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authorMathias Agopian <mathias@google.com>2010-05-10 20:06:11 -0700
committerMathias Agopian <mathias@google.com>2010-05-12 17:26:22 -0700
commitd606de6bb6877dc4ab93ec0be0c6bda4a8ee1ce8 (patch)
treef1bf524f7a846cdb70327c8a24f30d486eb4c672 /include
parent89141f949270100d1cacecf99cc2ff25fce79087 (diff)
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Refactor some code in surfaceflinger in preparation of upcoming changes
the new TextureMagager class now handle texture creation and upload as well as EGL image creation and binding to GraphicBuffers. This is used indirectly by Layer and directly by LayerBuffer the new BufferManager class handles the set of buffers used for a Layer (Surface), it abstracts how many buffer there is as well as the use of EGLimage vs. regular texture ops (glTexImage2D). Change-Id: I2da1ddcf27758e6731400f6cc4e20bef35c0a39a
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