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authorJesse Hall <jessehall@google.com>2014-05-17 22:46:13 -0700
committerJesse Hall <jessehall@google.com>2014-05-21 15:32:23 -0700
commitfca1b54031a1ba2a3c82bbbbe71716cd7e6a61d7 (patch)
tree87a585856cf00ff6293638fbba388d2b21d04ecb /opengl/libs/entries.in
parentd6061de255e1767150ae9a7a10eb380c74310f60 (diff)
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opengl: Regenerate code with ES 3.1 and new extensions
Enable ES 3.1 generation in glgen.py, and regenerate everything to add support for that as well as these new extensions in the registry: - EXT_copy_image - EXT_draw_buffers_indexed - EXT_geometry_shader - EXT_gpu_shader5 - EXT_primitive_bounding_box - EXT_shader_implicit_conversions - EXT_shader_io_blocks - EXT_tessellation_shader - EXT_texture_border_clamp - EXT_texture_buffer - EXT_texture_cube_map_array - EXT_texture_view Bug: 15028495 Change-Id: I3f45a7ef5367c70e54ce6b36a8c030ae11033434
Diffstat (limited to 'opengl/libs/entries.in')
-rw-r--r--opengl/libs/entries.in91
1 files changed, 91 insertions, 0 deletions
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index 48e3890..0dee45d 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -1,3 +1,4 @@
+GL_ENTRY(void, glActiveShaderProgram, GLuint pipeline, GLuint program)
GL_ENTRY(void, glActiveShaderProgramEXT, GLuint pipeline, GLuint program)
GL_ENTRY(void, glActiveTexture, GLenum texture)
GL_ENTRY(void, glAlphaFunc, GLenum func, GLfloat ref)
@@ -16,6 +17,8 @@ GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
+GL_ENTRY(void, glBindImageTexture, GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
+GL_ENTRY(void, glBindProgramPipeline, GLuint pipeline)
GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
@@ -24,6 +27,7 @@ GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
GL_ENTRY(void, glBindVertexArray, GLuint array)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
+GL_ENTRY(void, glBindVertexBuffer, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GL_ENTRY(void, glBlendBarrierKHR, void)
GL_ENTRY(void, glBlendBarrierNV, void)
GL_ENTRY(void, glBlendColor, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
@@ -31,9 +35,13 @@ GL_ENTRY(void, glBlendEquation, GLenum mode)
GL_ENTRY(void, glBlendEquationOES, GLenum mode)
GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationSeparateiEXT, GLuint buf, GLenum modeRGB, GLenum modeAlpha)
+GL_ENTRY(void, glBlendEquationiEXT, GLuint buf, GLenum mode)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBlendFuncSeparate, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFuncSeparateiEXT, GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlendFunciEXT, GLuint buf, GLenum src, GLenum dst)
GL_ENTRY(void, glBlendParameteriNV, GLenum pname, GLint value)
GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
@@ -69,6 +77,7 @@ GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alp
GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha)
GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+GL_ENTRY(void, glColorMaskiEXT, GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glCompileShader, GLuint shader)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void * data)
@@ -79,6 +88,7 @@ GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoff
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void * data)
GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ENTRY(void, glCopyBufferSubDataNV, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+GL_ENTRY(void, glCopyImageSubDataEXT, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
@@ -89,6 +99,7 @@ GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
GL_ENTRY(void, glCreatePerfQueryINTEL, GLuint queryId, GLuint * queryHandle)
GL_ENTRY(GLuint, glCreateProgram, void)
GL_ENTRY(GLuint, glCreateShader, GLenum type)
+GL_ENTRY(GLuint, glCreateShaderProgramv, GLenum type, GLsizei count, const GLchar *const* strings)
GL_ENTRY(GLuint, glCreateShaderProgramvEXT, GLenum type, GLsizei count, const GLchar ** strings)
GL_ENTRY(void, glCullFace, GLenum mode)
GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex)
@@ -102,6 +113,7 @@ GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint * framebuffers)
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint * monitors)
GL_ENTRY(void, glDeletePerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glDeleteProgram, GLuint program)
+GL_ENTRY(void, glDeleteProgramPipelines, GLsizei n, const GLuint * pipelines)
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint * pipelines)
GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint * ids)
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint * ids)
@@ -126,8 +138,12 @@ GL_ENTRY(void, glDisable, GLenum cap)
GL_ENTRY(void, glDisableClientState, GLenum array)
GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glDisableiEXT, GLenum target, GLuint index)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum * attachments)
+GL_ENTRY(void, glDispatchCompute, GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+GL_ENTRY(void, glDispatchComputeIndirect, GLintptr indirect)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawArraysIndirect, GLenum mode, const void * indirect)
GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_ENTRY(void, glDrawArraysInstancedANGLE, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ENTRY(void, glDrawArraysInstancedEXT, GLenum mode, GLint start, GLsizei count, GLsizei primcount)
