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authorJeff Brown <jeffbrown@google.com>2010-06-15 01:31:58 -0700
committerJeff Brown <jeffbrown@google.com>2010-06-15 16:43:18 -0700
commit54bc281639e5ff6955d7a86104f6f21624941aca (patch)
treeb8c1a3094530f39942f26a436cc97e3989c5deaa /libs
parent4607338eaf2988dc4dc4b0b738098f17878a90ab (diff)
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More work in progress on native events.
Refactored the code to eliminate potential deadlocks due to re-entrant calls from the policy into the dispatcher. Also added some plumbing that will be used to notify the framework about ANRs. Change-Id: Iba7a10de0cb3c56cd7520d6ce716db52fdcc94ff
Diffstat (limited to 'libs')
-rw-r--r--libs/ui/InputDispatcher.cpp393
-rw-r--r--libs/ui/InputManager.cpp65
-rw-r--r--libs/ui/InputReader.cpp203
3 files changed, 442 insertions, 219 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp
index 0ccde0d..f058271 100644
--- a/libs/ui/InputDispatcher.cpp
+++ b/libs/ui/InputDispatcher.cpp
@@ -19,6 +19,9 @@
// Log debug messages about the dispatch cycle.
#define DEBUG_DISPATCH_CYCLE 1
+// Log debug messages about registrations.
+#define DEBUG_REGISTRATION 1
+
// Log debug messages about performance statistics.
#define DEBUG_PERFORMANCE_STATISTICS 1
@@ -42,7 +45,7 @@ static inline bool isMovementKey(int32_t keyCode) {
// --- InputDispatcher ---
-InputDispatcher::InputDispatcher(const sp<InputDispatchPolicyInterface>& policy) :
+InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
mPolicy(policy) {
mPollLoop = new PollLoop();
@@ -55,6 +58,8 @@ InputDispatcher::InputDispatcher(const sp<InputDispatchPolicyInterface>& policy)
mInboundQueue.tail.eventTime = LONG_LONG_MAX;
mKeyRepeatState.lastKeyEntry = NULL;
+
+ mCurrentInputTargetsValid = false;
}
InputDispatcher::~InputDispatcher() {
@@ -72,8 +77,9 @@ InputDispatcher::~InputDispatcher() {
}
void InputDispatcher::dispatchOnce() {
- bool allowKeyRepeat = mPolicy->allowKeyRepeat();
+ nsecs_t keyRepeatTimeout = mPolicy->getKeyRepeatTimeout();
+ bool skipPoll = false;
nsecs_t currentTime;
nsecs_t nextWakeupTime = LONG_LONG_MAX;
{ // acquire lock
@@ -84,7 +90,7 @@ void InputDispatcher::dispatchOnce() {
// is not a key. This is to ensure that we abort a key repeat if the device is just coming
// out of sleep.
// XXX we should handle resetting input state coming out of sleep more generally elsewhere
- if (! allowKeyRepeat) {
+ if (keyRepeatTimeout < 0) {
resetKeyRepeatLocked();
}
@@ -121,8 +127,8 @@ void InputDispatcher::dispatchOnce() {
if (mInboundQueue.isEmpty()) {
if (mKeyRepeatState.lastKeyEntry) {
if (currentTime >= mKeyRepeatState.nextRepeatTime) {
- processKeyRepeatLocked(currentTime);
- return; // dispatched once
+ processKeyRepeatLockedInterruptible(currentTime, keyRepeatTimeout);
+ skipPoll = true;
} else {
if (mKeyRepeatState.nextRepeatTime < nextWakeupTime) {
nextWakeupTime = mKeyRepeatState.nextRepeatTime;
@@ -130,31 +136,30 @@ void InputDispatcher::dispatchOnce() {
}
}
} else {
- // Inbound queue has at least one entry. Dequeue it and begin dispatching.
- // Note that we do not hold the lock for this process because dispatching may
- // involve making many callbacks.
- EventEntry* entry = mInboundQueue.dequeueAtHead();
+ // Inbound queue has at least one entry.
+ // Start processing it but leave it on the queue until later so that the
+ // input reader can keep appending samples onto a motion event between the
+ // time we started processing it and the time we finally enqueue dispatch
+ // entries for it.
+ EventEntry* entry = mInboundQueue.head.next;
switch (entry->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED: {
ConfigurationChangedEntry* typedEntry =
static_cast<ConfigurationChangedEntry*>(entry);
- processConfigurationChangedLocked(currentTime, typedEntry);
- mAllocator.releaseConfigurationChangedEntry(typedEntry);
+ processConfigurationChangedLockedInterruptible(currentTime, typedEntry);
break;
}
case EventEntry::TYPE_KEY: {
KeyEntry* typedEntry = static_cast<KeyEntry*>(entry);
- processKeyLocked(currentTime, typedEntry);
- mAllocator.releaseKeyEntry(typedEntry);
+ processKeyLockedInterruptible(currentTime, typedEntry, keyRepeatTimeout);
break;
}
case EventEntry::TYPE_MOTION: {
MotionEntry* typedEntry = static_cast<MotionEntry*>(entry);
- processMotionLocked(currentTime, typedEntry);
- mAllocator.releaseMotionEntry(typedEntry);
+ processMotionLockedInterruptible(currentTime, typedEntry);
break;
}
@@ -162,30 +167,67 @@ void InputDispatcher::dispatchOnce() {
assert(false);
break;
}
- return; // dispatched once
+
+ // Dequeue and release the event entry that we just processed.
+ mInboundQueue.dequeue(entry);
+ mAllocator.releaseEventEntry(entry);
+ skipPoll = true;
}
}
+
+ // Run any deferred commands.
+ skipPoll |= runCommandsLockedInterruptible();
} // release lock
+ // If we dispatched anything, don't poll just now. Wait for the next iteration.
+ // Contents may have shifted during flight.
