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authorMathias Agopian <mathias@google.com>2009-06-29 17:32:20 -0700
committerMathias Agopian <mathias@google.com>2009-06-29 17:32:20 -0700
commit446ff920387052887bc905cc0cc439a7e3c38b83 (patch)
tree2ada36e85d16b8107862ca03e2322073733cb47c /libs/surfaceflinger/LayerDim.cpp
parent295eff200867d58bbd1b21711c6ef0a7c10c9f95 (diff)
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don't use a 1/4th of the screen size texture for the dim layer
we can't use a texture of 1/4th of the screen for the dim layer, because the mdp internal input resultion is alwyas integers and for very small blits of a couple pixels the scale factor can get way out of range, for instance for a 7 pixels source, the scale factor would be either 7 (7/1) or 3.5 (7/2) instead of 4 (7/1.75). This caused the mdp to fail in some cases and revert to software. we now always use a texture of the actual screen size, so the problem will never happen. This burns 300KB of pmem instead of 21KB. On devices with a larger screen we might want to use a smaller texture and tile it by hand.
Diffstat (limited to 'libs/surfaceflinger/LayerDim.cpp')
-rw-r--r--libs/surfaceflinger/LayerDim.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 4114a42..8e9df9c 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -63,12 +63,6 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
* This burns a full-screen worth of graphic memory.
*/
- // copybit supports 4x scaling, so we only need to allocate 1/16 of the
- // buffer.
- // FIXME: we have to add 1px because the mdp fails
- w = w/4 + 1;
- h = h/4 + 1;
-
const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware());
uint32_t flags = hw.getFlags();