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author | Jeff Brown <jeffbrown@google.com> | 2010-06-22 01:27:15 -0700 |
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committer | Jeff Brown <jeffbrown@google.com> | 2010-06-28 19:10:54 -0700 |
commit | 50de30a5230dd15326f8bcbb4beaf617bca265e2 (patch) | |
tree | 08220f1667205b8ccd2891ab9eda6276c91571c7 /libs/ui/InputManager.cpp | |
parent | a84687252b1d344f244bf93771d2acd7055d253e (diff) | |
download | frameworks_native-50de30a5230dd15326f8bcbb4beaf617bca265e2.zip frameworks_native-50de30a5230dd15326f8bcbb4beaf617bca265e2.tar.gz frameworks_native-50de30a5230dd15326f8bcbb4beaf617bca265e2.tar.bz2 |
Native input event dispatching.
Target identification is now fully native.
Fixed a couple of minor issues related to input injection.
Native input enabled by default, can be disabled by setting
WindowManagerPolicy.ENABLE_NATIVE_INPUT_DISPATCH to false.
Change-Id: I7edf66ed3e987cc9306ad4743ac57a116af452ff
Diffstat (limited to 'libs/ui/InputManager.cpp')
-rw-r--r-- | libs/ui/InputManager.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp index 32c58b4..e1d15a4 100644 --- a/libs/ui/InputManager.cpp +++ b/libs/ui/InputManager.cpp @@ -85,6 +85,10 @@ int32_t InputManager::injectInputEvent(const InputEvent* event, return mDispatcher->injectInputEvent(event, injectorPid, injectorUid, sync, timeoutMillis); } +void InputManager::preemptInputDispatch() { + mDispatcher->preemptInputDispatch(); +} + void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const { mReader->getCurrentInputConfiguration(outConfiguration); } |