+ if (skipPoll) {
+ return;
+ }
+
// Wait for callback or timeout or wake.
nsecs_t timeout = nanoseconds_to_milliseconds(nextWakeupTime - currentTime);
int32_t timeoutMillis = timeout > INT_MAX ? -1 : timeout > 0 ? int32_t(timeout) : 0;
mPollLoop->pollOnce(timeoutMillis);
}
-void InputDispatcher::processConfigurationChangedLocked(nsecs_t currentTime,
- ConfigurationChangedEntry* entry) {
+bool InputDispatcher::runCommandsLockedInterruptible() {
+ if (mCommandQueue.isEmpty()) {
+ return false;
+ }
+
+ do {
+ CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
+
+ Command command = commandEntry->command;
+ (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
+
+ mAllocator.releaseCommandEntry(commandEntry);
+ } while (! mCommandQueue.isEmpty());
+ return true;
+}
+
+InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
+ CommandEntry* commandEntry = mAllocator.obtainCommandEntry(command);
+ mCommandQueue.enqueueAtTail(commandEntry);
+ return commandEntry;
+}
+
+void InputDispatcher::processConfigurationChangedLockedInterruptible(
+ nsecs_t currentTime, ConfigurationChangedEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
- LOGD("processConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, "
- "keyboardConfig=%d, navigationConfig=%d", entry->eventTime,
- entry->touchScreenConfig, entry->keyboardConfig, entry->navigationConfig);
+ LOGD("processConfigurationChanged - eventTime=%lld", entry->eventTime);
#endif
- mPolicy->notifyConfigurationChanged(entry->eventTime, entry->touchScreenConfig,
- entry->keyboardConfig, entry->navigationConfig);
+ mLock.unlock();
+
+ mPolicy->notifyConfigurationChanged(entry->eventTime);
+
+ mLock.lock();
}
-void InputDispatcher::processKeyLocked(nsecs_t currentTime, KeyEntry* entry) {
+void InputDispatcher::processKeyLockedInterruptible(
+ nsecs_t currentTime, KeyEntry* entry, nsecs_t keyRepeatTimeout) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
LOGD("processKey - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
"flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
@@ -209,7 +251,7 @@ void InputDispatcher::processKeyLocked(nsecs_t currentTime, KeyEntry* entry) {
} else {
// Not a repeat. Save key down state in case we do see a repeat later.
resetKeyRepeatLocked();
- mKeyRepeatState.nextRepeatTime = entry->eventTime + mPolicy->getKeyRepeatTimeout();
+ mKeyRepeatState.nextRepeatTime = entry->eventTime + keyRepeatTimeout;
}
mKeyRepeatState.lastKeyEntry = entry;
entry->refCount += 1;
@@ -217,10 +259,11 @@ void InputDispatcher::processKeyLocked(nsecs_t currentTime, KeyEntry* entry) {
resetKeyRepeatLocked();
}
- identifyInputTargetsAndDispatchKeyLocked(currentTime, entry);
+ identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
}
-void InputDispatcher::processKeyRepeatLocked(nsecs_t currentTime) {
+void InputDispatcher::processKeyRepeatLockedInterruptible(
+ nsecs_t currentTime, nsecs_t keyRepeatTimeout) {
// TODO Old WindowManagerServer code sniffs the input queue for following key up
// events and drops the repeat if one is found. We should do something similar.
// One good place to do it is in notifyKey as soon as the key up enters the
@@ -252,7 +295,7 @@ void InputDispatcher::processKeyRepeatLocked(nsecs_t currentTime) {
entry->downTime = currentTime;
entry->policyFlags = 0;
- mKeyRepeatState.nextRepeatTime = currentTime + mPolicy->getKeyRepeatTimeout();
+ mKeyRepeatState.nextRepeatTime = currentTime + keyRepeatTimeout;
#if DEBUG_OUTBOUND_EVENT_DETAILS
LOGD("processKeyRepeat - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, "
@@ -263,10 +306,11 @@ void InputDispatcher::processKeyRepeatLocked(nsecs_t currentTime) {
entry->repeatCount, entry->downTime);
#endif
- identifyInputTargetsAndDispatchKeyLocked(currentTime, entry);
+ identifyInputTargetsAndDispatchKeyLockedInterruptible(currentTime, entry);
}
-void InputDispatcher::processMotionLocked(nsecs_t currentTime, MotionEntry* entry) {
+void InputDispatcher::processMotionLockedInterruptible(
+ nsecs_t currentTime, MotionEntry* entry) {
#if DEBUG_OUTBOUND_EVENT_DETAILS
LOGD("processMotion - eventTime=%lld, deviceId=0x%x, nature=0x%x, policyFlags=0x%x, action=0x%x, "
"metaState=0x%x, edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
@@ -296,15 +340,19 @@ void InputDispatcher::processMotionLocked(nsecs_t currentTime, MotionEntry* entr
}
#endif
- identifyInputTargetsAndDispatchMotionLocked(currentTime, entry);
+ identifyInputTargetsAndDispatchMotionLockedInterruptible(currentTime, entry);
}
-void InputDispatcher::identifyInputTargetsAndDispatchKeyLocked(
+void InputDispatcher::identifyInputTargetsAndDispatchKeyLockedInterruptible(
nsecs_t currentTime, KeyEntry* entry) {
#if DEBUG_DISPATCH_CYCLE
LOGD("identifyInputTargetsAndDispatchKey");
#endif
+ entry->dispatchInProgress = true;
+ mCurrentInputTargetsValid = false;
+ mLock.unlock();
+
mReusableKeyEvent.initialize(entry->deviceId, entry->nature, entry->action, entry->flags,
entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
entry->downTime, entry->eventTime);
@@ -313,15 +361,22 @@ void InputDispatcher::identifyInputTargetsAndDispatchKeyLocked(
mPolicy->getKeyEventTargets(& mReusableKeyEvent, entry->policyFlags,
mCurrentInputTargets);
+ mLock.lock();
+ mCurrentInputTargetsValid = true;
+
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
}
-void InputDispatcher::identifyInputTargetsAndDispatchMotionLocked(
+void InputDispatcher::identifyInputTargetsAndDispatchMotionLockedInterruptible(
nsecs_t currentTime, MotionEntry* entry) {
#if DEBUG_DISPATCH_CYCLE
LOGD("identifyInputTargetsAndDispatchMotion");
#endif
+ entry->dispatchInProgress = true;
+ mCurrentInputTargetsValid = false;
+ mLock.unlock();
+
mReusableMotionEvent.initialize(entry->deviceId, entry->nature, entry->action,
entry->edgeFlags, entry->metaState,
entry->firstSample.pointerCoords[0].x, entry->firstSample.pointerCoords[0].y,
@@ -333,17 +388,22 @@ void InputDispatcher::identifyInputTargetsAndDispatchMotionLocked(
mPolicy->getMotionEventTargets(& mReusableMotionEvent, entry->policyFlags,
mCurrentInputTargets);
+ mLock.lock();
+ mCurrentInputTargetsValid = true;
+
dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false);
}
void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTime,
EventEntry* eventEntry, bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("dispatchEventToCurrentInputTargets, "
+ LOGD("dispatchEventToCurrentInputTargets - "
"resumeWithAppendedMotionSample=%s",
resumeWithAppendedMotionSample ? "true" : "false");
#endif
+ assert(eventEntry->dispatchInProgress); // should already have been set to true
+
for (size_t i = 0; i < mCurrentInputTargets.size(); i++) {
const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i);
@@ -365,7 +425,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection
EventEntry* eventEntry, const InputTarget* inputTarget,
bool resumeWithAppendedMotionSample) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ prepareDispatchCycle, flags=%d, timeout=%lldns, "
+ LOGD("channel '%s' ~ prepareDispatchCycle - flags=%d, timeout=%lldns, "
"xOffset=%f, yOffset=%f, resumeWithAppendedMotionSample=%s",
connection->getInputChannelName(), inputTarget->flags, inputTarget->timeout,
inputTarget->xOffset, inputTarget->yOffset,
@@ -377,7 +437,7 @@ void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime, Connection
// not responding.
