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authorAlistair Strachan <alistair.strachan@imgtec.com>2013-01-21 11:24:32 -0800
committerJesse Hall <jessehall@google.com>2013-02-11 16:12:49 -0800
commit7c95911157999d30fbadf8f964155396d17c49da (patch)
tree419c618b377315d8b9c5b77455456b508267a26f /opengl/include
parent2b6694f5f0106b535bf9188262ca8ca72278e906 (diff)
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Import constness fix from gl3.h into gl2.h.
This change has been made in Khronos SVN for GLES2 already, however it is mildly controversial and discussion is on-going. This change is necessary for Android because otherwise applications cannot include both GLES2/gl2.h and GLES3/gl3.h as the glShaderSource() prototype mismatches. Native programs may include framework headers (which now include GLES3 headers only) but already have included GLES2 headers, creating an incompatibility. Change-Id: I70a4075e079ee063e76cef5a227abb0ae70aebb4
Diffstat (limited to 'opengl/include')
-rw-r--r--opengl/include/GLES2/gl2.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/opengl/include/GLES2/gl2.h b/opengl/include/GLES2/gl2.h
index c139c25..d16f895 100644
--- a/opengl/include/GLES2/gl2.h
+++ b/opengl/include/GLES2/gl2.h
@@ -569,7 +569,7 @@ GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum
GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);