diff options
author | Mathias Agopian <mathias@google.com> | 2011-05-13 16:21:08 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2011-05-16 19:02:45 -0700 |
commit | 518ec112f468eb67bf681b3eec896d7bfb4ff98d (patch) | |
tree | 92ca96766bf05e02b300bcd82ad9d0d417ad09a6 /opengl/libs/EGL/eglApi.cpp | |
parent | 0ad71a97c6061e3b12d2308bd43e02dfeeb63db4 (diff) | |
download | frameworks_native-518ec112f468eb67bf681b3eec896d7bfb4ff98d.zip frameworks_native-518ec112f468eb67bf681b3eec896d7bfb4ff98d.tar.gz frameworks_native-518ec112f468eb67bf681b3eec896d7bfb4ff98d.tar.bz2 |
refactor EGL source code
no changes is functionality. split various objects into their own files.
make egl_display objec's lock internal.
Diffstat (limited to 'opengl/libs/EGL/eglApi.cpp')
-rw-r--r-- | opengl/libs/EGL/eglApi.cpp | 1464 |
1 files changed, 1464 insertions, 0 deletions
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp new file mode 100644 index 0000000..210c24d --- /dev/null +++ b/opengl/libs/EGL/eglApi.cpp @@ -0,0 +1,1464 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <ctype.h> +#include <stdlib.h> +#include <string.h> + +#include <hardware/gralloc.h> +#include <system/window.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <cutils/log.h> +#include <cutils/atomic.h> +#include <cutils/properties.h> +#include <cutils/memory.h> + +#include <utils/KeyedVector.h> +#include <utils/SortedVector.h> +#include <utils/String8.h> + +#include "egl_impl.h" +#include "egl_tls.h" +#include "glesv2dbg.h" +#include "hooks.h" + +#include "egl_display.h" +#include "egl_impl.h" +#include "egl_object.h" +#include "egl_tls.h" + +using namespace android; + +// ---------------------------------------------------------------------------- + +static char const * const sVendorString = "Android"; +static char const * const sVersionString = "1.4 Android META-EGL"; +static char const * const sClientApiString = "OpenGL ES"; +static char const * const sExtensionString = + "EGL_KHR_image " + "EGL_KHR_image_base " + "EGL_KHR_image_pixmap " + "EGL_KHR_gl_texture_2D_image " + "EGL_KHR_gl_texture_cubemap_image " + "EGL_KHR_gl_renderbuffer_image " + "EGL_KHR_fence_sync " + "EGL_ANDROID_image_native_buffer " + "EGL_ANDROID_swap_rectangle " + ; + +struct extention_map_t { + const char* name; + __eglMustCastToProperFunctionPointerType address; +}; + +static const extention_map_t sExtentionMap[] = { + { "eglLockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR }, + { "eglUnlockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR }, + { "eglCreateImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, + { "eglDestroyImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, + { "eglSetSwapRectangleANDROID", + (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, +}; + +// accesses protected by sExtensionMapMutex +static DefaultKeyedVector<String8, __eglMustCastToProperFunctionPointerType> sGLExtentionMap; +static int sGLExtentionSlot = 0; +static pthread_mutex_t sExtensionMapMutex = PTHREAD_MUTEX_INITIALIZER; + +static void(*findProcAddress(const char* name, + const extention_map_t* map, size_t n))() { + for (uint32_t i=0 ; i<n ; i++) { + if (!strcmp(name, map[i].name)) { + return map[i].address; + } + } + return NULL; +} + +// ---------------------------------------------------------------------------- + +template<typename T> +static __attribute__((noinline)) +int binarySearch(T const sortedArray[], int first, int last, T key) { + while (first <= last) { + int mid = (first + last) / 2; + if (sortedArray[mid] < key) { + first = mid + 1; + } else if (key < sortedArray[mid]) { + last = mid - 1; + } else { + return mid; + } + } + return -1; +} + +// ---------------------------------------------------------------------------- + +namespace android { +extern void setGLHooksThreadSpecific(gl_hooks_t const *value); +extern EGLBoolean egl_init_drivers(); +extern const __eglMustCastToProperFunctionPointerType gExtensionForwarders[MAX_NUMBER_OF_GL_EXTENSIONS]; +extern int gEGLDebugLevel; +extern gl_hooks_t gHooksTrace; +extern gl_hooks_t