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author | Jamie Gennis <jgennis@google.com> | 2011-11-19 21:20:17 -0800 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-11-21 14:38:15 -0800 |
commit | e3603d7d090ba092c76f7e1c8ace3841154ab1a1 (patch) | |
tree | ff789bdd9929cdbb7b0fb746463d41caba57c63f /libs/gui | |
parent | 59769469e4b9b2d8b12c020eb44b030b3927a50b (diff) | |
download | frameworks_native-e3603d7d090ba092c76f7e1c8ace3841154ab1a1.zip frameworks_native-e3603d7d090ba092c76f7e1c8ace3841154ab1a1.tar.gz frameworks_native-e3603d7d090ba092c76f7e1c8ace3841154ab1a1.tar.bz2 |
SurfaceTexture: fix a couple tests
This change fixes some robustness issues with the
EglDestroySurfaceUnrefsBuffers and
EglDestroySurfaceAfterAbandonUnrefsBuffers tests. The tests previously
depended upon GL implementation details that should not have been relied
upon.
Change-Id: I37fd43b56568efe1dbe69d85e892be8a1cf44d20
Diffstat (limited to 'libs/gui')
-rw-r--r-- | libs/gui/tests/SurfaceTexture_test.cpp | 30 |
1 files changed, 28 insertions, 2 deletions
diff --git a/libs/gui/tests/SurfaceTexture_test.cpp b/libs/gui/tests/SurfaceTexture_test.cpp index cce18ae..6d1b951 100644 --- a/libs/gui/tests/SurfaceTexture_test.cpp +++ b/libs/gui/tests/SurfaceTexture_test.cpp @@ -1176,6 +1176,13 @@ TEST_F(SurfaceTextureGLToGLTest, TexturingFromGLFilledRGBABufferPow2) { TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { sp<GraphicBuffer> buffers[3]; + // This test requires async mode to run on a single thread. + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + for (int i = 0; i < 3; i++) { // Produce a frame EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, @@ -1205,12 +1212,25 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceUnrefsBuffers) { EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[1]->getStrongCount()); - EXPECT_EQ(1, buffers[2]->getStrongCount()); + + // Depending on how lazily the GL driver dequeues buffers, we may end up + // with either two or three total buffers. If there are three, make sure + // the last one was properly down-ref'd. + if (buffers[2] != buffers[0]) { + EXPECT_EQ(1, buffers[2]->getStrongCount()); + } } TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { sp<GraphicBuffer> buffers[3]; + // This test requires async mode to run on a single thread. + EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, + mProducerEglSurface, mProducerEglContext)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + EXPECT_TRUE(eglSwapInterval(mEglDisplay, 0)); + ASSERT_EQ(EGL_SUCCESS, eglGetError()); + for (int i = 0; i < 3; i++) { // Produce a frame EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mProducerEglSurface, @@ -1242,7 +1262,13 @@ TEST_F(SurfaceTextureGLToGLTest, EglDestroySurfaceAfterAbandonUnrefsBuffers) { EXPECT_EQ(1, buffers[0]->getStrongCount()); EXPECT_EQ(1, buffers[1]->getStrongCount()); - EXPECT_EQ(1, buffers[2]->getStrongCount()); + + // Depending on how lazily the GL driver dequeues buffers, we may end up + // with either two or three total buffers. If there are three, make sure + // the last one was properly down-ref'd. + if (buffers[2] != buffers[0]) { + EXPECT_EQ(1, buffers[2]->getStrongCount()); + } } TEST_F(SurfaceTextureGLToGLTest, EglSurfaceDefaultsToSynchronousMode) { |