diff options
author | The Android Open Source Project <initial-contribution@android.com> | 2009-02-10 15:44:00 -0800 |
---|---|---|
committer | The Android Open Source Project <initial-contribution@android.com> | 2009-02-10 15:44:00 -0800 |
commit | a6938bab1f6fa76ae98ebbe44f4e534e05fa0993 (patch) | |
tree | bc5a1f806bd06db8abb197e80be9ead3644c0bcc /opengl/libs | |
parent | e41dd756db5184519f4dacbf4d95b333822605c7 (diff) | |
download | frameworks_native-a6938bab1f6fa76ae98ebbe44f4e534e05fa0993.zip frameworks_native-a6938bab1f6fa76ae98ebbe44f4e534e05fa0993.tar.gz frameworks_native-a6938bab1f6fa76ae98ebbe44f4e534e05fa0993.tar.bz2 |
auto import from //branches/cupcake/...@130745
Diffstat (limited to 'opengl/libs')
-rw-r--r-- | opengl/libs/Android.mk | 53 | ||||
-rw-r--r-- | opengl/libs/EGL/egl.cpp | 1369 | ||||
-rw-r--r-- | opengl/libs/EGL/gpu.cpp | 212 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl.cpp | 116 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl_api.in | 606 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl_logger.cpp | 1060 | ||||
-rw-r--r-- | opengl/libs/egl_entries.in | 45 | ||||
-rw-r--r-- | opengl/libs/egl_impl.h | 43 | ||||
-rw-r--r-- | opengl/libs/gl_entries.in | 159 | ||||
-rw-r--r-- | opengl/libs/gl_enums.in | 261 | ||||
-rw-r--r-- | opengl/libs/gl_logger.h | 26 | ||||
-rw-r--r-- | opengl/libs/hooks.h | 134 | ||||
-rw-r--r-- | opengl/libs/tools/enumextract.sh | 32 |
13 files changed, 4116 insertions, 0 deletions
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk new file mode 100644 index 0000000..2ecc776 --- /dev/null +++ b/opengl/libs/Android.mk @@ -0,0 +1,53 @@ +LOCAL_PATH:= $(call my-dir) + +# +# Build META EGL library +# + +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + EGL/egl.cpp \ + EGL/gpu.cpp \ +# + +LOCAL_SHARED_LIBRARIES += libcutils libutils libui +LOCAL_LDLIBS := -lpthread -ldl +LOCAL_MODULE:= libEGL + +# needed on sim build because of weird logging issues +ifeq ($(TARGET_SIMULATOR),true) +else + LOCAL_SHARED_LIBRARIES += libdl + # we need to access the Bionic private header <bionic_tls.h> + LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private +endif + +include $(BUILD_SHARED_LIBRARY) + + + +# +# Build the wrapper OpenGL ES library +# + +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + GLES_CM/gl.cpp.arm \ + GLES_CM/gl_logger.cpp \ +# + +LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL +LOCAL_LDLIBS := -lpthread -ldl +LOCAL_MODULE:= libGLESv1_CM + +# needed on sim build because of weird logging issues +ifeq ($(TARGET_SIMULATOR),true) +else + LOCAL_SHARED_LIBRARIES += libdl + # we need to access the Bionic private header <bionic_tls.h> + LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private +endif + +include $(BUILD_SHARED_LIBRARY) diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp new file mode 100644 index 0000000..3f33b67 --- /dev/null +++ b/opengl/libs/EGL/egl.cpp @@ -0,0 +1,1369 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "GLLogger" + +#include <ctype.h> +#include <string.h> +#include <errno.h> +#include <dlfcn.h> + +#include <sys/ioctl.h> + +#if HAVE_ANDROID_OS +#include <linux/android_pmem.h> +#endif + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <cutils/log.h> +#include <cutils/atomic.h> +#include <cutils/properties.h> +#include <cutils/memory.h> + +#include <utils/RefBase.h> + +#include "hooks.h" +#include "egl_impl.h" + + +#define MAKE_CONFIG(_impl, _index) ((EGLConfig)(((_impl)<<24) | (_index))) +#define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r) + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +#define VERSION_MINOR 1 +#define VERSION_MAJOR 4 +static char const * const gVendorString = "Android"; +static char const * const gVersionString = "1.31 Android META-EGL"; +static char const * const gClientApiString = "OpenGL ES"; +static char const * const gExtensionString = ""; + +template <int MAGIC> +struct egl_object_t +{ + egl_object_t() : magic(MAGIC) { } + ~egl_object_t() { magic = 0; } + bool isValid() const { return magic == MAGIC; } +private: + uint32_t magic; +}; + +struct egl_display_t : public egl_object_t<'_dpy'> +{ + EGLDisplay dpys[2]; + EGLConfig* configs[2]; + EGLint numConfigs[2]; + EGLint numTotalConfigs; + char const* extensionsString; + volatile int32_t refs; + struct strings_t { + char const * vendor; + char const * version; + char