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authorJeff Brown <jeffbrown@google.com>2010-07-16 17:21:06 -0700
committerJeff Brown <jeffbrown@google.com>2010-07-16 17:46:03 -0700
commitf26db0d6c55ff572f8772498c5d845ade7c6e8b8 (patch)
tree360ccca5228cc418f7667d6a671666deb73f0e10 /libs/ui/InputDispatcher.cpp
parent9b242faf8b76049aa8cd76f1113c01a92c311e27 (diff)
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Fix trackball down and movement bugs.
Bug: 2823788 Change-Id: Icb0c392b58f7e735614460b5eb87439cb73ac4f2
Diffstat (limited to 'libs/ui/InputDispatcher.cpp')
-rw-r--r--libs/ui/InputDispatcher.cpp12
1 files changed, 11 insertions, 1 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index a438c69..a55864b 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -650,10 +650,20 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
firstMotionSample = & motionEntry->firstSample;
}
+ // Set the X and Y offset depending on the input source.
+ float xOffset, yOffset;
+ if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
+ xOffset = dispatchEntry->xOffset;
+ yOffset = dispatchEntry->yOffset;
+ } else {
+ xOffset = 0.0f;
+ yOffset = 0.0f;
+ }
+
// Publish the motion event and the first motion sample.
status = connection->inputPublisher.publishMotionEvent(motionEntry->deviceId,
motionEntry->source, action, motionEntry->edgeFlags, motionEntry->metaState,
- dispatchEntry->xOffset, dispatchEntry->yOffset,
+ xOffset, yOffset,
motionEntry->xPrecision, motionEntry->yPrecision,
motionEntry->downTime, firstMotionSample->eventTime,
motionEntry->pointerCount, motionEntry->pointerIds,