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authorJesse Hall <jessehall@google.com>2013-02-23 04:56:31 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2013-02-23 04:56:32 +0000
commit751402c866968204af050f95d14a38cb3c3fa134 (patch)
treecade947c28e70912d4849524b938b56354981813 /opengl/libs/GLES_trace
parent0f589bedca4f6c84d304126cb0b83a064f391a33 (diff)
parentd58974c6b25fe9fdadb38dc1f1371196b71a0913 (diff)
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Merge changes I45836219,I70a4075e
* changes: Regenerate API/trace files for constness change Import constness fix from gl3.h into gl2.h.
Diffstat (limited to 'opengl/libs/GLES_trace')
-rw-r--r--opengl/libs/GLES_trace/src/gltrace_api.cpp2
-rw-r--r--opengl/libs/GLES_trace/src/gltrace_api.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/opengl/libs/GLES_trace/src/gltrace_api.cpp b/opengl/libs/GLES_trace/src/gltrace_api.cpp
index 2ae4b11..d7ab3c3 100644
--- a/opengl/libs/GLES_trace/src/gltrace_api.cpp
+++ b/opengl/libs/GLES_trace/src/gltrace_api.cpp
@@ -3839,7 +3839,7 @@ void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryforma
glContext->traceGLMessage(&glmsg);
}
-void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length) {
+void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
GLMessage glmsg;
GLTraceContext *glContext = getGLTraceContext();
diff --git a/opengl/libs/GLES_trace/src/gltrace_api.h b/opengl/libs/GLES_trace/src/gltrace_api.h
index 309afcb..64c6e9a 100644
--- a/opengl/libs/GLES_trace/src/gltrace_api.h
+++ b/opengl/libs/GLES_trace/src/gltrace_api.h
@@ -119,7 +119,7 @@ void GLTrace_glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei
void GLTrace_glSampleCoverage(GLclampf value, GLboolean invert);
void GLTrace_glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void GLTrace_glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
-void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+void GLTrace_glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
void GLTrace_glStencilFunc(GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void GLTrace_glStencilMask(GLuint mask);