@@ -137,6 +153,7 @@ GL_ENTRY(void, glDrawBuffersEXT, GLsizei n, const GLenum * bufs)
GL_ENTRY(void, glDrawBuffersIndexedEXT, GLint n, const GLenum * location, const GLint * indices)
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum * bufs)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const void * indices)
+GL_ENTRY(void, glDrawElementsIndirect, GLenum mode, GLenum type, const void * indirect)
GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount)
GL_ENTRY(void, glDrawElementsInstancedANGLE, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ENTRY(void, glDrawElementsInstancedEXT, GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
@@ -156,6 +173,7 @@ GL_ENTRY(void, glEnable, GLenum cap)
GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
+GL_ENTRY(void, glEnableiEXT, GLenum target, GLuint index)
GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
GL_ENTRY(void, glEndPerfQueryINTEL, GLuint queryHandle)
GL_ENTRY(void, glEndQuery, GLenum target)
@@ -187,6 +205,7 @@ GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param)
GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed * param)
+GL_ENTRY(void, glFramebufferParameteri, GLenum target, GLenum pname, GLint param)
GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
@@ -194,6 +213,7 @@ GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attac
GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFramebufferTextureEXT, GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glFrustumf, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
@@ -205,6 +225,7 @@ GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint * fences)
GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint * framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint * framebuffers)
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint * monitors)
+GL_ENTRY(void, glGenProgramPipelines, GLsizei n, GLuint * pipelines)
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint * pipelines)
GL_ENTRY(void, glGenQueries, GLsizei n, GLuint * ids)
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint * ids)
@@ -224,6 +245,7 @@ GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockInd
GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxCount, GLsizei * count, GLuint * shaders)
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar * name)
+GL_ENTRY(void, glGetBooleani_v, GLenum target, GLuint index, GLboolean * data)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean * data)
GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64 * params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint * params)
@@ -245,6 +267,7 @@ GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat * data)
GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar * name)
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetFramebufferParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64 * data)
GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64 * data)
@@ -259,6 +282,7 @@ GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetMultisamplefv, GLenum pname, GLuint index, GLfloat * val)
GL_ENTRY(void, glGetNextPerfQueryIdINTEL, GLuint queryId, GLuint * nextQueryId)
GL_ENTRY(void, glGetObjectLabelEXT, GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_ENTRY(void, glGetObjectLabelKHR, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
@@ -278,8 +302,15 @@ GL_ENTRY(void, glGetPointervKHR, GLenum pname, void ** params)
GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, void * binary)
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+GL_ENTRY(void, glGetProgramInterfaceiv, GLuint program, GLenum programInterface, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetProgramPipelineInfoLog, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
+GL_ENTRY(void, glGetProgramPipelineiv, GLuint pipeline, GLenum pname, GLint * params)
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint * params)
+GL_ENTRY(GLuint, glGetProgramResourceIndex, GLuint program, GLenum programInterface, const GLchar * name)
+GL_ENTRY(GLint, glGetProgramResourceLocation, GLuint program, GLenum programInterface, const GLchar * name)
+GL_ENTRY(void, glGetProgramResourceName, GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
+GL_ENTRY(void, glGetProgramResourceiv, GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint * params)
GL_ENTRY(void, glGetQueryObjecti64vEXT, GLuint id, GLenum pname, GLint64 * params)
GL_ENTRY(void, glGetQueryObjectivEXT, GLuint id, GLenum pname, GLint * params)
@@ -290,6 +321,8 @@ GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetSamplerParameterIivEXT, GLuint sampler, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetSamplerParameterIuivEXT, GLuint sampler, GLenum pname, GLuint * params)
GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint * params)
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
@@ -307,6 +340,10 @@ GL_ENTRY(void, glGetTexEnvxvOES, GLenum target, GLenum pname, GLfixed * params)
GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint * params)
GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed * params)
+GL_ENTRY(void, glGetTexLevelParameterfv, GLenum target, GLint level, GLenum pname, GLfloat * params)
