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authorMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
committerMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
commita1ecca920e15ce04fe56ebf4f1b52ba711f9eb2d (patch)
treed5eca56524292b41940347ddbe5387fbf136c141 /libs
parent1bdc51faa8ecddf4ab34769bfc50becb454c5e79 (diff)
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split boot animation out of SurfaceFlinger
Conflicts: data/etc/platform.xml
Diffstat (limited to 'libs')
-rw-r--r--libs/surfaceflinger/Android.mk1
-rw-r--r--libs/surfaceflinger/BootAnimation.cpp246
-rw-r--r--libs/surfaceflinger/BootAnimation.h83
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.cpp30
-rw-r--r--libs/surfaceflinger/SurfaceFlinger.h3
-rw-r--r--libs/surfaceflinger/VRamHeap.cpp2
-rw-r--r--libs/ui/ISurfaceFlingerClient.cpp13
7 files changed, 27 insertions, 351 deletions
diff --git a/libs/surfaceflinger/Android.mk b/libs/surfaceflinger/Android.mk
index 2212436..9272983 100644
--- a/libs/surfaceflinger/Android.mk
+++ b/libs/surfaceflinger/Android.mk
@@ -6,7 +6,6 @@ LOCAL_SRC_FILES:= \
DisplayHardware/DisplayHardware.cpp \
DisplayHardware/DisplayHardwareBase.cpp \
GPUHardware/GPUHardware.cpp \
- BootAnimation.cpp \
BlurFilter.cpp.arm \
CPUGauge.cpp \
Layer.cpp \
diff --git a/libs/surfaceflinger/BootAnimation.cpp b/libs/surfaceflinger/BootAnimation.cpp
deleted file mode 100644
index db40385..0000000
--- a/libs/surfaceflinger/BootAnimation.cpp
+++ /dev/null
@@ -1,246 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#define LOG_TAG "BootAnimation"
-
-#include <stdint.h>
-#include <sys/types.h>
-#include <math.h>
-#include <fcntl.h>
-#include <utils/misc.h>
-
-#include <utils/threads.h>
-#include <utils/Atomic.h>
-#include <utils/Errors.h>
-#include <utils/Log.h>
-#include <utils/AssetManager.h>
-
-#include <ui/PixelFormat.h>
-#include <ui/Rect.h>
-#include <ui/Region.h>
-#include <ui/DisplayInfo.h>
-#include <ui/ISurfaceComposer.h>
-#include <ui/ISurfaceFlingerClient.h>
-#include <ui/EGLNativeWindowSurface.h>
-
-#include <core/SkBitmap.h>
-#include <images/SkImageDecoder.h>
-
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-#include <EGL/eglext.h>
-
-#include "BootAnimation.h"
-
-namespace android {
-
-// ---------------------------------------------------------------------------
-
-BootAnimation::BootAnimation(const sp<ISurfaceComposer>& composer) :
- Thread(false) {
- mSession = SurfaceComposerClient::clientForConnection(
- composer->createConnection()->asBinder());
-}
-
-BootAnimation::~BootAnimation() {
-}
-
-void BootAnimation::onFirstRef() {
- run("BootAnimation", PRIORITY_DISPLAY);
-}
-
-const sp<SurfaceComposerClient>& BootAnimation::session() const {
- return mSession;
-}
-
-status_t BootAnimation::initTexture(Texture* texture, AssetManager& assets,
- const char* name) {
- Asset* asset = assets.open(name, Asset::ACCESS_BUFFER);
- if (!asset)
- return NO_INIT;
- SkBitmap bitmap;
- SkImageDecoder::DecodeMemory(asset->getBuffer(false), asset->getLength(),
- &bitmap, SkBitmap::kNo_Config, SkImageDecoder::kDecodePixels_Mode);
- asset->close();
- delete asset;
-
- // ensure we can call getPixels(). No need to call unlock, since the
- // bitmap will go out of scope when we return from this method.
