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author | Joe Onorato <joeo@google.com> | 2010-11-08 09:48:20 -0800 |
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committer | Joe Onorato <joeo@google.com> | 2010-11-08 13:02:58 -0800 |
commit | d94206c41dfbac8340b86864d9e05cdc3a3a87ba (patch) | |
tree | a70022457dcbf54c8116488b7b9df1ad9c22c859 /libs/ui | |
parent | 81499912348194a9432841398a0d337fa4079c98 (diff) | |
download | frameworks_native-d94206c41dfbac8340b86864d9e05cdc3a3a87ba.zip frameworks_native-d94206c41dfbac8340b86864d9e05cdc3a3a87ba.tar.gz frameworks_native-d94206c41dfbac8340b86864d9e05cdc3a3a87ba.tar.bz2 |
The CHEEK_TOUCH stuff never worked. Remove it.
Bug: 3104906
Change-Id: Ia37236ba1775fc3ec8c111e2e0b85b105e0dea6a
Diffstat (limited to 'libs/ui')
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index 299b1ba..7ddb3c7 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -51,9 +51,6 @@ namespace android { -// Delay before reporting long touch events to the power manager. -const nsecs_t LONG_TOUCH_DELAY = 300 * 1000000LL; // 300 ms - // Default input dispatching timeout if there is no focused application or paused window // from which to determine an appropriate dispatching timeout. const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec @@ -1416,21 +1413,7 @@ void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { } if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { - switch (motionEntry->action) { - case AMOTION_EVENT_ACTION_DOWN: - eventType = POWER_MANAGER_TOUCH_EVENT; - break; - case AMOTION_EVENT_ACTION_UP: - eventType = POWER_MANAGER_TOUCH_UP_EVENT; - break; - default: - if (motionEntry->eventTime - motionEntry->downTime < LONG_TOUCH_DELAY) { - eventType = POWER_MANAGER_TOUCH_EVENT; - } else { - eventType = POWER_MANAGER_LONG_TOUCH_EVENT; - } - break; - } + eventType = POWER_MANAGER_TOUCH_EVENT; } break; } |