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authorJesse Hall <jessehall@google.com>2014-05-13 21:52:56 -0700
committerJesse Hall <jessehall@google.com>2014-05-21 14:58:00 -0700
commit3703f7f014846b8bf83e08a8bf25450dd0dcd7af (patch)
treedee600864f09f5c423b5078c276ddfc533684c84 /opengl/libs/GLES2
parentdf7d6615335119bb1ce6eb825cd705ea94142a6b (diff)
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opengl: Update GLES headers and generate *.in from registry XML
Import GLES headers from Khronos SVN r26322: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below for a list. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
Diffstat (limited to 'opengl/libs/GLES2')
-rw-r--r--opengl/libs/GLES2/gl2_api.in360
-rw-r--r--opengl/libs/GLES2/gl2ext_api.in445
2 files changed, 518 insertions, 287 deletions
diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in
index 76f4e23..776d247 100644
--- a/opengl/libs/GLES2/gl2_api.in
+++ b/opengl/libs/GLES2/gl2_api.in
@@ -4,7 +4,7 @@ void API_ENTRY(glActiveTexture)(GLenum texture) {
void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) {
CALL_GL_API(glAttachShader, program, shader);
}
-void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar* name) {
+void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const GLchar * name) {
CALL_GL_API(glBindAttribLocation, program, index, name);
}
void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
@@ -31,13 +31,13 @@ void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) {
void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
-void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
- CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha);
+void API_ENTRY(glBlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
+ CALL_GL_API(glBlendFuncSeparate, sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void * data, GLenum usage) {
CALL_GL_API(glBufferData, target, size, data, usage);
}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void * data) {
CALL_GL_API(glBufferSubData, target, offset, size, data);
}
GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) {
@@ -49,8 +49,8 @@ void API_ENTRY(glClear)(GLbitfield mask) {
void API_ENTRY(glClearColor)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
CALL_GL_API(glClearColor, red, green, blue, alpha);
}
-void API_ENTRY(glClearDepthf)(GLfloat depth) {
- CALL_GL_API(glClearDepthf, depth);
+void API_ENTRY(glClearDepthf)(GLfloat d) {
+ CALL_GL_API(glClearDepthf, d);
}
void API_ENTRY(glClearStencil)(GLint s) {
CALL_GL_API(glClearStencil, s);
@@ -61,10 +61,10 @@ void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLbo
void API_ENTRY(glCompileShader)(GLuint shader) {
CALL_GL_API(glCompileShader, shader);
}
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
@@ -82,22 +82,22 @@ GLuint API_ENTRY(glCreateShader)(GLenum type) {
void API_ENTRY(glCullFace)(GLenum mode) {
CALL_GL_API(glCullFace, mode);
}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint * buffers) {
CALL_GL_API(glDeleteBuffers, n, buffers);
}
-void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) {
+void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint * framebuffers) {
CALL_GL_API(glDeleteFramebuffers, n, framebuffers);
}
void API_ENTRY(glDeleteProgram)(GLuint program) {
CALL_GL_API(glDeleteProgram, program);
}
-void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) {
+void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint * renderbuffers) {
CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers);
}
void API_ENTRY(glDeleteShader)(GLuint shader) {
CALL_GL_API(glDeleteShader, shader);
}
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) {
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint * textures) {
CALL_GL_API(glDeleteTextures, n, textures);
}
void API_ENTRY(glDepthFunc)(GLenum func) {
@@ -121,7 +121,7 @@ void API_ENTRY(glDisableVertexAttribArray)(GLuint index) {
void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
CALL_GL_API(glDrawArrays, mode, first, count);
}
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) {
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawElements, mode, count, type, indices);
}
void API_ENTRY(glEnable)(GLenum cap) {
@@ -145,97 +145,97 @@ void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum
void API_ENTRY(glFrontFace)(GLenum mode) {
CALL_GL_API(glFrontFace, mode);
}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint * buffers) {
CALL_GL_API(glGenBuffers, n, buffers);
}
void API_ENTRY(glGenerateMipmap)(GLenum target) {
CALL_GL_API(glGenerateMipmap, target);
}
-void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) {
+void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint * framebuffers) {
CALL_GL_API(glGenFramebuffers, n, framebuffers);
}
-void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) {
+void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint * renderbuffers) {
CALL_GL_API(glGenRenderbuffers, n, renderbuffers);
}
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) {
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint * textures) {
CALL_GL_API(glGenTextures, n, textures);
}
-void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
- CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name);
+void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+ CALL_GL_API(glGetActiveAttrib, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) {
- CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name);
+void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) {
+ CALL_GL_API(glGetActiveUniform, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) {
- CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders);
+void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders) {
+ CALL_GL_API(glGetAttachedShaders, program, maxCount, count, shaders);
}
-GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetAttribLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetAttribLocation, program, name);
}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) {
- CALL_GL_API(glGetBooleanv, pname, params);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean * data) {
+ CALL_GL_API(glGetBooleanv, pname, data);
}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
GLenum API_ENTRY(glGetError)(void) {
CALL_GL_API_RETURN(glGetError);
}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) {
- CALL_GL_API(glGetFloatv, pname, params);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat * data) {
+ CALL_GL_API(glGetFloatv, pname, data);
}
-void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint * params) {
CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params);
}
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) {
- CALL_GL_API(glGetIntegerv, pname, params);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint * data) {
+ CALL_GL_API(glGetIntegerv, pname, data);
}
-void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) {
+void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint * params) {
CALL_GL_API(glGetProgramiv, program, pname, params);
}
-void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
- CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog);
+void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+ CALL_GL_API(glGetProgramInfoLog, program, bufSize, length, infoLog);
}
-void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params);
}
-void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) {
+void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint * params) {
CALL_GL_API(glGetShaderiv, shader, pname, params);
}
-void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) {
- CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog);
+void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+ CALL_GL_API(glGetShaderInfoLog, shader, bufSize, length, infoLog);
}
-void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) {
+void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) {
CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision);
}
-void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) {
- CALL_GL_API(glGetShaderSource, shader, bufsize, length, source);
+void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source) {
+ CALL_GL_API(glGetShaderSource, shader, bufSize, length, source);
}
-const GLubyte* API_ENTRY(__glGetString)(GLenum name) {
