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authorMathias Agopian <mathias@google.com>2010-06-02 23:28:45 -0700
committerMathias Agopian <mathias@google.com>2010-06-04 18:57:40 -0700
commit96f0819f81293076e652792794a961543e6750d7 (patch)
tree7107b6013f5fc9dea615fcf7b97405b0ebb47eda /libs/surfaceflinger/LayerBuffer.h
parenta81aea7eca3233a4328301464cec5dfcc319b89e (diff)
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clean-up client management.
simplified things a lot, the biggest change is that the concept of "ClientID" is now gone, instead we simply use references. Change-Id: Icbc57f80865884aa5f35ad0d0a0db26f19f9f7ce
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.h')
-rw-r--r--libs/surfaceflinger/LayerBuffer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index d38dde2..413b8a4 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -53,7 +53,7 @@ class LayerBuffer : public LayerBaseClient
public:
LayerBuffer(SurfaceFlinger* flinger, DisplayID display,
- const sp<Client>& client, int32_t i);
+ const sp<Client>& client);
virtual ~LayerBuffer();
virtual void onFirstRef();
@@ -189,7 +189,7 @@ private:
{
public:
SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger,
- SurfaceID id, const sp<LayerBuffer>& owner);
+ const sp<LayerBuffer>& owner);
virtual ~SurfaceLayerBuffer();
virtual status_t registerBuffers(const ISurface::BufferHeap& buffers);