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authorJamie Gennis <jgennis@google.com>2011-11-21 21:08:21 -0800
committerAndroid Git Automerger <android-git-automerger@android.com>2011-11-21 21:08:21 -0800
commit185a0a0420f54f9588ec1c7230313023a7a2259b (patch)
tree23d876bbd016d646640bb987af569b461637c09f /libs/gui
parent74f99062628d053037538f51eb4e83824269aae0 (diff)
parentf59fa92c300754fb5e203892bf28167459733289 (diff)
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am c2597295: am 53cf2020: Merge changes I37fd43b5,I91eb29db,I0491ce35 into ics-mr1
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a': SurfaceTexture: fix a couple tests EGL: default to swap interval 1 SurfaceTexture: clean up some tests
Diffstat (limited to 'libs/gui')
-rw-r--r--libs/gui/SurfaceTexture.cpp5
-rw-r--r--libs/gui/tests/SurfaceTexture_test.cpp546
2 files changed, 310 insertions, 241 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp
index 175de69..29e86a3 100644
--- a/libs/gui/SurfaceTexture.cpp
+++ b/libs/gui/SurfaceTexture.cpp
@@ -1005,6 +1005,11 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const {
return mCurrentScalingMode;
}
+bool SurfaceTexture::isSynchronousMode() const {
+ Mutex::Autolock lock(mMutex);
+ return mSynchronousMode;
+}
+
int SurfaceTexture::query(int what, int* outValue)
{
Mutex::Autolock lock(mMutex);
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp
index 4268782..c79e69a 100644
--- a/libs/gui/tests/SurfaceTexture_test.cpp
+++ b/libs/gui/tests/SurfaceTexture_test.cpp
@@ -396,7 +396,8 @@ protected:
1.0f, 1.0f,
};
- glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
+ glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0,
+ triangleVertices);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
glEnableVertexAttribArray(mPositionHandle);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
@@ -410,13 +411,17 @@ protected:
// XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as
// they're setting the defautls for that target, but when hacking things
// to use GL_TEXTURE_2D they are needed to achieve the same behavior.
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER,
+ GL_LINEAR);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER,
+ GL_LINEAR);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S,
+ GL_CLAMP_TO_EDGE);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
- glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T,
+ GL_CLAMP_TO_EDGE);
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
GLfloat texMatrix[16];
@@ -640,8 +645,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
for (int i = 0; i < 5; i++) {
const android_native_rect_t& crop(crops[i]);
- SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
- crop.top, crop.right, crop.bottom).string());
+ SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
+ crop.left, crop.top, crop.right, crop.bottom).string());
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
@@ -650,13 +655,15 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
- ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
+ ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(),
+ buf->getNativeBuffer()));
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
buf->unlock();
- ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
+ ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
+ buf->getNativeBuffer()));
mST->updateTexImage();
@@ -708,7 +715,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
class ProducerThread : public Thread {
public:
- ProducerThread(const sp<ANativeWindow>& anw, const TestPixel* testPixels):
+ ProducerThread(const sp<ANativeWindow>& anw,
+ const TestPixel* testPixels):
mANW(anw),
mTestPixels(testPixels) {
}
@@ -940,21 +948,173 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
}
-TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
+TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
+ class ProducerThread : public Thread {
+ public:
+ ProducerThread(const sp<ANativeWindow>& anw):
+ mANW(anw),
+ mDequeueError(NO_ERROR) {
+ }
+
+ virtual ~ProducerThread() {
+ }
+
+ virtual bool threadLoop() {
+ Mutex::Autolock lock(mMutex);
+ ANativeWindowBuffer* anb;
+
+ // Frame 1
+ if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 2
+ if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
+ return false;
+ }
+ if (anb == NULL) {
+ return false;
+ }
+ if (mANW->queueBuffer(mANW.get(), anb)
+ != NO_ERROR) {
+ return false;
+ }
+
+ // Frame 3 - error expected
+ mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
+ return false;
+ }
+
+ status_t getDequeueError() {
+ Mutex::Autolock lock(mMutex);
+ return mDequeueError;
+ }
+
+ private:
+ sp<ANativeWindow> mANW;
+ status_t mDequeueError;
+ Mutex mMutex;
+ };
+
+ sp<FrameWaiter> fw(new FrameWaiter);
+ mST->setFrameAvailableListener(fw);
+ ASSERT_EQ(OK, mST->setSynchronousMode(true));
+ ASSERT_EQ(OK, mST->setBufferCountServer(2));
+
+ sp<Thread> pt(new ProducerThread(mANW));
+ pt->run();
+
+ fw->waitForFrame();
+ fw->waitForFrame();
+
+ // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
+ // block waiting for a buffer to become available.