const * clientApi; + char const * extensions; + }; + strings_t queryString[2]; +}; + +struct egl_surface_t : public egl_object_t<'_srf'> +{ + egl_surface_t(EGLDisplay dpy, EGLSurface surface, + NativeWindowType window, int impl, egl_connection_t const* cnx) + : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx) + { + // NOTE: window must be incRef'ed and connected already + } + ~egl_surface_t() { + if (window) { + if (window->disconnect) + window->disconnect(window); + window->decRef(window); + } + } + EGLDisplay dpy; + EGLSurface surface; + NativeWindowType window; + int impl; + egl_connection_t const* cnx; +}; + +struct egl_context_t : public egl_object_t<'_ctx'> +{ + egl_context_t(EGLDisplay dpy, EGLContext context, + int impl, egl_connection_t const* cnx) + : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx) + { + } + EGLDisplay dpy; + EGLContext context; + EGLSurface read; + EGLSurface draw; + int impl; + egl_connection_t const* cnx; +}; + +struct tls_t +{ + tls_t() : error(EGL_SUCCESS), ctx(0) { } + EGLint error; + EGLContext ctx; +}; + +static void gl_unimplemented() { + LOGE("called unimplemented OpenGL ES API"); +} + +// ---------------------------------------------------------------------------- +// GL / EGL hooks +// ---------------------------------------------------------------------------- + +#undef GL_ENTRY +#undef EGL_ENTRY +#define GL_ENTRY(_r, _api, ...) #_api, +#define EGL_ENTRY(_r, _api, ...) #_api, + +static char const * const gl_names[] = { + #include "gl_entries.in" + NULL +}; + +static char const * const egl_names[] = { + #include "egl_entries.in" + NULL +}; + +#undef GL_ENTRY +#undef EGL_ENTRY + +// ---------------------------------------------------------------------------- + +egl_connection_t gEGLImpl[2]; +static egl_display_t gDisplay[NUM_DISPLAYS]; +static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER; +static pthread_key_t gEGLThreadLocalStorageKey = -1; + +// ---------------------------------------------------------------------------- + +gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS]; +pthread_key_t gGLWrapperKey = -1; + +// ---------------------------------------------------------------------------- + +static __attribute__((noinline)) +const char *egl_strerror(EGLint err) +{ + switch (err){ + case EGL_SUCCESS: return "EGL_SUCCESS"; + case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; + case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; + case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; + case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; + case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; + case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; + case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; + case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; + case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; + case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; + case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; + default: return "UNKNOWN"; + } +} + +static __attribute__((noinline)) +void clearTLS() { + if (gEGLThreadLocalStorageKey != -1) { + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (tls) { + delete tls; + pthread_setspecific(gEGLThreadLocalStorageKey, 0); + } + } +} + +static tls_t* getTLS() +{ + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (tls == 0) { + tls = new tls_t; + pthread_setspecific(gEGLThreadLocalStorageKey, tls); + } + return tls; +} + +template<typename T> +static __attribute__((noinline)) +T setErrorEtc(const char* caller, int line, EGLint error, T returnValue) { + if (gEGLThreadLocalStorageKey == -1) { + pthread_mutex_lock(&gThreadLocalStorageKeyMutex); + if (gEGLThreadLocalStorageKey == -1) + pthread_key_create(&gEGLThreadLocalStorageKey, NULL); + pthread_mutex_unlock(&gThreadLocalStorageKeyMutex); + } + tls_t* tls = getTLS(); + if (tls->error != error) { + LOGE("%s:%d error %x (%s)", caller, line, error, egl_strerror(error)); + tls->error = error; + } + return returnValue; +} + +static __attribute__((noinline)) +GLint getError() { + if (gEGLThreadLocalStorageKey == -1) + return EGL_SUCCESS; + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (!tls) return EGL_SUCCESS; + GLint error = tls->error; + tls->error = EGL_SUCCESS; + return error; +} + +static __attribute__((noinline)) +void setContext(EGLContext ctx) { + if (gEGLThreadLocalStorageKey == -1) { + pthread_mutex_lock(&gThreadLocalStorageKeyMutex); + if (gEGLThreadLocalStorageKey == -1) + pthread_key_create(&gEGLThreadLocalStorageKey, NULL); + pthread_mutex_unlock(&gThreadLocalStorageKeyMutex); + } + tls_t* tls = getTLS(); + tls->ctx = ctx; +} + +static __attribute__((noinline)) +EGLContext getContext() { + if (gEGLThreadLocalStorageKey == -1) + return EGL_NO_CONTEXT; + tls_t* tls = (tls_t*)pthread_getspecific(gEGLThreadLocalStorageKey); + if (!tls) return EGL_NO_CONTEXT; + return tls->ctx; +} + + +/*****************************************************************************/ + +class ISurfaceComposer; +const sp<ISurfaceComposer>& getSurfaceFlinger(); +request_gpu_t* gpu_acquire(void* user); +int gpu_release(void*, request_gpu_t* gpu); + +static __attribute__((noinline)) +void *load_driver(const char* driver, gl_hooks_t* hooks) +{ + void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL); + LOGE_IF(!dso, + "couldn't load <%s> library (%s)", + driver, dlerror()); + + if (dso) { + void** curr; + char const * const * api; + gl_hooks_t::gl_t* gl = &hooks->gl; + curr = (void**)gl; + api = gl_names; + while (*api) { + void* f = dlsym(dso, *api); + //LOGD("<%s> @ 0x%p", *api, f); + if (f == NULL) { + //LOGW("<%s> not found in %s", *api, driver); + f = (void*)gl_unimplemented; + } + *curr++ = f; + api++; + } + gl_hooks_t::egl_t* egl = &hooks->egl; + curr = (void**)egl; + api = egl_names; + while (*api) { + void* f = dlsym(dso, *api); + if (f == NULL) { + //LOGW("<%s> not found in %s", *api, driver); + f = (void*)0; + } + *curr++ = f; + api++; + } + + // hook this driver up with surfaceflinger if needed + register_gpu_t register_gpu = + (register_gpu_t)dlsym(dso, "oem_register_gpu"); + + if (register_gpu != NULL) { + if (getSurfaceFlinger() != 0) { + register_gpu(dso, gpu_acquire, gpu_release); + } + } + } + return dso; +} + +template<typename T> +static __attribute__((noinline)) +int binarySearch( + T const sortedArray[], int first, int last, T key) +{ + while (first <= last) { + int mid = (first + last) / 2; + if (key > sortedArray[mid]) { + first = mid + 1; + } else if (key < sortedArray[mid]) { + last = mid - 1; + } else { + return mid; + } + } + return -1; +} + +static EGLint configToUniqueId(egl_display_t const* dp, int i, int index) +{ + // NOTE: this mapping works only if we have no more than two EGLimpl + return (i>0 ? dp->numConfigs[0] : 0) + index; +} + +static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId, + int& i, int& index) +{ + // NOTE: this mapping works only if we have no more than two EGLimpl + size_t numConfigs = dp->numConfigs[0]; + i = configId / numConfigs; + index = configId % numConfigs; +} + +static int cmp_configs(const void* a, const void *b) +{ + EGLConfig c0 = *(EGLConfig const *)a; + EGLConfig c1 = *(EGLConfig const *)b; + return c0<c1 ? -1 : (c0>c1 ? 1 : 0); +} + +struct extention_map_t { + const char* name; + __eglMustCastToProperFunctionPointerType address; +}; + +static const extention_map_t gExtentionMap[] = { +}; + +static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS]; + +static void(*findProcAddress(const char* name, + const extention_map_t* map, size_t n))() +{ + for (uint32_t i=0 ; i<n ; i++) { + if (!strcmp(name, map[i].name)) { + return map[i].address; + } + } + return NULL; +} + +// ---------------------------------------------------------------------------- + +static int gl_context_lost() { + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return 0; +} +static int egl_context_lost() { + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return EGL_FALSE; +} +static EGLBoolean egl_context_lost_swap_buffers(void*, void*) { + usleep(100000); // don't use all the CPU + setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); + return EGL_FALSE; +} +static GLint egl_context_lost_get_error() { + return EGL_CONTEXT_LOST; +} +static int ext_context_lost() { + return 0; +} + +static void gl_no_context() { + LOGE("call to OpenGL ES API with no current context"); +} +static void early_egl_init(void) +{ +#if !USE_FAST_TLS_KEY + pthread_key_create(&gGLWrapperKey, NULL); +#endif + uint32_t addr = (uint32_t)((void*)gl_no_context); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT], + addr, + sizeof(gHooks[IMPL_NO_CONTEXT])); + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); +} + +static