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author | Mathias Agopian <mathias@google.com> | 2010-04-12 15:34:55 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2010-06-01 15:57:44 -0700 |
commit | 49753266d2219d2fbf5c33dc4626f299dffcdd76 (patch) | |
tree | a85071eb34a5dbf792ad54f2dcbf62b76e461d12 /libs | |
parent | 5220f483382d314b38e24a4520080eae63005eb7 (diff) | |
download | frameworks_native-49753266d2219d2fbf5c33dc4626f299dffcdd76.zip frameworks_native-49753266d2219d2fbf5c33dc4626f299dffcdd76.tar.gz frameworks_native-49753266d2219d2fbf5c33dc4626f299dffcdd76.tar.bz2 |
fix a bug where fading in/out of opaque 32-bits windows wasn't working
opaque 32-bits windows are now allocated as RGBX_8888 buffers and
SurfaceFlinger always uses GL_MODULATE instead of trying to
optimize to GL_REPLACE when possible (makes no sense on
h/w accelerated GL).
we still have a small hack for devices that don't support
RGBX_8888 in their gralloc implementation where we revert to
RGBA_8888.
Diffstat (limited to 'libs')
-rw-r--r-- | libs/surfaceflinger/LayerBase.cpp | 26 | ||||
-rw-r--r-- | libs/ui/GraphicBuffer.cpp | 15 |
2 files changed, 19 insertions, 22 deletions
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp index 76733a9..7ab74b4 100644 --- a/libs/surfaceflinger/LayerBase.cpp +++ b/libs/surfaceflinger/LayerBase.cpp @@ -379,33 +379,21 @@ void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const glEnable(GL_TEXTURE_2D); + GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; if (UNLIKELY(s.alpha < 0xFF)) { - // We have an alpha-modulation. We need to modulate all - // texture components by alpha because we're always using - // premultiplied alpha. - - // If the texture doesn't have an alpha channel we can - // use REPLACE and switch to non premultiplied alpha - // blending (SRCA/ONE_MINUS_SRCA). - - GLenum env, src; - if (needsBlending()) { - env = GL_MODULATE; - src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; + const GLfloat alpha = s.alpha * (1.0f/255.0f); + if (mPremultipliedAlpha) { + glColor4f(alpha, alpha, alpha, alpha); } else { - env = GL_REPLACE; - src = GL_SRC_ALPHA; + glColor4f(1, 1, 1, alpha); } - const GLfloat alpha = s.alpha * (1.0f/255.0f); - glColor4f(alpha, alpha, alpha, alpha); glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, env); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); } else { - glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1, 1, 1, 1); + glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); if (needsBlending()) { - GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; glEnable(GL_BLEND); glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); } else { diff --git a/libs/ui/GraphicBuffer.cpp b/libs/ui/GraphicBuffer.cpp index ba1fd9c..35e4af3 100644 --- a/libs/ui/GraphicBuffer.cpp +++ b/libs/ui/GraphicBuffer.cpp @@ -122,11 +122,20 @@ status_t GraphicBuffer::reallocate(uint32_t w, uint32_t h, PixelFormat f, status_t GraphicBuffer::initSize(uint32_t w, uint32_t h, PixelFormat format, uint32_t reqUsage) { - if (format == PIXEL_FORMAT_RGBX_8888) - format = PIXEL_FORMAT_RGBA_8888; - GraphicBufferAllocator& allocator = GraphicBufferAllocator::get(); status_t err = allocator.alloc(w, h, format, reqUsage, &handle, &stride); + + if (err<0 && format == PIXEL_FORMAT_RGBX_8888) { + /* + * There is currently a bug with some gralloc implementations + * not supporting RGBX_8888. In this case, we revert to using RGBA_8888 + * which is not exactly the same, as GL_REPLACE will yield a different + * result. + */ + format = PIXEL_FORMAT_RGBA_8888; + err = allocator.alloc(w, h, format, reqUsage, &handle, &stride); + } + if (err == NO_ERROR) { this->width = w; this->height = h; |