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authorMathias Agopian <mathias@google.com>2009-08-11 22:34:02 -0700
committerMathias Agopian <mathias@google.com>2009-08-11 23:44:13 -0700
commitcf70e3301bcbfbdeb6a4fd04196f3e4ea5420c39 (patch)
tree699d3012ce271d628248a235541547a8cce76dfb /libs/surfaceflinger/LayerDim.cpp
parent5221271375f361b84a6eeec3d7086f223997fbb3 (diff)
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second take, hopefully this time it doesn't break one of the builds: "SurfaceFlinger will now allocate buffers based on the usage specified by the clients. This allows to allocate the right kind of buffer automatically, without having the user to specify anything."
Diffstat (limited to 'libs/surfaceflinger/LayerDim.cpp')
-rw-r--r--libs/surfaceflinger/LayerDim.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/libs/surfaceflinger/LayerDim.cpp b/libs/surfaceflinger/LayerDim.cpp
index 6ebb49f..f613767 100644
--- a/libs/surfaceflinger/LayerDim.cpp
+++ b/libs/surfaceflinger/LayerDim.cpp
@@ -71,8 +71,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
// TODO: api to pass the usage flags
sp<Buffer> buffer = new Buffer(w, h, PIXEL_FORMAT_RGB_565,
BufferAllocator::USAGE_SW_WRITE_OFTEN |
- BufferAllocator::USAGE_HW_TEXTURE |
- BufferAllocator::USAGE_HW_2D);
+ BufferAllocator::USAGE_HW_TEXTURE);
android_native_buffer_t* clientBuf = buffer->getNativeBuffer();
@@ -97,7 +96,7 @@ void LayerDim::initDimmer(SurfaceFlinger* flinger, uint32_t w, uint32_t h)
// initialize the texture with zeros
GGLSurface t;
- buffer->lock(&t, GRALLOC_USAGE_SW_READ_NEVER | GRALLOC_USAGE_SW_WRITE_OFTEN);
+ buffer->lock(&t, GRALLOC_USAGE_SW_WRITE_OFTEN);
memset(t.data, 0, t.stride * t.height * 2);
buffer->unlock();
sUseTexture = true;