summaryrefslogtreecommitdiffstats
path: root/libs/surfaceflinger/LayerBuffer.cpp
diff options
context:
space:
mode:
authorMathias Agopian <mathias@google.com>2009-12-09 14:32:56 -0800
committerMathias Agopian <mathias@google.com>2009-12-09 15:26:29 -0800
commitc5e181f8b347ad89874e0c6c7d2eea8d0465a478 (patch)
treeb637cb7ac5eabf5897345fbf7c39ce68ff9e6edb /libs/surfaceflinger/LayerBuffer.cpp
parentcb94f70d5cfecf69f4f470497703befb270f6565 (diff)
downloadframeworks_native-c5e181f8b347ad89874e0c6c7d2eea8d0465a478.zip
frameworks_native-c5e181f8b347ad89874e0c6c7d2eea8d0465a478.tar.gz
frameworks_native-c5e181f8b347ad89874e0c6c7d2eea8d0465a478.tar.bz2
fix [2315900] Monochrome camera preview screen after launching camera
this was introduced by a recent change. when we try to figure out the size of the yuv->rgb temporary buffer, the output resolution has not been computed yet and an invalid buffer size is used. most of the time the allocation fails and the system reverts to "standard" GL will uses onle the Y plane. the allocation of the temporary buffer is moved to onDraw(), the first time it is called, by that time, the window is positioned properly.
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.cpp')
-rw-r--r--libs/surfaceflinger/LayerBuffer.cpp116
1 files changed, 67 insertions, 49 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index 137c5c0..2ff6167 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -364,43 +364,6 @@ LayerBuffer::BufferSource::BufferSource(LayerBuffer& layer,
return;
}
- if (mLayer.mBlitEngine) {
- // create our temporary buffer and corresponding EGLImageKHR.
- // note that the size of this buffer doesn't really matter,
- // the final image will always be drawn with proper aspect ratio.
-
- int w = layer.mTransformedBounds.width();
- int h = layer.mTransformedBounds.height();
- if (buffers.w * h != buffers.h * w) {
- int t = w; w = h; h = t;
- }
- if (buffers.w * h == buffers.h * w) {
- // same pixel area, don't use filtering
- layer.mUseLinearFiltering = false;
- }
-
- mTempGraphicBuffer.clear();
- mTempGraphicBuffer = new GraphicBuffer(
- w, h, HAL_PIXEL_FORMAT_RGB_565,
- GraphicBuffer::USAGE_HW_TEXTURE |
- GraphicBuffer::USAGE_HW_2D);
-
- if (mTempGraphicBuffer->initCheck() == NO_ERROR) {
- NativeBuffer& dst(mTempBuffer);
- dst.img.w = mTempGraphicBuffer->getStride();
- dst.img.h = h;
- dst.img.format = mTempGraphicBuffer->getPixelFormat();
- dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
- dst.img.base = 0;
- dst.crop.l = 0;
- dst.crop.t = 0;
- dst.crop.r = w;
- dst.crop.b = h;
- } else {
- mTempGraphicBuffer.clear();
- }
- }
-
mBufferHeap = buffers;
mLayer.setNeedsBlending((info.h_alpha - info.l_alpha) > 0);
mBufferSize = info.getScanlineSize(buffers.hor_stride)*buffers.ver_stride;
@@ -492,18 +455,7 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
copybit_device_t* copybit = mLayer.mBlitEngine;
if (copybit) {
// create our EGLImageKHR the first time
- if (mTexture.image == EGL_NO_IMAGE_KHR) {
- err = NO_MEMORY;
- if (mTempGraphicBuffer!=0) {
- err = mLayer.initializeEglImage(
- mTempGraphicBuffer, &mTexture);
- // once the EGLImage has been created (whether it fails
- // or not) we don't need the graphic buffer reference
- // anymore.
- mTempGraphicBuffer.clear();
- }
- }
-
+ err = initTempBuffer();
if (err == NO_ERROR) {
// NOTE: Assume the buffer is allocated with the proper USAGE flags
const NativeBuffer& dst(mTempBuffer);
@@ -542,6 +494,72 @@ void LayerBuffer::BufferSource::onDraw(const Region& clip) const
mLayer.drawWithOpenGL(clip, mTexture);
}
+status_t LayerBuffer::BufferSource::initTempBuffer() const
+{
+ // figure out the size we need now
+ const ISurface::BufferHeap& buffers(mBufferHeap);
+ uint32_t w = mLayer.mTransformedBounds.width();
+ uint32_t h = mLayer.mTransformedBounds.height();
+ if (buffers.w * h != buffers.h * w) {
+ int t = w; w = h; h = t;
+ }
+
+ if (mTexture.image != EGL_NO_IMAGE_KHR) {
+ // we have an EGLImage, make sure the needed size didn't change
+ if (w!=mTexture.width || h!= mTexture.height) {
+ // delete the EGLImage and texture
+ EGLDisplay dpy(mLayer.mFlinger->graphicPlane(0).getEGLDisplay());
+ glDeleteTextures(1, &mTexture.name);
+ eglDestroyImageKHR(dpy, mTexture.image);
+ Texture defaultTexture;
+ mTexture = defaultTexture;
+ mTempGraphicBuffer.clear();
+ } else {
+ // we're good, we have an EGLImageKHR and it's (still) the
+ // right size
+ return NO_ERROR;
+ }
+ }
+
+ // figure out if we need linear filtering
+ if (buffers.w * h == buffers.h * w) {
+ // same pixel area, don't use filtering
+ mLayer.mUseLinearFiltering = false;
+ }
+
+ // Allocate a temporary buffer and create the corresponding EGLImageKHR
+
+ status_t err;
+ mTempGraphicBuffer.clear();
+ mTempGraphicBuffer = new GraphicBuffer(
+ w, h, HAL_PIXEL_FORMAT_RGB_565,
+ GraphicBuffer::USAGE_HW_TEXTURE |
+ GraphicBuffer::USAGE_HW_2D);
+
+ err = mTempGraphicBuffer->initCheck();
+ if (err == NO_ERROR) {
+ NativeBuffer& dst(mTempBuffer);
+ dst.img.w = mTempGraphicBuffer->getStride();
+ dst.img.h = h;
+ dst.img.format = mTempGraphicBuffer->getPixelFormat();
+ dst.img.handle = (native_handle_t *)mTempGraphicBuffer->handle;
+ dst.img.base = 0;
+ dst.crop.l = 0;
+ dst.crop.t = 0;
+ dst.crop.r = w;
+ dst.crop.b = h;
+
+ err = mLayer.initializeEglImage(
+ mTempGraphicBuffer, &mTexture);
+ // once the EGLImage has been created (whether it fails
+ // or not) we don't need the graphic buffer reference
+ // anymore.
+ mTempGraphicBuffer.clear();
+ }
+
+ return err;
+}
+
// ---------------------------------------------------------------------------
LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& layer,