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authorJesse Hall <jessehall@google.com>2014-05-13 21:52:56 -0700
committerJesse Hall <jessehall@google.com>2014-05-21 14:58:00 -0700
commit3703f7f014846b8bf83e08a8bf25450dd0dcd7af (patch)
treedee600864f09f5c423b5078c276ddfc533684c84 /opengl/libs/entries.in
parentdf7d6615335119bb1ce6eb825cd705ea94142a6b (diff)
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opengl: Update GLES headers and generate *.in from registry XML
Import GLES headers from Khronos SVN r26322: https://cvs.khronos.org/svn/repos/registry/trunk/public/gles/api There are many non-functional whitespace and parameter name changes included here. These were introduced upstream when converting from the old .spec registry to the new XML registry. There are also some new extensions added. Unfortunately there isn't a version of the XML that matches the headers the previous versions of the *.in files were generated from, so I can't separate out the non-functional changes from the new extensions (other than temporarily hacking them out of the XML). See below for a list. Finally, I had to hack the official glext.h. Khronos hasn't updated the official GLES1 headers since switching to the XML registry, and there is one critical difference: a "const void**" parameter in the official header is "const void* const*" in the registry. I changed the header to avoid build errors with code generated from the registry. Dependencies on the *.in files required manually updating some GLES_trace/ files as well: - gltrace_api.{h,cpp} must be manually re-generated using tools/genapi.py. - New GL prototypes must be manually added to gltrace.proto. - gltrace.pb.{h,cpp} must be regenerated using aprotoc (see dev.make) New GLES extensions in libs/GLES_CM/glext_api.in: - GL_OES_byte_coordinates - GL_EXT_map_buffer_range - GL_APPLE_copy_texture_levels - GL_APPLE_sync New GLES2 extensions in libs/GLES2/gl2ext_api.in: - GL_KHR_blend_equation_advanced - GL_KHR_debug - GL_OES_sample_shading - GL_OES_texture_storage_multisample_2d_array - GL_EXT_disjoint_timer_query - GL_EXT_draw_buffers - GL_EXT_draw_instanced - GL_EXT_instanced_arrays - GL_EXT_map_buffer_range - GL_EXT_map_buffer_range - GL_EXT_multiview_draw_buffers - GL_EXT_separate_shader_objects - GL_ANGLE_instanced_arrays - GL_ANGLE_translated_shader_source - GL_APPLE_copy_texture_levels - GL_APPLE_sync - GL_INTEL_performance_query - GL_NV_blend_equation_advanced - GL_NV_copy_buffer - GL_NV_draw_instanced - GL_NV_framebuffer_blit - GL_NV_framebuffer_multisample - GL_NV_instanced_arrays - GL_NV_non_square_matrices Bug: 15028495 Change-Id: I902517c23354e14f9c63b1584db286d682315bb5
Diffstat (limited to 'opengl/libs/entries.in')
-rw-r--r--opengl/libs/entries.in724
1 files changed, 412 insertions, 312 deletions
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index 43c2676..48e3890 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -1,15 +1,16 @@
GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
GL_ENTRY(void, glActiveTexture, GLenum texture)
-GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref)
+GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
GL_ENTRY(void, glAlphaFuncQCOM, GLenum func, GLclampf ref)
-GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
-GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
+GL_ENTRY(void, glAlphaFuncx, GLenum func, GLfixed ref)
+GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLfixed ref)
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBeginPerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
-GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
+GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar * name)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
@@ -23,111 +24,132 @@ GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
GL_ENTRY(void, glBindVertexArray, GLuint array)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
-GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glBlendEquation, GLenum mode )
+GL_ENTRY(void, glBlendBarrierKHR, void)
+GL_ENTRY(void, glBlendBarrierNV, void)
+GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glBlendEquation, GLenum mode)
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
-GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
-GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
-GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+GL_ENTRY(void, glBlitFramebufferNV, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const void * data, GLenum usage)
+GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const void * data)
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
GL_ENTRY(void, glClear, GLbitfield mask)
GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
-GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value)
-GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value)
-GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value)
-GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
-GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
-GL_ENTRY(void, glClearDepthf, GLclampf depth)
+GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat * value)
+GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint * value)
+GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint * value)
+GL_ENTRY(void, glClearColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+GL_ENTRY(void, glClearColorx, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glClearColorxOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
+GL_ENTRY(void, glClearDepthf, GLfloat d)
GL_ENTRY(void, glClearDepthfOES, GLclampf depth)
-GL_ENTRY(void, glClearDepthx, GLclampx depth)
-GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
+GL_ENTRY(void, glClearDepthx, GLfixed depth)
+GL_ENTRY(void, glClearDepthxOES, GLfixed depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
-GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
-GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation)
-GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed *eqn)
-GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation)
+GL_ENTRY(GLenum, glClientWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glClipPlanef, GLenum p, const GLfloat * eqn)
+GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat * eqn)
+GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat * equation)
+GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed * equation)
+GL_ENTRY(void, glClipPlanexIMG, GLenum p, const GLfixed * eqn)
+GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed * equation)
GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
-GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glCompileShader, GLuint shader)
-GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
-GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
-GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
+GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
+GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void * data)
+GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void * data)
+GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
+GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTextureLevelsAPPLE, GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
+GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint * queryHandle)
GL_ENTRY(GLuint, glCreateProgram, void)
GL_ENTRY(GLuint, glCreateShader, GLenum type)
-GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar **strings)
+GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar ** strings)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
-GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers)
-GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences)
-GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
-GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
+GL_ENTRY(void, glDebugMessageCallbackKHR, GLDEBUGPROCKHR callback, const void * userParam)
+GL_ENTRY(void, glDebugMessageControlKHR, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
+GL_ENTRY(void, glDebugMessageInsertKHR, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf)
+GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint * buffers)
+GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint * fences)
+GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint * framebuffers)
+GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint * framebuffers)
+GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint * monitors)
+GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glDeleteProgram, GLuint program)
-GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
-GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint* ids)
-GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
-GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
-GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint* samplers)
+GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint * pipelines)
+GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * ids)
+GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint * ids)
+GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint * renderbuffers)
+GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint * renderbuffers)
+GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint * samplers)
GL_ENTRY(void, glDeleteShader, GLuint shader)
GL_ENTRY(void, glDeleteSync, GLsync sync)
-GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
-GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids)
-GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays)
-GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
+GL_ENTRY(void, glDeleteSyncAPPLE, GLsync sync)
+GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint * textures)
+GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint * ids)
+GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint * arrays)
+GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint * arrays)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
-GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar)
-GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar)
-GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar)
+GL_ENTRY(void, glDepthRangef, GLfloat n, GLfloat f)
+GL_ENTRY(void, glDepthRangefOES, GLclampf n, GLclampf f)
+GL_ENTRY(void, glDepthRangex, GLfixed n, GLfixed f)
+GL_ENTRY(void, glDepthRangexOES, GLfixed n, GLfixed f)
GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableClientState, GLenum array)
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
-GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
+GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
-GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
-GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum* bufs)
-GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
-GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
-GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
-GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
+GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
+GL_ENTRY(void, glDrawArraysInstancedNV, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum * bufs)
+GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum * bufs)
+GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum * location, const GLint * indices)
+GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum * bufs)
+GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void * indices)
+GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
+GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
+GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
+GL_ENTRY(void, glDrawElementsInstancedNV, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
+GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void * indices)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
-GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
+GL_ENTRY(void, glDrawTexfvOES, const GLfloat * coords)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
-GL_ENTRY(void, glDrawTexivOES, const GLint *coords)
+GL_ENTRY(void, glDrawTexivOES, const GLint * coords)
GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height)
-GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords)
+GL_ENTRY(void, glDrawTexsvOES, const GLshort * coords)
GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height)
-GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords)
+GL_ENTRY(void, glDrawTexxvOES, const GLfixed * coords)
GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image)
GL_ENTRY(void, glEnable, GLenum cap)
@@ -135,33 +157,36 @@ GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glEndQuery, GLenum target)
GL_ENTRY(void, glEndQueryEXT, GLenum target)
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
GL_ENTRY(void, glEndTransformFeedback, void)
-GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
-GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
-GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
-GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar *source, GLint *length)
-GL_ENTRY(void, glExtGetProgramsQCOM, GLuint *programs, GLint maxPrograms, GLint *numPrograms)
-GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers)
-GL_ENTRY(void, glExtGetShadersQCOM, GLuint *shaders, GLint maxShaders, GLint *numShaders)
-GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params)
-GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels)
-GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
+GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, void ** params)
+GL_ENTRY(void, glExtGetBuffersQCOM, GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
+GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
+GL_ENTRY(void, glExtGetProgramBinarySourceQCOM, GLuint program, GLenum shadertype, GLchar * source, GLint * length)
+GL_ENTRY(void, glExtGetProgramsQCOM, GLuint * programs, GLint maxPrograms, GLint * numPrograms)
+GL_ENTRY(void, glExtGetRenderbuffersQCOM, GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
+GL_ENTRY(void, glExtGetShadersQCOM, GLuint * shaders, GLint maxShaders, GLint * numShaders)
+GL_ENTRY(void, glExtGetTexLevelParameterivQCOM, GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
+GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void * texels)
+GL_ENTRY(void, glExtGetTexturesQCOM, GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
+GL_ENTRY(GLsync, glFenceSyncAPPLE, GLenum condition, GLbitfield flags)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
GL_ENTRY(void, glFlush, void)
GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
+GL_ENTRY(void, glFlushMappedBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length)
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed * param)
+GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
@@ -171,123 +196,140 @@ GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLen
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ENTRY(void, glFrontFace, GLenum mode)
-GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers)
-GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences)
-GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
-GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
-GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
-GL_ENTRY(void, glGenQueries, GLsizei n, GLuint* ids)
-GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
-GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
-GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint* samplers)
-GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
-GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids)
-GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
-GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
+GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
+GL_ENTRY(void, glFrustumfOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
+GL_ENTRY(void, glFrustumx, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
+GL_ENTRY(void, glFrustumxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
+GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint * buffers)
+GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint * fences)
+GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint * framebuffers)
+GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint * framebuffers)
+GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint * monitors)
+GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint * pipelines)
+GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * ids)
+GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint * ids)
+GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint * renderbuffers)
+GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint * renderbuffers)
+GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint * samplers)
+GL_ENTRY(void, glGenTextures, GLsizei n, GLuint * textures)
+GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint * ids)
+GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint * arrays)
+GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint * arrays)
GL_ENTRY(void, glGenerateMipmap, GLenum target)
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
-GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
-GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
-GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
-GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
-GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params)
-GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
-GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
-GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
-GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4])
-GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString)
-GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls)
+GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
+GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
+GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
+GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
+GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar * name)
+GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data)
+GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 * params)
+GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, void ** params)
+GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void ** params)
+GL_ENTRY(void, glGetClipPlanef, GLenum plane, GLfloat * equation)
+GL_ENTRY(void, glGetClipPlanefOES, GLenum plane, GLfloat * equation)
+GL_ENTRY(void, glGetClipPlanex, GLenum plane, GLfixed * equation)
+GL_ENTRY(void, glGetClipPlanexOES, GLenum plane, GLfixed * equation)
+GL_ENTRY(GLuint, glGetDebugMessageLogKHR, GLuint count, GLsizei bufSize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
+GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
+GL_ENTRY(void, glGetDriverControlsQCOM, GLint * num, GLsizei size, GLuint * driverControls)
GL_ENTRY(GLenum, glGetError, void)
-GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
-GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
-GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetFirstPerfQueryIdINTEL, GLuint * queryId)
+GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat * data)
+GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar * name)
+GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
-GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data)
-GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64* params)
-GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data)
-GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
-GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label)
-GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten)
-GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, GLvoid *data)
-GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString)
-GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters)
-GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
-GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
-GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
-GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
-GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
-GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
-GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params)
-GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
-GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
-GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
-GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
-GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
+GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
+GL_ENTRY(void, glGetInteger64vAPPLE, GLenum pname, GLint64 * params)
+GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint * data)
+GL_ENTRY(void, glGetIntegeri_vEXT, GLenum target, GLuint index, GLint * data)
+GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint * data)
+GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
+GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint * nextQueryId)
+GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
+GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
+GL_ENTRY(void, glGetObjectPtrLabelKHR, const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
+GL_ENTRY(void, glGetPerfCounterInfoINTEL, GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar * counterName, GLuint counterDescLength, GLchar * counterDesc, GLuint * counterOffset, GLuint * counterDataSize, GLuint * counterTypeEnum, GLuint * counterDataTypeEnum, GLuint64 * rawCounterMaxValue)
+GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
+GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void * data)
+GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
+GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
+GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
+GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint * numGroups, GLsizei groupsSize, GLuint * groups)
+GL_ENTRY(void, glGetPerfQueryDataINTEL, GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid * data, GLuint * bytesWritten)
+GL_ENTRY(void, glGetPerfQueryIdByNameINTEL, GLchar * queryName, GLuint * queryId)
+GL_ENTRY(void, glGetPerfQueryInfoINTEL, GLuint queryId, GLuint queryNameLength, GLchar * queryName, GLuint * dataSize, GLuint * noCounters, GLuint * noInstances, GLuint * capsMask)
+GL_ENTRY(void, glGetPointerv, GLenum pname, void ** params)
+GL_ENTRY(void, glGetPointervKHR, GLenum pname, void ** params)
+GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
+GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
+GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 * params)
+GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetQueryObjectui64vEXT, GLuint id, GLenum pname, GLuint64 * params)
+GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint * params)
+GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint * params)
+GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision)
+GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * source)
+GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint * params)
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
-GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index)
-GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
-GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params)
-GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
-GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
-GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
-GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName)
-GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
-GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
-GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
-GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
-GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params)
-GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params)
-GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
-GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
-GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
-GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, float *params)
-GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
+GL_ENTRY(const GLubyte *, glGetStringi, GLenum name, GLuint index)
+GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
+GL_ENTRY(void, glGetSyncivAPPLE, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
+GL_ENTRY(void, glGetTexEnvfv, GLenum target, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetTexEnviv, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetTexEnvxv, GLenum target, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
+GL_ENTRY(void, glGetTranslatedShaderSourceANGLE, GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
+GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar * uniformBlockName)
+GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar *const* uniformNames, GLuint * uniformIndices)
+GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar * name)
+GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat * params)
+GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint * params)
+GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint * params)
+GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint * params)
+GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void ** pointer)
+GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSize, GLfloat * params)
+GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
-GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
-GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments)
-GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar * marker)
+GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments)
+GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
@@ -302,106 +344,137 @@ GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
GL_ENTRY(GLboolean, glIsSync, GLsync sync)
+GL_ENTRY(GLboolean, glIsSyncAPPLE, GLsync sync)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
-GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
+GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed * param)
+GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param)
-GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param)
GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param)
-GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed * params)
+GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glLineWidth, GLfloat width)
GL_ENTRY(void, glLineWidthx, GLfixed width)
GL_ENTRY(void, glLineWidthxOES, GLfixed width)
GL_ENTRY(void, glLinkProgram, GLuint program)
GL_ENTRY(void, glLoadIdentity, void)