+GL_ENTRY(void, glGetTexLevelParameteriv, GLenum target, GLint level, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetTexParameterIivEXT, GLenum target, GLenum pname, GLint * params)
+GL_ENTRY(void, glGetTexParameterIuivEXT, GLenum target, GLenum pname, GLuint * params)
GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat * params)
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint * params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed * params)
@@ -332,10 +369,12 @@ GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, c
GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
+GL_ENTRY(GLboolean, glIsEnablediEXT, GLenum target, GLuint index)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
GL_ENTRY(GLboolean, glIsProgram, GLuint program)
+GL_ENTRY(GLboolean, glIsProgramPipeline, GLuint pipeline)
GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
GL_ENTRY(GLboolean, glIsQuery, GLuint id)
GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
@@ -383,6 +422,8 @@ GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed * param)
GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glMatrixMode, GLenum mode)
+GL_ENTRY(void, glMemoryBarrier, GLbitfield barriers)
+GL_ENTRY(void, glMemoryBarrierByRegion, GLbitfield barriers)
GL_ENTRY(void, glMinSampleShadingOES, GLfloat value)
GL_ENTRY(void, glMultMatrixf, const GLfloat * m)
GL_ENTRY(void, glMultMatrixx, const GLfixed * m)
@@ -410,6 +451,7 @@ GL_ENTRY(void, glOrthof, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n,
GL_ENTRY(void, glOrthofOES, GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f)
GL_ENTRY(void, glOrthox, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
GL_ENTRY(void, glOrthoxOES, GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f)
+GL_ENTRY(void, glPatchParameteriEXT, GLenum pname, GLint value)
GL_ENTRY(void, glPauseTransformFeedback, void)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
@@ -428,42 +470,76 @@ GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopDebugGroupKHR, void)
GL_ENTRY(void, glPopGroupMarkerEXT, void)
GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glPrimitiveBoundingBoxEXT, GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW)
GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const void * binary, GLsizei length)
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void * binary, GLint length)
GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
+GL_ENTRY(void, glProgramUniform1f, GLuint program, GLint location, GLfloat v0)
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat v0)
+GL_ENTRY(void, glProgramUniform1fv, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform1i, GLuint program, GLint location, GLint v0)
GL_ENTRY(void, glProgramUniform1iEXT, GLuint program, GLint location, GLint v0)
+GL_ENTRY(void, glProgramUniform1iv, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform1ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform1ui, GLuint program, GLint location, GLuint v0)
GL_ENTRY(void, glProgramUniform1uiEXT, GLuint program, GLint location, GLuint v0)
+GL_ENTRY(void, glProgramUniform1uiv, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform1uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform2f, GLuint program, GLint location, GLfloat v0, GLfloat v1)
GL_ENTRY(void, glProgramUniform2fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1)
+GL_ENTRY(void, glProgramUniform2fv, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform2fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform2i, GLuint program, GLint location, GLint v0, GLint v1)
GL_ENTRY(void, glProgramUniform2iEXT, GLuint program, GLint location, GLint v0, GLint v1)
+GL_ENTRY(void, glProgramUniform2iv, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform2ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform2ui, GLuint program, GLint location, GLuint v0, GLuint v1)
GL_ENTRY(void, glProgramUniform2uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glProgramUniform2uiv, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform2uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform3f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_ENTRY(void, glProgramUniform3fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+GL_ENTRY(void, glProgramUniform3fv, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform3fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform3i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GL_ENTRY(void, glProgramUniform3iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+GL_ENTRY(void, glProgramUniform3iv, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform3ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform3ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ENTRY(void, glProgramUniform3uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glProgramUniform3uiv, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform3uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniform4f, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_ENTRY(void, glProgramUniform4fEXT, GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+GL_ENTRY(void, glProgramUniform4fv, GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_ENTRY(void, glProgramUniform4fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat * value)
