diff options
author | Jeff Brown <jeffbrown@google.com> | 2010-10-18 13:21:23 -0700 |
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committer | Jeff Brown <jeffbrown@google.com> | 2010-10-18 14:50:13 -0700 |
commit | ef3a8234824cc9f7c3464dd05f9aeca8ea77ebd9 (patch) | |
tree | b1051454431d5071ac718dd12ee9c8f7a23be204 /libs | |
parent | 2d512f5736fe96a14474cc2d86aa208563fccd49 (diff) | |
download | frameworks_native-ef3a8234824cc9f7c3464dd05f9aeca8ea77ebd9.zip frameworks_native-ef3a8234824cc9f7c3464dd05f9aeca8ea77ebd9.tar.gz frameworks_native-ef3a8234824cc9f7c3464dd05f9aeca8ea77ebd9.tar.bz2 |
Fix bug where home presses were not poking user activity.
We now poke user activity twice: once upon dequeueing an event
for dispatch and then again just before we dispatch it. The second
poke is to compensate for the fact that it can take a few seconds to
identify the dispatch target (if the application is responding slowly)
but we want to keep the display from going to sleep for X amount of time
after the app gets a chance to actually receive the event. This mirrors
pre-Gingerbread behavior.
Removed some unnecessary code that filters user activity pokes when sending
events to KeyGuard. We don't need this because KeyGuard already tells the
power manager to disable user activity.
Bug: 3101397
Change-Id: I8c3a77601fdef8f584e84cfdd11aa79da0ff51db
Diffstat (limited to 'libs')
-rw-r--r-- | libs/ui/InputDispatcher.cpp | 68 |
1 files changed, 28 insertions, 40 deletions
diff --git a/libs/ui/InputDispatcher.cpp b/libs/ui/InputDispatcher.cpp index 92daee1..303075f 100644 --- a/libs/ui/InputDispatcher.cpp +++ b/libs/ui/InputDispatcher.cpp @@ -340,6 +340,11 @@ void InputDispatcher::dispatchOnceInnerLocked(nsecs_t keyRepeatTimeout, mInboundQueue.dequeue(entry); mPendingEvent = entry; } + + // Poke user activity for this event. + if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) { + pokeUserActivityLocked(mPendingEvent); + } } // Now we have an event to dispatch. @@ -686,11 +691,6 @@ bool InputDispatcher::dispatchKeyLocked( // Dispatch the key. dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); - - // Poke user activity. - if (shouldPokeUserActivityForCurrentInputTargetsLocked()) { - pokeUserActivityLocked(entry->eventTime, POWER_MANAGER_BUTTON_EVENT); - } return true; } @@ -753,31 +753,6 @@ bool InputDispatcher::dispatchMotionLocked( // Dispatch the motion. dispatchEventToCurrentInputTargetsLocked(currentTime, entry, false); - - // Poke user activity. - if (shouldPokeUserActivityForCurrentInputTargetsLocked()) { - int32_t eventType; - if (isPointerEvent) { - switch (entry->action) { - case AMOTION_EVENT_ACTION_DOWN: - eventType = POWER_MANAGER_TOUCH_EVENT; - break; - case AMOTION_EVENT_ACTION_UP: - eventType = POWER_MANAGER_TOUCH_UP_EVENT; - break; - default: - if (entry->eventTime - entry->downTime >= EVENT_IGNORE_DURATION) { - eventType = POWER_MANAGER_TOUCH_EVENT; - } else { - eventType = POWER_MANAGER_LONG_TOUCH_EVENT; - } - break; - } - } else { - eventType = POWER_MANAGER_BUTTON_EVENT; - } - pokeUserActivityLocked(entry->eventTime, eventType); - } return true; } @@ -829,6 +804,8 @@ void InputDispatcher::dispatchEventToCurrentInputTargetsLocked(nsecs_t currentTi assert(eventEntry->dispatchInProgress); // should already have been set to true + pokeUserActivityLocked(eventEntry); + for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { const InputTarget& inputTarget = mCurrentInputTargets.itemAt(i); @@ -1338,7 +1315,6 @@ void InputDispatcher::addWindowTargetLocked(const InputWindow* window, int32_t t target.flags = targetFlags; target.xOffset = - window->frameLeft; target.yOffset = - window->frameTop; - target.windowType = window->layoutParamsType; target.pointerIds = pointerIds; } @@ -1351,7 +1327,6 @@ void InputDispatcher::addMonitoringTargetsLocked() { target.flags = 0; target.xOffset = 0; target.yOffset = 0; - target.windowType = -1; } } @@ -1418,19 +1393,32 @@ String8 InputDispatcher::getApplicationWindowLabelLocked(const InputApplication* } } -bool InputDispatcher::shouldPokeUserActivityForCurrentInputTargetsLocked() { - for (size_t i = 0; i < mCurrentInputTargets.size(); i++) { - if (mCurrentInputTargets[i].windowType == InputWindow::TYPE_KEYGUARD) { - return false; +void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) { + int32_t eventType = POWER_MANAGER_BUTTON_EVENT; + if (eventEntry->type == EventEntry::TYPE_MOTION) { + const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry); + if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) { + switch (motionEntry->action) { + case AMOTION_EVENT_ACTION_DOWN: + eventType = POWER_MANAGER_TOUCH_EVENT; + break; + case AMOTION_EVENT_ACTION_UP: + eventType = POWER_MANAGER_TOUCH_UP_EVENT; + break; + default: + if (motionEntry->eventTime - motionEntry->downTime >= EVENT_IGNORE_DURATION) { + eventType = POWER_MANAGER_TOUCH_EVENT; + } else { + eventType = POWER_MANAGER_LONG_TOUCH_EVENT; + } + break; + } } } - return true; -} -void InputDispatcher::pokeUserActivityLocked(nsecs_t eventTime, int32_t eventType) { CommandEntry* commandEntry = postCommandLocked( & InputDispatcher::doPokeUserActivityLockedInterruptible); - commandEntry->eventTime = eventTime; + commandEntry->eventTime = eventEntry->eventTime; commandEntry->userActivityEventType = eventType; } |