+const GLubyte * API_ENTRY(__glGetString)(GLenum name) {
CALL_GL_API_RETURN(glGetString, name);
}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
-void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) {
+void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat * params) {
CALL_GL_API(glGetUniformfv, program, location, params);
}
-void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) {
+void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint * params) {
CALL_GL_API(glGetUniformiv, program, location, params);
}
-GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar* name) {
+GLint API_ENTRY(glGetUniformLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetUniformLocation, program, name);
}
-void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetVertexAttribfv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) {
+void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint * params) {
CALL_GL_API(glGetVertexAttribiv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid** pointer) {
+void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void ** pointer) {
CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer);
}
void API_ENTRY(glHint)(GLenum target, GLenum mode) {
@@ -274,7 +274,7 @@ void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
CALL_GL_API(glPolygonOffset, factor, units);
}
-void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) {
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels) {
CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
void API_ENTRY(glReleaseShaderCompiler)(void) {
@@ -289,10 +289,10 @@ void API_ENTRY(glSampleCoverage)(GLfloat value, GLboolean invert) {
void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glScissor, x, y, width, height);
}
-void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) {
- CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length);
+void API_ENTRY(glShaderBinary)(GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length) {
+ CALL_GL_API(glShaderBinary, count, shaders, binaryformat, binary, length);
}
-void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
+void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length) {
CALL_GL_API(glShaderSource, shader, count, string, length);
}
void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
@@ -310,82 +310,82 @@ void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) {
void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
-void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass);
+void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
+ CALL_GL_API(glStencilOpSeparate, face, sfail, dpfail, dppass);
}
-void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
CALL_GL_API(glTexParameterf, target, pname, param);
}
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) {
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) {
CALL_GL_API(glTexParameterfv, target, pname, params);
}
void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glTexParameteri, target, pname, param);
}
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) {
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint * params) {
CALL_GL_API(glTexParameteriv, target, pname, params);
}
-void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
-void API_ENTRY(glUniform1f)(GLint location, GLfloat x) {
- CALL_GL_API(glUniform1f, location, x);
+void API_ENTRY(glUniform1f)(GLint location, GLfloat v0) {
+ CALL_GL_API(glUniform1f, location, v0);
}
-void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform1fv, location, count, v);
+void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glUniform1fv, location, count, value);
}
-void API_ENTRY(glUniform1i)(GLint location, GLint x) {
- CALL_GL_API(glUniform1i, location, x);
+void API_ENTRY(glUniform1i)(GLint location, GLint v0) {
+ CALL_GL_API(glUniform1i, location, v0);
}
-void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform1iv, location, count, v);
+void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glUniform1iv, location, count, value);
}
-void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) {
- CALL_GL_API(glUniform2f, location, x, y);
+void API_ENTRY(glUniform2f)(GLint location, GLfloat v0, GLfloat v1) {
+ CALL_GL_API(glUniform2f, location, v0, v1);
}
-void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform2fv, location, count, v);
+void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glUniform2fv, location, count, value);
}
-void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) {
- CALL_GL_API(glUniform2i, location, x, y);
+void API_ENTRY(glUniform2i)(GLint location, GLint v0, GLint v1) {
+ CALL_GL_API(glUniform2i, location, v0, v1);
}
-void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform2iv, location, count, v);
+void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glUniform2iv, location, count, value);
}
-void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glUniform3f, location, x, y, z);
+void API_ENTRY(glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+ CALL_GL_API(glUniform3f, location, v0, v1, v2);
}
-void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform3fv, location, count, v);
+void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glUniform3fv, location, count, value);
}
-void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) {
- CALL_GL_API(glUniform3i, location, x, y, z);
+void API_ENTRY(glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2) {
+ CALL_GL_API(glUniform3i, location, v0, v1, v2);
}
-void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform3iv, location, count, v);
+void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glUniform3iv, location, count, value);
}
-void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glUniform4f, location, x, y, z, w);
+void API_ENTRY(glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+ CALL_GL_API(glUniform4f, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) {
- CALL_GL_API(glUniform4fv, location, count, v);
+void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glUniform4fv, location, count, value);
}
-void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) {
- CALL_GL_API(glUniform4i, location, x, y, z, w);
+void API_ENTRY(glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+ CALL_GL_API(glUniform4i, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) {
- CALL_GL_API(glUniform4iv, location, count, v);
+void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glUniform4iv, location, count, value);
}
-void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value);
}
void API_ENTRY(glUseProgram)(GLuint program) {
@@ -394,32 +394,32 @@ void API_ENTRY(glUseProgram)(GLuint program) {
void API_ENTRY(glValidateProgram)(GLuint program) {
CALL_GL_API(glValidateProgram, program);
}
-void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) {
- CALL_GL_API(glVertexAttrib1f, indx, x);
+void API_ENTRY(glVertexAttrib1f)(GLuint index, GLfloat x) {
+ CALL_GL_API(glVertexAttrib1f, index, x);
}
-void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib1fv, indx, values);
+void API_ENTRY(glVertexAttrib1fv)(GLuint index, const GLfloat * v) {
+ CALL_GL_API(glVertexAttrib1fv, index, v);
}
-void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) {
- CALL_GL_API(glVertexAttrib2f, indx, x, y);
+void API_ENTRY(glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y) {
+ CALL_GL_API(glVertexAttrib2f, index, x, y);
}
-void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib2fv, indx, values);
+void API_ENTRY(glVertexAttrib2fv)(GLuint index, const GLfloat * v) {
+ CALL_GL_API(glVertexAttrib2fv, index, v);
}
-void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glVertexAttrib3f, indx, x, y, z);
+void API_ENTRY(glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glVertexAttrib3f, index, x, y, z);
}
-void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib3fv, indx, values);
+void API_ENTRY(glVertexAttrib3fv)(GLuint index, const GLfloat * v) {
+ CALL_GL_API(glVertexAttrib3fv, index, v);
}
-void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w);
+void API_ENTRY(glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
+ CALL_GL_API(glVertexAttrib4f, index, x, y, z, w);
}
-void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) {
- CALL_GL_API(glVertexAttrib4fv, indx, values);
+void API_ENTRY(glVertexAttrib4fv)(GLuint index, const GLfloat * v) {
