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authorJamie Gennis <jgennis@google.com>2012-06-13 16:32:25 -0700
committerJesse Hall <jessehall@google.com>2012-06-20 15:48:30 -0700
commitd8e812ce6fe9ae0388e98b08456e1d18b9498239 (patch)
tree49d694305ba98c49997e8d92ece28da939ad13ed /opengl/libagl
parentf25e183a70bd631f75dce51e85b7d568472a0cdb (diff)
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Update ANativeWindow clients for sync
This change updates the uses of ANativeWindow to use the new ANW functions that accept and return Sync HAL fence file descriptors. Change-Id: I3ca648b6ac33f7360e86754f924aa072f95242f6
Diffstat (limited to 'opengl/libagl')
-rw-r--r--opengl/libagl/Android.mk2
-rw-r--r--opengl/libagl/egl.cpp30
2 files changed, 21 insertions, 11 deletions
diff --git a/opengl/libagl/Android.mk b/opengl/libagl/Android.mk
index 15e58f2..639c4d7 100644
--- a/opengl/libagl/Android.mk
+++ b/opengl/libagl/Android.mk
@@ -26,7 +26,7 @@ LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
LOCAL_CFLAGS += -fvisibility=hidden
-LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1
+LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils libpixelflinger libETC1 libui
LOCAL_LDLIBS := -lpthread -ldl
ifeq ($(TARGET_ARCH),arm)
diff --git a/opengl/libagl/egl.cpp b/opengl/libagl/egl.cpp
index c31aebf..172ef95 100644
--- a/opengl/libagl/egl.cpp
+++ b/opengl/libagl/egl.cpp
@@ -31,6 +31,7 @@
#include <utils/threads.h>
#include <ui/ANativeObjectBase.h>
+#include <ui/Fence.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
@@ -372,7 +373,16 @@ EGLBoolean egl_window_surface_v2_t::connect()
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN);
// dequeue a buffer
- if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) != NO_ERROR) {
+ int fenceFd = -1;
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer,
+ &fenceFd) != NO_ERROR) {
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
+
+ // wait for the buffer
+ sp<Fence> fence(new Fence(fenceFd));
+ if (fence->wait(Fence::TIMEOUT_NEVER) != NO_ERROR) {
+ nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
return setError(EGL_BAD_ALLOC, EGL_FALSE);
}
@@ -392,8 +402,6 @@ EGLBoolean egl_window_surface_v2_t::connect()
// keep a reference on the buffer
buffer->common.incRef(&buffer->common);
- // Lock the buffer
- nativeWindow->lockBuffer(nativeWindow, buffer);
// pin the buffer down
if (lock(buffer, GRALLOC_USAGE_SW_READ_OFTEN |
GRALLOC_USAGE_SW_WRITE_OFTEN, &bits) != NO_ERROR) {
@@ -412,7 +420,7 @@ void egl_window_surface_v2_t::disconnect()
unlock(buffer);
}
// enqueue the last frame
- nativeWindow->queueBuffer(nativeWindow, buffer);
+ nativeWindow->queueBuffer(nativeWindow, buffer, -1);
if (buffer) {
buffer->common.decRef(&buffer->common);
buffer = 0;
@@ -517,15 +525,17 @@ EGLBoolean egl_window_surface_v2_t::swapBuffers()
unlock(buffer);
previousBuffer = buffer;
- nativeWindow->queueBuffer(nativeWindow, buffer);
+ nativeWindow->queueBuffer(nativeWindow, buffer, -1);
buffer = 0;
// dequeue a new buffer
- if (nativeWindow->dequeueBuffer(nativeWindow, &buffer) == NO_ERROR) {
-
- // TODO: lockBuffer should rather be executed when the very first
- // direct rendering occurs.
- nativeWindow->lockBuffer(nativeWindow, buffer);
+ int fenceFd = -1;
+ if (nativeWindow->dequeueBuffer(nativeWindow, &buffer, &fenceFd) == NO_ERROR) {
+ sp<Fence> fence(new Fence(fenceFd));
+ if (fence->wait(Fence::TIMEOUT_NEVER)) {
+ nativeWindow->cancelBuffer(nativeWindow, buffer, fenceFd);
+ return setError(EGL_BAD_ALLOC, EGL_FALSE);
+ }
// reallocate the depth-buffer if needed
if ((width != buffer->width) || (height != buffer->height)) {