diff options
author | Mathias Agopian <mathias@google.com> | 2009-11-16 14:55:36 -0800 |
---|---|---|
committer | Mathias Agopian <mathias@google.com> | 2009-11-16 14:55:36 -0800 |
commit | 9e911efc10071b7916362370615f8d10dacace62 (patch) | |
tree | 5cf1b88e84f34deaad703bc7c8bc80cf8acf1414 /libs/surfaceflinger | |
parent | 13f82e0909647c62187e0dc84a6560329f81b930 (diff) | |
download | frameworks_native-9e911efc10071b7916362370615f8d10dacace62.zip frameworks_native-9e911efc10071b7916362370615f8d10dacace62.tar.gz frameworks_native-9e911efc10071b7916362370615f8d10dacace62.tar.bz2 |
fix [2262591] Junk on screen in ERD46
since we're using the GPU for composition, don't use a texture for dimming,
instead simply use an alpha-blended quad.
also workaround what looks like a GL driver bug by calling glFinish() before
glReadPixels().
Diffstat (limited to 'libs/surfaceflinger')
-rw-r--r-- | libs/surfaceflinger/Android.mk | 3 | ||||
-rw-r--r-- | libs/surfaceflinger/LayerBlur.cpp | 1 |
2 files changed, 1 insertions, 3 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk index eb51c22..b3fed58 100644 --- a/libs/surfaceflinger/Android.mk +++ b/libs/surfaceflinger/Android.mk @@ -22,9 +22,6 @@ LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES ifeq ($(TARGET_BOARD_PLATFORM), msm7k) LOCAL_CFLAGS += -DDIM_WITH_TEXTURE endif -ifeq ($(TARGET_BOARD_PLATFORM), qsd8k) - LOCAL_CFLAGS += -DDIM_WITH_TEXTURE -endif # need "-lrt" on Linux simulator to pick up clock_gettime ifeq ($(TARGET_SIMULATOR),true) diff --git a/libs/surfaceflinger/LayerBlur.cpp b/libs/surfaceflinger/LayerBlur.cpp index 5fd7904..5d4a38b 100644 --- a/libs/surfaceflinger/LayerBlur.cpp +++ b/libs/surfaceflinger/LayerBlur.cpp @@ -169,6 +169,7 @@ void LayerBlur::onDraw(const Region& clip) const // This reads the frame-buffer, so a h/w GL would have to // finish() its rendering first. we don't want to do that // too often. Read data is 4-bytes aligned. + glFinish(); glReadPixels(X, Y, w, h, mReadFormat, mReadType, pixels); // blur that texture. |