- bitmap.lockPixels();
-
- const int w = bitmap.width();
- const int h = bitmap.height();
- const void* p = bitmap.getPixels();
-
- GLint crop[4] = { 0, h, w, -h };
- texture->w = w;
- texture->h = h;
-
- glGenTextures(1, &texture->name);
- glBindTexture(GL_TEXTURE_2D, texture->name);
-
- switch (bitmap.getConfig()) {
- case SkBitmap::kA8_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kARGB_4444_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_SHORT_4_4_4_4, p);
- break;
- case SkBitmap::kARGB_8888_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, w, h, 0, GL_RGBA,
- GL_UNSIGNED_BYTE, p);
- break;
- case SkBitmap::kRGB_565_Config:
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, w, h, 0, GL_RGB,
- GL_UNSIGNED_SHORT_5_6_5, p);
- break;
- default:
- break;
- }
-
- glTexParameteriv(GL_TEXTURE_2D, GL_TEXTURE_CROP_RECT_OES, crop);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
- return NO_ERROR;
-}
-
-status_t BootAnimation::readyToRun() {
- mAssets.addDefaultAssets();
-
- DisplayInfo dinfo;
- status_t status = session()->getDisplayInfo(0, &dinfo);
- if (status)
- return -1;
-
- // create the native surface
- sp<Surface> s = session()->createSurface(getpid(), 0, dinfo.w, dinfo.h,
- PIXEL_FORMAT_RGB_565);
- session()->openTransaction();
- s->setLayer(0x40000000);
- session()->closeTransaction();
-
- // initialize opengl and egl
- const EGLint attribs[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6,
- EGL_BLUE_SIZE, 5, EGL_DEPTH_SIZE, 0, EGL_NONE };
- EGLint w, h, dummy;
- EGLint numConfigs;
- EGLConfig config;
- EGLSurface surface;
- EGLContext context;
- EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
- eglChooseConfig(display, attribs, &config, 1, &numConfigs);
-
- mNativeWindowSurface = new EGLNativeWindowSurface(s);
- surface = eglCreateWindowSurface(display, config,
- mNativeWindowSurface.get(), NULL);
-
- context = eglCreateContext(display, config, NULL, NULL);
- eglQuerySurface(display, surface, EGL_WIDTH, &w);
- eglQuerySurface(display, surface, EGL_HEIGHT, &h);
- eglMakeCurrent(display, surface, surface, context);
- mDisplay = display;
- mContext = context;
- mSurface = surface;
- mWidth = w;
- mHeight = h;
- mFlingerSurface = s;
-
- // initialize GL
- glShadeModel(GL_FLAT);
- glEnable(GL_TEXTURE_2D);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- return NO_ERROR;
-}
-
-void BootAnimation::requestExit() {
- mBarrier.open();
- Thread::requestExit();
-}
-
-bool BootAnimation::threadLoop() {
- bool r = android();
- eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
- eglDestroyContext(mDisplay, mContext);
- eglDestroySurface(mDisplay, mSurface);
- mNativeWindowSurface.clear();
- return r;
-}
-
-bool BootAnimation::android() {
- initTexture(&mAndroid[0], mAssets, "images/android-logo-mask.png");
- initTexture(&mAndroid[1], mAssets, "images/android-logo-shine.png");
-
- // clear screen
- glDisable(GL_DITHER);
- glDisable(GL_SCISSOR_TEST);
- glClear(GL_COLOR_BUFFER_BIT);
- eglSwapBuffers(mDisplay, mSurface);
-
- const GLint xc = (mWidth - mAndroid[0].w) / 2;
- const GLint yc = (mHeight - mAndroid[0].h) / 2;
- const Rect updateRect(xc, yc, xc + mAndroid[0].w, yc + mAndroid[0].h);
-
- // draw and update only what we need
- mNativeWindowSurface->setSwapRectangle(updateRect.left,
- updateRect.top, updateRect.width(), updateRect.height());
-
- glEnable(GL_SCISSOR_TEST);
- glScissor(updateRect.left, mHeight - updateRect.bottom, updateRect.width(),
- updateRect.height());
-
- // Blend state
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- const nsecs_t startTime = systemTime();
- do {
- nsecs_t now = systemTime();
- double time = now - startTime;
- float t = 4.0f * float(time / us2ns(16667)) / mAndroid[1].w;
- GLint offset = (1 - (t - floorf(t))) * mAndroid[1].w;
- GLint x = xc - offset;
-
- glDisable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[1].name);
- glDrawTexiOES(x, yc, 0, mAndroid[1].w, mAndroid[1].h);
- glDrawTexiOES(x + mAndroid[1].w, yc, 0, mAndroid[1].w, mAndroid[1].h);