-GL_ENTRY(void, glLoadMatrixf, const GLfloat *m)
-GL_ENTRY(void, glLoadMatrixx, const GLfixed *m)
-GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
+GL_ENTRY(void, glLoadMatrixf, const GLfloat * m)
+GL_ENTRY(void, glLoadMatrixx, const GLfixed * m)
+GL_ENTRY(void, glLoadMatrixxOES, const GLfixed * m)
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
GL_ENTRY(void, glLogicOp, GLenum opcode)
-GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
-GL_ENTRY(GLvoid*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GL_ENTRY(void *, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(void *, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+GL_ENTRY(void *, glMapBufferRangeEXT, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
-GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param)
-GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed * param)
+GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed * param)
+GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glMatrixMode, GLenum mode)
-GL_ENTRY(void, glMultMatrixf, const GLfloat *m)
-GL_ENTRY(void, glMultMatrixx, const GLfixed *m)
-GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m)
-GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, GLint *first, GLsizei *count, GLsizei primcount)
-GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)
+GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
+GL_ENTRY(void, glMultMatrixf, const GLfloat * m)
+GL_ENTRY(void, glMultMatrixx, const GLfixed * m)
+GL_ENTRY(void, glMultMatrixxOES, const GLfixed * m)
+GL_ENTRY(void, glMultiDrawArraysEXT, GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount)
+GL_ENTRY(void, glMultiDrawElementsEXT, GLenum mode, const GLsizei * count, GLenum type, const void *const* indices, GLsizei primcount)
+GL_ENTRY(void, glMultiTexCoord1bOES, GLenum texture, GLbyte s)
+GL_ENTRY(void, glMultiTexCoord1bvOES, GLenum texture, const GLbyte * coords)
+GL_ENTRY(void, glMultiTexCoord2bOES, GLenum texture, GLbyte s, GLbyte t)
+GL_ENTRY(void, glMultiTexCoord2bvOES, GLenum texture, const GLbyte * coords)
+GL_ENTRY(void, glMultiTexCoord3bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r)
+GL_ENTRY(void, glMultiTexCoord3bvOES, GLenum texture, const GLbyte * coords)
+GL_ENTRY(void, glMultiTexCoord4bOES, GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
+GL_ENTRY(void, glMultiTexCoord4bvOES, GLenum texture, const GLbyte * coords)
GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
-GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
-GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4x, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
+GL_ENTRY(void, glMultiTexCoord4xOES, GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q)
GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz)
GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz)
GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz)
-GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer)
-GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
-GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
-GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const void * pointer)
+GL_ENTRY(void, glObjectLabelKHR, GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
+GL_ENTRY(void, glObjectPtrLabelKHR, const void * ptr, GLsizei length, const GLchar * label)
+GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
+GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
+GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
+GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glPauseTransformFeedback, void)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
-GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param)
GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param)
-GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed * params)
+GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glPointSize, GLfloat size)
-GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glPointSizex, GLfixed size)
GL_ENTRY(void, glPointSizexOES, GLfixed size)
GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units)
GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
+GL_ENTRY(void, glPopDebugGroupKHR, void)
GL_ENTRY(void, glPopGroupMarkerEXT, void)
GL_ENTRY(void, glPopMatrix, void)
-GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
-GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
+GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void * binary, GLint length)
GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
-GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat x)
-GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint x)
-GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
-GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint *value)
-GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
-GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
+GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
+GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar * message)
+GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar * marker)
GL_ENTRY(void, glPushMatrix, void)
-GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glQueryCounterEXT, GLuint id, GLenum target)
+GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed * mantissa, GLint * exponent)
GL_ENTRY(void, glReadBuffer, GLenum mode)
+GL_ENTRY(void, glReadBufferIndexedEXT, GLenum src, GLint index)
GL_ENTRY(void, glReadBufferNV, GLenum mode)
-GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
-GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void * pixels)
+GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data)
GL_ENTRY(void, glReleaseShaderCompiler, void)
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
@@ -409,133 +482,160 @@ GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei sam
GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageMultisampleNV, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
GL_ENTRY(void, glResumeTransformFeedback, void)
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
+GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
+GL_ENTRY(void, glSampleCoverageOES, GLfixed value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
-GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param)
+GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * param)
GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
-GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param)
+GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint * param)
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height)
-GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList)
+GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList)
GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition)
GL_ENTRY(void, glShadeModel, GLenum mode)
-GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
-GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+GL_ENTRY(void, glShaderBinary, GLsizei count, const GLuint * shaders, GLenum binaryformat, const void * binary, GLsizei length)
+GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const GLchar *const* string, const GLint * length)
GL_ENTRY(void, glStartTilingQCOM, GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask)
GL_ENTRY(void, glStencilMask, GLuint mask)
GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
-GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
-GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glTexCoord1bOES, GLbyte s)
+GL_ENTRY(void, glTexCoord1bvOES, const GLbyte * coords)
+GL_ENTRY(void, glTexCoord2bOES, GLbyte s, GLbyte t)
+GL_ENTRY(void, glTexCoord2bvOES, const GLbyte * coords)
+GL_ENTRY(void, glTexCoord3bOES, GLbyte s, GLbyte t, GLbyte r)
+GL_ENTRY(void, glTexCoord3bvOES, const GLbyte * coords)
+GL_ENTRY(void, glTexCoord4bOES, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
+GL_ENTRY(void, glTexCoord4bvOES, const GLbyte * coords)
+GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed * params)
+GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param)
-GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed * params)
+GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
+GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
+GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
-GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
+GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
-GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params)
+GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint * params)
GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
-GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
-GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
+GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed * params)
+GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed * params)
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
-GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
-GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
+GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void * pixels)
+GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
+GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
-GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
-GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
-GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform1i, GLint location, GLint x)
-GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform1f, GLint location, GLfloat v0)
+GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glUniform1i, GLint location, GLint v0)
+GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
-GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value)
-GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
-GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
-GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glUniform2f, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glUniform2i, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
-GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value)
-GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
-GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glUniform3f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glUniform3i, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
-GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value)
-GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
-GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glUniform4f, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glUniform4i, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
-GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value)
+GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
-GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
-GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix2x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix2x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix3x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix3x4fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix4x2fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glUseProgram, GLuint program)
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
GL_ENTRY(void, glValidateProgram, GLuint program)
GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
-GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x)
-GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y)
-GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
-GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
-GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
-GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertex2bOES, GLbyte x)
+GL_ENTRY(void, glVertex2bvOES, const GLbyte * coords)
+GL_ENTRY(void, glVertex3bOES, GLbyte x, GLbyte y)
+GL_ENTRY(void, glVertex3bvOES, const GLbyte * coords)
+GL_ENTRY(void, glVertex4bOES, GLbyte x, GLbyte y, GLbyte z)
+GL_ENTRY(void, glVertex4bvOES, const GLbyte * coords)
+GL_ENTRY(void, glVertexAttrib1f, GLuint index, GLfloat x)
+GL_ENTRY(void, glVertexAttrib1fv, GLuint index, const GLfloat * v)
+GL_ENTRY(void, glVertexAttrib2f, GLuint index, GLfloat x, GLfloat y)
+GL_ENTRY(void, glVertexAttrib2fv, GLuint index, const GLfloat * v)
+GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
+GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat * v)
+GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
+GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
+GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
+GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
-GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint* v)
+GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint * v)
GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
-GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint* v)
-GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
-GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
-GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint * v)
+GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
+GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
+GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
-GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
+GL_ENTRY(void, glWaitSyncAPPLE, GLsync sync, GLbitfield flags, GLuint64 timeout)
+GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)