+ usleep(100000);
+
+ mST->abandon();
+
+ pt->requestExitAndWait();
+ ASSERT_EQ(NO_INIT,
+ reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
+}
+
+TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
+ int texHeight = 16;
+ ANativeWindowBuffer* anb;
+
+ GLint maxTextureSize;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
+
+ // make sure it works with small textures
+ mST->setDefaultBufferSize(16, texHeight);
+ EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ EXPECT_EQ(16, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it works with GL_MAX_TEXTURE_SIZE
+ mST->setDefaultBufferSize(maxTextureSize, texHeight);
+ EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ EXPECT_EQ(maxTextureSize, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+ EXPECT_EQ(NO_ERROR, mST->updateTexImage());
+
+ // make sure it fails with GL_MAX_TEXTURE_SIZE+1
+ mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
+ EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
+ EXPECT_EQ(maxTextureSize+1, anb->width);
+ EXPECT_EQ(texHeight, anb->height);
+ EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
+ ASSERT_NE(NO_ERROR, mST->updateTexImage());
+}
+
+/*
+ * This test fixture is for testing GL -> GL texture streaming. It creates an
+ * EGLSurface and an EGLContext for the image producer to use.
+ */
+class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+protected:
+ SurfaceTextureGLToGLTest():
+ mProducerEglSurface(EGL_NO_SURFACE),
+ mProducerEglContext(EGL_NO_CONTEXT) {
+ }
+
+ virtual void SetUp() {
+ SurfaceTextureGLTest::SetUp();
+
+ EGLConfig myConfig = {0};
+ EGLint numConfigs = 0;
+ EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
+ 1, &numConfigs));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
+ mANW.get(), NULL);
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
+
+ mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
+ EGL_NO_CONTEXT, getContextAttribs());
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
+ }
+
+ virtual void TearDown() {
+ if (mProducerEglContext != EGL_NO_CONTEXT) {
+ eglDestroyContext(mEglDisplay, mProducerEglContext);
+ }
+ if (mProducerEglSurface != EGL_NO_SURFACE) {
+ eglDestroySurface(mEglDisplay, mProducerEglSurface);
+ }
+ SurfaceTextureGLTest::TearDown();
+ }
+
+ EGLSurface mProducerEglSurface;
+ EGLContext mProducerEglContext;
+};
+
+TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) {
const int texWidth = 64;
const int texHeight = 64;
mST->setDefaultBufferSize(texWidth, texHeight);
// Do the producer side of things
- EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- mANW.get(), NULL);
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ // This is needed to ensure we pick up a buffer of the correct size.
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
glClearColor(0.6, 0.6, 0.6, 0.6);
glClear(GL_COLOR_BUFFER_BIT);
@@ -972,7 +1132,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
glClearColor(0.0, 0.0, 1.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, stcEglSurface);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
// Do the consumer side of things
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
@@ -981,12 +1141,9 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
glDisable(GL_SCISSOR_TEST);
+ mST->updateTexImage(); // Skip the first frame, which was empty
mST->updateTexImage();
- // We must wait until updateTexImage has been called to destroy the
- // EGLSurface because we're in synchronous mode.
- eglDestroySurface(mEglDisplay, stcEglSurface);
-
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
@@ -1016,90 +1173,136 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) {
EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153));
}
-TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
- class ProducerThread : public Thread {
- public:
- ProducerThread(const sp<ANativeWindow>& anw):
- mANW(anw),
- mDequeueError(NO_ERROR) {
- }
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[3];
- virtual ~ProducerThread() {
- }
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
- virtual bool threadLoop() {
- Mutex::Autolock lock(mMutex);
- ANativeWindowBuffer* anb;
+ for (int i = 0; i < 3; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ eglSwapBuffers(mEglDisplay, mProducerEglSurface);
- // Frame 1
- if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb)
- != NO_ERROR) {
- return false;
- }
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ mST->updateTexImage();
+ buffers[i] = mST->getCurrentBuffer();
+ }
- // Frame 2
- if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) {
- return false;
- }
- if (anb == NULL) {
- return false;
- }
- if (mANW->queueBuffer(mANW.get(), anb)
- != NO_ERROR) {
- return false;
- }
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
- // Frame 3 - error expected
- mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb);
- return false;
- }
+ // Destroy the EGLSurface
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
- status_t getDequeueError() {
- Mutex::Autolock lock(mMutex);
- return mDequeueError;
- }
+ // Release the ref that the SurfaceTexture has on buffers[2].