pthread_once_t once_control = PTHREAD_ONCE_INIT; +static int sEarlyInitState = pthread_once(&once_control, &early_egl_init); + + +static inline +egl_display_t* get_display(EGLDisplay dpy) +{ + uintptr_t index = uintptr_t(dpy)-1U; + return (index >= NUM_DISPLAYS) ? NULL : &gDisplay[index]; +} + +static inline +egl_surface_t* get_surface(EGLSurface surface) +{ + egl_surface_t* s = (egl_surface_t *)surface; + return s; +} + +static inline +egl_context_t* get_context(EGLContext context) +{ + egl_context_t* c = (egl_context_t *)context; + return c; +} + +static egl_connection_t* validate_display_config( + EGLDisplay dpy, EGLConfig config, + egl_display_t const*& dp, int& impl, int& index) +{ + dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL); + + impl = uintptr_t(config)>>24; + if (uint32_t(impl) >= 2) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + index = uintptr_t(config) & 0xFFFFFF; + if (index >= dp->numConfigs[impl]) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + egl_connection_t* const cnx = &gEGLImpl[impl]; + if (cnx->dso == 0) { + return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); + } + return cnx; +} + +static EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx) +{ + if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!get_display(dpy)->isValid()) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!ctx) // TODO: make sure context is a valid object + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!get_context(ctx)->isValid()) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + return EGL_TRUE; +} + +static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface) +{ + if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!get_display(dpy)->isValid()) + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (!surface) // TODO: make sure surface is a valid object + return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!get_surface(surface)->isValid()) + return setError(EGL_BAD_SURFACE, EGL_FALSE); + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +using namespace android; + +EGLDisplay eglGetDisplay(NativeDisplayType display) +{ + if (sEarlyInitState) { + return EGL_NO_DISPLAY; + } + + uint32_t index = uint32_t(display); + if (index >= NUM_DISPLAYS) { + return EGL_NO_DISPLAY; + } + + EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU); + egl_display_t* d = &gDisplay[index]; + + // dynamically load all our EGL implementations for that display + // and call into the real eglGetGisplay() + egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE]; + if (cnx->dso == 0) { + cnx->hooks = &gHooks[IMPL_SOFTWARE]; + cnx->dso = load_driver("libagl.so", cnx->hooks); + } + if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) { + d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display); + LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY, + "No EGLDisplay for software EGL!"); + } + + cnx = &gEGLImpl[IMPL_HARDWARE]; + if (cnx->dso == 0 && cnx->unavailable == 0) { + char value[PROPERTY_VALUE_MAX]; + property_get("debug.egl.hw", value, "1"); + if (atoi(value) != 0) { + cnx->hooks = &gHooks[IMPL_HARDWARE]; + property_get("debug.egl.profiler", value, "0"); + if (atoi(value) == 0) { + cnx->dso = load_driver("libhgl.so", cnx->hooks); + } else { + LOGW("Using instrumented h/w OpenGL ES library"); + cnx->dso = load_driver("libhgld.so", cnx->hooks); + } + } else { + LOGD("3D hardware acceleration is disabled"); + } + } + if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) { + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl, + (uint32_t)((void*)gl_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].gl)); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl, + (uint32_t)((void*)egl_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].egl)); + android_memset32( + (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext, + (uint32_t)((void*)ext_context_lost), + sizeof(gHooks[IMPL_CONTEXT_LOST].ext)); + + gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers = + egl_context_lost_swap_buffers; + + gHooks[IMPL_CONTEXT_LOST].egl.eglGetError = + egl_context_lost_get_error; + + gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate = + gHooks[IMPL_HARDWARE].egl.eglTerminate; + + d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display); + if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) { + LOGE("h/w