diff options
author | Jamie Gennis <jgennis@google.com> | 2012-08-30 13:28:23 -0700 |
---|---|---|
committer | Jamie Gennis <jgennis@google.com> | 2012-08-30 18:38:11 -0700 |
commit | d69097f936d9780957a51ce77335ae409b32aaa3 (patch) | |
tree | 784124e451db6e0294dc68435c388e0dc844a13c /libs/gui/tests | |
parent | 5e5efde7874a9fab650fd4b724ceef46db850470 (diff) | |
download | frameworks_native-d69097f936d9780957a51ce77335ae409b32aaa3.zip frameworks_native-d69097f936d9780957a51ce77335ae409b32aaa3.tar.gz frameworks_native-d69097f936d9780957a51ce77335ae409b32aaa3.tar.bz2 |
libgui: add some error checks
This change adds a few error checks both in the framework and in some tests.
Change-Id: I2baf2676942a0dc15866e75852a775a0091ed16d
Diffstat (limited to 'libs/gui/tests')
-rw-r--r-- | libs/gui/tests/SurfaceTexture_test.cpp | 58 |
1 files changed, 31 insertions, 27 deletions
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp index 55b5968..da56f91 100644 --- a/libs/gui/tests/SurfaceTexture_test.cpp +++ b/libs/gui/tests/SurfaceTexture_test.cpp @@ -711,7 +711,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) { ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -757,7 +757,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) { ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -817,7 +817,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -966,7 +966,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { if (i > 1) { mFW->waitForFrame(); } - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); drawTexture(); for (int j = 0; j < numTestPixels; j++) { @@ -997,7 +997,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) { ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1039,7 +1039,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW)); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1196,7 +1196,7 @@ TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) { EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); - EXPECT_EQ(OK,mST->updateTexImage()); + EXPECT_EQ(OK, mST->updateTexImage()); Rect r = mST->getCurrentCrop(); assertRectEq(Rect(23, 78, 123, 477), r); @@ -1230,7 +1230,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); - EXPECT_EQ(OK,mST->updateTexImage()); + EXPECT_EQ(OK, mST->updateTexImage()); Rect r = mST->getCurrentCrop(); // crop should be the same as crop (same aspect ratio) assertRectEq(Rect(10, 20, 330, 200), r); @@ -1241,7 +1241,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); - EXPECT_EQ(OK,mST->updateTexImage()); + EXPECT_EQ(OK, mST->updateTexImage()); r = mST->getCurrentCrop(); // crop should be the same height, but have cropped left and right borders // offset is 30.6 px L+, R- @@ -1253,7 +1253,7 @@ TEST_F(SurfaceTextureGLTest, CroppedScalingMode) { EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb)); EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1)); mFW->waitForFrame(); - EXPECT_EQ(OK,mST->updateTexImage()); + EXPECT_EQ(OK, mST->updateTexImage()); r = mST->getCurrentCrop(); // crop should be the same width, but have cropped top and bottom borders // offset is 37.5 px @@ -1453,8 +1453,9 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { glDisable(GL_SCISSOR_TEST); - mST->updateTexImage(); // Skip the first frame, which was empty - mST->updateTexImage(); + // Skip the first frame, which was empty + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1508,7 +1509,7 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { mEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); mFW->waitForFrame(); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); buffers[i] = mST->getCurrentBuffer(); } @@ -1639,8 +1640,9 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromUserSizedGLFilledBuffer) { glDisable(GL_SCISSOR_TEST); - mST->updateTexImage(); // Skip the first frame, which was empty - mST->updateTexImage(); + // Skip the first frame, which was empty + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1696,8 +1698,9 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedUserSizedGLFilledBuffer) glDisable(GL_SCISSOR_TEST); - mST->updateTexImage(); // Skip the first frame, which was empty - mST->updateTexImage(); + // Skip the first frame, which was empty + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1753,8 +1756,9 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromPreRotatedGLFilledBuffer) { glDisable(GL_SCISSOR_TEST); - mST->updateTexImage(); // Skip the first frame, which was empty - mST->updateTexImage(); + // Skip the first frame, which was empty + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1944,7 +1948,7 @@ TEST_F(SurfaceTextureGLThreadToGLTest, runProducerThread(new PT()); mFC->waitForFrame(); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); mFC->finishFrame(); // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! @@ -1964,7 +1968,7 @@ TEST_F(SurfaceTextureGLThreadToGLTest, mFC->waitForFrame(); mFC->finishFrame(); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! } @@ -1990,7 +1994,7 @@ TEST_F(SurfaceTextureGLThreadToGLTest, for (int i = 0; i < NUM_ITERATIONS; i++) { mFC->waitForFrame(); ALOGV("+updateTexImage"); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); ALOGV("-updateTexImage"); mFC->finishFrame(); @@ -2020,7 +2024,7 @@ TEST_F(SurfaceTextureGLThreadToGLTest, mFC->waitForFrame(); mFC->finishFrame(); ALOGV("+updateTexImage"); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); ALOGV("-updateTexImage"); // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! @@ -2062,7 +2066,7 @@ TEST_F(SurfaceTextureGLThreadToGLTest, // that happens before we call setDefaultMaxBufferCount. It's possible that the // driver does not dequeue a buffer at EGLSurface creation time, so we // cannot rely on this to cause the second dequeueBuffer call to block. - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); mFC->waitForFrame(); mFC->finishFrame(); @@ -2081,15 +2085,15 @@ TEST_F(SurfaceTextureGLThreadToGLTest, } // Consume the two pending buffers to unblock the producer thread. - mST->updateTexImage(); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); // Consume the remaining buffers from the producer thread. for (int i = 0; i < NUM_ITERATIONS-3; i++) { mFC->waitForFrame(); mFC->finishFrame(); ALOGV("+updateTexImage"); - mST->updateTexImage(); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); ALOGV("-updateTexImage"); } } |