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authorJeff Brown <jeffbrown@google.com>2010-10-05 12:26:23 -0700
committerJeff Brown <jeffbrown@google.com>2010-10-05 12:26:23 -0700
commit35cf0e9854886c7d1a76be7c64ba9d78dfca649c (patch)
tree7f7278dcb9a27bd292132b990aa16eb944bfe001 /libs
parentf39ed4b552dd20ba6ac518a5cf46280f79f20630 (diff)
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Make secure views tolerate IME overlays.
Change-Id: I3cf09b9d91045f4d9c558b4aace482a7b0bbd3d8
Diffstat (limited to 'libs')
-rw-r--r--libs/ui/InputDispatcher.cpp57
1 files changed, 30 insertions, 27 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index aa54f82..fe8555d 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -134,18 +134,21 @@ static bool validateMotionEvent(int32_t action, size_t pointerCount,
// --- InputWindow ---
-bool InputWindow::visibleFrameIntersects(const InputWindow* other) const {
- return visibleFrameRight > other->visibleFrameLeft
- && visibleFrameLeft < other->visibleFrameRight
- && visibleFrameBottom > other->visibleFrameTop
- && visibleFrameTop < other->visibleFrameBottom;
-}
-
bool InputWindow::touchableAreaContainsPoint(int32_t x, int32_t y) const {
return x >= touchableAreaLeft && x <= touchableAreaRight
&& y >= touchableAreaTop && y <= touchableAreaBottom;
}
+bool InputWindow::frameContainsPoint(int32_t x, int32_t y) const {
+ return x >= frameLeft && x <= frameRight
+ && y >= frameTop && y <= frameBottom;
+}
+
+bool InputWindow::isTrustedOverlay() const {
+ return layoutParamsType == TYPE_INPUT_METHOD
+ || layoutParamsType == TYPE_INPUT_METHOD_DIALOG;
+}
+
// --- InputDispatcher ---
@@ -1053,8 +1056,12 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
if (maskedAction == AMOTION_EVENT_ACTION_DOWN
&& (flags & InputWindow::FLAG_WATCH_OUTSIDE_TOUCH)) {
- mTempTouchState.addOrUpdateWindow(window,
- InputTarget::FLAG_OUTSIDE, BitSet32(0));
+ int32_t outsideTargetFlags = InputTarget::FLAG_OUTSIDE;
+ if (isWindowObscuredAtPointLocked(window, x, y)) {
+ outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
+ mTempTouchState.addOrUpdateWindow(window, outsideTargetFlags, BitSet32(0));
}
}
}
@@ -1083,10 +1090,6 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
// (May be NULL which is why we put this code block before the next check.)
newTouchedWindow = mTempTouchState.getFirstForegroundWindow();
}
- int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
- if (isSplit) {
- targetFlags |= InputTarget::FLAG_SPLIT;
- }
// If we did not find a touched window then fail.
if (! newTouchedWindow) {
@@ -1106,6 +1109,15 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
goto Failed;
}
+ // Set target flags.
+ int32_t targetFlags = InputTarget::FLAG_FOREGROUND;
+ if (isSplit) {
+ targetFlags |= InputTarget::FLAG_SPLIT;
+ }
+ if (isWindowObscuredAtPointLocked(newTouchedWindow, x, y)) {
+ targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ }
+
// Update the temporary touch state.
BitSet32 pointerIds;
if (isSplit) {
@@ -1186,23 +1198,13 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
for (size_t i = 0; i < mWindows.size(); i++) {
const InputWindow* window = & mWindows[i];
if (window->layoutParamsType == InputWindow::TYPE_WALLPAPER) {
- mTempTouchState.addOrUpdateWindow(window, 0, BitSet32(0));
+ mTempTouchState.addOrUpdateWindow(window,
+ InputTarget::FLAG_WINDOW_IS_OBSCURED, BitSet32(0));
}
}
}
}
- // If a touched window has been obscured at any point during the touch gesture, set
- // the appropriate flag so we remember it for the entire gesture.
- for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
- TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
- if ((touchedWindow.targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) == 0) {
- if (isWindowObscuredLocked(touchedWindow.window)) {
- touchedWindow.targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
- }
- }
- }
-
// Success! Output targets.
injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
@@ -1326,14 +1328,15 @@ bool InputDispatcher::checkInjectionPermission(const InputWindow* window,
return true;
}
-bool InputDispatcher::isWindowObscuredLocked(const InputWindow* window) {
+bool InputDispatcher::isWindowObscuredAtPointLocked(
+ const InputWindow* window, int32_t x, int32_t y) const {
size_t numWindows = mWindows.size();
for (size_t i = 0; i < numWindows; i++) {
const InputWindow* other = & mWindows.itemAt(i);
if (other == window) {
break;
}
- if (other->visible && window->visibleFrameIntersects(other)) {
+ if (other->visible && ! other->isTrustedOverlay() && other->frameContainsPoint(x, y)) {
return true;
}
}