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authorAlistair Strachan <alistair.strachan@imgtec.com>2015-05-22 14:10:09 -0700
committerJesse Hall <jessehall@google.com>2015-05-28 15:34:31 -0700
commit89301eaf214f0da74c5266e7a548899d5f491b50 (patch)
tree0a2b2ed131b684635f7fc1d4793abef920d67488 /opengl/libs/GLES2/gl2_api.in
parentf008799d3753e52c10849824ff8146985ea66284 (diff)
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Fix EGL shim extension injection for GL ES 3 drivers.
The Android EGL shim injects GL_EXT_debug_marker into the ES driver EXTENSIONS string for the OpenGL ES 1.x and 2.0/3.0/3.1 drivers if the extension is not already provided. This feature is used by GLES_trace. In Open GL ES 3.0 it became possible to query an indexed version of the EXTENSIONS string via GetStringi(). NUM_EXTENSIONS Gets were also added to the specification (taken from Open GL). If the shim does not have to inject the extension, then there is no problem, as glGetString() and glGetStringi() / NUM_EXTENSIONS will be consistent. However, if the Android EGL shim injects the extension, NUM_EXTENSIONS and GetStringi() will report one less extension than is really available. Consistency between these methods is tested by the dEQP framework with the dEQP-GLES3.functional.state_query.string.extensions test. If the driver does not provide GL_EXT_debug_marker, this test fails. This change wraps all of the affected entry points so that the wrapped driver extensions are never visible directly to dEQP, eliminating the inconsistency.
Diffstat (limited to 'opengl/libs/GLES2/gl2_api.in')
-rw-r--r--opengl/libs/GLES2/gl2_api.in10
1 files changed, 5 insertions, 5 deletions
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 8363960..09d8b00 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -172,7 +172,7 @@ void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *
GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
+void API_ENTRY(__glGetBooleanv)(GLenum pname, GLboolean * data) {
CALL_GL_API(glGetBooleanv, pname, data);
}
void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
@@ -181,13 +181,13 @@ void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * para
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
+void API_ENTRY(__glGetFloatv)(GLenum pname, GLfloat * data) {
CALL_GL_API(glGetFloatv, pname, data);
}
void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
+void API_ENTRY(__glGetIntegerv)(GLenum pname, GLint * data) {
CALL_GL_API(glGetIntegerv, pname, data);
}
void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
@@ -604,7 +604,7 @@ void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat *
void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
}
-const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+const GLubyte * API_ENTRY(__glGetStringi)(GLenum name, GLuint index) {
CALL_GL_API_RETURN(glGetStringi, name, index);
}
void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
@@ -649,7 +649,7 @@ GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeo
void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSync, sync, flags, timeout);
}
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
+void API_ENTRY(__glGetInteger64v)(GLenum pname, GLint64 * data) {
CALL_GL_API(glGetInteger64v, pname, data);
}
void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {