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author | Dan Stoza <stoza@google.com> | 2015-04-21 16:42:49 -0700 |
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committer | Dan Stoza <stoza@google.com> | 2015-04-21 16:56:52 -0700 |
commit | c62acbd12711ee6cff1ef94c146316dfe5169045 (patch) | |
tree | 5209ecbf7d22fe30e209eccec8631e98dfebea6f /libs/gui | |
parent | ff5c1a6b677d8d25630ffc3d1a868eb98a38ceab (diff) | |
download | frameworks_native-c62acbd12711ee6cff1ef94c146316dfe5169045.zip frameworks_native-c62acbd12711ee6cff1ef94c146316dfe5169045.tar.gz frameworks_native-c62acbd12711ee6cff1ef94c146316dfe5169045.tar.bz2 |
libgui: Fix CPU rendering on Surface
When the surface damage code went in, it incorrectly assumed that if
an application was doing CPU rendering, it would be using lock and
unlockAndPost instead of dequeue and queue, so it repurposed the dirty
region too aggressively. This change keeps it from clobbering the
dirty region if a CPU producer is attached.
Bug: 20431815
Change-Id: Id4dfd71378311ea822f0289f6de2d20a7bd84014
Diffstat (limited to 'libs/gui')
-rw-r--r-- | libs/gui/Surface.cpp | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/libs/gui/Surface.cpp b/libs/gui/Surface.cpp index 245f7a3..b8acad2 100644 --- a/libs/gui/Surface.cpp +++ b/libs/gui/Surface.cpp @@ -322,7 +322,7 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) { mDataSpace, crop, mScalingMode, mTransform ^ mStickyTransform, mSwapIntervalZero, fence, mStickyTransform); - if (mDirtyRegion.bounds() == Rect::INVALID_RECT) { + if (mConnectedToCpu || mDirtyRegion.bounds() == Rect::INVALID_RECT) { input.setSurfaceDamage(Region::INVALID_REGION); } else { // The surface damage was specified using the OpenGL ES convention of @@ -356,8 +356,10 @@ int Surface::queueBuffer(android_native_buffer_t* buffer, int fenceFd) { mConsumerRunningBehind = (numPendingBuffers >= 2); - // Clear surface damage back to full-buffer - mDirtyRegion = Region::INVALID_REGION; + if (!mConnectedToCpu) { + // Clear surface damage back to full-buffer + mDirtyRegion = Region::INVALID_REGION; + } return err; } @@ -844,7 +846,7 @@ void Surface::setSurfaceDamage(android_native_rect_t* rects, size_t numRects) { ALOGV("Surface::setSurfaceDamage"); Mutex::Autolock lock(mMutex); - if (numRects == 0) { + if (mConnectedToCpu || numRects == 0) { mDirtyRegion = Region::INVALID_REGION; return; } |