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authorMichael Lentine <mlentine@google.com>2014-07-23 10:19:41 -0700
committerMichael Lentine <mlentine@google.com>2015-05-13 15:41:41 -0700
commit00699fa64197cc72a160d69e1f0003cdd43dc136 (patch)
tree36600fc94d119d85759af3835ab9f2d05c99bdf2 /libs
parentbe451b57b97c21747c637f4af06743318d42c36c (diff)
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Modify EGL to disconnect the window when the surface gets destroyed.
Bug: 14445579 Change-Id: I1d263ff6cffcb6e448761fca7ca4b06466ad65aa
Diffstat (limited to 'libs')
-rw-r--r--libs/gui/BufferQueueProducer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/libs/gui/BufferQueueProducer.cpp b/libs/gui/BufferQueueProducer.cpp
index 7251d36..a4dffff 100644
--- a/libs/gui/BufferQueueProducer.cpp
+++ b/libs/gui/BufferQueueProducer.cpp
@@ -913,8 +913,8 @@ status_t BufferQueueProducer::disconnect(int api) {
mCore->mSidebandStream.clear();
mCore->mDequeueCondition.broadcast();
listener = mCore->mConsumerListener;
- } else {
- BQ_LOGE("disconnect(P): connected to another API "
+ } else if (mCore->mConnectedApi != BufferQueueCore::NO_CONNECTED_API) {
+ BQ_LOGE("disconnect(P): still connected to another API "
"(cur=%d req=%d)", mCore->mConnectedApi, api);
status = BAD_VALUE;
}