+ CALL_GL_API(glVertexAttrib4fv, index, v);
}
-void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) {
- CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr);
+void API_ENTRY(glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer) {
+ CALL_GL_API(glVertexAttribPointer, index, size, type, normalized, stride, pointer);
}
void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glViewport, x, y, width, height);
@@ -427,28 +427,28 @@ void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
void API_ENTRY(glReadBuffer)(GLenum mode) {
CALL_GL_API(glReadBuffer, mode);
}
-void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) {
+void API_ENTRY(glDrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices) {
CALL_GL_API(glDrawRangeElements, mode, start, end, count, type, indices);
}
-void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage3D, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
-void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3D, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage3D, target, level, internalformat, width, height, depth, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage3D, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
-void API_ENTRY(glGenQueries)(GLsizei n, GLuint* ids) {
+void API_ENTRY(glGenQueries)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenQueries, n, ids);
}
-void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint* ids) {
+void API_ENTRY(glDeleteQueries)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteQueries, n, ids);
}
GLboolean API_ENTRY(glIsQuery)(GLuint id) {
@@ -460,37 +460,37 @@ void API_ENTRY(glBeginQuery)(GLenum target, GLuint id) {
void API_ENTRY(glEndQuery)(GLenum target) {
CALL_GL_API(glEndQuery, target);
}
-void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint* params) {
+void API_ENTRY(glGetQueryiv)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryiv, target, pname, params);
}
-void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint* params) {
+void API_ENTRY(glGetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) {
CALL_GL_API(glGetQueryObjectuiv, id, pname, params);
}
GLboolean API_ENTRY(glUnmapBuffer)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBuffer, target);
}
-void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, GLvoid** params) {
+void API_ENTRY(glGetBufferPointerv)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointerv, target, pname, params);
}
-void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum* bufs) {
+void API_ENTRY(glDrawBuffers)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffers, n, bufs);
}
-void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x3fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix2x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix2x4fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4x2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x2fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix3x4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix3x4fv, location, count, transpose, value);
}
-void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
+void API_ENTRY(glUniformMatrix4x3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glUniformMatrix4x3fv, location, count, transpose, value);
}
void API_ENTRY(glBlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -502,7 +502,7 @@ void API_ENTRY(glRenderbufferStorageMultisample)(GLenum target, GLsizei samples,
void API_ENTRY(glFramebufferTextureLayer)(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
CALL_GL_API(glFramebufferTextureLayer, target, attachment, texture, level, layer);
}
-GLvoid* API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+void * API_ENTRY(glMapBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
CALL_GL_API_RETURN(glMapBufferRange, target, offset, length, access);
}
void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizeiptr length) {
@@ -511,16 +511,16 @@ void API_ENTRY(glFlushMappedBufferRange)(GLenum target, GLintptr offset, GLsizei
void API_ENTRY(glBindVertexArray)(GLuint array) {
CALL_GL_API(glBindVertexArray, array);
}
-void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint* arrays) {
+void API_ENTRY(glDeleteVertexArrays)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArrays, n, arrays);
}
-void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint* arrays) {
+void API_ENTRY(glGenVertexArrays)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArrays, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArray)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArray, array);
}
-void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint* data) {
+void API_ENTRY(glGetIntegeri_v)(GLenum target, GLuint index, GLint * data) {
CALL_GL_API(glGetIntegeri_v, target, index, data);
}
void API_ENTRY(glBeginTransformFeedback)(GLenum primitiveMode) {
@@ -535,19 +535,19 @@ void API_ENTRY(glBindBufferRange)(GLenum target, GLuint index, GLuint buffer, GL
void API_ENTRY(glBindBufferBase)(GLenum target, GLuint index, GLuint buffer) {
CALL_GL_API(glBindBufferBase, target, index, buffer);
}
-void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) {
+void API_ENTRY(glTransformFeedbackVaryings)(GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode) {
CALL_GL_API(glTransformFeedbackVaryings, program, count, varyings, bufferMode);
}
-void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) {
+void API_ENTRY(glGetTransformFeedbackVarying)(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) {
CALL_GL_API(glGetTransformFeedbackVarying, program, index, bufSize, length, size, type, name);
}
-void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) {
+void API_ENTRY(glVertexAttribIPointer)(GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer) {
CALL_GL_API(glVertexAttribIPointer, index, size, type, stride, pointer);
}
-void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint* params) {
+void API_ENTRY(glGetVertexAttribIiv)(GLuint index, GLenum pname, GLint * params) {
CALL_GL_API(glGetVertexAttribIiv, index, pname, params);
}
-void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint* params) {
+void API_ENTRY(glGetVertexAttribIuiv)(GLuint index, GLenum pname, GLuint * params) {
CALL_GL_API(glGetVertexAttribIuiv, index, pname, params);
}
void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint w) {
@@ -556,16 +556,16 @@ void API_ENTRY(glVertexAttribI4i)(GLuint index, GLint x, GLint y, GLint z, GLint
void API_ENTRY(glVertexAttribI4ui)(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
CALL_GL_API(glVertexAttribI4ui, index, x, y, z, w);
}
-void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint* v) {
+void API_ENTRY(glVertexAttribI4iv)(GLuint index, const GLint * v) {
CALL_GL_API(glVertexAttribI4iv, index, v);
}
-void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint* v) {
+void API_ENTRY(glVertexAttribI4uiv)(GLuint index, const GLuint * v) {
CALL_GL_API(glVertexAttribI4uiv, index, v);
}
-void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint* params) {
+void API_ENTRY(glGetUniformuiv)(GLuint program, GLint location, GLuint * params) {
CALL_GL_API(glGetUniformuiv, program, location, params);
}
-GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar *name) {
+GLint API_ENTRY(glGetFragDataLocation)(GLuint program, const GLchar * name) {
CALL_GL_API_RETURN(glGetFragDataLocation, program, name);
}
void API_ENTRY(glUniform1ui)(GLint location, GLuint v0) {
@@ -580,59 +580,59 @@ void API_ENTRY(glUniform3ui)(GLint location, GLuint v0, GLuint v1, GLuint v2) {
void API_ENTRY(glUniform4ui)(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
CALL_GL_API(glUniform4ui, location, v0, v1, v2, v3);
}
-void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform1uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform1uiv, location, count, value);
}
-void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform2uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform2uiv, location, count, value);
}
-void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform3uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform3uiv, location, count, value);
}
-void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint* value) {
+void API_ENTRY(glUniform4uiv)(GLint location, GLsizei count, const GLuint * value) {