gHooksDebug; +} // namespace android; + +// ---------------------------------------------------------------------------- + +static inline void clearError() { egl_tls_t::clearError(); } +static inline EGLContext getContext() { return egl_tls_t::getContext(); } + +// ---------------------------------------------------------------------------- + +EGLDisplay eglGetDisplay(EGLNativeDisplayType display) +{ + clearError(); + + uint32_t index = uint32_t(display); + if (index >= NUM_DISPLAYS) { + return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); + } + + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); + } + + EGLDisplay dpy = egl_display_t::getFromNativeDisplay(display); + return dpy; +} + +// ---------------------------------------------------------------------------- +// Initialization +// ---------------------------------------------------------------------------- + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + clearError(); + + egl_display_t * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = dp->initialize(major, minor); + + return res; +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + // NOTE: don't unload the drivers b/c some APIs can be called + // after eglTerminate() has been called. eglTerminate() only + // terminates an EGLDisplay, not a EGL itself. + + clearError(); + + egl_display_t* const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = dp->terminate(); + + return res; +} + +// ---------------------------------------------------------------------------- +// configuration +// ---------------------------------------------------------------------------- + +EGLBoolean eglGetConfigs( EGLDisplay dpy, + EGLConfig *configs, + EGLint config_size, EGLint *num_config) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + GLint numConfigs = dp->numTotalConfigs; + if (!configs) { + *num_config = numConfigs; + return EGL_TRUE; + } + + GLint n = 0; + for (intptr_t i=0 ; i<dp->numTotalConfigs && config_size ; i++) { + *configs++ = EGLConfig(i); + config_size--; + n++; + } + + *num_config = n; + return EGL_TRUE; +} + +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + if (num_config==0) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + EGLint n; + EGLBoolean res = EGL_FALSE; + *num_config = 0; + + + // It is unfortunate, but we need to remap the EGL_CONFIG_IDs, + // to do this, we have to go through the attrib_list array once + // to figure out both its size and if it contains an EGL_CONFIG_ID + // key. If so, the full array is copied and patched. + // NOTE: we assume that there can be only one occurrence + // of EGL_CONFIG_ID. + + EGLint patch_index = -1; + GLint attr; + size_t size = 0; + if (attrib_list) { + while ((attr=attrib_list[size]) != EGL_NONE) { + if (attr == EGL_CONFIG_ID) + patch_index = size; + size += 2; + } + } + if (patch_index >= 0) { + size += 2; // we need copy the sentinel as well + EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint)); + if (new_list == 0) + return setError(EGL_BAD_ALLOC, EGL_FALSE); + memcpy(new_list, attrib_list, size*sizeof(EGLint)); + + // patch the requested EGL_CONFIG_ID + bool found = false; + EGLConfig ourConfig(0); + EGLint& configId(new_list[patch_index+1]); + for (intptr_t i=0 ; i<dp->numTotalConfigs ; i++) { + if (dp->configs[i].configId == configId) { + ourConfig = EGLConfig(i); + configId = dp->configs[i].implConfigId; + found = true; + break; + } + } + + egl_connection_t* const cnx = &gEGLImpl[dp->configs[intptr_t(ourConfig)].impl]; + if (found && cnx->dso) { + // and switch to the new list + attrib_list = const_cast<const EGLint *>(new_list); + + // At this point, the only configuration that can match is + // dp->configs[i][index], however, we don't know if it would be + // rejected because of the other attributes, so we do have to call + // cnx->egl.eglChooseConfig() -- but we don't have to loop + // through all the EGLimpl[]. + // We also know we can only get a single config back, and we know + // which one. + + res = cnx->egl.eglChooseConfig( + dp->disp[ dp->configs[intptr_t(ourConfig)].impl ].dpy, + attrib_list, configs, config_size, &n); + if (res && n>0) { + // n has to be 0 or 1, by construction, and we already know + // which config it will return (since there can be only one). + if (configs) { + configs[0] = ourConfig; + } + *num_config = 1; + } + } + + free(const_cast<EGLint *>(attrib_list)); + return res; + } + + + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->egl.eglChooseConfig( + dp->disp[i].dpy, attrib_list, configs, config_size, &n)) { + if (configs) { + // now we need to convert these client EGLConfig to our + // internal EGLConfig format. + // This is done in O(n Log(n)) time. + for (int j=0 ; j<n ; j++) { + egl_config_t key(i, configs[j]); + intptr_t index = binarySearch<egl_config_t>( + dp->configs, 0, dp->numTotalConfigs, key); + if (index >= 0) { + configs[j] = EGLConfig(index); + } else { + return setError(EGL_BAD_CONFIG, EGL_FALSE); + } + } + configs += n; + config_size -= n; + } + *num_config += n; + res = EGL_TRUE; + } + } + } + return res; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (!cnx) return EGL_FALSE; + + if (attribute == EGL_CONFIG_ID) { + *value = dp->configs[intptr_t(config)].configId; + return EGL_TRUE; + } + return cnx->egl.eglGetConfigAttrib( + dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, + dp->configs[intptr_t(config)].config, attribute, value); +} + +// ---------------------------------------------------------------------------- +// surfaces +// ---------------------------------------------------------------------------- + +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, + NativeWindowType window, + const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (cnx) { + EGLDisplay iDpy = dp->disp[ dp->configs[intptr_t(config)].impl ].dpy; + EGLConfig iConfig = dp->configs[intptr_t(config)].config; + EGLint format; + + // set the native window's buffers format to match this config + if (cnx->egl.eglGetConfigAttrib(iDpy, + iConfig, EGL_NATIVE_VISUAL_ID, &format)) { + if (format != 0) { + native_window_set_buffers_geometry(window, 0, 0, format); + } + } + + EGLSurface surface = cnx->egl.eglCreateWindowSurface( + iDpy, iConfig, window, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, config, window, surface, + dp->configs[intptr_t(config)].impl, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, + const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (cnx) { + EGLSurface surface = cnx->egl.eglCreatePixmapSurface( + dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, + dp->configs[intptr_t(config)].config, pixmap, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, + dp->configs[intptr_t(config)].impl, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (cnx) { + EGLSurface surface = cnx->egl.eglCreatePbufferSurface( + dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, + dp->configs[intptr_t(config)].config, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, config, NULL, surface, + dp->configs[intptr_t(config)].impl, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + + egl_surface_t * const s = get_surface(surface); + EGLBoolean result = s->cnx->egl.eglDestroySurface( + dp->disp[s->impl].dpy, s->surface); + if (result == EGL_TRUE) { + if (s->win != NULL) { + native_window_set_buffers_geometry(s->win.get(), 0, 0, 0); + } + _s.terminate(); + } + return result; +} + +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(surface); + + EGLBoolean result(EGL_TRUE); + if (attribute == EGL_CONFIG_ID) { + // We need to remap EGL_CONFIG_IDs + *value = dp->configs[intptr_t(s->config)].configId; + } else { + result = s->cnx->egl.eglQuerySurface( + dp->disp[s->impl].dpy, s->surface, attribute, value); + } + + return result; +} + +// ---------------------------------------------------------------------------- +// Contexts +// ---------------------------------------------------------------------------- + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_list, const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (cnx) { + if (share_list != EGL_NO_CONTEXT) { + egl_context_t* const