if (connection->status != Connection::STATUS_NORMAL) {
LOGV("channel '%s' ~ Dropping event because the channel status is %s",
- connection->status == Connection::STATUS_BROKEN ? "BROKEN" : "NOT RESPONDING");
+ connection->getStatusLabel());
return;
}
@@ -631,14 +691,15 @@ void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime, Connection*
void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime, Connection* connection) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ finishDispatchCycle: %01.1fms since event, "
+ LOGD("channel '%s' ~ finishDispatchCycle - %01.1fms since event, "
"%01.1fms since dispatch",
connection->getInputChannelName(),
connection->getEventLatencyMillis(currentTime),
connection->getDispatchLatencyMillis(currentTime));
#endif
- if (connection->status == Connection::STATUS_BROKEN) {
+ if (connection->status == Connection::STATUS_BROKEN
+ || connection->status == Connection::STATUS_ZOMBIE) {
return;
}
@@ -722,34 +783,37 @@ bool InputDispatcher::timeoutDispatchCycleLocked(nsecs_t currentTime, Connection
bool InputDispatcher::abortDispatchCycleLocked(nsecs_t currentTime, Connection* connection,
bool broken) {
#if DEBUG_DISPATCH_CYCLE
- LOGD("channel '%s' ~ abortDispatchCycle, broken=%s",
+ LOGD("channel '%s' ~ abortDispatchCycle - broken=%s",
connection->getInputChannelName(), broken ? "true" : "false");
#endif
- if (connection->status == Connection::STATUS_BROKEN) {
- return false;
- }
-
// Clear the pending timeout.
connection->nextTimeoutTime = LONG_LONG_MAX;
// Clear the outbound queue.
- while (! connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
- mAllocator.releaseDispatchEntry(dispatchEntry);
- }
+ bool deactivated = ! connection->outboundQueue.isEmpty();
+ if (deactivated) {
+ do {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.dequeueAtHead();
+ mAllocator.releaseDispatchEntry(dispatchEntry);
+ } while (! connection->outboundQueue.isEmpty());
- // Outbound queue is empty, deactivate the connection.
- deactivateConnectionLocked(connection);
+ deactivateConnectionLocked(connection);
+ }
// Handle the case where the connection appears to be unrecoverably broken.
+ // Ignore already broken or zombie connections.
if (broken) {
- connection->status = Connection::STATUS_BROKEN;
+ if (connection->status == Connection::STATUS_NORMAL
+ || connection->status == Connection::STATUS_NOT_RESPONDING) {
+ connection->status = Connection::STATUS_BROKEN;
- // Notify other system components.
- onDispatchCycleBrokenLocked(currentTime, connection);
+ // Notify other system components.
+ onDispatchCycleBrokenLocked(currentTime, connection);
+ }
}
- return true; /*deactivated*/
+
+ return deactivated;
}
bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* data) {
@@ -772,6 +836,7 @@ bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* dat
LOGE("channel '%s' ~ Consumer closed input channel or an error occurred. "
"events=0x%x", connection->getInputChannelName(), events);
d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+ d->runCommandsLockedInterruptible();
return false; // remove the callback
}
@@ -786,20 +851,19 @@ bool InputDispatcher::handleReceiveCallback(int receiveFd, int events, void* dat
LOGE("channel '%s' ~ Failed to receive finished signal. status=%d",
connection->getInputChannelName(), status);
d->abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+ d->runCommandsLockedInterruptible();
return false; // remove the callback
}
d->finishDispatchCycleLocked(currentTime, connection.get());
+ d->runCommandsLockedInterruptible();
return true;
} // release lock
}
-void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime, int32_t touchScreenConfig,
- int32_t keyboardConfig, int32_t navigationConfig) {
+void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime) {
#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyConfigurationChanged - eventTime=%lld, touchScreenConfig=%d, "
- "keyboardConfig=%d, navigationConfig=%d", eventTime,
- touchScreenConfig, keyboardConfig, navigationConfig);
+ LOGD("notifyConfigurationChanged - eventTime=%lld", eventTime);
#endif
bool wasEmpty;
@@ -808,9 +872,6 @@ void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime, int32_t touc
ConfigurationChangedEntry* newEntry = mAllocator.obtainConfigurationChangedEntry();
newEntry->eventTime = eventTime;
- newEntry->touchScreenConfig = touchScreenConfig;
- newEntry->keyboardConfig = keyboardConfig;
- newEntry->navigationConfig = navigationConfig;
wasEmpty = mInboundQueue.isEmpty();
mInboundQueue.enqueueAtTail(newEntry);
@@ -821,16 +882,6 @@ void InputDispatcher::notifyConfigurationChanged(nsecs_t eventTime, int32_t touc
}
}
-void InputDispatcher::notifyLidSwitchChanged(nsecs_t eventTime, bool lidOpen) {
-#if DEBUG_INBOUND_EVENT_DETAILS
- LOGD("notifyLidSwitchChanged - eventTime=%lld, open=%s", eventTime,
- lidOpen ? "true" : "false");
-#endif
-
- // Send lid switch notification immediately and synchronously.
- mPolicy->notifyLidSwitchChanged(eventTime, lidOpen);
-}
-
void InputDispatcher::notifyAppSwitchComing(nsecs_t eventTime) {
#if DEBUG_INBOUND_EVENT_DETAILS
LOGD("notifyAppSwitchComing - eventTime=%lld", eventTime);
@@ -949,13 +1000,25 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
}
// The last motion event is a move and is compatible for appending.
