:11 +0800
committerSteve Kondik <steve@cyngn.com>2015-12-08 01:13:54 -0800
commitd40a35f61d2a149c79be2a906f262085487fd69a (patch)
tree5805757f31457462209e8675736de7c360fa7dd5 /include
parent21145beae7141e1286c9318eaba79d3c791de2c7 (diff)
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bug#460672 framebuffer surface can't keep triple buffer if define NUM_FRAMEBUFFER_SURFACE_BUFFERS := 3
[root cause ] framebuffer surface is in the same process of surface flinger [changes ] call IGraphicBufferProducer::allocateBuffers on producer inside the DisplayDevice constructor to force-allocate all three buffers. [side effects] none [self test ]<tshark, enter and exit mainmenu>: ok [reviewers ] zhongjun.chen [change_type ] AOB --> google_original [tag_product ] common Change-Id: Ideb75d3aa1ed23b2fa4d263a120ea3ca39d01361
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