c = get_context(share_list); + share_list = c->context; + } + EGLContext context = cnx->egl.eglCreateContext( + dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, + dp->configs[intptr_t(config)].config, + share_list, attrib_list); + if (context != EGL_NO_CONTEXT) { + // figure out if it's a GLESv1 or GLESv2 + int version = 0; + if (attrib_list) { + while (*attrib_list != EGL_NONE) { + GLint attr = *attrib_list++; + GLint value = *attrib_list++; + if (attr == EGL_CONTEXT_CLIENT_VERSION) { + if (value == 1) { + version = GLESv1_INDEX; + } else if (value == 2) { + version = GLESv2_INDEX; + } + } + }; + } + egl_context_t* c = new egl_context_t(dpy, context, config, + dp->configs[intptr_t(config)].impl, cnx, version); + return c; + } + } + return EGL_NO_CONTEXT; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + egl_context_t * const c = get_context(ctx); + EGLBoolean result = c->cnx->egl.eglDestroyContext( + dp->disp[c->impl].dpy, c->context); + if (result == EGL_TRUE) { + _c.terminate(); + } + return result; +} + +static void loseCurrent(egl_context_t * cur_c) +{ + if (cur_c) { + egl_surface_t * cur_r = get_surface(cur_c->read); + egl_surface_t * cur_d = get_surface(cur_c->draw); + + // by construction, these are either 0 or valid (possibly terminated) + // it should be impossible for these to be invalid + ContextRef _cur_c(cur_c); + SurfaceRef _cur_r(cur_r); + SurfaceRef _cur_d(cur_d); + + cur_c->read = NULL; + cur_c->draw = NULL; + + _cur_c.release(); + _cur_r.release(); + _cur_d.release(); + } +} + +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx) +{ + clearError(); + + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + /* If ctx is not EGL_NO_CONTEXT, read is not EGL_NO_SURFACE, or draw is not + EGL_NO_SURFACE, then an EGL_NOT_INITIALIZED error is generated if dpy is + a valid but uninitialized display. */ + if ( (ctx != EGL_NO_CONTEXT) || (read != EGL_NO_SURFACE) || + (draw != EGL_NO_SURFACE) ) { + if (!dp->isReady()) return setError(EGL_NOT_INITIALIZED, EGL_FALSE); + } + + // get a reference to the object passed in + ContextRef _c(ctx); + SurfaceRef _d(draw); + SurfaceRef _r(read); + + // validate the context (if not EGL_NO_CONTEXT) + if ((ctx != EGL_NO_CONTEXT) && (!validate_display_context(dpy, ctx))) { + // EGL_NO_CONTEXT is valid + return EGL_FALSE; + } + + // these are the underlying implementation's object + EGLContext impl_ctx = EGL_NO_CONTEXT; + EGLSurface impl_draw = EGL_NO_SURFACE; + EGLSurface impl_read = EGL_NO_SURFACE; + + // these are our objects structs passed in + egl_context_t * c = NULL; + egl_surface_t const * d = NULL; + egl_surface_t const * r = NULL; + + // these are the current objects structs + egl_context_t * cur_c = get_context(getContext()); + + if (ctx != EGL_NO_CONTEXT) { + c = get_context(ctx); + impl_ctx = c->context; + } else { + // no context given, use the implementation of the current context + if (cur_c == NULL) { + // no current context + if (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE) { + // calling eglMakeCurrent( ..., !=0, !=0, EGL_NO_CONTEXT); + return setError(EGL_BAD_MATCH, EGL_FALSE); + } + // not an error, there is just no current context. + return EGL_TRUE; + } + } + + // retrieve the underlying implementation's draw EGLSurface + if (draw != EGL_NO_SURFACE) { + d = get_surface(draw); + // make sure the EGLContext and EGLSurface passed in are for + // the same driver + if (c && d->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + impl_draw = d->surface; + } + + // retrieve the underlying implementation's read EGLSurface + if (read != EGL_NO_SURFACE) { + r = get_surface(read); + // make sure the EGLContext and EGLSurface passed in are for + // the same driver + if (c && r->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + impl_read = r->surface; + } + + EGLBoolean result; + + if (c) { + result = c->cnx->egl.eglMakeCurrent( + dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx); + } else { + result = cur_c->cnx->egl.eglMakeCurrent( + dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx); + } + + if (result == EGL_TRUE) { + + loseCurrent(cur_c); + + if (ctx != EGL_NO_CONTEXT) { + setGLHooksThreadSpecific(c->cnx->hooks[c->version]); + egl_tls_t::setContext(ctx); + if (gEGLDebugLevel > 0) { + CreateDbgContext(c->version, c->cnx->hooks[c->version]); + } + _c.acquire(); + _r.acquire(); + _d.acquire(); + c->read = read; + c->draw = draw; + } else { + setGLHooksThreadSpecific(&gHooksNoContext); + egl_tls_t::setContext(EGL_NO_CONTEXT); + } + } + return result; +} + + +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_context_t * const c = get_context(ctx); + + EGLBoolean result(EGL_TRUE); + if (attribute == EGL_CONFIG_ID) { + *value = dp->configs[intptr_t(c->config)].configId; + } else { + // We need to remap EGL_CONFIG_IDs + result = c->cnx->egl.eglQueryContext( + dp->disp[c->impl].dpy, c->context, attribute, value); + } + + return result; +} + +EGLContext eglGetCurrentContext(void) +{ + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_CONTEXT. + + clearError(); + + EGLContext ctx = getContext(); + return ctx; +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_SURFACE. + + clearError(); + + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + switch (readdraw) { + case EGL_READ: return c->read; + case EGL_DRAW: return c->draw; + default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + } + } + return EGL_NO_SURFACE; +} + +EGLDisplay eglGetCurrentDisplay(void) +{ + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_DISPLAY. + + clearError(); + + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + return c->dpy; + } + return EGL_NO_DISPLAY; +} + +EGLBoolean eglWaitGL(void) +{ + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. + + clearError(); + + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->egl.eglWaitGL(); + } + return res; +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. + + clearError(); + + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->egl.eglWaitNative(engine); + } + return res; +} + +EGLint eglGetError(void) +{ + EGLint result = EGL_SUCCESS; + EGLint err; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + err = EGL_SUCCESS; + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) + err = cnx->egl.eglGetError(); + if (err!=EGL_SUCCESS && result==EGL_SUCCESS) + result = err; + } + err = egl_tls_t::getError(); + if (result == EGL_SUCCESS) + result = err; + return result; +} + +// Note: Similar implementations of these functions also exist in +// gl2.cpp and gl.cpp, and are used by applications that call the +// exported entry points directly. +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image); +typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image); + +static PFNGLEGLIMAGETARGETTEXTURE2DOESPROC glEGLImageTargetTexture2DOES_impl = NULL; +static PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC glEGLImageTargetRenderbufferStorageOES_impl = NULL; + +static void glEGLImageTargetTexture2DOES_wrapper(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + glEGLImageTargetTexture2DOES_impl(target, implImage); +} + +static void glEGLImageTargetRenderbufferStorageOES_wrapper(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + glEGLImageTargetRenderbufferStorageOES_impl(target, implImage); +} + +__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) +{ + // eglGetProcAddress() could be the very first function called + // in which case we must make sure we've initialized ourselves, this + // happens the first time egl_get_display() is called. + + clearError(); + + if (egl_init_drivers() == EGL_FALSE) { + setError(EGL_BAD_PARAMETER, NULL); + return NULL; + } + + __eglMustCastToProperFunctionPointerType addr; + addr = findProcAddress(procname, sExtentionMap, NELEM(sExtentionMap)); + if (addr) return addr; + + // this protects accesses to sGLExtentionMap and sGLExtentionSlot + pthread_mutex_lock(&sExtensionMapMutex); + + /* + * Since eglGetProcAddress() is not associated to anything, it needs + * to return a function pointer that "works" regardless of what + * the current context is. + * + * For this