- // Do the batching magic and exit.
+ // Do the batching magic.
mAllocator.appendMotionSample(motionEntry, eventTime, pointerCount, pointerCoords);
#if DEBUG_BATCHING
LOGD("Appended motion sample onto batch for most recent "
"motion event for this device in the inbound queue.");
#endif
- return; // done
+
+ // Sanity check for special case because dispatch is interruptible.
+ // The dispatch logic is partially interruptible and releases its lock while
+ // identifying targets. However, as soon as the targets have been identified,
+ // the dispatcher proceeds to write a dispatch entry into all relevant outbound
+ // queues and then promptly removes the motion entry from the queue.
+ //
+ // Consequently, we should never observe the case where the inbound queue contains
+ // an in-progress motion entry unless the current input targets are invalid
+ // (currently being computed). Check for this!
+ assert(! (motionEntry->dispatchInProgress && mCurrentInputTargetsValid));
+
+ return; // done!
}
// STREAMING CASE
@@ -977,34 +1040,38 @@ void InputDispatcher::notifyMotion(nsecs_t eventTime, int32_t deviceId, int32_t
// Note: This code crucially depends on the invariant that an outbound queue always
// contains at most one synchronous event and it is always last (but it might
// not be first!).
- for (size_t i = 0; i < mActiveConnections.size(); i++) {
- Connection* connection = mActiveConnections.itemAt(i);
- if (! connection->outboundQueue.isEmpty()) {
- DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev;
- if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) {
- if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
- goto NoBatchingOrStreaming;
- }
-
- MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>(
- dispatchEntry->eventEntry);
- if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE
- || syncedMotionEntry->deviceId != deviceId
- || syncedMotionEntry->pointerCount != pointerCount) {
- goto NoBatchingOrStreaming;
+ if (mCurrentInputTargetsValid) {
+ for (size_t i = 0; i < mActiveConnections.size(); i++) {
+ Connection* connection = mActiveConnections.itemAt(i);
+ if (! connection->outboundQueue.isEmpty()) {
+ DispatchEntry* dispatchEntry = connection->outboundQueue.tail.prev;
+ if (dispatchEntry->targetFlags & InputTarget::FLAG_SYNC) {
+ if (dispatchEntry->eventEntry->type != EventEntry::TYPE_MOTION) {
+ goto NoBatchingOrStreaming;
+ }
+
+ MotionEntry* syncedMotionEntry = static_cast<MotionEntry*>(
+ dispatchEntry->eventEntry);
+ if (syncedMotionEntry->action != MOTION_EVENT_ACTION_MOVE
+ || syncedMotionEntry->deviceId != deviceId
+ || syncedMotionEntry->pointerCount != pointerCount) {
+ goto NoBatchingOrStreaming;
+ }
+
+ // Found synced move entry. Append sample and resume dispatch.
+ mAllocator.appendMotionSample(syncedMotionEntry, eventTime,
+ pointerCount, pointerCoords);
+ #if DEBUG_BATCHING
+ LOGD("Appended motion sample onto batch for most recent synchronously "
+ "dispatched motion event for this device in the outbound queues.");
+ #endif
+ nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
+ dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry,
+ true /*resumeWithAppendedMotionSample*/);
+
+ runCommandsLockedInterruptible();
+ return; // done!
}
-
- // Found synced move entry. Append sample and resume dispatch.
- mAllocator.appendMotionSample(syncedMotionEntry, eventTime,
- pointerCount, pointerCoords);
-#if DEBUG_BATCHING
- LOGD("Appended motion sample onto batch for most recent synchronously "
- "dispatched motion event for this device in the outbound queues.");
-#endif
- nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
- dispatchEventToCurrentInputTargetsLocked(currentTime, syncedMotionEntry,
- true /*resumeWithAppendedMotionSample*/);
- return; // done!
}
}
}
@@ -1049,6 +1116,10 @@ void InputDispatcher::resetKeyRepeatLocked() {
}
status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+ LOGD("channel '%s' - Registered", inputChannel->getName().string());
+#endif
+
int receiveFd;
{ // acquire lock
AutoMutex _l(mLock);
@@ -1069,6 +1140,8 @@ status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChan
}
mConnectionsByReceiveFd.add(receiveFd, connection);
+
+ runCommandsLockedInterruptible();
} // release lock
mPollLoop->setCallback(receiveFd, POLLIN, handleReceiveCallback, this);
@@ -1076,6 +1149,10 @@ status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChan
}
status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
+#if DEBUG_REGISTRATION
+ LOGD("channel '%s' - Unregistered", inputChannel->getName().string());
+#endif
+
int32_t receiveFd;
{ // acquire lock
AutoMutex _l(mLock);
@@ -1095,6 +1172,8 @@ status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputCh
nsecs_t currentTime = systemTime(SYSTEM_TIME_MONOTONIC);
abortDispatchCycleLocked(currentTime, connection.get(), true /*broken*/);
+
+ runCommandsLockedInterruptible();
} // release lock
mPollLoop->removeCallback(receiveFd);
@@ -1123,11 +1202,12 @@ void InputDispatcher::deactivateConnectionLocked(Connection* connection) {
}
}
-void InputDispatcher::onDispatchCycleStartedLocked(nsecs_t currentTime, Connection* connection) {
+void InputDispatcher::onDispatchCycleStartedLocked(
+ nsecs_t currentTime, Connection* connection) {
}
-void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime,
- Connection* connection, bool recoveredFromANR) {
+void InputDispatcher::onDispatchCycleFinishedLocked(
