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author | Baldev Sahu <bsahu@codeaurora.org> | 2015-07-17 10:04:43 +0530 |
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committer | Gerrit - the friendly Code Review server <code-review@localhost> | 2015-10-07 02:52:17 -0700 |
commit | dfab0ee25433bca9d9158a65cf2861c28a3fd75c (patch) | |
tree | bac341bd7a54625c6fc46e1fd125e589ce43e697 /include | |
parent | 67ec1ad104583151740e866066185fdad54e82c9 (diff) | |
download | frameworks_native-dfab0ee25433bca9d9158a65cf2861c28a3fd75c.zip frameworks_native-dfab0ee25433bca9d9158a65cf2861c28a3fd75c.tar.gz frameworks_native-dfab0ee25433bca9d9158a65cf2861c28a3fd75c.tar.bz2 |
SurfaceFlinger: Add support for MDP3
This change is porting of following commits related to MDP3
1) SurfaceFlinger: Change to support framebuffer flip for 2D blitters
- Surfaceflinger does not flip framebuffers when there are
no layers marked for HWC_FRAMEBUFFER
- This change checks for the HWC_BLIT flag and will request a flip
to a new FB_TARGET buffer even if there are no FRAMEBUFFER layers
"Change-Id: I1cb44389a05c9ec049d7f0d39c288feccb11a91c"
2) SF: Avoid wormhole clear for BLIT calls
- Do not call GPU clear from SF when composition
type is BLIT as it'll be taken care in HAL.
"Change-Id: Ia613eb9b824c6484ecc8c8fa4ee883545d8541b8"
3) surfaceflinger: Allow gpu to render widevine level3
- Allow gpu to render widevine level3 but keep
blocking screen shots.
"Change-Id: I914232a062acbb7b17901dbf2b414973230e59d9"
Change-Id: I35eef9eb1597af21c195e07d5fe4c0c73ab3a269
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions