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authorThe Android Open Source Project <initial-contribution@android.com>2008-10-21 07:00:00 -0700
committerThe Android Open Source Project <initial-contribution@android.com>2008-10-21 07:00:00 -0700
commit7c1b96a165f970a09ed239bb4fb3f1b0d8f2a407 (patch)
treedf5a6539447324de36e95b057d6b9f0361b7a250 /libs/surfaceflinger/LayerBitmap.cpp
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Initial Contribution
Diffstat (limited to 'libs/surfaceflinger/LayerBitmap.cpp')
-rw-r--r--libs/surfaceflinger/LayerBitmap.cpp188
1 files changed, 188 insertions, 0 deletions
diff --git a/libs/surfaceflinger/LayerBitmap.cpp b/libs/surfaceflinger/LayerBitmap.cpp
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+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "SurfaceFlinger"
+
+#include <stdlib.h>
+#include <stdint.h>
+#include <sys/types.h>
+
+#include <cutils/memory.h>
+#include <utils/Errors.h>
+#include <utils/Log.h>
+#include <utils/MemoryDealer.h>
+#include <utils/IMemory.h>
+#include <ui/PixelFormat.h>
+#include <pixelflinger/pixelflinger.h>
+
+#include "LayerBitmap.h"
+#include "SurfaceFlinger.h"
+#include "VRamHeap.h"
+
+
+namespace android {
+
+// ---------------------------------------------------------------------------
+
+LayerBitmap::LayerBitmap()
+ : mAllocFlags(0), mOffset(0), mSize(-1U), mAlignment(2)
+{
+ memset(&mSurface, 0, sizeof(mSurface));
+}
+
+LayerBitmap::~LayerBitmap()
+{
+ mSurface.data = 0;
+}
+
+status_t LayerBitmap::init(const sp<MemoryDealer>& allocator)
+{
+ if (mAllocator != NULL)
+ return BAD_VALUE;
+ mAllocator = allocator;
+ return NO_ERROR;
+}
+
+status_t LayerBitmap::setBits(uint32_t w, uint32_t h, uint32_t alignment,
+ PixelFormat format, uint32_t flags)
+{
+ const sp<MemoryDealer>& allocator(mAllocator);
+ if (allocator == NULL)
+ return NO_INIT;
+
+ if (UNLIKELY(w == mSurface.width && h == mSurface.height &&
+ format == mSurface.format))
+ { // same format and size, do nothing.
+ return NO_ERROR;
+ }
+
+ uint32_t allocFlags = MemoryDealer::PAGE_ALIGNED;
+ const uint32_t align = 4; // must match GL_UNPACK_ALIGNMENT
+ const uint32_t Bpp = bytesPerPixel(format);
+ uint32_t stride = (w + (alignment-1)) & ~(alignment-1);
+ stride = ((stride * Bpp + (align-1)) & ~(align-1)) / Bpp;
+ size_t size = stride * h * Bpp;
+ if (format == PIXEL_FORMAT_YCbCr_422_SP ||
+ format == PIXEL_FORMAT_YCbCr_420_SP) {
+ // in YUV planar, bitsPerPixel is for the Y plane
+ size = (size * bitsPerPixel(format)) / 8;
+ }
+
+ if (allocFlags & MemoryDealer::PAGE_ALIGNED) {
+ size_t pagesize = getpagesize();
+ size = (size + (pagesize-1)) & ~(pagesize-1);
+ }
+
+ /* FIXME: we should be able to have a h/v stride because the user of the
+ * surface might have stride limitation (for instance h/w codecs often do)
+ */
+ int32_t vstride = 0;
+
+ mAlignment = alignment;
+ mAllocFlags = allocFlags;
+ mOffset = 0;
+ if (mSize != size) {
+ // would be nice to have a reallocate() api
+ mBitsMemory.clear(); // free-memory
+ mBitsMemory = allocator->allocate(size, allocFlags);
+ mSize = size;
+ } else {
+ // don't erase memory if we didn't have to reallocate
+ flags &= ~SECURE_BITS;
+ }
+ if (mBitsMemory != 0) {
+ mOffset = mBitsMemory->offset();
+ mSurface.data = static_cast<GGLubyte*>(mBitsMemory->pointer());
+ mSurface.version = sizeof(GGLSurface);
+ mSurface.width = w;
+ mSurface.height = h;
+ mSurface.stride = stride;
+ mSurface.vstride = vstride;
+ mSurface.format = format;
+ if (flags & SECURE_BITS)
+ clear();
+ }
+
+ if (mBitsMemory==0 || mSurface.data==0) {
+ LOGE("not enough memory for layer bitmap size=%u", size);
+ allocator->dump("LayerBitmap");
+ mSurface.data = 0;
+ mSize = -1U;
+ return NO_MEMORY;
+ }
+ return NO_ERROR;
+}
+
+void LayerBitmap::clear()
+{
+ // NOTE: this memset should not be necessary, at least for
+ // opaque surface. However, for security reasons it's better to keep it
+ // (in the case of pmem, it's possible that the memory contains old
+ // data)
+ if (mSurface.data) {
+ memset(mSurface.data, 0, mSize);
+ //if (bytesPerPixel(mSurface.format) == 4) {
+ // android_memset32((uint32_t*)mSurface.data, 0xFF0000FF, mSize);
+ //} else {
+ // android_memset16((uint16_t*)mSurface.data, 0xF800, mSize);
+ //}
+ }
+}
+
+status_t LayerBitmap::getInfo(surface_info_t* info) const
+{
+ if (mSurface.data == 0) {
+ memset(info, 0, sizeof(surface_info_t));
+ info->bits_offset = NO_MEMORY;
+ return NO_MEMORY;
+ }
+ info->w = uint16_t(width());
+ info->h = uint16_t(height());
+ info->stride= uint16_t(stride());
+ info->bpr = uint16_t(stride() * bytesPerPixel(pixelFormat()));
+ info->format= uint8_t(pixelFormat());
+ info->flags = surface_info_t::eBufferDirty;
+ info->bits_offset = ssize_t(mOffset);
+ return NO_ERROR;
+}
+
+status_t LayerBitmap::resize(uint32_t w, uint32_t h)
+{
+ int err = setBits(w, h, mAlignment, pixelFormat(), SECURE_BITS);
+ return err;
+}
+
+size_t LayerBitmap::size() const
+{
+ return mSize;
+}
+
+void LayerBitmap::getBitmapSurface(copybit_image_t* img) const
+{
+ const sp<IMemoryHeap>& mh(getAllocator()->getMemoryHeap());
+ void* sbase = mh->base();
+ const GGLSurface& t(surface());
+ img->w = t.stride ?: t.width;
+ img->h = t.vstride ?: t.height;
+ img->format = t.format;
+ img->offset = intptr_t(t.data) - intptr_t(sbase);
+ img->base = sbase;
+ img->fd = mh->heapID();
+}
+
+// ---------------------------------------------------------------------------
+
+}; // namespace android