reason, we return a "forwarder", a small stub that takes + * care of calling the function associated with the context + * currently bound. + * + * We first look for extensions we've already resolved, if we're seeing + * this extension for the first time, we go through all our + * implementations and call eglGetProcAddress() and record the + * result in the appropriate implementation hooks and return the + * address of the forwarder corresponding to that hook set. + * + */ + + const String8 name(procname); + addr = sGLExtentionMap.valueFor(name); + const int slot = sGLExtentionSlot; + + LOGE_IF(slot >= MAX_NUMBER_OF_GL_EXTENSIONS, + "no more slots for eglGetProcAddress(\"%s\")", + procname); + + if (!addr && (slot < MAX_NUMBER_OF_GL_EXTENSIONS)) { + bool found = false; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso && cnx->egl.eglGetProcAddress) { + found = true; + // Extensions are independent of the bound context + cnx->hooks[GLESv1_INDEX]->ext.extensions[slot] = + cnx->hooks[GLESv2_INDEX]->ext.extensions[slot] = +#if EGL_TRACE + gHooksDebug.ext.extensions[slot] = gHooksTrace.ext.extensions[slot] = +#endif + cnx->egl.eglGetProcAddress(procname); + } + } + if (found) { + addr = gExtensionForwarders[slot]; + + if (!strcmp(procname, "glEGLImageTargetTexture2DOES")) { + glEGLImageTargetTexture2DOES_impl = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)addr; + addr = (__eglMustCastToProperFunctionPointerType)glEGLImageTargetTexture2DOES_wrapper; + } + if (!strcmp(procname, "glEGLImageTargetRenderbufferStorageOES")) { + glEGLImageTargetRenderbufferStorageOES_impl = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)addr; + addr = (__eglMustCastToProperFunctionPointerType)glEGLImageTargetRenderbufferStorageOES_wrapper; + } + + sGLExtentionMap.add(name, addr); + sGLExtentionSlot++; + } + } + + pthread_mutex_unlock(&sExtensionMapMutex); + return addr; +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) +{ + EGLBoolean Debug_eglSwapBuffers(EGLDisplay dpy, EGLSurface draw); + if (gEGLDebugLevel > 0) + Debug_eglSwapBuffers(dpy, draw); + + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(draw); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, draw)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(draw); + return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface); +} + +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, + NativePixmapType target) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(surface); + return s->cnx->egl.eglCopyBuffers( + dp->disp[s->impl].dpy, s->surface, target); +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return (const char *) NULL; + + switch (name) { + case EGL_VENDOR: + return sVendorString; + case EGL_VERSION: + return sVersionString; + case EGL_EXTENSIONS: + return sExtensionString; + case EGL_CLIENT_APIS: + return sClientApiString; + } + return setError(EGL_BAD_PARAMETER, (const char *)0); +} + + +// ---------------------------------------------------------------------------- +// EGL 1.1 +// ---------------------------------------------------------------------------- + +EGLBoolean eglSurfaceAttrib( + EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->egl.eglSurfaceAttrib) { + return s->cnx->egl.eglSurfaceAttrib( + dp->disp[s->impl].dpy, s->surface, attribute, value); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglBindTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->egl.eglBindTexImage) { + return s->cnx->egl.eglBindTexImage( + dp->disp[s->impl].dpy, s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglReleaseTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->egl.eglReleaseTexImage) { + return s->cnx->egl.eglReleaseTexImage( + dp->disp[s->impl].dpy, s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->egl.eglSwapInterval) { + if (cnx->egl.eglSwapInterval( + dp->disp[i].dpy, interval) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + + +// ---------------------------------------------------------------------------- +// EGL 1.2 +// ---------------------------------------------------------------------------- + +EGLBoolean