accelerated eglGetDisplay() failed (%s)", + egl_strerror(cnx->hooks->egl.eglGetError())); + dlclose((void*)cnx->dso); + cnx->dso = 0; + // in case of failure, we want to make sure we don't try again + // as it's expensive. + cnx->unavailable = 1; + } + } + + return dpy; +} + +// ---------------------------------------------------------------------------- +// Initialization +// ---------------------------------------------------------------------------- + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + egl_display_t * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (android_atomic_inc(&dp->refs) > 0) { + if (major != NULL) *major = VERSION_MAJOR; + if (minor != NULL) *minor = VERSION_MINOR; + return EGL_TRUE; + } + + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + + // initialize each EGL and + // build our own extension string first, based on the extension we know + // and the extension supported by our client implementation + dp->extensionsString = strdup(gExtensionString); + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + cnx->major = -1; + cnx->minor = -1; + if (!cnx->dso) + continue; + + if (cnx->hooks->egl.eglInitialize( + dp->dpys[i], &cnx->major, &cnx->minor)) { + + //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p", + // i, dp->dpys[i], cnx->major, cnx->minor, cnx); + + // get the query-strings for this display for each implementation + dp->queryString[i].vendor = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR); + dp->queryString[i].version = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION); + dp->queryString[i].extensions = strdup( + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS)); + dp->queryString[i].clientApi = + cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS); + + } else { + LOGD("%d: eglInitialize() failed (%s)", + i, egl_strerror(cnx->hooks->egl.eglGetError())); + } + } + + EGLBoolean res = EGL_FALSE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso && cnx->major>=0 && cnx->minor>=0) { + EGLint n; + if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) { + dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n); + if (dp->configs[i]) { + if (cnx->hooks->egl.eglGetConfigs( + dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i])) + { + // sort the configurations so we can do binary searches + qsort( dp->configs[i], + dp->numConfigs[i], + sizeof(EGLConfig), cmp_configs); + + dp->numTotalConfigs += n; + res = EGL_TRUE; + } + } + } + } + } + + if (res == EGL_TRUE) { + if (major != NULL) *major = 1; + if (minor != NULL) *minor = 2; + return EGL_TRUE; + } + return setError(EGL_NOT_INITIALIZED, EGL_FALSE); +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + egl_display_t* const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if (android_atomic_dec(&dp->refs) != 1) + return EGL_TRUE; + + EGLBoolean res = EGL_FALSE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + cnx->hooks->egl.eglTerminate(dp->dpys[i]); + + /* REVISIT: it's unclear what to do if eglTerminate() fails, + * on one end we shouldn't care, on the other end if it fails + * it might not be safe to call dlclose() (there could be some + * threads around). */ + + free(dp->configs[i]); + free((void*)dp->queryString[i].extensions); + dp->numConfigs[i] = 0; + dp->dpys[i] = EGL_NO_DISPLAY; + dlclose((void*)cnx->dso); + cnx->dso = 0; + res = EGL_TRUE; + } + } + free((void*)dp->extensionsString); + dp->extensionsString = 0; + dp->numTotalConfigs = 0; + clearTLS(); + return res; +} + +// ---------------------------------------------------------------------------- +// configuration +// ---------------------------------------------------------------------------- + +EGLBoolean eglGetConfigs( EGLDisplay dpy, + EGLConfig *configs, + EGLint config_size, EGLint *num_config) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + GLint numConfigs = dp->numTotalConfigs; + if (!configs) { + *num_config = numConfigs; + return EGL_TRUE; + } + GLint n = 0; + for (int j=0 ; j<2 ; j++) { + for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) { + *configs++ = MAKE_CONFIG(j, i); + config_size--; + n++; + } + } + + *num_config = n; + return EGL_TRUE; +} + +EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, + EGLConfig *configs, EGLint config_size, + EGLint *num_config) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (configs == 0) { + *num_config = 