CALL_GL_API(glUniform4uiv, location, count, value);
}
-void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value) {
+void API_ENTRY(glClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint * value) {
CALL_GL_API(glClearBufferiv, buffer, drawbuffer, value);
}
-void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value) {
+void API_ENTRY(glClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint * value) {
CALL_GL_API(glClearBufferuiv, buffer, drawbuffer, value);
}
-void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
+void API_ENTRY(glClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat * value) {
CALL_GL_API(glClearBufferfv, buffer, drawbuffer, value);
}
void API_ENTRY(glClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
CALL_GL_API(glClearBufferfi, buffer, drawbuffer, depth, stencil);
}
-const GLubyte* API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
+const GLubyte * API_ENTRY(glGetStringi)(GLenum name, GLuint index) {
CALL_GL_API_RETURN(glGetStringi, name, index);
}
void API_ENTRY(glCopyBufferSubData)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
CALL_GL_API(glCopyBufferSubData, readTarget, writeTarget, readOffset, writeOffset, size);
}
-void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) {
+void API_ENTRY(glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices) {
CALL_GL_API(glGetUniformIndices, program, uniformCount, uniformNames, uniformIndices);
}
-void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) {
+void API_ENTRY(glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) {
CALL_GL_API(glGetActiveUniformsiv, program, uniformCount, uniformIndices, pname, params);
}
-GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar* uniformBlockName) {
+GLuint API_ENTRY(glGetUniformBlockIndex)(GLuint program, const GLchar * uniformBlockName) {
CALL_GL_API_RETURN(glGetUniformBlockIndex, program, uniformBlockName);
}
-void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) {
+void API_ENTRY(glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) {
CALL_GL_API(glGetActiveUniformBlockiv, program, uniformBlockIndex, pname, params);
}
-void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) {
+void API_ENTRY(glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) {
CALL_GL_API(glGetActiveUniformBlockName, program, uniformBlockIndex, bufSize, length, uniformBlockName);
}
void API_ENTRY(glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
CALL_GL_API(glUniformBlockBinding, program, uniformBlockIndex, uniformBlockBinding);
}
-void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) {
- CALL_GL_API(glDrawArraysInstanced, mode, first, count, instanceCount);
+void API_ENTRY(glDrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
+ CALL_GL_API(glDrawArraysInstanced, mode, first, count, instancecount);
}
-void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) {
- CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instanceCount);
+void API_ENTRY(glDrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount) {
+ CALL_GL_API(glDrawElementsInstanced, mode, count, type, indices, instancecount);
}
GLsync API_ENTRY(glFenceSync)(GLenum condition, GLbitfield flags) {
CALL_GL_API_RETURN(glFenceSync, condition, flags);
@@ -649,22 +649,22 @@ GLenum API_ENTRY(glClientWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeo
void API_ENTRY(glWaitSync)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
CALL_GL_API(glWaitSync, sync, flags, timeout);
}
-void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64* params) {
- CALL_GL_API(glGetInteger64v, pname, params);
+void API_ENTRY(glGetInteger64v)(GLenum pname, GLint64 * data) {
+ CALL_GL_API(glGetInteger64v, pname, data);
}
-void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) {
+void API_ENTRY(glGetSynciv)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
CALL_GL_API(glGetSynciv, sync, pname, bufSize, length, values);
}
-void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64* data) {
+void API_ENTRY(glGetInteger64i_v)(GLenum target, GLuint index, GLint64 * data) {
CALL_GL_API(glGetInteger64i_v, target, index, data);
}
-void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64* params) {
+void API_ENTRY(glGetBufferParameteri64v)(GLenum target, GLenum pname, GLint64 * params) {
CALL_GL_API(glGetBufferParameteri64v, target, pname, params);
}
-void API_ENTRY(glGenSamplers)(GLsizei count, GLuint* samplers) {
+void API_ENTRY(glGenSamplers)(GLsizei count, GLuint * samplers) {
CALL_GL_API(glGenSamplers, count, samplers);
}
-void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint* samplers) {
+void API_ENTRY(glDeleteSamplers)(GLsizei count, const GLuint * samplers) {
CALL_GL_API(glDeleteSamplers, count, samplers);
}
GLboolean API_ENTRY(glIsSampler)(GLuint sampler) {
@@ -676,19 +676,19 @@ void API_ENTRY(glBindSampler)(GLuint unit, GLuint sampler) {
void API_ENTRY(glSamplerParameteri)(GLuint sampler, GLenum pname, GLint param) {
CALL_GL_API(glSamplerParameteri, sampler, pname, param);
}
-void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint* param) {
+void API_ENTRY(glSamplerParameteriv)(GLuint sampler, GLenum pname, const GLint * param) {
CALL_GL_API(glSamplerParameteriv, sampler, pname, param);
}
void API_ENTRY(glSamplerParameterf)(GLuint sampler, GLenum pname, GLfloat param) {
CALL_GL_API(glSamplerParameterf, sampler, pname, param);
}
-void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat* param) {
+void API_ENTRY(glSamplerParameterfv)(GLuint sampler, GLenum pname, const GLfloat * param) {
CALL_GL_API(glSamplerParameterfv, sampler, pname, param);
}
-void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint* params) {
+void API_ENTRY(glGetSamplerParameteriv)(GLuint sampler, GLenum pname, GLint * params) {
CALL_GL_API(glGetSamplerParameteriv, sampler, pname, params);
}
-void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat* params) {
+void API_ENTRY(glGetSamplerParameterfv)(GLuint sampler, GLenum pname, GLfloat * params) {
CALL_GL_API(glGetSamplerParameterfv, sampler, pname, params);
}
void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
@@ -697,10 +697,10 @@ void API_ENTRY(glVertexAttribDivisor)(GLuint index, GLuint divisor) {
void API_ENTRY(glBindTransformFeedback)(GLenum target, GLuint id) {
CALL_GL_API(glBindTransformFeedback, target, id);
}
-void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint* ids) {
+void API_ENTRY(glDeleteTransformFeedbacks)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteTransformFeedbacks, n, ids);
}
-void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint* ids) {
+void API_ENTRY(glGenTransformFeedbacks)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenTransformFeedbacks, n, ids);
}
GLboolean API_ENTRY(glIsTransformFeedback)(GLuint id) {
@@ -712,19 +712,19 @@ void API_ENTRY(glPauseTransformFeedback)(void) {
void API_ENTRY(glResumeTransformFeedback)(void) {
CALL_GL_API(glResumeTransformFeedback);
}
-void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) {
+void API_ENTRY(glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
CALL_GL_API(glGetProgramBinary, program, bufSize, length, binaryFormat, binary);
}
-void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) {
+void API_ENTRY(glProgramBinary)(GLuint program, GLenum binaryFormat, const void * binary, GLsizei length) {
CALL_GL_API(glProgramBinary, program, binaryFormat, binary, length);
}
void API_ENTRY(glProgramParameteri)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteri, program, pname, value);
}
-void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments) {
+void API_ENTRY(glInvalidateFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glInvalidateFramebuffer, target, numAttachments, attachments);
}
-void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
+void API_ENTRY(glInvalidateSubFramebuffer)(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glInvalidateSubFramebuffer, target, numAttachments, attachments, x, y, width, height);
}
void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) {
@@ -733,6 +733,6 @@ void API_ENTRY(glTexStorage2D)(GLenum target, GLsizei levels, GLenum internalfor
void API_ENTRY(glTexStorage3D)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) {
CALL_GL_API(glTexStorage3D, target, levels, internalformat, width, height, depth);
}
-void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) {
