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author | Jamie Gennis <jgennis@google.com> | 2011-11-21 21:08:21 -0800 |
---|---|---|
committer | Android Git Automerger <android-git-automerger@android.com> | 2011-11-21 21:08:21 -0800 |
commit | 185a0a0420f54f9588ec1c7230313023a7a2259b (patch) | |
tree | 23d876bbd016d646640bb987af569b461637c09f /libs/gui | |
parent | 74f99062628d053037538f51eb4e83824269aae0 (diff) | |
parent | f59fa92c300754fb5e203892bf28167459733289 (diff) | |
download | frameworks_native-185a0a0420f54f9588ec1c7230313023a7a2259b.zip frameworks_native-185a0a0420f54f9588ec1c7230313023a7a2259b.tar.gz frameworks_native-185a0a0420f54f9588ec1c7230313023a7a2259b.tar.bz2 |
am c2597295: am 53cf2020: Merge changes I37fd43b5,I91eb29db,I0491ce35 into ics-mr1
* commit 'c25972950c2ea62fb085524dbe737c2bf0f08f4a':
SurfaceTexture: fix a couple tests
EGL: default to swap interval 1
SurfaceTexture: clean up some tests
Diffstat (limited to 'libs/gui')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 5 | ||||
-rw-r--r-- | libs/gui/tests/SurfaceTexture_test.cpp | 546 |
2 files changed, 310 insertions, 241 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 175de69..29e86a3 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -1005,6 +1005,11 @@ uint32_t SurfaceTexture::getCurrentScalingMode() const { return mCurrentScalingMode; } +bool SurfaceTexture::isSynchronousMode() const { + Mutex::Autolock lock(mMutex); + return mSynchronousMode; +} + int SurfaceTexture::query(int what, int* outValue) { Mutex::Autolock lock(mMutex); diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp index 4268782..c79e69a 100644 --- a/libs/gui/tests/SurfaceTexture_test.cpp +++ b/libs/gui/tests/SurfaceTexture_test.cpp @@ -396,7 +396,8 @@ protected: 1.0f, 1.0f, }; - glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices); + glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, + triangleVertices); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); glEnableVertexAttribArray(mPositionHandle); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); @@ -410,13 +411,17 @@ protected: // XXX: These calls are not needed for GL_TEXTURE_EXTERNAL_OES as // they're setting the defautls for that target, but when hacking things // to use GL_TEXTURE_2D they are needed to achieve the same behavior. - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, + GL_LINEAR); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, + GL_LINEAR); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, + GL_CLAMP_TO_EDGE); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); - glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, + GL_CLAMP_TO_EDGE); ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError()); GLfloat texMatrix[16]; @@ -640,8 +645,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { for (int i = 0; i < 5; i++) { const android_native_rect_t& crop(crops[i]); - SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left, - crop.top, crop.right, crop.bottom).string()); + SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", + crop.left, crop.top, crop.right, crop.bottom).string()); ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop)); @@ -650,13 +655,15 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) { ASSERT_TRUE(anb != NULL); sp<GraphicBuffer> buf(new GraphicBuffer(anb, false)); - ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer())); + ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), + buf->getNativeBuffer())); uint8_t* img = NULL; buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img)); fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop); buf->unlock(); - ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer())); + ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), + buf->getNativeBuffer())); mST->updateTexImage(); @@ -708,7 +715,8 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) { class ProducerThread : public Thread { public: - ProducerThread(const sp<ANativeWindow>& anw, const TestPixel* testPixels): + ProducerThread(const sp<ANativeWindow>& anw, + const TestPixel* testPixels): mANW(anw), mTestPixels(testPixels) { } @@ -940,21 +948,173 @@ TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) { EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35)); } -TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { +TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { + class ProducerThread : public Thread { + public: + ProducerThread(const sp<ANativeWindow>& anw): + mANW(anw), + mDequeueError(NO_ERROR) { + } + + virtual ~ProducerThread() { + } + + virtual bool