+ nsecs_t currentTime, Connection* connection, bool recoveredFromANR) {
if (recoveredFromANR) {
LOGI("channel '%s' ~ Recovered from ANR. %01.1fms since event, "
"%01.1fms since dispatch, %01.1fms since ANR",
@@ -1136,26 +1216,65 @@ void InputDispatcher::onDispatchCycleFinishedLocked(nsecs_t currentTime,
connection->getDispatchLatencyMillis(currentTime),
connection->getANRLatencyMillis(currentTime));
- // TODO tell framework
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible);
+ commandEntry->inputChannel = connection->inputChannel;
}
}
-void InputDispatcher::onDispatchCycleANRLocked(nsecs_t currentTime, Connection* connection) {
+void InputDispatcher::onDispatchCycleANRLocked(
+ nsecs_t currentTime, Connection* connection) {
LOGI("channel '%s' ~ Not responding! %01.1fms since event, %01.1fms since dispatch",
connection->getInputChannelName(),
connection->getEventLatencyMillis(currentTime),
connection->getDispatchLatencyMillis(currentTime));
- // TODO tell framework
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyInputChannelANRLockedInterruptible);
+ commandEntry->inputChannel = connection->inputChannel;
}
-void InputDispatcher::onDispatchCycleBrokenLocked(nsecs_t currentTime, Connection* connection) {
+void InputDispatcher::onDispatchCycleBrokenLocked(
+ nsecs_t currentTime, Connection* connection) {
LOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
connection->getInputChannelName());
- // TODO tell framework
+ CommandEntry* commandEntry = postCommandLocked(
+ & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
+ commandEntry->inputChannel = connection->inputChannel;
}
+void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->notifyInputChannelBroken(commandEntry->inputChannel);
+ commandEntry->inputChannel.clear();
+
+ mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelANRLockedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->notifyInputChannelANR(commandEntry->inputChannel);
+ commandEntry->inputChannel.clear();
+
+ mLock.lock();
+}
+
+void InputDispatcher::doNotifyInputChannelRecoveredFromANRLockedInterruptible(
+ CommandEntry* commandEntry) {
+ mLock.unlock();
+
+ mPolicy->notifyInputChannelRecoveredFromANR(commandEntry->inputChannel);
+ commandEntry->inputChannel.clear();
+
+ mLock.lock();
+}
+
+
// --- InputDispatcher::Allocator ---
InputDispatcher::Allocator::Allocator() {
@@ -1166,6 +1285,7 @@ InputDispatcher::Allocator::obtainConfigurationChangedEntry() {
ConfigurationChangedEntry* entry = mConfigurationChangeEntryPool.alloc();
entry->refCount = 1;
entry->type = EventEntry::TYPE_CONFIGURATION_CHANGED;
+ entry->dispatchInProgress = false;
return entry;
}
@@ -1173,6 +1293,7 @@ InputDispatcher::KeyEntry* InputDispatcher::Allocator::obtainKeyEntry() {
KeyEntry* entry = mKeyEntryPool.alloc();
entry->refCount = 1;
entry->type = EventEntry::TYPE_KEY;
+ entry->dispatchInProgress = false;
return entry;
}
@@ -1181,6 +1302,7 @@ InputDispatcher::MotionEntry* InputDispatcher::Allocator::obtainMotionEntry() {
entry->refCount = 1;
entry->type = EventEntry::TYPE_MOTION;
entry->firstSample.next = NULL;
+ entry->dispatchInProgress = false;
return entry;
}
@@ -1192,6 +1314,12 @@ InputDispatcher::DispatchEntry* InputDispatcher::Allocator::obtainDispatchEntry(
return entry;
}
+InputDispatcher::CommandEntry* InputDispatcher::Allocator::obtainCommandEntry(Command command) {
+ CommandEntry* entry = mCommandEntryPool.alloc();
+ entry->command = command;
+ return entry;
+}
+
void InputDispatcher::Allocator::releaseEventEntry(EventEntry* entry) {
switch (entry->type) {
case EventEntry::TYPE_CONFIGURATION_CHANGED:
@@ -1231,7 +1359,11 @@ void InputDispatcher::Allocator::releaseKeyEntry(KeyEntry* entry) {
void InputDispatcher::Allocator::releaseMotionEntry(MotionEntry* entry) {
entry->refCount -= 1;
if (entry->refCount == 0) {
- freeMotionSampleList(entry->firstSample.next);
+ for (MotionSample* sample = entry->firstSample.next; sample != NULL; ) {
+ MotionSample* next = sample->next;
+ mMotionSamplePool.free(sample);
+ sample = next;
+ }
mMotionEntryPool.free(entry);
} else {
assert(entry->refCount > 0);
@@ -1243,6 +1375,10 @@ void InputDispatcher::Allocator::releaseDispatchEntry(DispatchEntry* entry) {
mDispatchEntryPool.free(entry);
}
+void InputDispatcher::Allocator::releaseCommandEntry(CommandEntry* entry) {
+ mCommandEntryPool.free(entry);
+}
+
void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
nsecs_t eventTime, int32_t pointerCount, const PointerCoords* pointerCoords) {
MotionSample* sample = mMotionSamplePool.alloc();
@@ -1256,18 +1392,6 @@ void InputDispatcher::Allocator::appendMotionSample(MotionEntry* motionEntry,
motionEntry->lastSample = sample;
}
-void InputDispatcher::Allocator::freeMotionSample(MotionSample* sample) {
- mMotionSamplePool.free(sample);
-}
-
-void InputDispatcher::Allocator::freeMotionSampleList(MotionSample* head) {
- while (head) {
- MotionSample* next = head->next;
- mMotionSamplePool.free(head);
- head = next;
- }
-}
-
// --- InputDispatcher::Connection ---
InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel) :
@@ -1284,6 +1408,25 @@ status_t InputDispatcher::Connection::initialize() {
return inputPublisher.initialize();
}
+const char* InputDispatcher::Connection::getStatusLabel() const {
+ switch (status) {
+ case STATUS_NORMAL:
+ return "NORMAL";
+
+ case STATUS_BROKEN:
+ return "BROKEN";
+
+ case STATUS_NOT_RESPONDING:
+ return "NOT_RESPONDING";
+
+ case STATUS_ZOMBIE:
+ return "ZOMBIE";
+
+ default:
+ return "UNKNOWN";
+ }
+}
+
InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchEntryForEvent(
const EventEntry* eventEntry) const {
for (DispatchEntry* dispatchEntry = outboundQueue.tail.prev;
@@ -1295,6 +1438,14 @@ InputDispatcher::DispatchEntry* InputDispatcher::Connection::findQueuedDispatchE
return NULL;
}
+// --- InputDispatcher::CommandEntry ---
+
+InputDispatcher::CommandEntry::CommandEntry() {
+}
+
+InputDispatcher::CommandEntry::~CommandEntry() {
+}
+
// --- InputDispatcherThread ---
diff --git a/libs/ui/InputManager.cpp b/libs/ui/InputManager.cpp
index ab354a5..7538dd0 100644
--- a/libs/ui/InputManager.cpp
+++ b/libs/ui/InputManager.cpp
@@ -14,29 +14,30 @@
namespace android {
-InputManager::InputManager(const sp<EventHubInterface>& eventHub,
- const sp<InputDispatchPolicyInterface>& policy) :
- mEventHub(eventHub), mPolicy(policy) {
- mDispatcher = new InputDispatcher(policy);
- mReader = new InputReader(eventHub, policy, mDispatcher);
-
- mDispatcherThread = new InputDispatcherThread(mDispatcher);
- mReaderThread = new InputReaderThread(mReader);
+InputManager::InputManager(
+ const sp<EventHubInterface>& eventHub,
+ const sp<InputReaderPolicyInterface>& readerPolicy,
+ const sp<InputDispatcherPolicyInterface>& dispatcherPolicy) {
+ mDispatcher = new InputDispatcher(dispatcherPolicy);
+ mReader = new InputReader(eventHub, readerPolicy, mDispatcher);
+ initialize();
+}
- configureExcludedDevices();
+InputManager::InputManager(
+ const sp<InputReaderInterface>& reader,
+ const sp<InputDispatcherInterface>& dispatcher) :
+ mReader(reader),
+ mDispatcher(dispatcher) {
+ initialize();
}
InputManager::~InputManager() {
stop();
}
-void InputManager::configureExcludedDevices() {
- Vector<String8> excludedDeviceNames;
- mPolicy->getExcludedDeviceNames(excludedDeviceNames);
-
- for (size_t i = 0; i < excludedDeviceNames.size(); i++) {
- mEventHub->addExcludedDevice(excludedDeviceNames[i]);
- }
+void InputManager::initialize() {
+ mReaderThread = new InputReaderThread(mReader);
+ mDispatcherThread = new InputDispatcherThread(mDispatcher);
}
status_t InputManager::start() {
@@ -79,36 +80,26 @@ status_t InputManager::unregisterInputChannel(const sp<InputChannel>& inputChann
return mDispatcher->unregisterInputChannel(inputChannel);
}
-int32_t InputManager::getScanCodeState(int32_t deviceId, int32_t deviceClasses, int32_t scanCode)
- const {
- int32_t vkKeyCode, vkScanCode;
- if (mReader->getCurrentVirtualKey(& vkKeyCode, & vkScanCode)) {
- if (vkScanCode == scanCode) {
- return KEY_STATE_VIRTUAL;
- }
- }
-
- return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode);
+void InputManager::getInputConfiguration(InputConfiguration* outConfiguration) const {
+ mReader->getCurrentInputConfiguration(outConfiguration);
}
-int32_t InputManager::getKeyCodeState(int32_t deviceId, int32_t deviceClasses, int32_t keyCode)
- const {
- int32_t vkKeyCode, vkScanCode;
- if (mReader->getCurrentVirtualKey(& vkKeyCode, & vkScanCode)) {
- if (vkKeyCode == keyCode) {
- return KEY_STATE_VIRTUAL;
- }
- }
+int32_t InputManager::getScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const {
+ return mReader->getCurrentScanCodeState(deviceId, deviceClasses, scanCode);
+}
- return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode);
+int32_t InputManager::getKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const {
+ return mReader->getCurrentKeyCodeState(deviceId, deviceClasses, keyCode);
}
int32_t InputManager::getSwitchState(int32_t deviceId, int32_t deviceClasses, int32_t sw) const {
- return mEventHub->getSwitchState(deviceId, deviceClasses, sw);
+ return mReader->getCurrentSwitchState(deviceId, deviceClasses, sw);
}
bool InputManager::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
- return mEventHub->hasKeys(numCodes, keyCodes, outFlags);
+ return mReader->hasKeys(numCodes, keyCodes, outFlags);
}
} // namespace android
diff --git a/libs/ui/InputReader.cpp b/libs/ui/InputReader.cpp
index 796abd0..62b5f28 100644
--- a/libs/ui/InputReader.cpp
+++ b/libs/ui/InputReader.cpp
@@ -27,6 +27,22 @@
#include <errno.h>
#include <limits.h>
+/** Amount that trackball needs to move in order to generate a key event. */
+#define TRACKBALL_MOVEMENT_THRESHOLD 6
+
+/* Slop distance for jumpy pointer detection.
+ * The vertical range of the screen divided by this is our epsilon value. */
+#define JUMPY_EPSILON_DIVISOR 212
+
+/* Number of jumpy points to drop for touchscreens that need it. */
+#define JUMPY_TRANSITION_DROPS 3
+#define JUMPY_DROP_LIMIT 3
+
+/* Maximum squared distance for averaging.
+ * If moving farther than this, turn of averaging to avoid lag in response. */
+#define AVERAGING_DISTANCE_LIMIT (75 * 75)
+
+
namespace android {
// --- Static Functions ---
@@ -89,7 +105,7 @@ static const int keyCodeRotationMapSize =
sizeof(keyCodeRotationMap) / sizeof(keyCodeRotationMap[0]);
int32_t rotateKeyCode(int32_t keyCode, int32_t orientation) {
- if (orientation != InputDispatchPolicyInterface::ROTATION_0) {
+ if (orientation != InputReaderPolicyInterface::ROTATION_0) {
for (int i = 0; i < keyCodeRotationMapSize; i++) {
if (keyCode == keyCodeRotationMap[i][0]) {
return keyCodeRotationMap[i][orientation];
@@ -677,12 +693,13 @@ void InputDevice::MultiTouchScreenState::reset() {
// --- InputReader ---
InputReader::InputReader(const sp<EventHubInterface>& eventHub,
- const sp<InputDispatchPolicyInterface>& policy,