+void API_ENTRY(glGetInternalformativ)(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetInternalformativ, target, internalformat, pname, bufSize, params);
}
diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in
index c381075..8c1bae1 100644
--- a/opengl/libs/GLES2/gl2ext_api.in
+++ b/opengl/libs/GLES2/gl2ext_api.in
@@ -1,77 +1,119 @@
+void API_ENTRY(glBlendBarrierKHR)(void) {
+ CALL_GL_API(glBlendBarrierKHR);
+}
+void API_ENTRY(glDebugMessageControlKHR)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) {
+ CALL_GL_API(glDebugMessageControlKHR, source, type, severity, count, ids, enabled);
+}
+void API_ENTRY(glDebugMessageInsertKHR)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) {
+ CALL_GL_API(glDebugMessageInsertKHR, source, type, id, severity, length, buf);
+}
+void API_ENTRY(glDebugMessageCallbackKHR)(GLDEBUGPROCKHR callback, const void * userParam) {
+ CALL_GL_API(glDebugMessageCallbackKHR, callback, userParam);
+}
+GLuint API_ENTRY(glGetDebugMessageLogKHR)(GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) {
+ CALL_GL_API_RETURN(glGetDebugMessageLogKHR, count, bufSize, sources, types, ids, severities, lengths, messageLog);
+}
+void API_ENTRY(glPushDebugGroupKHR)(GLenum source, GLuint id, GLsizei length, const GLchar * message) {
+ CALL_GL_API(glPushDebugGroupKHR, source, id, length, message);
+}
+void API_ENTRY(glPopDebugGroupKHR)(void) {
+ CALL_GL_API(glPopDebugGroupKHR);
+}
+void API_ENTRY(glObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) {
+ CALL_GL_API(glObjectLabelKHR, identifier, name, length, label);
+}
+void API_ENTRY(glGetObjectLabelKHR)(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) {
+ CALL_GL_API(glGetObjectLabelKHR, identifier, name, bufSize, length, label);
+}
+void API_ENTRY(glObjectPtrLabelKHR)(const void * ptr, GLsizei length, const GLchar * label) {
+ CALL_GL_API(glObjectPtrLabelKHR, ptr, length, label);
+}
+void API_ENTRY(glGetObjectPtrLabelKHR)(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) {
+ CALL_GL_API(glGetObjectPtrLabelKHR, ptr, bufSize, length, label);
+}
+void API_ENTRY(glGetPointervKHR)(GLenum pname, void ** params) {
+ CALL_GL_API(glGetPointervKHR, pname, params);
+}
void API_ENTRY(glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
}
void API_ENTRY(glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
}
-void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) {
+void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary) {
CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary);
}
-void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) {
+void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void * binary, GLint length) {
CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length);
}
-void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+void * API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
CALL_GL_API_RETURN(glMapBufferOES, target, access);
}
GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
CALL_GL_API_RETURN(glUnmapBufferOES, target);
}
-void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, GLvoid** params) {
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void ** params) {
CALL_GL_API(glGetBufferPointervOES, target, pname, params);
}
-void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glMinSampleShadingOES)(GLfloat value) {
+ CALL_GL_API(glMinSampleShadingOES, value);
+}
+void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels);
}
-void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) {
+void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels) {
CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
}
void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height);
}
-void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data);
}
-void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) {
+void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data) {
CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
}
void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset);
}
+void API_ENTRY(glTexStorage3DMultisampleOES)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
+ CALL_GL_API(glTexStorage3DMultisampleOES, target, samples, internalformat, width, height, depth, fixedsamplelocations);
+}
void API_ENTRY(glBindVertexArrayOES)(GLuint array) {
CALL_GL_API(glBindVertexArrayOES, array);
}
-void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint *arrays) {
+void API_ENTRY(glDeleteVertexArraysOES)(GLsizei n, const GLuint * arrays) {
CALL_GL_API(glDeleteVertexArraysOES, n, arrays);
}
-void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint *arrays) {
+void API_ENTRY(glGenVertexArraysOES)(GLsizei n, GLuint * arrays) {
CALL_GL_API(glGenVertexArraysOES, n, arrays);
}
GLboolean API_ENTRY(glIsVertexArrayOES)(GLuint array) {
CALL_GL_API_RETURN(glIsVertexArrayOES, array);
}
-void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) {
+void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint * numGroups, GLsizei groupsSize, GLuint * groups) {
CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups);
}
-void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) {
+void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) {
CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters);
}
-void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) {
+void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) {
CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString);
}
-void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString) {
+void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) {
CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString);
}
-void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, GLvoid *data) {
+void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void * data) {
CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data);
}
-void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
+void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glGenPerfMonitorsAMD, n, monitors);
}
-void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) {
+void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint * monitors) {
CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors);
}
-void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) {
- CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList);
+void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) {
+ CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, counterList);
}
void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glBeginPerfMonitorAMD, monitor);
@@ -79,7 +121,7 @@ void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) {
void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) {
CALL_GL_API(glEndPerfMonitorAMD, monitor);
}
-void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) {
+void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) {
CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten);
}
void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
@@ -88,46 +130,70 @@ void API_ENTRY(glBlitFramebufferANGLE)(GLint srcX0, GLint srcY0, GLint srcX1, GL
void API_ENTRY(glRenderbufferStorageMultisampleANGLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleANGLE, target, samples, internalformat, width, height);
}
+void API_ENTRY(glDrawArraysInstancedANGLE)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
+ CALL_GL_API(glDrawArraysInstancedANGLE, mode, first, count, primcount);
+}
+void API_ENTRY(glDrawElementsInstancedANGLE)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
+ CALL_GL_API(glDrawElementsInstancedANGLE, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glVertexAttribDivisorANGLE)(GLuint index, GLuint divisor) {
+ CALL_GL_API(glVertexAttribDivisorANGLE, index, divisor);
+}
+void API_ENTRY(glGetTranslatedShaderSourceANGLE)(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) {
+ CALL_GL_API(glGetTranslatedShaderSourceANGLE, shader, bufsize, length, source);
+}
+void API_ENTRY(glCopyTextureLevelsAPPLE)(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) {
+ CALL_GL_API(glCopyTextureLevelsAPPLE, destinationTexture, sourceTexture, sourceBaseLevel, sourceLevelCount);
+}
void API_ENTRY(glRenderbufferStorageMultisampleAPPLE)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
CALL_GL_API(glRenderbufferStorageMultisampleAPPLE, target, samples, internalformat, width, height);