threadLoop() { + Mutex::Autolock lock(mMutex); + ANativeWindowBuffer* anb; + + // Frame 1 + if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { + return false; + } + if (anb == NULL) { + return false; + } + if (mANW->queueBuffer(mANW.get(), anb) + != NO_ERROR) { + return false; + } + + // Frame 2 + if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { + return false; + } + if (anb == NULL) { + return false; + } + if (mANW->queueBuffer(mANW.get(), anb) + != NO_ERROR) { + return false; + } + + // Frame 3 - error expected + mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb); + return false; + } + + status_t getDequeueError() { + Mutex::Autolock lock(mMutex); + return mDequeueError; + } + + private: + sp<ANativeWindow> mANW; + status_t mDequeueError; + Mutex mMutex; + }; + + sp<FrameWaiter> fw(new FrameWaiter); + mST->setFrameAvailableListener(fw); + ASSERT_EQ(OK, mST->setSynchronousMode(true)); + ASSERT_EQ(OK, mST->setBufferCountServer(2)); + + sp<Thread> pt(new ProducerThread(mANW)); + pt->run(); + + fw->waitForFrame(); + fw->waitForFrame(); + + // Sleep for 100ms to allow the producer thread's dequeueBuffer call to + // block waiting for a buffer to become available. + usleep(100000); + + mST->abandon(); + + pt->requestExitAndWait(); + ASSERT_EQ(NO_INIT, + reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); +} + +TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { + int texHeight = 16; + ANativeWindowBuffer* anb; + + GLint maxTextureSize; + glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); + + // make sure it works with small textures + mST->setDefaultBufferSize(16, texHeight); + EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + EXPECT_EQ(16, anb->width); + EXPECT_EQ(texHeight, anb->height); + EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); + EXPECT_EQ(NO_ERROR, mST->updateTexImage()); + + // make sure it works with GL_MAX_TEXTURE_SIZE + mST->setDefaultBufferSize(maxTextureSize, texHeight); + EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + EXPECT_EQ(maxTextureSize, anb->width); + EXPECT_EQ(texHeight, anb->height); + EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); + EXPECT_EQ(NO_ERROR, mST->updateTexImage()); + + // make sure it fails with GL_MAX_TEXTURE_SIZE+1 + mST->setDefaultBufferSize(maxTextureSize+1, texHeight); + EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); + EXPECT_EQ(maxTextureSize+1, anb->width); + EXPECT_EQ(texHeight, anb->height); + EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); + ASSERT_NE(NO_ERROR, mST->updateTexImage()); +} + +/* + * This test fixture is for testing GL -> GL texture streaming. It creates an + * EGLSurface and an EGLContext for the image producer to use. + */ +class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { +protected: + SurfaceTextureGLToGLTest(): + mProducerEglSurface(EGL_NO_SURFACE), + mProducerEglContext(EGL_NO_CONTEXT) { + } + + virtual void SetUp() { + SurfaceTextureGLTest::SetUp(); + + EGLConfig myConfig = {0}; + EGLint numConfigs = 0; + EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, + 1, &numConfigs)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, + mANW.get(), NULL); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); + + mProducerEglContext = eglCreateContext(mEglDisplay, myConfig, + EGL_NO_CONTEXT, getContextAttribs()); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); + } + + virtual void TearDown() { + if (mProducerEglContext != EGL_NO_CONTEXT) { + eglDestroyContext(mEglDisplay, mProducerEglContext); + } + if (mProducerEglSurface != EGL_NO_SURFACE) { + eglDestroySurface(mEglDisplay, mProducerEglSurface); + } + SurfaceTextureGLTest::TearDown(); + } + + EGLSurface mProducerEglSurface; + EGLContext mProducerEglContext; +}; + +TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { const int texWidth = 64; const int texHeight = 64; mST->setDefaultBufferSize(texWidth, texHeight); // Do the producer side of things - EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, - mANW.get(), NULL); + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_NE(EGL_NO_SURFACE, stcEglSurface); - EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface, - mEglContext)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); + // This is needed to ensure we pick up a buffer of the correct size. + eglSwapBuffers(mEglDisplay, mProducerEglSurface); glClearColor(0.6, 0.6, 0.6, 0.6); glClear(GL_COLOR_BUFFER_BIT); @@ -972,7 +1132,7 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { glClearColor(0.0, 0.0, 1.0, 1.0); glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(mEglDisplay, stcEglSurface); + eglSwapBuffers(mEglDisplay, mProducerEglSurface); // Do