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author | Mathias Agopian <mathias@google.com> | 2011-08-17 15:42:04 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2011-08-17 15:49:13 -0700 |
commit | 29b5762efc359022168e5099c1d17925444d3147 (patch) | |
tree | c2a8c991c104e550fd03f81cea8ed7582e27609c /opengl/libagl | |
parent | 3902be629bd94de62db0039004d0b25556227cbf (diff) | |
download | frameworks_native-29b5762efc359022168e5099c1d17925444d3147.zip frameworks_native-29b5762efc359022168e5099c1d17925444d3147.tar.gz frameworks_native-29b5762efc359022168e5099c1d17925444d3147.tar.bz2 |
don't return the current buffer from dequeueBuffer
we were not reseting mCurrentTexture in some situations
which in turn caused dequeueBuffers() return a
"FREE" buffer that was also current.
Very often it was harmless, but it created a race with
updateTexImage() which could cause the following
queueBuffers() to fail.
Bug: 5156325
Change-Id: If15a31dc869117543d220d6e5562c57116cbabdb
Diffstat (limited to 'opengl/libagl')
0 files changed, 0 insertions, 0 deletions