+GL_ENTRY(void, glProgramUniform4i, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_ENTRY(void, glProgramUniform4iEXT, GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+GL_ENTRY(void, glProgramUniform4iv, GLuint program, GLint location, GLsizei count, const GLint * value)
GL_ENTRY(void, glProgramUniform4ivEXT, GLuint program, GLint location, GLsizei count, const GLint * value)
+GL_ENTRY(void, glProgramUniform4ui, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ENTRY(void, glProgramUniform4uiEXT, GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glProgramUniform4uiv, GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_ENTRY(void, glProgramUniform4uivEXT, GLuint program, GLint location, GLsizei count, const GLuint * value)
+GL_ENTRY(void, glProgramUniformMatrix2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix2x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix2x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix2x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix2x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix3x4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix3x4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4x2fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4x2fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
+GL_ENTRY(void, glProgramUniformMatrix4x3fv, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glProgramUniformMatrix4x3fvEXT, GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ENTRY(void, glPushDebugGroupKHR, GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar * marker)
@@ -493,6 +569,9 @@ GL_ENTRY(void, glSampleCoverage, GLfloat value, GLboolean invert)
GL_ENTRY(void, glSampleCoverageOES, GLfixed value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSampleMaski, GLuint maskNumber, GLbitfield mask)
+GL_ENTRY(void, glSamplerParameterIivEXT, GLuint sampler, GLenum pname, const GLint * param)
+GL_ENTRY(void, glSamplerParameterIuivEXT, GLuint sampler, GLenum pname, const GLuint * param)
GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat * param)
GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
@@ -514,6 +593,8 @@ GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask)
GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass)
GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence)
+GL_ENTRY(void, glTexBufferEXT, GLenum target, GLenum internalformat, GLuint buffer)
+GL_ENTRY(void, glTexBufferRangeEXT, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ENTRY(void, glTexCoord1bOES, GLbyte s)
GL_ENTRY(void, glTexCoord1bvOES, const GLbyte * coords)
GL_ENTRY(void, glTexCoord2bOES, GLbyte s, GLbyte t)
@@ -540,6 +621,8 @@ GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed * params
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void * pixels)
+GL_ENTRY(void, glTexParameterIivEXT, GLenum target, GLenum pname, const GLint * params)
+GL_ENTRY(void, glTexParameterIuivEXT, GLenum target, GLenum pname, const GLuint * params)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat * params)
GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param)
@@ -551,6 +634,7 @@ GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTexStorage2DMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexStorage3DMultisampleOES, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
@@ -560,6 +644,7 @@ GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GL
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTextureViewEXT, GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar *const* varyings, GLenum bufferMode)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
@@ -607,8 +692,10 @@ GL_ENTRY(void, glUniformMatrix4x3fvNV, GLint location, GLsizei count, GLboolean
GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glUseProgram, GLuint program)
+GL_ENTRY(void, glUseProgramStages, GLuint pipeline, GLbitfield stages, GLuint program)
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
GL_ENTRY(void, glValidateProgram, GLuint program)
+GL_ENTRY(void, glValidateProgramPipeline, GLuint pipeline)
GL_ENTRY(void, glValidateProgramPipelineEXT, GLuint pipeline)
GL_ENTRY(void, glVertex2bOES, GLbyte x)
GL_ENTRY(void, glVertex2bvOES, const GLbyte * coords)
@@ -624,16 +711,20 @@ GL_ENTRY(void, glVertexAttrib3f, GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glVertexAttrib3fv, GLuint index, const GLfloat * v)
GL_ENTRY(void, glVertexAttrib4f, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glVertexAttrib4fv, GLuint index, const GLfloat * v)
+GL_ENTRY(void, glVertexAttribBinding, GLuint attribindex, GLuint bindingindex)
GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorANGLE, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorEXT, GLuint index, GLuint divisor)
GL_ENTRY(void, glVertexAttribDivisorNV, GLuint index, GLuint divisor)
+GL_ENTRY(void, glVertexAttribFormat, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint * v)
GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint * v)
+GL_ENTRY(void, glVertexAttribIFormat, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glVertexAttribPointer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void * pointer)
+GL_ENTRY(void, glVertexBindingDivisor, GLuint bindingindex, GLuint divisor)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const void * pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)