-
- glEnable(GL_BLEND);
- glBindTexture(GL_TEXTURE_2D, mAndroid[0].name);
- glDrawTexiOES(xc, yc, 0, mAndroid[0].w, mAndroid[0].h);
-
- eglSwapBuffers(mDisplay, mSurface);
-
- // 12fps: don't animate too fast to preserve CPU
- const nsecs_t sleepTime = 83333 - ns2us(systemTime() - now);
- if (sleepTime > 0)
- usleep(sleepTime);
- } while (!exitPending());
-
- glDeleteTextures(1, &mAndroid[0].name);
- glDeleteTextures(1, &mAndroid[1].name);
- return false;
-}
-
-// ---------------------------------------------------------------------------
-
-}
-; // namespace android
diff --git a/libs/surfaceflinger/BootAnimation.h b/libs/surfaceflinger/BootAnimation.h
deleted file mode 100644
index 3fb6670..0000000
--- a/libs/surfaceflinger/BootAnimation.h
+++ /dev/null
@@ -1,83 +0,0 @@
-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef ANDROID_BOOTANIMATION_H
-#define ANDROID_BOOTANIMATION_H
-
-#include <stdint.h>
-#include <sys/types.h>
-
-#include <utils/threads.h>
-#include <utils/AssetManager.h>
-
-#include <ui/ISurfaceComposer.h>
-#include <ui/SurfaceComposerClient.h>
-
-#include <EGL/egl.h>
-#include <GLES/gl.h>
-
-#include "Barrier.h"
-
-class SkBitmap;
-
-namespace android {
-
-class AssetManager;
-class EGLNativeWindowSurface;
-
-// ---------------------------------------------------------------------------
-
-class BootAnimation : public Thread
-{
-public:
- BootAnimation(const sp<ISurfaceComposer>& composer);
- virtual ~BootAnimation();
-
- const sp<SurfaceComposerClient>& session() const;
- virtual void requestExit();
-
-private:
- virtual bool threadLoop();
- virtual status_t readyToRun();
- virtual void onFirstRef();
-
- struct Texture {
- GLint w;
- GLint h;
- GLuint name;
- };
-
- status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
- bool android();
-
- sp<SurfaceComposerClient> mSession;
- AssetManager mAssets;
- Texture mAndroid[2];
- int mWidth;
- int mHeight;
- EGLDisplay mDisplay;
- EGLDisplay mContext;
- EGLDisplay mSurface;
- sp<Surface> mFlingerSurface;
- sp<EGLNativeWindowSurface> mNativeWindowSurface;
- Barrier mBarrier;
-};
-
-// ---------------------------------------------------------------------------
-
-}; // namespace android
-
-#endif // ANDROID_BOOTANIMATION_H
diff --git a/libs/surfaceflinger/SurfaceFlinger.cpp b/libs/surfaceflinger/SurfaceFlinger.cpp
index 167a59b..0e998bf 100644
--- a/libs/surfaceflinger/SurfaceFlinger.cpp
+++ b/libs/surfaceflinger/SurfaceFlinger.cpp
@@ -61,6 +61,13 @@
#include "GPUHardware/GPUHardware.h"
+/* ideally AID_GRAPHICS would be in a semi-public header
+ * or there would be a way to map a user/group name to its id
+ */
+#ifndef AID_GRAPHICS
+#define AID_GRAPHICS 1003
+#endif
+
#define DISPLAY_COUNT 1
namespace android {
@@ -184,7 +191,6 @@ SurfaceFlinger::SurfaceFlinger()
mDebugCpu(0),
mDebugFps(0),
mDebugBackground(0),
- mDebugNoBootAnimation(0),
mSyncObject(),
mDeplayedTransactionPending(0),
mConsoleSignals(0),
@@ -207,14 +213,11 @@ void SurfaceFlinger::init()
mDebugBackground = atoi(value);
property_get("debug.sf.showfps", value, "0");
mDebugFps = atoi(value);
- property_get("debug.sf.nobootanimation", value, "0");
- mDebugNoBootAnimation = atoi(value);
LOGI_IF(mDebugRegion, "showupdates enabled");
LOGI_IF(mDebugCpu, "showcpu enabled");
LOGI_IF(mDebugBackground, "showbackground enabled");
LOGI_IF(mDebugFps, "showfps enabled");
- LOGI_IF(mDebugNoBootAnimation, "boot animation disabled");
}
SurfaceFlinger::~SurfaceFlinger()
@@ -324,11 +327,8 @@ void SurfaceFlinger::bootFinished()
{
const nsecs_t now = systemTime();
const nsecs_t duration = now - mBootTime;
- LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
- if (mBootAnimation != 0) {
- mBootAnimation->requestExit();
- mBootAnimation.clear();
- }
+ LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );
+ property_set("ctl.stop", "bootanim");
}
void SurfaceFlinger::onFirstRef()
@@ -456,10 +456,10 @@ status_t SurfaceFlinger::readyToRun()
if (mDebugCpu)
mCpuGauge = new CPUGauge(this, ms2ns(500));
- // the boot animation!