}
void API_ENTRY(glResolveMultisampleFramebufferAPPLE)(void) {
CALL_GL_API(glResolveMultisampleFramebufferAPPLE);
}
-void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar *label) {
+GLsync API_ENTRY(glFenceSyncAPPLE)(GLenum condition, GLbitfield flags) {
+ CALL_GL_API_RETURN(glFenceSyncAPPLE, condition, flags);
+}
+GLboolean API_ENTRY(glIsSyncAPPLE)(GLsync sync) {
+ CALL_GL_API_RETURN(glIsSyncAPPLE, sync);
+}
+void API_ENTRY(glDeleteSyncAPPLE)(GLsync sync) {
+ CALL_GL_API(glDeleteSyncAPPLE, sync);
+}
+GLenum API_ENTRY(glClientWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+ CALL_GL_API_RETURN(glClientWaitSyncAPPLE, sync, flags, timeout);
+}
+void API_ENTRY(glWaitSyncAPPLE)(GLsync sync, GLbitfield flags, GLuint64 timeout) {
+ CALL_GL_API(glWaitSyncAPPLE, sync, flags, timeout);
+}
+void API_ENTRY(glGetInteger64vAPPLE)(GLenum pname, GLint64 * params) {
+ CALL_GL_API(glGetInteger64vAPPLE, pname, params);
+}
+void API_ENTRY(glGetSyncivAPPLE)(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) {
+ CALL_GL_API(glGetSyncivAPPLE, sync, pname, bufSize, length, values);
+}
+void API_ENTRY(glLabelObjectEXT)(GLenum type, GLuint object, GLsizei length, const GLchar * label) {
CALL_GL_API(glLabelObjectEXT, type, object, length, label);
}
-void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label) {
+void API_ENTRY(glGetObjectLabelEXT)(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) {
CALL_GL_API(glGetObjectLabelEXT, type, object, bufSize, length, label);
}
-void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar *marker) {
+void API_ENTRY(glInsertEventMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glInsertEventMarkerEXT, length, marker);
}
-void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar *marker) {
+void API_ENTRY(glPushGroupMarkerEXT)(GLsizei length, const GLchar * marker) {
CALL_GL_API(glPushGroupMarkerEXT, length, marker);
}
void API_ENTRY(glPopGroupMarkerEXT)(void) {
CALL_GL_API(glPopGroupMarkerEXT);
}
-void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum *attachments) {
+void API_ENTRY(glDiscardFramebufferEXT)(GLenum target, GLsizei numAttachments, const GLenum * attachments) {
CALL_GL_API(glDiscardFramebufferEXT, target, numAttachments, attachments);
}
-void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
- CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
-}
-void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
- CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
-}
-void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) {
- CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
-}
-void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount) {
- CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
-}
-void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint *ids) {
+void API_ENTRY(glGenQueriesEXT)(GLsizei n, GLuint * ids) {
CALL_GL_API(glGenQueriesEXT, n, ids);
}
-void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint *ids) {
+void API_ENTRY(glDeleteQueriesEXT)(GLsizei n, const GLuint * ids) {
CALL_GL_API(glDeleteQueriesEXT, n, ids);
}
GLboolean API_ENTRY(glIsQueryEXT)(GLuint id) {
@@ -139,113 +205,206 @@ void API_ENTRY(glBeginQueryEXT)(GLenum target, GLuint id) {
void API_ENTRY(glEndQueryEXT)(GLenum target) {
CALL_GL_API(glEndQueryEXT, target);
}
-void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint *params) {
+void API_ENTRY(glQueryCounterEXT)(GLuint id, GLenum target) {
+ CALL_GL_API(glQueryCounterEXT, id, target);
+}
+void API_ENTRY(glGetQueryivEXT)(GLenum target, GLenum pname, GLint * params) {
CALL_GL_API(glGetQueryivEXT, target, pname, params);
}
-void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint *params) {
+void API_ENTRY(glGetQueryObjectivEXT)(GLuint id, GLenum pname, GLint * params) {
+ CALL_GL_API(glGetQueryObjectivEXT, id, pname, params);
+}
+void API_ENTRY(glGetQueryObjectuivEXT)(GLuint id, GLenum pname, GLuint * params) {
CALL_GL_API(glGetQueryObjectuivEXT, id, pname, params);
}
+void API_ENTRY(glGetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64 * params) {
+ CALL_GL_API(glGetQueryObjecti64vEXT, id, pname, params);
+}
+void API_ENTRY(glGetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64 * params) {
+ CALL_GL_API(glGetQueryObjectui64vEXT, id, pname, params);
+}
+void API_ENTRY(glDrawBuffersEXT)(GLsizei n, const GLenum * bufs) {
+ CALL_GL_API(glDrawBuffersEXT, n, bufs);
+}
+void API_ENTRY(glDrawArraysInstancedEXT)(GLenum mode, GLint start, GLsizei count, GLsizei primcount) {
+ CALL_GL_API(glDrawArraysInstancedEXT, mode, start, count, primcount);
+}
+void API_ENTRY(glDrawElementsInstancedEXT)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
+ CALL_GL_API(glDrawElementsInstancedEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glVertexAttribDivisorEXT)(GLuint index, GLuint divisor) {
+ CALL_GL_API(glVertexAttribDivisorEXT, index, divisor);
+}
+void * API_ENTRY(glMapBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
+ CALL_GL_API_RETURN(glMapBufferRangeEXT, target, offset, length, access);
+}
+void API_ENTRY(glFlushMappedBufferRangeEXT)(GLenum target, GLintptr offset, GLsizeiptr length) {
+ CALL_GL_API(glFlushMappedBufferRangeEXT, target, offset, length);
+}
+void API_ENTRY(glMultiDrawArraysEXT)(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount) {
+ CALL_GL_API(glMultiDrawArraysEXT, mode, first, count, primcount);
+}
+void API_ENTRY(glMultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount) {
+ CALL_GL_API(glMultiDrawElementsEXT, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+ CALL_GL_API(glRenderbufferStorageMultisampleEXT, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glFramebufferTexture2DMultisampleEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
+ CALL_GL_API(glFramebufferTexture2DMultisampleEXT, target, attachment, textarget, texture, level, samples);
+}
+void API_ENTRY(glReadBufferIndexedEXT)(GLenum src, GLint index) {
+ CALL_GL_API(glReadBufferIndexedEXT, src, index);
+}
+void API_ENTRY(glDrawBuffersIndexedEXT)(GLint n, const GLenum * location, const GLint * indices) {
+ CALL_GL_API(glDrawBuffersIndexedEXT, n, location, indices);
+}
+void API_ENTRY(glGetIntegeri_vEXT)(GLenum target, GLuint index, GLint * data) {
+ CALL_GL_API(glGetIntegeri_vEXT, target, index, data);
+}
GLenum API_ENTRY(glGetGraphicsResetStatusEXT)(void) {
CALL_GL_API_RETURN(glGetGraphicsResetStatusEXT);
}
-void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) {
+void API_ENTRY(glReadnPixelsEXT)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) {
CALL_GL_API(glReadnPixelsEXT, x, y, width, height, format, type, bufSize, data);
}
-void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, float *params) {
+void API_ENTRY(glGetnUniformfvEXT)(GLuint program, GLint location, GLsizei bufSize, GLfloat * params) {
CALL_GL_API(glGetnUniformfvEXT, program, location, bufSize, params);
}
-void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint *params) {
+void API_ENTRY(glGetnUniformivEXT)(GLuint program, GLint location, GLsizei bufSize, GLint * params) {
CALL_GL_API(glGetnUniformivEXT, program, location, bufSize, params);
}
-void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
- CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
-}
void API_ENTRY(glActiveShaderProgramEXT)(GLuint pipeline, GLuint program) {
CALL_GL_API(glActiveShaderProgramEXT, pipeline, program);
}
-GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar **strings) {
- CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
-}
void API_ENTRY(glBindProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glBindProgramPipelineEXT, pipeline);
}
-void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint *pipelines) {
+GLuint API_ENTRY(glCreateShaderProgramvEXT)(GLenum type, GLsizei count, const GLchar ** strings) {
+ CALL_GL_API_RETURN(glCreateShaderProgramvEXT, type, count, strings);
+}
+void API_ENTRY(glDeleteProgramPipelinesEXT)(GLsizei n, const GLuint * pipelines) {
CALL_GL_API(glDeleteProgramPipelinesEXT, n, pipelines);
}
-void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint *pipelines) {
+void API_ENTRY(glGenProgramPipelinesEXT)(GLsizei n, GLuint * pipelines) {
CALL_GL_API(glGenProgramPipelinesEXT, n, pipelines);
}
+void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) {
+ CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