0; + return EGL_TRUE; + } + + EGLint n; + EGLBoolean res = EGL_FALSE; + *num_config = 0; + + + // It is unfortunate, but we need to remap the EGL_CONFIG_IDs, + // to do this, we have to go through the attrib_list array once + // to figure out both its size and if it contains an EGL_CONFIG_ID + // key. If so, the full array is copied and patched. + // NOTE: we assume that there can be only one occurrence + // of EGL_CONFIG_ID. + + EGLint patch_index = -1; + GLint attr; + size_t size = 0; + while ((attr=attrib_list[size])) { + if (attr == EGL_CONFIG_ID) + patch_index = size; + size += 2; + } + if (patch_index >= 0) { + size += 2; // we need copy the sentinel as well + EGLint* new_list = (EGLint*)malloc(size*sizeof(EGLint)); + if (new_list == 0) + return setError(EGL_BAD_ALLOC, EGL_FALSE); + memcpy(new_list, attrib_list, size*sizeof(EGLint)); + + // patch the requested EGL_CONFIG_ID + int i, index; + EGLint& configId(new_list[patch_index+1]); + uniqueIdToConfig(dp, configId, i, index); + + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + cnx->hooks->egl.eglGetConfigAttrib( + dp->dpys[i], dp->configs[i][index], + EGL_CONFIG_ID, &configId); + + // and switch to the new list + attrib_list = const_cast<const EGLint *>(new_list); + + // At this point, the only configuration that can match is + // dp->configs[i][index], however, we don't know if it would be + // rejected because of the other attributes, so we do have to call + // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop + // through all the EGLimpl[]. + // We also know we can only get a single config back, and we know + // which one. + + res = cnx->hooks->egl.eglChooseConfig( + dp->dpys[i], attrib_list, configs, config_size, &n); + if (res && n>0) { + // n has to be 0 or 1, by construction, and we already know + // which config it will return (since there can be only one). + configs[0] = MAKE_CONFIG(i, index); + *num_config = 1; + } + } + + free(const_cast<EGLint *>(attrib_list)); + return res; + } + + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglChooseConfig( + dp->dpys[i], attrib_list, configs, config_size, &n)) { + // now we need to convert these client EGLConfig to our + // internal EGLConfig format. This is done in O(n log n). + for (int j=0 ; j<n ; j++) { + int index = binarySearch<EGLConfig>( + dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]); + if (index >= 0) { + configs[j] = MAKE_CONFIG(i, index); + } else { + return setError(EGL_BAD_CONFIG, EGL_FALSE); + } + } + configs += n; + config_size -= n; + *num_config += n; + res = EGL_TRUE; + } + } + } + return res; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, + EGLint attribute, EGLint *value) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (!cnx) return EGL_FALSE; + + if (attribute == EGL_CONFIG_ID) { + // EGL_CONFIG_IDs must be unique, just use the order of the selected + // EGLConfig. + *value = configToUniqueId(dp, i, index); + return EGL_TRUE; + } + return cnx->hooks->egl.eglGetConfigAttrib( + dp->dpys[i], dp->configs[i][index], attribute, value); +} + +// ---------------------------------------------------------------------------- +// surfaces +// ---------------------------------------------------------------------------- + +EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, + NativeWindowType window, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + // window must be connected upon calling underlying + // eglCreateWindowSurface + if (window) { + window->incRef(window); + if (window->connect) + window->connect(window); + } + + EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface( + dp->dpys[i], dp->configs[i][index], window, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx); + return s; + } + + // something went wrong, disconnect and free window + // (will disconnect() automatically) + if (window) { + window->decRef(window); + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, + NativePixmapType pixmap, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface( + dp->dpys[i], dp->configs[i][index], pixmap, attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, + const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface( + dp->dpys[i], dp->configs[i][index], attrib_list); + if (surface != EGL_NO_SURFACE) { + egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + return s; + } + } + return