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author | Mathias Agopian <mathias@google.com> | 2009-10-26 20:12:37 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-10-27 13:13:29 -0700 |
commit | 54ba51dff21de666c5ae3bf3abd4f0634ebb0676 (patch) | |
tree | 58a69dccdbfd227b9de3c58a416de45d2a8d3513 /libs/surfaceflinger/LayerBuffer.h | |
parent | 36bc94173c957f33f70bcd16c369951f5b2dc3f6 (diff) | |
download | frameworks_native-54ba51dff21de666c5ae3bf3abd4f0634ebb0676.zip frameworks_native-54ba51dff21de666c5ae3bf3abd4f0634ebb0676.tar.gz frameworks_native-54ba51dff21de666c5ae3bf3abd4f0634ebb0676.tar.bz2 |
fix [2143798] Need to figure out how to do video
Use EGLImageKHR instead of copybit directly.
We now have the basis to use streaming YUV textures (well, in fact
we already are). When/if we use the GPU instead of the MDP we'll
need to make sure it supports the appropriate YUV format.
Also make sure we compile if EGL_ANDROID_image_native_buffer is not supported
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.h')
-rw-r--r-- | libs/surfaceflinger/LayerBuffer.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h index 5eb472c..438b711 100644 --- a/libs/surfaceflinger/LayerBuffer.h +++ b/libs/surfaceflinger/LayerBuffer.h @@ -132,7 +132,6 @@ private: size_t mBufferSize; mutable sp<GraphicBuffer> mTempBitmap; mutable LayerBase::Texture mTexture; - copybit_device_t* mBlitEngine; }; class OverlaySource : public Source { |