+}
+void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint * params) {
+ CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
+}
GLboolean API_ENTRY(glIsProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API_RETURN(glIsProgramPipelineEXT, pipeline);
}
void API_ENTRY(glProgramParameteriEXT)(GLuint program, GLenum pname, GLint value) {
CALL_GL_API(glProgramParameteriEXT, program, pname, value);
}
-void API_ENTRY(glGetProgramPipelineivEXT)(GLuint pipeline, GLenum pname, GLint *params) {
- CALL_GL_API(glGetProgramPipelineivEXT, pipeline, pname, params);
+void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat v0) {
+ CALL_GL_API(glProgramUniform1fEXT, program, location, v0);
}
-void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint x) {
- CALL_GL_API(glProgramUniform1iEXT, program, location, x);
+void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint x, GLint y) {
- CALL_GL_API(glProgramUniform2iEXT, program, location, x, y);
+void API_ENTRY(glProgramUniform1iEXT)(GLuint program, GLint location, GLint v0) {
+ CALL_GL_API(glProgramUniform1iEXT, program, location, v0);
}
-void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z) {
- CALL_GL_API(glProgramUniform3iEXT, program, location, x, y, z);
+void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w) {
- CALL_GL_API(glProgramUniform4iEXT, program, location, x, y, z, w);
+void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1) {
+ CALL_GL_API(glProgramUniform2fEXT, program, location, v0, v1);
}
-void API_ENTRY(glProgramUniform1fEXT)(GLuint program, GLint location, GLfloat x) {
- CALL_GL_API(glProgramUniform1fEXT, program, location, x);
+void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y) {
- CALL_GL_API(glProgramUniform2fEXT, program, location, x, y);
+void API_ENTRY(glProgramUniform2iEXT)(GLuint program, GLint location, GLint v0, GLint v1) {
+ CALL_GL_API(glProgramUniform2iEXT, program, location, v0, v1);
}
-void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glProgramUniform3fEXT, program, location, x, y, z);
+void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
- CALL_GL_API(glProgramUniform4fEXT, program, location, x, y, z, w);
+void API_ENTRY(glProgramUniform3fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
+ CALL_GL_API(glProgramUniform3fEXT, program, location, v0, v1, v2);
}
-void API_ENTRY(glProgramUniform1ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
- CALL_GL_API(glProgramUniform1ivEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform2ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
- CALL_GL_API(glProgramUniform2ivEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform3iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) {
+ CALL_GL_API(glProgramUniform3iEXT, program, location, v0, v1, v2);
}
-void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
+void API_ENTRY(glProgramUniform3ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
CALL_GL_API(glProgramUniform3ivEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint *value) {
- CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
-}
-void API_ENTRY(glProgramUniform1fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
- CALL_GL_API(glProgramUniform1fvEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform4fEXT)(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
+ CALL_GL_API(glProgramUniform4fEXT, program, location, v0, v1, v2, v3);
}
-void API_ENTRY(glProgramUniform2fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
- CALL_GL_API(glProgramUniform2fvEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat * value) {
+ CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniform3fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
- CALL_GL_API(glProgramUniform3fvEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform4iEXT)(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
+ CALL_GL_API(glProgramUniform4iEXT, program, location, v0, v1, v2, v3);
}
-void API_ENTRY(glProgramUniform4fvEXT)(GLuint program, GLint location, GLsizei count, const GLfloat *value) {
- CALL_GL_API(glProgramUniform4fvEXT, program, location, count, value);
+void API_ENTRY(glProgramUniform4ivEXT)(GLuint program, GLint location, GLsizei count, const GLint * value) {
+ CALL_GL_API(glProgramUniform4ivEXT, program, location, count, value);
}
-void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+void API_ENTRY(glProgramUniformMatrix2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix2fvEXT, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+void API_ENTRY(glProgramUniformMatrix3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix3fvEXT, program, location, count, transpose, value);
}
-void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
+void API_ENTRY(glProgramUniformMatrix4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
CALL_GL_API(glProgramUniformMatrix4fvEXT, program, location, count, transpose, value);
}
+void API_ENTRY(glUseProgramStagesEXT)(GLuint pipeline, GLbitfield stages, GLuint program) {
+ CALL_GL_API(glUseProgramStagesEXT, pipeline, stages, program);
+}
void API_ENTRY(glValidateProgramPipelineEXT)(GLuint pipeline) {
CALL_GL_API(glValidateProgramPipelineEXT, pipeline);
}
-void API_ENTRY(glGetProgramPipelineInfoLogEXT)(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
- CALL_GL_API(glGetProgramPipelineInfoLogEXT, pipeline, bufSize, length, infoLog);
+void API_ENTRY(glProgramUniform1uiEXT)(GLuint program, GLint location, GLuint v0) {
+ CALL_GL_API(glProgramUniform1uiEXT, program, location, v0);
+}
+void API_ENTRY(glProgramUniform2uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1) {
+ CALL_GL_API(glProgramUniform2uiEXT, program, location, v0, v1);
+}
+void API_ENTRY(glProgramUniform3uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) {
+ CALL_GL_API(glProgramUniform3uiEXT, program, location, v0, v1, v2);
+}
+void API_ENTRY(glProgramUniform4uiEXT)(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
+ CALL_GL_API(glProgramUniform4uiEXT, program, location, v0, v1, v2, v3);
+}
+void API_ENTRY(glProgramUniform1uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+ CALL_GL_API(glProgramUniform1uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform2uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+ CALL_GL_API(glProgramUniform2uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform3uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+ CALL_GL_API(glProgramUniform3uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniform4uivEXT)(GLuint program, GLint location, GLsizei count, const GLuint * value) {
+ CALL_GL_API(glProgramUniform4uivEXT, program, location, count, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix2x3fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix3x2fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix2x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix2x4fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x2fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix4x2fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix3x4fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix3x4fvEXT, program, location, count, transpose, value);
+}
+void API_ENTRY(glProgramUniformMatrix4x3fvEXT)(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glProgramUniformMatrix4x3fvEXT, program, location, count, transpose, value);
}
void API_ENTRY(glTexStorage1DEXT)(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) {
CALL_GL_API(glTexStorage1DEXT, target, levels, internalformat, width);
@@ -271,19 +430,64 @@ void API_ENTRY(glRenderbufferStorageMultisampleIMG)(GLenum target, GLsizei sampl
void API_ENTRY(glFramebufferTexture2DMultisampleIMG)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) {
CALL_GL_API(glFramebufferTexture2DMultisampleIMG, target, attachment, textarget, texture, level, samples);
}
+void API_ENTRY(glBeginPerfQueryINTEL)(GLuint queryHandle) {
+ CALL_GL_API(glBeginPerfQueryINTEL, queryHandle);
+}
+void API_ENTRY(glCreatePerfQueryINTEL)(GLuint queryId, GLuint * queryHandle) {
+ CALL_GL_API(glCreatePerfQueryINTEL, queryId, queryHandle);
+}
+void API_ENTRY(glDeletePerfQueryINTEL)(GLuint queryHandle) {
+ CALL_GL_API(glDeletePerfQueryINTEL, queryHandle);
+}
+void API_ENTRY(glEndPerfQueryINTEL)(GLuint queryHandle) {
+ CALL_GL_API(glEndPerfQueryINTEL, queryHandle);
+}