the consumer side of things EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, @@ -981,12 +1141,9 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { glDisable(GL_SCISSOR_TEST); + mST->updateTexImage(); // Skip the first frame, which was empty mST->updateTexImage(); - // We must wait until updateTexImage has been called to destroy the - // EGLSurface because we're in synchronous mode. - eglDestroySurface(mEglDisplay, stcEglSurface); - glClearColor(0.2, 0.2, 0.2, 0.2); glClear(GL_COLOR_BUFFER_BIT); @@ -1016,90 +1173,136 @@ TEST_F(SurfaceTextureGLTest, TexturingFromGLFilledRGBABufferPow2) { EXPECT_TRUE(checkPixel( 3, 52, 153, 153, 153, 153)); } -TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { - class ProducerThread : public Thread { - public: - ProducerThread(const sp<ANativeWindow>& anw): - mANW(anw), - mDequeueError(NO_ERROR) { - } +TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { + sp<GraphicBuffer> buffers[3]; - virtual ~ProducerThread() { - } + // This test requires async mode to run on a single thread. + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); - virtual bool threadLoop() { - Mutex::Autolock lock(mMutex); - ANativeWindowBuffer* anb; + for (int i = 0; i < 3; i++) { + // Produce a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + glClear(GL_COLOR_BUFFER_BIT); + eglSwapBuffers(mEglDisplay, mProducerEglSurface); - // Frame 1 - if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { - return false; - } - if (anb == NULL) { - return false; - } - if (mANW->queueBuffer(mANW.get(), anb) - != NO_ERROR) { - return false; - } + // Consume a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, + mEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + mST->updateTexImage(); + buffers[i] = mST->getCurrentBuffer(); + } - // Frame 2 - if (mANW->dequeueBuffer(mANW.get(), &anb) != NO_ERROR) { - return false; - } - if (anb == NULL) { - return false; - } - if (mANW->queueBuffer(mANW.get(), anb) - != NO_ERROR) { - return false; - } + // Destroy the GL texture object to release its ref on buffers[2]. + GLuint texID = TEX_ID; + glDeleteTextures(1, &texID); - // Frame 3 - error expected - mDequeueError = mANW->dequeueBuffer(mANW.get(), &anb); - return false; - } + // Destroy the EGLSurface + EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); - status_t getDequeueError() { - Mutex::Autolock lock(mMutex); - return mDequeueError; - } + // Release the ref that the SurfaceTexture has on buffers[2]. + mST->abandon(); - private: - sp<ANativeWindow> mANW; - status_t mDequeueError; - Mutex mMutex; - }; + EXPECT_EQ(1, buffers[0]->getStrongCount()); + EXPECT_EQ(1, buffers[1]->getStrongCount()); - sp<FrameWaiter> fw(new FrameWaiter); - mST->setFrameAvailableListener(fw); - ASSERT_EQ(OK, mST->setSynchronousMode(true)); - ASSERT_EQ(OK, mST->setBufferCountServer(2)); + // Depending on how lazily the GL driver dequeues buffers, we may end up + // with either two or three total buffers. If there are three, make sure + // the last one was properly down-ref'd. + if (buffers[2] != buffers[0]) { + EXPECT_EQ(1, buffers[2]->getStrongCount()); + } +} - sp<Thread> pt(new ProducerThread(mANW)); - pt->run(); +TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { + sp<GraphicBuffer> buffers[3]; - fw->waitForFrame(); - fw->waitForFrame(); + // This test requires async mode to run on a single thread. + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); - // Sleep for 100ms to allow the producer thread's dequeueBuffer call to - // block waiting for a buffer to become available. - usleep(100000); + for (int i = 0; i < 3; i++) { + // Produce a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + // Consume a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, + mEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + buffers[i] = mST->getCurrentBuffer(); + } + // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has + // on buffers[2]. mST->abandon(); - pt->requestExitAndWait(); - ASSERT_EQ(NO_INIT, - reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError()); + // Destroy the GL texture object to release its ref on buffers[2]. + GLuint texID = TEX_ID; + glDeleteTextures(1, &texID); + + // Destroy the EGLSurface. + EXPECT_TRUE(eglDestroySurface(mEglDisplay, mProducerEglSurface)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + EXPECT_EQ(1, buffers[0]->getStrongCount()); + EXPECT_EQ(1, buffers[1]->getStrongCount()); + + // Depending on how lazily the GL driver dequeues buffers, we may end up + // with either two or three total buffers. If there