summaryrefslogtreecommitdiffstats
path: root/opengl/libs/EGL/egl_display.h
diff options
context:
space:
mode:
authorJesse Hall <jessehall@google.com>2012-04-17 12:02:26 -0700
committerJesse Hall <jessehall@google.com>2012-04-17 14:52:13 -0700
commita0fef1c8bb22443402fb3aeda7ce70f7d5775b0a (patch)
treeb066ac923d302a003e58255dc6da584fdd0b1276 /opengl/libs/EGL/egl_display.h
parent3aecbb0715cb6928e0530ff1e4caa9c0993cc371 (diff)
downloadframeworks_native-a0fef1c8bb22443402fb3aeda7ce70f7d5775b0a.zip
frameworks_native-a0fef1c8bb22443402fb3aeda7ce70f7d5775b0a.tar.gz
frameworks_native-a0fef1c8bb22443402fb3aeda7ce70f7d5775b0a.tar.bz2
Fix deadlock when cleaning objects in eglTerminate
When eglTerminate() is called with a window surface still exists, a deadlock would occur since egl_display_t::terminate() holds a lock while destroying the window surface, which calls onWindowSurfaceDestroyed() which attempts to take the same lock. This change refactors the hibernation code and data into a separate object with its own lock, separate from the egl_display_t lock. This avoids the deadlock and better encapsulates the hibernation logic. The change also fixes a bug discovered incidentally while debugging: hibernating after calling eglTerminate() succeeds, but will cause awakens from subsequent eglInitialize() to fail. We will no longer hibernate a terminated display. Change-Id: If55e5bb603d4f8953babc439ffc8d8a60af103d9
Diffstat (limited to 'opengl/libs/EGL/egl_display.h')
-rw-r--r--opengl/libs/EGL/egl_display.h50
1 files changed, 43 insertions, 7 deletions
diff --git a/opengl/libs/EGL/egl_display.h b/opengl/libs/EGL/egl_display.h
index 28607da..412568b 100644
--- a/opengl/libs/EGL/egl_display.h
+++ b/opengl/libs/EGL/egl_display.h
@@ -77,8 +77,12 @@ public:
// proper hibernate/wakeup sequencing. If a surface destruction triggers
// hibernation, hibernation will be delayed at least until the calling
// thread's egl_display_ptr is destroyed.
- void onWindowSurfaceCreated();
- void onWindowSurfaceDestroyed();
+ void onWindowSurfaceCreated() {
+ mHibernation.incWakeCount(HibernationMachine::STRONG);
+ }
+ void onWindowSurfaceDestroyed() {
+ mHibernation.decWakeCount(HibernationMachine::STRONG);
+ }
static egl_display_t* get(EGLDisplay dpy);
static EGLDisplay getFromNativeDisplay(EGLNativeDisplayType disp);
@@ -123,8 +127,8 @@ public:
private:
friend class egl_display_ptr;
- bool enter();
- void leave();
+ bool enter() { return mHibernation.incWakeCount(HibernationMachine::WEAK); }
+ void leave() { return mHibernation.decWakeCount(HibernationMachine::WEAK); }
uint32_t refs;
mutable Mutex lock;
@@ -133,9 +137,41 @@ private:
String8 mVersionString;
String8 mClientApiString;
String8 mExtensionString;
- int32_t mWakeCount;
- bool mHibernating;
- bool mAttemptHibernation;
+
+ // HibernationMachine uses its own internal mutex to protect its own data.
+ // The owning egl_display_t's lock may be but is not required to be held
+ // when calling HibernationMachine methods. As a result, nothing in this
+ // class may call back up to egl_display_t directly or indirectly.
+ class HibernationMachine {
+ public:
+ // STRONG refs cancel (inc) or initiate (dec) a hibernation attempt
+ // the next time the wakecount reaches zero. WEAK refs don't affect
+ // whether a hibernation attempt will be made. Use STRONG refs only
+ // for infrequent/heavy changes that are likely to indicate the
+ // EGLDisplay is entering or leaving a long-term idle state.
+ enum WakeRefStrength {
+ WEAK = 0,
+ STRONG = 1,
+ };
+
+ HibernationMachine(): mWakeCount(0), mHibernating(false),
+ mAttemptHibernation(false), mDpyValid(false)
+ {}
+ ~HibernationMachine() {}
+
+ bool incWakeCount(WakeRefStrength strenth);
+ void decWakeCount(WakeRefStrength strenth);
+
+ void setDisplayValid(bool valid);
+
+ private:
+ Mutex mLock;
+ int32_t mWakeCount;
+ bool mHibernating;
+ bool mAttemptHibernation;
+ bool mDpyValid;
+ };
+ HibernationMachine mHibernation;
};
// ----------------------------------------------------------------------------