+void API_ENTRY(glGetFirstPerfQueryIdINTEL)(GLuint * queryId) {
+ CALL_GL_API(glGetFirstPerfQueryIdINTEL, queryId);
+}
+void API_ENTRY(glGetNextPerfQueryIdINTEL)(GLuint queryId, GLuint * nextQueryId) {
+ CALL_GL_API(glGetNextPerfQueryIdINTEL, queryId, nextQueryId);
+}
+void API_ENTRY(glGetPerfCounterInfoINTEL)(GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue) {
+ CALL_GL_API(glGetPerfCounterInfoINTEL, queryId, counterId, counterNameLength, counterName, counterDescLength, counterDesc, counterOffset, counterDataSize, counterTypeEnum, counterDataTypeEnum, rawCounterMaxValue);
+}
+void API_ENTRY(glGetPerfQueryDataINTEL)(GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten) {
+ CALL_GL_API(glGetPerfQueryDataINTEL, queryHandle, flags, dataSize, data, bytesWritten);
+}
+void API_ENTRY(glGetPerfQueryIdByNameINTEL)(GLchar * queryName, GLuint * queryId) {
+ CALL_GL_API(glGetPerfQueryIdByNameINTEL, queryName, queryId);
+}
+void API_ENTRY(glGetPerfQueryInfoINTEL)(GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask) {
+ CALL_GL_API(glGetPerfQueryInfoINTEL, queryId, queryNameLength, queryName, dataSize, noCounters, noInstances, capsMask);
+}
+void API_ENTRY(glBlendParameteriNV)(GLenum pname, GLint value) {
+ CALL_GL_API(glBlendParameteriNV, pname, value);
+}
+void API_ENTRY(glBlendBarrierNV)(void) {
+ CALL_GL_API(glBlendBarrierNV);
+}
+void API_ENTRY(glCopyBufferSubDataNV)(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
+ CALL_GL_API(glCopyBufferSubDataNV, readTarget, writeTarget, readOffset, writeOffset, size);
+}
void API_ENTRY(glCoverageMaskNV)(GLboolean mask) {
CALL_GL_API(glCoverageMaskNV, mask);
}
void API_ENTRY(glCoverageOperationNV)(GLenum operation) {
CALL_GL_API(glCoverageOperationNV, operation);
}
-void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum *bufs) {
+void API_ENTRY(glDrawBuffersNV)(GLsizei n, const GLenum * bufs) {
CALL_GL_API(glDrawBuffersNV, n, bufs);
}
-void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) {
+void API_ENTRY(glDrawArraysInstancedNV)(GLenum mode, GLint first, GLsizei count, GLsizei primcount) {
+ CALL_GL_API(glDrawArraysInstancedNV, mode, first, count, primcount);
+}
+void API_ENTRY(glDrawElementsInstancedNV)(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) {
+ CALL_GL_API(glDrawElementsInstancedNV, mode, count, type, indices, primcount);
+}
+void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint * fences) {
CALL_GL_API(glDeleteFencesNV, n, fences);
}
-void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) {
+void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint * fences) {
CALL_GL_API(glGenFencesNV, n, fences);
}
GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
@@ -292,7 +496,7 @@ GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) {
GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) {
CALL_GL_API_RETURN(glTestFenceNV, fence);
}
-void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) {
+void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint * params) {
CALL_GL_API(glGetFenceivNV, fence, pname, params);
}
void API_ENTRY(glFinishFenceNV)(GLuint fence) {
@@ -301,16 +505,43 @@ void API_ENTRY(glFinishFenceNV)(GLuint fence) {
void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) {
CALL_GL_API(glSetFenceNV, fence, condition);
}
+void API_ENTRY(glBlitFramebufferNV)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
+ CALL_GL_API(glBlitFramebufferNV, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+void API_ENTRY(glRenderbufferStorageMultisampleNV)(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
+ CALL_GL_API(glRenderbufferStorageMultisampleNV, target, samples, internalformat, width, height);
+}
+void API_ENTRY(glVertexAttribDivisorNV)(GLuint index, GLuint divisor) {
+ CALL_GL_API(glVertexAttribDivisorNV, index, divisor);
+}
+void API_ENTRY(glUniformMatrix2x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix2x3fvNV, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix3x2fvNV, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix2x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix2x4fvNV, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4x2fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix4x2fvNV, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix3x4fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix3x4fvNV, location, count, transpose, value);
+}
+void API_ENTRY(glUniformMatrix4x3fvNV)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) {
+ CALL_GL_API(glUniformMatrix4x3fvNV, location, count, transpose, value);
+}
void API_ENTRY(glReadBufferNV)(GLenum mode) {
CALL_GL_API(glReadBufferNV, mode);
}
void API_ENTRY(glAlphaFuncQCOM)(GLenum func, GLclampf ref) {
CALL_GL_API(glAlphaFuncQCOM, func, ref);
}
-void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) {
+void API_ENTRY(glGetDriverControlsQCOM)(GLint * num, GLsizei size, GLuint * driverControls) {
CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls);
}
-void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) {
+void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) {
CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString);
}
void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
@@ -319,40 +550,40 @@ void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) {
void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) {
CALL_GL_API(glDisableDriverControlQCOM, driverControl);
}
-void API_ENTRY(glExtGetTexturesQCOM)(GLuint *textures, GLint maxTextures, GLint *numTextures) {
+void API_ENTRY(glExtGetTexturesQCOM)(GLuint * textures, GLint maxTextures, GLint * numTextures) {
CALL_GL_API(glExtGetTexturesQCOM, textures, maxTextures, numTextures);
}
-void API_ENTRY(glExtGetBuffersQCOM)(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) {
+void API_ENTRY(glExtGetBuffersQCOM)(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) {
CALL_GL_API(glExtGetBuffersQCOM, buffers, maxBuffers, numBuffers);
}
-void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) {
+void API_ENTRY(glExtGetRenderbuffersQCOM)(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) {
CALL_GL_API(glExtGetRenderbuffersQCOM, renderbuffers, maxRenderbuffers, numRenderbuffers);
}
-void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) {
+void API_ENTRY(glExtGetFramebuffersQCOM)(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) {
CALL_GL_API(glExtGetFramebuffersQCOM, framebuffers, maxFramebuffers, numFramebuffers);
}
-void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) {
+void API_ENTRY(glExtGetTexLevelParameterivQCOM)(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) {
CALL_GL_API(glExtGetTexLevelParameterivQCOM, texture, face, level, pname, params);
}
void API_ENTRY(glExtTexObjectStateOverrideiQCOM)(GLenum target, GLenum pname, GLint param) {
CALL_GL_API(glExtTexObjectStateOverrideiQCOM, target, pname, param);
}
-void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) {
+void API_ENTRY(glExtGetTexSubImageQCOM)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels) {
CALL_GL_API(glExtGetTexSubImageQCOM, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels);
}
-void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, GLvoid **params) {
+void API_ENTRY(glExtGetBufferPointervQCOM)(GLenum target, void ** params) {
CALL_GL_API(glExtGetBufferPointervQCOM, target, params);
}
-void API_ENTRY(glExtGetShadersQCOM)(GLuint *shaders, GLint maxShaders, GLint *numShaders) {
+void API_ENTRY(glExtGetShadersQCOM)(GLuint * shaders, GLint maxShaders, GLint * numShaders) {
CALL_GL_API(glExtGetShadersQCOM, shaders, maxShaders, numShaders);
}
-void API_ENTRY(glExtGetProgramsQCOM)(GLuint *programs, GLint maxPrograms, GLint *numPrograms) {
+void API_ENTRY(glExtGetProgramsQCOM)(GLuint * programs, GLint maxPrograms, GLint * numPrograms) {
CALL_GL_API(glExtGetProgramsQCOM, programs, maxPrograms, numPrograms);
}
GLboolean API_ENTRY(glExtIsProgramBinaryQCOM)(GLuint program) {
CALL_GL_API_RETURN(glExtIsProgramBinaryQCOM, program);
}
-void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar *source, GLint *length) {
+void API_ENTRY(glExtGetProgramBinarySourceQCOM)(GLuint program, GLenum shadertype, GLchar * source, GLint * length) {
CALL_GL_API(glExtGetProgramBinarySourceQCOM, program, shadertype, source, length);
}
void API_ENTRY(glStartTilingQCOM)(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) {