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authorFrancis Hart <fhart@nvidia.com>2014-04-01 15:30:53 +0300
committerGreg Hackmann <ghackmann@google.com>2014-05-12 09:13:03 -0700
commit8f3960179c56767e5077be8337792bd4e244b7d7 (patch)
treead0fa76409402f78d8c2d4abfcef23cabe464afd /libs/ui
parenta9d49f99e69d8fc0e60b492b131322c96f47a232 (diff)
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Use asynchronous lock/unlock API
The gralloc API now provides a way for using lock/unlock with the Android explicit synchronisation concept. This changes updates the GraphicBuffer class to also expose this functionality, and updates the Surface class to make use of in line with the dequeueBuffer/queueBuffer mechanism. This new behaviour is dependent on GRALLOC_MODULE_API_VERSION_0_3. If the local gralloc module does not support this then the existing synchronous lock/unlock mechanism will be used. Change-Id: I8c3fd9592e0c5400ac9be84450f55a77cc0bbdc5
Diffstat (limited to 'libs/ui')
-rw-r--r--libs/ui/GraphicBuffer.cpp46
-rw-r--r--libs/ui/GraphicBufferMapper.cpp62
2 files changed, 108 insertions, 0 deletions
diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp
index c4e4efa..708888e 100644
--- a/libs/ui/GraphicBuffer.cpp
+++ b/libs/ui/GraphicBuffer.cpp
@@ -200,6 +200,52 @@ status_t GraphicBuffer::unlock()
return res;
}
+status_t GraphicBuffer::lockAsync(uint32_t usage, void** vaddr, int fenceFd)
+{
+ const Rect lockBounds(width, height);
+ status_t res = lockAsync(usage, lockBounds, vaddr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsync(uint32_t usage, const Rect& rect, void** vaddr, int fenceFd)
+{
+ if (rect.left < 0 || rect.right > this->width ||
+ rect.top < 0 || rect.bottom > this->height) {
+ ALOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
+ rect.left, rect.top, rect.right, rect.bottom,
+ this->width, this->height);
+ return BAD_VALUE;
+ }
+ status_t res = getBufferMapper().lockAsync(handle, usage, rect, vaddr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsyncYCbCr(uint32_t usage, android_ycbcr *ycbcr, int fenceFd)
+{
+ const Rect lockBounds(width, height);
+ status_t res = lockAsyncYCbCr(usage, lockBounds, ycbcr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::lockAsyncYCbCr(uint32_t usage, const Rect& rect, android_ycbcr *ycbcr, int fenceFd)
+{
+ if (rect.left < 0 || rect.right > this->width ||
+ rect.top < 0 || rect.bottom > this->height) {
+ ALOGE("locking pixels (%d,%d,%d,%d) outside of buffer (w=%d, h=%d)",
+ rect.left, rect.top, rect.right, rect.bottom,
+ this->width, this->height);
+ return BAD_VALUE;
+ }
+ status_t res = getBufferMapper().lockAsyncYCbCr(handle, usage, rect, ycbcr, fenceFd);
+ return res;
+}
+
+status_t GraphicBuffer::unlockAsync(int *fenceFd)
+{
+ status_t res = getBufferMapper().unlockAsync(handle, fenceFd);
+ return res;
+}
+
size_t GraphicBuffer::getFlattenedSize() const {
return (8 + (handle ? handle->numInts : 0))*sizeof(int);
}
diff --git a/libs/ui/GraphicBufferMapper.cpp b/libs/ui/GraphicBufferMapper.cpp
index a4cfce2..320b6c0 100644
--- a/libs/ui/GraphicBufferMapper.cpp
+++ b/libs/ui/GraphicBufferMapper.cpp
@@ -20,6 +20,8 @@
#include <stdint.h>
#include <errno.h>
+#include <sync/sync.h>
+
#include <utils/Errors.h>
#include <utils/Log.h>
#include <utils/Trace.h>
@@ -109,5 +111,65 @@ status_t GraphicBufferMapper::unlock(buffer_handle_t handle)
return err;
}
+status_t GraphicBufferMapper::lockAsync(buffer_handle_t handle,
+ int usage, const Rect& bounds, void** vaddr, int fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->lockAsync(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ vaddr, fenceFd);
+ } else {
+ sync_wait(fenceFd, -1);
+ close(fenceFd);
+ err = mAllocMod->lock(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ vaddr);
+ }
+
+ ALOGW_IF(err, "lockAsync(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t GraphicBufferMapper::lockAsyncYCbCr(buffer_handle_t handle,
+ int usage, const Rect& bounds, android_ycbcr *ycbcr, int fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->lockAsync_ycbcr(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ ycbcr, fenceFd);
+ } else {
+ sync_wait(fenceFd, -1);
+ close(fenceFd);
+ err = mAllocMod->lock_ycbcr(mAllocMod, handle, usage,
+ bounds.left, bounds.top, bounds.width(), bounds.height(),
+ ycbcr);
+ }
+
+ ALOGW_IF(err, "lock(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
+status_t GraphicBufferMapper::unlockAsync(buffer_handle_t handle, int *fenceFd)
+{
+ ATRACE_CALL();
+ status_t err;
+
+ if (mAllocMod->common.module_api_version >= GRALLOC_MODULE_API_VERSION_0_3) {
+ err = mAllocMod->unlockAsync(mAllocMod, handle, fenceFd);
+ } else {
+ *fenceFd = -1;
+ err = mAllocMod->unlock(mAllocMod, handle);
+ }
+
+ ALOGW_IF(err, "unlockAsync(...) failed %d (%s)", err, strerror(-err));
+ return err;
+}
+
// ---------------------------------------------------------------------------
}; // namespace android