are three, make sure + // the last one was properly down-ref'd. + if (buffers[2] != buffers[0]) { + EXPECT_EQ(1, buffers[2]->getStrongCount()); + } +} + +TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { + // This test requires 3 buffers to run on a single thread. + mST->setBufferCountServer(3); + + ASSERT_TRUE(mST->isSynchronousMode()); + + for (int i = 0; i < 10; i++) { + // Produce a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_TRUE(eglSwapBuffers(mEglDisplay, mProducerEglSurface)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + + // Consume a frame + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, + mEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + ASSERT_EQ(NO_ERROR, mST->updateTexImage()); + } + + ASSERT_TRUE(mST->isSynchronousMode()); } /* - * This test is for testing GL -> GL texture streaming via SurfaceTexture. It - * contains functionality to create a producer thread that will perform GL - * rendering to an ANativeWindow that feeds frames to a SurfaceTexture. - * Additionally it supports interlocking the producer and consumer threads so - * that a specific sequence of calls can be deterministically created by the - * test. + * This test fixture is for testing GL -> GL texture streaming from one thread + * to another. It contains functionality to create a producer thread that will + * perform GL rendering to an ANativeWindow that feeds frames to a + * SurfaceTexture. Additionally it supports interlocking the producer and + * consumer threads so that a specific sequence of calls can be + * deterministically created by the test. * * The intended usage is as follows: * @@ -1122,7 +1325,7 @@ TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) { * } * */ -class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest { +class SurfaceTextureGLThreadToGLTest : public SurfaceTextureGLToGLTest { protected: // ProducerThread is an abstract base class to simplify the creation of @@ -1223,30 +1426,8 @@ protected: Condition mFrameFinishCondition; }; - SurfaceTextureGLToGLTest(): - mProducerEglSurface(EGL_NO_SURFACE), - mProducerEglContext(EGL_NO_CONTEXT) { - } - virtual void SetUp() { - SurfaceTextureGLTest::SetUp(); - - EGLConfig myConfig = {0}; - EGLint numConfigs = 0; - EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig, - 1, &numConfigs)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - - mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig, - mANW.get(), NULL); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface); - - mProducerEglContext = eglCreateContext(mEglDisplay, myConfig, - EGL_NO_CONTEXT, getContextAttribs()); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext); - + SurfaceTextureGLToGLTest::SetUp(); mFC = new FrameCondition(); mST->setFrameAvailableListener(mFC); } @@ -1255,15 +1436,9 @@ protected: if (mProducerThread != NULL) { mProducerThread->requestExitAndWait(); } - if (mProducerEglContext != EGL_NO_CONTEXT) { - eglDestroyContext(mEglDisplay, mProducerEglContext); - } - if (mProducerEglSurface != EGL_NO_SURFACE) { - eglDestroySurface(mEglDisplay, mProducerEglSurface); - } mProducerThread.clear(); mFC.clear(); - SurfaceTextureGLTest::TearDown(); + SurfaceTextureGLToGLTest::TearDown(); } void runProducerThread(const sp<ProducerThread> producerThread) { @@ -1274,13 +1449,12 @@ protected: producerThread->run(); } - EGLSurface mProducerEglSurface; - EGLContext mProducerEglContext; sp<ProducerThread> mProducerThread; sp<FrameCondition> mFC; }; -TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) { +TEST_F(SurfaceTextureGLThreadToGLTest, + UpdateTexImageBeforeFrameFinishedCompletes) { class PT : public ProducerThread { virtual void render() { glClearColor(0.0f, 1.0f, 0.0f, 1.0f); @@ -1298,7 +1472,8 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageBeforeFrameFinishedCompletes) { // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! } -TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) { +TEST_F(SurfaceTextureGLThreadToGLTest, + UpdateTexImageAfterFrameFinishedCompletes) { class PT : public ProducerThread { virtual void render() { glClearColor(0.0f, 1.0f, 0.0f, 1.0f); @@ -1316,7 +1491,8 @@ TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedCompletes) { // TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported! } -TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { +TEST_F(SurfaceTextureGLThreadToGLTest, + RepeatedUpdateTexImageBeforeFrameFinishedCompletes) { enum { NUM_ITERATIONS = 1024 }; class PT : public ProducerThread { @@ -1344,7 +1520,8 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageBeforeFrameFinishedComple } } -TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedCompletes) { +TEST_F(SurfaceTextureGLThreadToGLTest, + RepeatedUpdateTexImageAfterFrameFinishedCompletes) { enum { NUM_ITERATIONS = 1024 }; class PT : public ProducerThread { @@ -1373,7 +1550,8 @@ TEST_F(SurfaceTextureGLToGLTest, RepeatedUpdateTexImageAfterFrameFinishedComplet } // XXX: This test is disabled because it is currently hanging on some devices. -TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { +TEST_F(SurfaceTextureGLThreadToGLTest, + DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) { enum { NUM_ITERATIONS = 64 }; class PT : public ProducerThread { @@ -1438,118 +1616,4 @@ TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedSwapBuffersWhileDequeueStalled } } -TEST_F(SurfaceTextureGLTest, EglDestroySurfaceUnrefsBuffers) { - EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, - mANW.get(), NULL); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_NE(EGL_NO_SURFACE, stcEglSurface); - - sp<GraphicBuffer> buffers[3]; - - for (int i = 0; i < 3; i++) { - // Produce a frame - EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface, - mEglContext)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - glClear(GL_COLOR_BUFFER_BIT); - eglSwapBuffers(mEglDisplay, stcEglSurface); - - // Consume a frame - EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, - mEglContext)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - mST->updateTexImage(); - buffers[i] = mST->getCurrentBuffer(); - } - - // Destroy the GL texture object to release its ref on buffers[2]. - GLuint texID = TEX_ID; - glDeleteTextures(1, &texID); - - // Destroy the EGLSurface - EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - - // Release the ref that the SurfaceTexture has on buffers[2]. - mST->abandon(); - - EXPECT_EQ(1, buffers[0]->getStrongCount()); - EXPECT_EQ(1, buffers[1]->getStrongCount()); - EXPECT_EQ(1, buffers[2]->getStrongCount()); -} - -TEST_F(SurfaceTextureGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { - EGLSurface stcEglSurface = eglCreateWindowSurface(mEglDisplay, mGlConfig, - mANW.get(), NULL); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_NE(EGL_NO_SURFACE, stcEglSurface); - - sp<GraphicBuffer> buffers[3]; - - for (int i = 0; i < 3; i++) { - // Produce a frame - EXPECT_TRUE(eglMakeCurrent(mEglDisplay, stcEglSurface, stcEglSurface, - mEglContext)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - glClear(GL_COLOR_BUFFER_BIT); - EXPECT_TRUE(eglSwapBuffers(mEglDisplay, stcEglSurface)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - - // Consume a frame - EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface, - mEglContext)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - ASSERT_EQ(NO_ERROR, mST->updateTexImage()); - buffers[i] = mST->getCurrentBuffer(); - } - - // Abandon the SurfaceTexture, releasing the ref that the SurfaceTexture has - // on buffers[2]. - mST->abandon(); - - // Destroy the GL texture object to release its ref on buffers[2]. - GLuint texID = TEX_ID; - glDeleteTextures(1, &texID); - - // Destroy the EGLSurface. - EXPECT_TRUE(eglDestroySurface(mEglDisplay, stcEglSurface)); - ASSERT_EQ(EGL_SUCCESS, eglGetError()); - - EXPECT_EQ(1, buffers[0]->getStrongCount()); - EXPECT_EQ(1, buffers[1]->getStrongCount()); - EXPECT_EQ(1, buffers[2]->getStrongCount()); -} - -TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) { - int texHeight = 16; - ANativeWindowBuffer* anb; - - GLint maxTextureSize; - glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); - - // make sure it works with small textures - mST->setDefaultBufferSize(16, texHeight); - EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); - EXPECT_EQ(16, anb->width); - EXPECT_EQ(texHeight, anb->height); - EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); - EXPECT_EQ(NO_ERROR, mST->updateTexImage()); - - // make sure it works with GL_MAX_TEXTURE_SIZE - mST->setDefaultBufferSize(maxTextureSize, texHeight); - EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); - EXPECT_EQ(maxTextureSize, anb->width); - EXPECT_EQ(texHeight, anb->height); - EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); - EXPECT_EQ(NO_ERROR, mST->updateTexImage()); - - // make sure it fails with GL_MAX_TEXTURE_SIZE+1 - mST->setDefaultBufferSize(maxTextureSize+1, texHeight); - EXPECT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb)); - EXPECT_EQ(maxTextureSize+1, anb->width); - EXPECT_EQ(texHeight, anb->height); - EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb)); - ASSERT_NE(NO_ERROR, mST->updateTexImage()); -} - } // namespace android |