+ mST->abandon();
- private:
- sp<ANativeWindow> mANW;
- status_t mDequeueError;
- Mutex mMutex;
- };
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+ EXPECT_EQ(1, buffers[1]->getStrongCount());
- sp<FrameWaiter> fw(new FrameWaiter);
- mST->setFrameAvailableListener(fw);
- ASSERT_EQ(OK, mST->setSynchronousMode(true));
- ASSERT_EQ(OK, mST->setBufferCountServer(2));
+ // Depending on how lazily the GL driver dequeues buffers, we may end up
+ // with either two or three total buffers. If there are three, make sure
+ // the last one was properly down-ref'd.
+ if (buffers[2] != buffers[0]) {
+ EXPECT_EQ(1, buffers[2]->getStrongCount());
+ }
+}
- sp<Thread> pt(new ProducerThread(mANW));
- pt->run();
+TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
+ sp<GraphicBuffer> buffers[3];
- fw->waitForFrame();
- fw->waitForFrame();
+ // This test requires async mode to run on a single thread.
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
- // Sleep for 100ms to allow the producer thread's dequeueBuffer call to
- // block waiting for a buffer to become available.
- usleep(100000);
+ for (int i = 0; i < 3; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ buffers[i] = mST->getCurrentBuffer();
+ }
+ // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
+ // on buffers[2].
mST->abandon();
- pt->requestExitAndWait();
- ASSERT_EQ(NO_INIT,
- reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
+ // Destroy the GL texture object to release its ref on buffers[2].
+ GLuint texID = TEX_ID;
+ glDeleteTextures(1, &texID);
+
+ // Destroy the EGLSurface.
+ EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ EXPECT_EQ(1, buffers[0]->getStrongCount());
+ EXPECT_EQ(1, buffers[1]->getStrongCount());
+
+ // Depending on how lazily the GL driver dequeues buffers, we may end up
+ // with either two or three total buffers. If there are three, make sure
+ // the last one was properly down-ref'd.
+ if (buffers[2] != buffers[0]) {
+ EXPECT_EQ(1, buffers[2]->getStrongCount());
+ }
+}
+
+TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) {
+ // This test requires 3 buffers to run on a single thread.
+ mST->setBufferCountServer(3);
+
+ ASSERT_TRUE(mST->isSynchronousMode());
+
+ for (int i = 0; i < 10; i++) {
+ // Produce a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface,
+ mProducerEglSurface, mProducerEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+
+ // Consume a frame
+ EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
+ mEglContext));
+ ASSERT_EQ(EGL_SUCCESS, eglGetError());
+ ASSERT_EQ(NO_ERROR, mST->updateTexImage());
+ }
+
+ ASSERT_TRUE(mST->isSynchronousMode());
}
/*
- * This test is for testing GL -> GL texture streaming via SurfaceTexture. It
- * contains functionality to create a producer thread that will perform GL
- * rendering to an ANativeWindow that feeds frames to a SurfaceTexture.
- * Additionally it supports interlocking the producer and consumer threads so
- * that a specific sequence of calls can be deterministically created by the
- * test.
+ * This test fixture is for testing GL -> GL texture streaming from one thread
+ * to another. It contains functionality to create a producer thread that will
+ * perform GL rendering to an ANativeWindow that feeds frames to a
+ * SurfaceTexture. Additionally it supports interlocking the producer and
+ * consumer threads so that a specific sequence of calls can be
+ * deterministically created by the test.