eglWaitClient(void) +{ + clearError(); + + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (cnx->egl.eglWaitClient) { + res = cnx->egl.eglWaitClient(); + } else { + res = cnx->egl.eglWaitGL(); + } + } + return res; +} + +EGLBoolean eglBindAPI(EGLenum api) +{ + clearError(); + + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + // bind this API on all EGLs + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->egl.eglBindAPI) { + if (cnx->egl.eglBindAPI(api) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + +EGLenum eglQueryAPI(void) +{ + clearError(); + + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->egl.eglQueryAPI) { + // the first one we find is okay, because they all + // should be the same + return cnx->egl.eglQueryAPI(); + } + } + } + // or, it can only be OpenGL ES + return EGL_OPENGL_ES_API; +} + +EGLBoolean eglReleaseThread(void) +{ + clearError(); + + // If there is context bound to the thread, release it + loseCurrent(get_context(getContext())); + + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->egl.eglReleaseThread) { + cnx->egl.eglReleaseThread(); + } + } + } + egl_tls_t::clearTLS(); + dbgReleaseThread(); + return EGL_TRUE; +} + +EGLSurface eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const* dp = 0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp); + if (!cnx) return EGL_FALSE; + if (cnx->egl.eglCreatePbufferFromClientBuffer) { + return cnx->egl.eglCreatePbufferFromClientBuffer( + dp->disp[ dp->configs[intptr_t(config)].impl ].dpy, + buftype, buffer, + dp->configs[intptr_t(config)].config, attrib_list); + } + return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); +} + +// ---------------------------------------------------------------------------- +// EGL_EGLEXT_VERSION 3 +// ---------------------------------------------------------------------------- + +EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, + const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->egl.eglLockSurfaceKHR) { + return s->cnx->egl.eglLockSurfaceKHR( + dp->disp[s->impl].dpy, s->surface, attrib_list); + } + return setError(EGL_BAD_DISPLAY, EGL_FALSE); +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->egl.eglUnlockSurfaceKHR) { + return s->cnx->egl.eglUnlockSurfaceKHR( + dp->disp[s->impl].dpy, s->surface); + } + return setError(EGL_BAD_DISPLAY, EGL_FALSE); +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, + EGLClientBuffer buffer, const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_NO_IMAGE_KHR; + + if (ctx != EGL_NO_CONTEXT) { + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); + if (!validate_display_context(dpy, ctx)) + return EGL_NO_IMAGE_KHR; + egl_context_t * const c = get_context(ctx); + // since we have an EGLContext, we know which implementation to use + EGLImageKHR image = c->cnx->egl.eglCreateImageKHR( + dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list); + if (image == EGL_NO_IMAGE_KHR) + return image; + + egl_image_t* result = new egl_image_t(dpy, ctx); + result->images[c->impl] = image; + return (EGLImageKHR)result; + } else { + // EGL_NO_CONTEXT is a valid parameter + + /* Since we don't have a way to know which implementation to call, + * we're calling all of them. If at least one of the implementation + * succeeded, this is a success. + */ + + EGLint currentError = eglGetError(); + + EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS]; + bool success = false; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + implImages[i] = EGL_NO_IMAGE_KHR; + if (cnx->dso) { + if (cnx->egl.eglCreateImageKHR) { + implImages[i] = cnx->egl.eglCreateImageKHR( + dp->disp[i].dpy, ctx, target, buffer, attrib_list); + if (implImages[i] != EGL_NO_IMAGE_KHR) { + success = true; + } + } + } + } + + if (!success) { + // failure, if there was an error when we entered this function, + // the error flag must not be updated. + // Otherwise, the error is whatever happened in the implementation + // that faulted. + if (currentError != EGL_SUCCESS) { + setError(currentError, EGL_NO_IMAGE_KHR); + } + return EGL_NO_IMAGE_KHR; + } else { + // In case of success, we need to clear all error flags + // (especially those caused by the implementation that didn't + // succeed). TODO: we could avoid this if we knew this was + // a "full" success (all implementation succeeded). + eglGetError(); + } + + egl_image_t* result = new egl_image_t(dpy, ctx); + memcpy(result->images, implImages, sizeof(implImages)); + return (EGLImageKHR)result; + } +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + ImageRef _i(img); + if (!