+ const sp<InputReaderPolicyInterface>& policy,
const sp<InputDispatcherInterface>& dispatcher) :
mEventHub(eventHub), mPolicy(policy), mDispatcher(dispatcher) {
+ configureExcludedDevices();
resetGlobalMetaState();
resetDisplayProperties();
- updateGlobalVirtualKeyState();
+ updateExportedVirtualKeyState();
}
InputReader::~InputReader() {
@@ -925,7 +942,7 @@ void InputReader::handleSwitch(const RawEvent* rawEvent) {
InputDevice* device = getNonIgnoredDevice(rawEvent->deviceId);
if (! device) return;
- onSwitch(rawEvent->when, device, rawEvent->value != 0, rawEvent->scanCode);
+ onSwitch(rawEvent->when, device, rawEvent->scanCode, rawEvent->value);
}
void InputReader::onKey(nsecs_t when, InputDevice* device,
@@ -974,7 +991,7 @@ void InputReader::onKey(nsecs_t when, InputDevice* device,
}
int32_t keyEventFlags = KEY_EVENT_FLAG_FROM_SYSTEM;
- if (policyActions & InputDispatchPolicyInterface::ACTION_WOKE_HERE) {
+ if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
keyEventFlags = keyEventFlags | KEY_EVENT_FLAG_WOKE_HERE;
}
@@ -984,12 +1001,12 @@ void InputReader::onKey(nsecs_t when, InputDevice* device,
device->keyboard.current.downTime);
}
-void InputReader::onSwitch(nsecs_t when, InputDevice* device, bool down,
- int32_t code) {
- switch (code) {
- case SW_LID:
- mDispatcher->notifyLidSwitchChanged(when, ! down);
- }
+void InputReader::onSwitch(nsecs_t when, InputDevice* device, int32_t switchCode,
+ int32_t switchValue) {
+ int32_t policyActions = mPolicy->interceptSwitch(when, switchCode, switchValue);
+
+ uint32_t policyFlags = 0;
+ applyStandardInputDispatchPolicyActions(when, policyActions, & policyFlags);
}
void InputReader::onMultiTouchScreenStateChanged(nsecs_t when,
@@ -1256,7 +1273,7 @@ void InputReader::dispatchVirtualKey(nsecs_t when,
nsecs_t downTime = device->touchScreen.currentVirtualKey.downTime;
int32_t metaState = globalMetaState();
- updateGlobalVirtualKeyState();
+ updateExportedVirtualKeyState();
mPolicy->virtualKeyFeedback(when, device->id, keyEventAction, keyEventFlags,
keyCode, scanCode, metaState, downTime);
@@ -1333,8 +1350,8 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli
int32_t motionEventAction) {
int32_t orientedWidth, orientedHeight;
switch (mDisplayOrientation) {
- case InputDispatchPolicyInterface::ROTATION_90:
- case InputDispatchPolicyInterface::ROTATION_270:
+ case InputReaderPolicyInterface::ROTATION_90:
+ case InputReaderPolicyInterface::ROTATION_270:
orientedWidth = mDisplayHeight;
orientedHeight = mDisplayWidth;
break;
@@ -1369,18 +1386,18 @@ void InputReader::dispatchTouch(nsecs_t when, InputDevice* device, uint32_t poli
* device->touchScreen.precalculated.sizeScale;
switch (mDisplayOrientation) {
- case InputDispatchPolicyInterface::ROTATION_90: {
+ case InputReaderPolicyInterface::ROTATION_90: {
float xTemp = x;
x = y;
y = mDisplayHeight - xTemp;
break;
}
- case InputDispatchPolicyInterface::ROTATION_180: {
+ case InputReaderPolicyInterface::ROTATION_180: {
x = mDisplayWidth - x;
y = mDisplayHeight - y;
break;
}
- case InputDispatchPolicyInterface::ROTATION_270: {
+ case InputReaderPolicyInterface::ROTATION_270: {
float xTemp = x;
x = mDisplayWidth - y;
y = xTemp;
@@ -1483,18 +1500,18 @@ void InputReader::onTrackballStateChanged(nsecs_t when,
float temp;
switch (mDisplayOrientation) {
- case InputDispatchPolicyInterface::ROTATION_90:
+ case InputReaderPolicyInterface::ROTATION_90:
temp = pointerCoords.x;
pointerCoords.x = pointerCoords.y;
pointerCoords.y = - temp;
break;
- case InputDispatchPolicyInterface::ROTATION_180:
+ case InputReaderPolicyInterface::ROTATION_180:
pointerCoords.x = - pointerCoords.x;
pointerCoords.y = - pointerCoords.y;
break;
- case InputDispatchPolicyInterface::ROTATION_270:
+ case InputReaderPolicyInterface::ROTATION_270:
temp = pointerCoords.x;
pointerCoords.x = - pointerCoords.y;
pointerCoords.y = temp;
@@ -1514,51 +1531,30 @@ void InputReader::onConfigurationChanged(nsecs_t when) {
resetGlobalMetaState();
// Reset virtual keys, just in case.
- updateGlobalVirtualKeyState();
+ updateExportedVirtualKeyState();
- // Enqueue configuration changed.
- // XXX This stuff probably needs to be tracked elsewhere in an input device registry
- // of some kind that can be asynchronously updated and queried. (Same as above?)
- int32_t touchScreenConfig = InputDispatchPolicyInterface::TOUCHSCREEN_NOTOUCH;
- int32_t keyboardConfig = InputDispatchPolicyInterface::KEYBOARD_NOKEYS;
- int32_t navigationConfig = InputDispatchPolicyInterface::NAVIGATION_NONAV;
-
- for (size_t i = 0; i < mDevices.size(); i++) {
- InputDevice* device = mDevices.valueAt(i);
- int32_t deviceClasses = device->classes;
-
- if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) {
- touchScreenConfig = InputDispatchPolicyInterface::TOUCHSCREEN_FINGER;
- }
- if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) {
- keyboardConfig = InputDispatchPolicyInterface::KEYBOARD_QWERTY;
- }
- if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) {
- navigationConfig = InputDispatchPolicyInterface::NAVIGATION_TRACKBALL;
- } else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) {
- navigationConfig = InputDispatchPolicyInterface::NAVIGATION_DPAD;
- }
- }
+ // Update input configuration.
+ updateExportedInputConfiguration();
- mDispatcher->notifyConfigurationChanged(when, touchScreenConfig,
- keyboardConfig, navigationConfig);
+ // Enqueue configuration changed.