- if (mDebugNoBootAnimation == false)
- mBootAnimation = new BootAnimation(this);
-
+
+ // start boot animation
+ property_set("ctl.start", "bootanim");
+
return NO_ERROR;
}
@@ -1543,13 +1543,13 @@ status_t SurfaceFlinger::onTransact(
// codes that require permission check
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
+ const int uid = ipc->getCallingUid();
const int self_pid = getpid();
- if (UNLIKELY(pid != self_pid)) {
+ if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS)) {
// we're called from a different process, do the real check
if (!checkCallingPermission(
String16("android.permission.ACCESS_SURFACE_FLINGER")))
{
- const int uid = ipc->getCallingUid();
LOGE("Permission Denial: "
"can't access SurfaceFlinger pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;
diff --git a/libs/surfaceflinger/SurfaceFlinger.h b/libs/surfaceflinger/SurfaceFlinger.h
index e023182..15913f2 100644
--- a/libs/surfaceflinger/SurfaceFlinger.h
+++ b/libs/surfaceflinger/SurfaceFlinger.h
@@ -36,7 +36,6 @@
#include <private/ui/SurfaceFlingerSynchro.h>
#include "Barrier.h"
-#include "BootAnimation.h"
#include "CPUGauge.h"
#include "Layer.h"
#include "Tokenizer.h"
@@ -347,7 +346,6 @@ private:
sp<SurfaceHeapManager> mSurfaceHeapManager;
sp<GPUHardwareInterface> mGPU;
GLuint mWormholeTexName;
- sp<BootAnimation> mBootAnimation;
nsecs_t mBootTime;
// Can only accessed from the main thread, these members
@@ -374,7 +372,6 @@ private:
int mDebugCpu;
int mDebugFps;
int mDebugBackground;
- int mDebugNoBootAnimation;
// these are thread safe
mutable Barrier mReadyToRunBarrier;
diff --git a/libs/surfaceflinger/VRamHeap.cpp b/libs/surfaceflinger/VRamHeap.cpp
index 238c602..5f633bd 100644
--- a/libs/surfaceflinger/VRamHeap.cpp
+++ b/libs/surfaceflinger/VRamHeap.cpp
@@ -35,6 +35,8 @@
#include <utils/MemoryHeapPmem.h>
#include <utils/MemoryHeapBase.h>
+#include <EGL/eglnatives.h>
+
#include "GPUHardware/GPUHardware.h"
#include "SurfaceFlinger.h"
#include "VRamHeap.h"
diff --git a/libs/ui/ISurfaceFlingerClient.cpp b/libs/ui/ISurfaceFlingerClient.cpp
index dd6a798..dab5f71 100644
--- a/libs/ui/ISurfaceFlingerClient.cpp
+++ b/libs/ui/ISurfaceFlingerClient.cpp
@@ -35,6 +35,13 @@
// ---------------------------------------------------------------------------
+/* ideally AID_GRAPHICS would be in a semi-public header
+ * or there would be a way to map a user/group name to its id
+ */
+#ifndef AID_GRAPHICS
+#define AID_GRAPHICS 1003
+#endif
+
#define LIKELY( exp ) (__builtin_expect( (exp) != 0, true ))
#define UNLIKELY( exp ) (__builtin_expect( (exp) != 0, false ))
@@ -136,13 +143,13 @@ status_t BnSurfaceFlingerClient::onTransact(
IPCThreadState* ipc = IPCThreadState::self();
const int pid = ipc->getCallingPid();
- const int self_pid = getpid();
- if (UNLIKELY(pid != self_pid)) {
+ const int uid = ipc->getCallingUid();
+ const int self_pid = getpid();
+ if (UNLIKELY(pid != self_pid && uid != AID_GRAPHICS)) {
// we're called from a different process, do the real check
if (!checkCallingPermission(
String16("android.permission.ACCESS_SURFACE_FLINGER")))
{
- const int uid = ipc->getCallingUid();
LOGE("Permission Denial: "
"can't openGlobalTransaction pid=%d, uid=%d", pid, uid);
return PERMISSION_DENIED;