_i.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); + + egl_image_t* image = get_image(img); + bool success = false; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (image->images[i] != EGL_NO_IMAGE_KHR) { + if (cnx->dso) { + if (cnx->egl.eglDestroyImageKHR) { + if (cnx->egl.eglDestroyImageKHR( + dp->disp[i].dpy, image->images[i])) { + success = true; + } + } + } + } + } + if (!success) + return EGL_FALSE; + + _i.terminate(); + + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +// EGL_EGLEXT_VERSION 5 +// ---------------------------------------------------------------------------- + + +EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_NO_SYNC_KHR; + + EGLContext ctx = eglGetCurrentContext(); + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_SYNC_KHR); + if (!validate_display_context(dpy, ctx)) + return EGL_NO_SYNC_KHR; + egl_context_t * const c = get_context(ctx); + EGLSyncKHR result = EGL_NO_SYNC_KHR; + if (c->cnx->egl.eglCreateSyncKHR) { + EGLSyncKHR sync = c->cnx->egl.eglCreateSyncKHR( + dp->disp[c->impl].dpy, type, attrib_list); + if (sync == EGL_NO_SYNC_KHR) + return sync; + result = (egl_sync_t*)new egl_sync_t(dpy, ctx, sync); + } + return (EGLSyncKHR)result; +} + +EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SyncRef _s(sync); + if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); + egl_sync_t* syncObject = get_sync(sync); + + EGLContext ctx = syncObject->context; + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + EGLBoolean result = EGL_FALSE; + egl_context_t * const c = get_context(ctx); + if (c->cnx->egl.eglDestroySyncKHR) { + result = c->cnx->egl.eglDestroySyncKHR( + dp->disp[c->impl].dpy, syncObject->sync); + if (result) + _s.terminate(); + } + return result; +} + +EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SyncRef _s(sync); + if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); + egl_sync_t* syncObject = get_sync(sync); + + EGLContext ctx = syncObject->context; + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_context_t * const c = get_context(ctx); + + if (c->cnx->egl.eglClientWaitSyncKHR) { + return c->cnx->egl.eglClientWaitSyncKHR( + dp->disp[c->impl].dpy, syncObject->sync, flags, timeout); + } + + return EGL_FALSE; +} + +EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SyncRef _s(sync); + if (!_s.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); + egl_sync_t* syncObject = get_sync(sync); + + EGLContext ctx = syncObject->context; + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_context_t * const c = get_context(ctx); + + if (c->cnx->egl.eglGetSyncAttribKHR) { + return c->cnx->egl.eglGetSyncAttribKHR( + dp->disp[c->impl].dpy, syncObject->sync, attribute, value); + } + + return EGL_FALSE; +} + +// ---------------------------------------------------------------------------- +// ANDROID extensions +// ---------------------------------------------------------------------------- + +EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, + EGLint left, EGLint top, EGLint width, EGLint height) +{ + clearError(); + + egl_display_t const * const dp = validate_display(dpy); + if (!dp) return EGL_FALSE; + + SurfaceRef _s(draw); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, draw)) + return EGL_FALSE; + egl_surface_t const * const s = get_surface(draw); + if (s->cnx->egl.eglSetSwapRectangleANDROID) { + return s->cnx->egl.eglSetSwapRectangleANDROID( + dp->disp[s->impl].dpy, s->surface, left, top, width, height); + } + return setError(EGL_BAD_DISPLAY, NULL); +} |