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authorMathias Agopian <mathias@google.com>2009-11-05 23:08:00 -0800
committerMathias Agopian <mathias@google.com>2009-11-11 16:44:43 -0800
commitbbc21b01cf43f9b4815fcd8f7c1bbae06a1dd1a7 (patch)
tree76a4fd8e699994050a36aa17709d14a812018ad1 /libs/surfaceflinger/LayerBuffer.h
parent295fb83735cf70ef157d9280e53651821df067f3 (diff)
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fix [2143798] Need to figure out how to do video on Passion w/ GPU
This builds on the EGLImage solution. We simply use copybit to convert from the YUV frame into an EGLImage created for that purpose and proceed with the regular EGLImage code. We need to do this because "regular" GL doesn't support YUV textures. We could improve upon this by detecting exacly what the GL supports and bypass this extra step if not required, but we'll do this later if needed.
Diffstat (limited to 'libs/surfaceflinger/LayerBuffer.h')
-rw-r--r--libs/surfaceflinger/LayerBuffer.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/libs/surfaceflinger/LayerBuffer.h b/libs/surfaceflinger/LayerBuffer.h
index 47482f4..1abb103 100644
--- a/libs/surfaceflinger/LayerBuffer.h
+++ b/libs/surfaceflinger/LayerBuffer.h
@@ -135,8 +135,9 @@ private:
status_t mStatus;
ISurface::BufferHeap mBufferHeap;
size_t mBufferSize;
- mutable sp<GraphicBuffer> mTempBitmap;
mutable LayerBase::Texture mTexture;
+ NativeBuffer mTempBuffer;
+ mutable sp<GraphicBuffer> mTempGraphicBuffer;
};
class OverlaySource : public Source {
@@ -205,6 +206,7 @@ private:
sp<Surface> mSurface;
bool mInvalidate;
bool mNeedsBlending;
+ copybit_device_t* mBlitEngine;
};
// ---------------------------------------------------------------------------