diff options
author | Android (Google) Code Review <android-gerrit@google.com> | 2009-11-19 19:03:53 -0800 |
---|---|---|
committer | Android (Google) Code Review <android-gerrit@google.com> | 2009-11-19 19:03:53 -0800 |
commit | 1a1ce3a6a25b2d2062dff654e1355d48363b9c57 (patch) | |
tree | 11af611e559e69017e4318ae1832ae689014d2ab /opengl/libagl/array.cpp | |
parent | 585593786208a7506b651f3f431289ed967b5975 (diff) | |
parent | a750fc0bf8bdfd47e058ac51a719716440c7aa98 (diff) | |
download | frameworks_native-1a1ce3a6a25b2d2062dff654e1355d48363b9c57.zip frameworks_native-1a1ce3a6a25b2d2062dff654e1355d48363b9c57.tar.gz frameworks_native-1a1ce3a6a25b2d2062dff654e1355d48363b9c57.tar.bz2 |
Merge change I39f0003e into eclair
* changes:
fix [2235414] libagl glDeleteBuffers() crashes
Diffstat (limited to 'opengl/libagl/array.cpp')
-rw-r--r-- | opengl/libagl/array.cpp | 36 |
1 files changed, 24 insertions, 12 deletions
diff --git a/opengl/libagl/array.cpp b/opengl/libagl/array.cpp index 4878722..71825c5 100644 --- a/opengl/libagl/array.cpp +++ b/opengl/libagl/array.cpp @@ -1548,24 +1548,36 @@ void glDeleteBuffers(GLsizei n, const GLuint* buffers) GLuint name = buffers[i]; if (name) { // unbind bound deleted buffers... - if (c->arrays.element_array_buffer->name == name) { - c->arrays.element_array_buffer = 0; + if (c->arrays.element_array_buffer) { + if (c->arrays.element_array_buffer->name == name) { + c->arrays.element_array_buffer = 0; + } } - if (c->arrays.array_buffer->name == name) { - c->arrays.array_buffer = 0; + if (c->arrays.array_buffer) { + if (c->arrays.array_buffer->name == name) { + c->arrays.array_buffer = 0; + } } - if (c->arrays.vertex.bo->name == name) { - c->arrays.vertex.bo = 0; + if (c->arrays.vertex.bo) { + if (c->arrays.vertex.bo->name == name) { + c->arrays.vertex.bo = 0; + } } - if (c->arrays.normal.bo->name == name) { - c->arrays.normal.bo = 0; + if (c->arrays.normal.bo) { + if (c->arrays.normal.bo->name == name) { + c->arrays.normal.bo = 0; + } } - if (c->arrays.color.bo->name == name) { - c->arrays.color.bo = 0; + if (c->arrays.color.bo) { + if (c->arrays.color.bo->name == name) { + c->arrays.color.bo = 0; + } } for (int t=0 ; t<GGL_TEXTURE_UNIT_COUNT ; t++) { - if (c->arrays.texture[t].bo->name == name) { - c->arrays.texture[t].bo = 0; + if (c->arrays.texture[t].bo) { + if (c->arrays.texture[t].bo->name == name) { + c->arrays.texture[t].bo = 0; + } } } } |