+ mDispatcher->notifyConfigurationChanged(when);
}
bool InputReader::applyStandardInputDispatchPolicyActions(nsecs_t when,
int32_t policyActions, uint32_t* policyFlags) {
- if (policyActions & InputDispatchPolicyInterface::ACTION_APP_SWITCH_COMING) {
+ if (policyActions & InputReaderPolicyInterface::ACTION_APP_SWITCH_COMING) {
mDispatcher->notifyAppSwitchComing(when);
}
- if (policyActions & InputDispatchPolicyInterface::ACTION_WOKE_HERE) {
+ if (policyActions & InputReaderPolicyInterface::ACTION_WOKE_HERE) {
*policyFlags |= POLICY_FLAG_WOKE_HERE;
}
- if (policyActions & InputDispatchPolicyInterface::ACTION_BRIGHT_HERE) {
+ if (policyActions & InputReaderPolicyInterface::ACTION_BRIGHT_HERE) {
*policyFlags |= POLICY_FLAG_BRIGHT_HERE;
}
- return policyActions & InputDispatchPolicyInterface::ACTION_DISPATCH;
+ return policyActions & InputReaderPolicyInterface::ACTION_DISPATCH;
}
void InputReader::resetDisplayProperties() {
@@ -1706,7 +1702,7 @@ void InputReader::configureDeviceForCurrentDisplaySize(InputDevice* device) {
void InputReader::configureVirtualKeys(InputDevice* device) {
device->touchScreen.virtualKeys.clear();
- Vector<InputDispatchPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
+ Vector<InputReaderPolicyInterface::VirtualKeyDefinition> virtualKeyDefinitions;
mPolicy->getVirtualKeyDefinitions(device->name, virtualKeyDefinitions);
if (virtualKeyDefinitions.size() == 0) {
return;
@@ -1720,7 +1716,7 @@ void InputReader::configureVirtualKeys(InputDevice* device) {
int32_t touchScreenHeight = device->touchScreen.parameters.yAxis.range;
for (size_t i = 0; i < virtualKeyDefinitions.size(); i++) {
- const InputDispatchPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
+ const InputReaderPolicyInterface::VirtualKeyDefinition& virtualKeyDefinition =
virtualKeyDefinitions[i];
device->touchScreen.virtualKeys.add();
@@ -1779,6 +1775,15 @@ void InputReader::configureAbsoluteAxisInfo(InputDevice* device,
LOGI(" %s: unknown axis values, setting to zero", name);
}
+void InputReader::configureExcludedDevices() {
+ Vector<String8> excludedDeviceNames;
+ mPolicy->getExcludedDeviceNames(excludedDeviceNames);
+
+ for (size_t i = 0; i < excludedDeviceNames.size(); i++) {
+ mEventHub->addExcludedDevice(excludedDeviceNames[i]);
+ }
+}
+
void InputReader::resetGlobalMetaState() {
mGlobalMetaState = -1;
}
@@ -1796,7 +1801,7 @@ int32_t InputReader::globalMetaState() {
return mGlobalMetaState;
}
-void InputReader::updateGlobalVirtualKeyState() {
+void InputReader::updateExportedVirtualKeyState() {
int32_t keyCode = -1, scanCode = -1;
for (size_t i = 0; i < mDevices.size(); i++) {
@@ -1809,20 +1814,96 @@ void InputReader::updateGlobalVirtualKeyState() {
}
}
- {
+ { // acquire exported state lock
AutoMutex _l(mExportedStateLock);
- mGlobalVirtualKeyCode = keyCode;
- mGlobalVirtualScanCode = scanCode;
- }
+ mExportedVirtualKeyCode = keyCode;
+ mExportedVirtualScanCode = scanCode;
+ } // release exported state lock
}
bool InputReader::getCurrentVirtualKey(int32_t* outKeyCode, int32_t* outScanCode) const {
- AutoMutex _l(mExportedStateLock);
+ { // acquire exported state lock
+ AutoMutex _l(mExportedStateLock);
+
+ *outKeyCode = mExportedVirtualKeyCode;
+ *outScanCode = mExportedVirtualScanCode;
+ return mExportedVirtualKeyCode != -1;
+ } // release exported state lock
+}
+
+void InputReader::updateExportedInputConfiguration() {
+ int32_t touchScreenConfig = InputConfiguration::TOUCHSCREEN_NOTOUCH;
+ int32_t keyboardConfig = InputConfiguration::KEYBOARD_NOKEYS;
+ int32_t navigationConfig = InputConfiguration::NAVIGATION_NONAV;
+
+ for (size_t i = 0; i < mDevices.size(); i++) {
+ InputDevice* device = mDevices.valueAt(i);
+ int32_t deviceClasses = device->classes;
+
+ if (deviceClasses & INPUT_DEVICE_CLASS_TOUCHSCREEN) {
+ touchScreenConfig = InputConfiguration::TOUCHSCREEN_FINGER;
+ }
+ if (deviceClasses & INPUT_DEVICE_CLASS_ALPHAKEY) {
+ keyboardConfig = InputConfiguration::KEYBOARD_QWERTY;
+ }
+ if (deviceClasses & INPUT_DEVICE_CLASS_TRACKBALL) {
+ navigationConfig = InputConfiguration::NAVIGATION_TRACKBALL;
+ } else if (deviceClasses & INPUT_DEVICE_CLASS_DPAD) {
+ navigationConfig = InputConfiguration::NAVIGATION_DPAD;
+ }
+ }
+
+ { // acquire exported state lock
+ AutoMutex _l(mExportedStateLock);
+
+ mExportedInputConfiguration.touchScreen = touchScreenConfig;
+ mExportedInputConfiguration.keyboard = keyboardConfig;
+ mExportedInputConfiguration.navigation = navigationConfig;
+ } // release exported state lock
+}
+
+void InputReader::getCurrentInputConfiguration(InputConfiguration* outConfiguration) const {
+ { // acquire exported state lock
+ AutoMutex _l(mExportedStateLock);
+
+ *outConfiguration = mExportedInputConfiguration;
+ } // release exported state lock
+}
+
+int32_t InputReader::getCurrentScanCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t scanCode) const {
+ { // acquire exported state lock
+ AutoMutex _l(mExportedStateLock);
+
+ if (mExportedVirtualScanCode == scanCode) {
+ return KEY_STATE_VIRTUAL;
+ }
+ } // release exported state lock
+
+ return mEventHub->getScanCodeState(deviceId, deviceClasses, scanCode);
+}
+
+int32_t InputReader::getCurrentKeyCodeState(int32_t deviceId, int32_t deviceClasses,
+ int32_t keyCode) const {
+ { // acquire exported state lock
+ AutoMutex _l(mExportedStateLock);
+
+ if (mExportedVirtualKeyCode == keyCode) {
+ return KEY_STATE_VIRTUAL;
+ }
+ } // release exported state lock
+
+ return mEventHub->getKeyCodeState(deviceId, deviceClasses, keyCode);
+}
+
+int32_t InputReader::getCurrentSwitchState(int32_t deviceId, int32_t deviceClasses,
+ int32_t sw) const {
+ return mEventHub->getSwitchState(deviceId, deviceClasses, sw);
+}
- *outKeyCode = mGlobalVirtualKeyCode;
- *outScanCode = mGlobalVirtualScanCode;
- return mGlobalVirtualKeyCode != -1;
+bool InputReader::hasKeys(size_t numCodes, const int32_t* keyCodes, uint8_t* outFlags) const {
+ return mEventHub->hasKeys(numCodes, keyCodes, outFlags);
}