*
* The intended usage is as follows:
*
@@ -1122,7 +1325,7 @@ TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
* }
*
*/
-class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
+class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest {
protected:
// ProducerThread is an abstract base class to simplify the creation of
@@ -1223,30 +1426,8 @@ protected:
Condition mFrameFinishCondition;
};
- SurfaceTextureGLToGLTest():
- mProducerEglSurface(EGL_NO_SURFACE),
- mProducerEglContext(EGL_NO_CONTEXT) {
- }
-
virtual void SetUp() {
- SurfaceTextureGLTest::SetUp();
-
- EGLConfig myConfig = {0};
- EGLint numConfigs = 0;
- EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
- 1, &numConfigs));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
-
- mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
- EGL_NO_CONTEXT, getContextAttribs());
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
-
+ SurfaceTextureGLToGLTest::SetUp();
mFC = new FrameCondition();
mST->setFrameAvailableListener(mFC);
}
@@ -1255,15 +1436,9 @@ protected:
if (mProducerThread != NULL) {
mProducerThread->requestExitAndWait();
}
- if (mProducerEglContext != EGL_NO_CONTEXT) {
- eglDestroyContext(mEglDisplay, mProducerEglContext);
- }
- if (mProducerEglSurface != EGL_NO_SURFACE) {
- eglDestroySurface(mEglDisplay, mProducerEglSurface);
- }
mProducerThread.clear();
mFC.clear();
- SurfaceTextureGLTest::TearDown();
+ SurfaceTextureGLToGLTest::TearDown();
}
void runProducerThread(const sp<ProducerThread> producerThread) {
@@ -1274,13 +1449,12 @@ protected:
producerThread->run();
}
- EGLSurface mProducerEglSurface;
- EGLContext mProducerEglContext;
sp<ProducerThread> mProducerThread;
sp<FrameCondition> mFC;
};
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageBeforeFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1298,7 +1472,8 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) {
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ UpdateTexImageAfterFrameFinishedCompletes) {
class PT : public ProducerThread {
virtual void render() {
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
@@ -1316,7 +1491,8 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) {
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
}
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@@ -1344,7 +1520,8 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedComple
}
}
-TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
enum { NUM_ITERATIONS = 1024 };
class PT : public ProducerThread {
@@ -1373,7 +1550,8 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedComplet
}
// XXX: This test is disabled because it is currently hanging on some devices.
-TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
+TEST_F(SurfaceTextureGLThreadToGLTest,
+ DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
enum { NUM_ITERATIONS = 64 };
class PT : public ProducerThread {
@@ -1438,118 +1616,4 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalled
}
}
-TEST_F(SurfaceTextureGLTest, EglDestroySurfaceUnrefsBuffers) {
- EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
-
- sp<GraphicBuffer> buffers[3];
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mEglDisplay, stcEglSurface);
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- mST->updateTexImage();
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Release the ref that the SurfaceTexture has on buffers[2].
- mST->abandon();
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
- EXPECT_EQ(1, buffers[2]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) {
- EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig,
- mANW.get(), NULL);
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_NE(EGL_NO_SURFACE, stcEglSurface);
-
- sp<GraphicBuffer> buffers[3];
-
- for (int i = 0; i < 3; i++) {
- // Produce a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- glClear(GL_COLOR_BUFFER_BIT);
- EXPECT_TRUE(eglSwapBuffers(mEglDisplay, stcEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- // Consume a frame
- EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
- mEglContext));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
- ASSERT_EQ(NO_ERROR, mST->updateTexImage());
- buffers[i] = mST->getCurrentBuffer();
- }
-
- // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has
- // on buffers[2].
- mST->abandon();
-
- // Destroy the GL texture object to release its ref on buffers[2].
- GLuint texID = TEX_ID;
- glDeleteTextures(1, &texID);
-
- // Destroy the EGLSurface.
- EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface));
- ASSERT_EQ(EGL_SUCCESS, eglGetError());
-
- EXPECT_EQ(1, buffers[0]->getStrongCount());
- EXPECT_EQ(1, buffers[1]->getStrongCount());
- EXPECT_EQ(1, buffers[2]->getStrongCount());
-}
-
-TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
- int texHeight = 16;
- ANativeWindowBuffer* anb;
-
- GLint maxTextureSize;
- glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
-
- // make sure it works with small textures
- mST->setDefaultBufferSize(16, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(16, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it works with GL_MAX_TEXTURE_SIZE
- mST->setDefaultBufferSize(maxTextureSize, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(maxTextureSize, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- EXPECT_EQ(NO_ERROR, mST->updateTexImage());
-
- // make sure it fails with GL_MAX_TEXTURE_SIZE+1
- mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
- EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
- EXPECT_EQ(maxTextureSize+1, anb->width);
- EXPECT_EQ(texHeight, anb->height);
- EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb));
- ASSERT_NE(NO_ERROR, mST->updateTexImage());
-}
-
} // namespace android