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author | Jamie Gennis <jgennis@google.com> | 2011-11-16 11:34:30 -0800 |
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committer | Android (Google) Code Review <android-gerrit@google.com> | 2011-11-16 11:34:30 -0800 |
commit | c1ef3c4d7d008b04331c56490ec755f040b3e57a (patch) | |
tree | 476197e8e57e9a4d71714640cfb24601b41590e0 /libs/gui | |
parent | dfc0992233ddcef3851a0b2566d8bbc2c9dfa4e0 (diff) | |
parent | a929748ddb67cbece3337c7fda7877fdeb973aa4 (diff) | |
download | frameworks_native-c1ef3c4d7d008b04331c56490ec755f040b3e57a.zip frameworks_native-c1ef3c4d7d008b04331c56490ec755f040b3e57a.tar.gz frameworks_native-c1ef3c4d7d008b04331c56490ec755f040b3e57a.tar.bz2 |
Merge "SurfaceTexture: Fix to return the oldest of free buffers to Client on Dequeue call" into ics-mr1
Diffstat (limited to 'libs/gui')
-rw-r--r-- | libs/gui/SurfaceTexture.cpp | 22 |
1 files changed, 17 insertions, 5 deletions
diff --git a/libs/gui/SurfaceTexture.cpp b/libs/gui/SurfaceTexture.cpp index 374f3c5..ee54bf4 100644 --- a/libs/gui/SurfaceTexture.cpp +++ b/libs/gui/SurfaceTexture.cpp @@ -116,7 +116,8 @@ SurfaceTexture::SurfaceTexture(GLuint tex, bool allowSynchronousMode, mAllowSynchronousMode(allowSynchronousMode), mConnectedApi(NO_CONNECTED_API), mAbandoned(false), - mTexTarget(texTarget) { + mTexTarget(texTarget), + mFrameCounter(0) { // Choose a name using the PID and a process-unique ID. mName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId()); @@ -264,7 +265,8 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, status_t returnFlags(OK); - int found, foundSync; + int found = -1; + int foundSync = -1; int dequeuedCount = 0; bool tryAgain = true; while (tryAgain) { @@ -337,9 +339,14 @@ status_t SurfaceTexture::dequeueBuffer(int *outBuf, uint32_t w, uint32_t h, } } else { if (state == BufferSlot::FREE) { - foundSync = i; - found = i; - break; + /** For Asynchronous mode, we need to return the oldest of free buffers + * There is only one instance when the Framecounter overflows, this logic + * might return the earlier buffer to client. Which is a negligible impact + **/ + if (found < 0 || mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) { + foundSync = i; + found = i; + } } } } @@ -531,6 +538,9 @@ status_t SurfaceTexture::queueBuffer(int buf, int64_t timestamp, mSlots[buf].mTransform = mNextTransform; mSlots[buf].mScalingMode = mNextScalingMode; mSlots[buf].mTimestamp = timestamp; + mFrameCounter++; + mSlots[buf].mFrameNumber = mFrameCounter; + mDequeueCondition.signal(); *outWidth = mDefaultWidth; @@ -564,6 +574,7 @@ void SurfaceTexture::cancelBuffer(int buf) { return; } mSlots[buf].mBufferState = BufferSlot::FREE; + mSlots[buf].mFrameNumber = 0; mDequeueCondition.signal(); } @@ -897,6 +908,7 @@ void SurfaceTexture::setFrameAvailableListener( void SurfaceTexture::freeBufferLocked(int i) { mSlots[i].mGraphicBuffer = 0; mSlots[i].mBufferState = BufferSlot::FREE; + mSlots[i].mFrameNumber = 0; if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; |