EGL_NO_SURFACE; +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface( + dp->dpys[s->impl], s->surface); + + delete s; + return result; +} + +EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, + EGLint attribute, EGLint *value) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + return s->cnx->hooks->egl.eglQuerySurface( + dp->dpys[s->impl], s->surface, attribute, value); +} + +// ---------------------------------------------------------------------------- +// contextes +// ---------------------------------------------------------------------------- + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, + EGLContext share_list, const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (cnx) { + EGLContext context = cnx->hooks->egl.eglCreateContext( + dp->dpys[i], dp->configs[i][index], share_list, attrib_list); + if (context != EGL_NO_CONTEXT) { + egl_context_t* c = new egl_context_t(dpy, context, i, cnx); + return c; + } + } + return EGL_NO_CONTEXT; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext( + dp->dpys[c->impl], c->context); + delete c; + return result; +} + +EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, + EGLSurface read, EGLContext ctx) +{ + egl_display_t const * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + if (read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE && + ctx == EGL_NO_CONTEXT) + { + EGLBoolean result = EGL_TRUE; + ctx = getContext(); + if (ctx) { + egl_context_t * const c = get_context(ctx); + result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0); + if (result == EGL_TRUE) { + setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + setContext(EGL_NO_CONTEXT); + } + } + return result; + } + + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_context_t * const c = get_context(ctx); + if (draw != EGL_NO_SURFACE) { + egl_surface_t const * d = get_surface(draw); + if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (d->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + draw = d->surface; + } + if (read != EGL_NO_SURFACE) { + egl_surface_t const * r = get_surface(read); + if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (r->impl != c->impl) + return setError(EGL_BAD_MATCH, EGL_FALSE); + read = r->surface; + } + EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent( + dp->dpys[c->impl], draw, read, c->context); + + if (result == EGL_TRUE) { + setGlThreadSpecific(c->cnx->hooks); + setContext(ctx); + c->read = read; + c->draw = draw; + } + return result; +} + + +EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, + EGLint attribute, EGLint *value) +{ + if (!validate_display_context(dpy, ctx)) + return EGL_FALSE; + + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + + return c->cnx->hooks->egl.eglQueryContext( + dp->dpys[c->impl], c->context, attribute, value); +} + +EGLContext eglGetCurrentContext(void) +{ + EGLContext ctx = getContext(); + return ctx; +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + switch (readdraw) { + case EGL_READ: return c->read; + case EGL_DRAW: return c->draw; + default: return setError(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + } + } + return EGL_NO_SURFACE; +} + +EGLDisplay eglGetCurrentDisplay(void) +{ + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_NO_SURFACE); + return c->dpy; + } + return EGL_NO_DISPLAY; +} + +EGLBoolean eglWaitGL(void) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->hooks->egl.eglWaitGL(); + } + return res; +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + res = cnx->hooks->egl.eglWaitNative(engine); + } + return res; +} + +EGLint eglGetError(void) +{ + EGLint result = EGL_SUCCESS; + for (int i=0 ; i<2 ; i++) { + EGLint err = EGL_SUCCESS; + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) + err = cnx->hooks->egl.eglGetError(); + if (err!=EGL_SUCCESS && result==EGL_SUCCESS) + result = err; + } + if (result == EGL_SUCCESS) + result = getError(); + return result; +} + +void (*eglGetProcAddress(const char *procname))() +{ + __eglMustCastToProperFunctionPointerType addr; + addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap)); + if (addr) return addr; + + return NULL; // TODO: finish implementation below + + addr = findProcAddress(procname, gGLExtentionMap, NELEM(gGLExtentionMap)); + if (addr) return addr; + + addr = 0; + int slot = -1; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglGetProcAddress) { + addr = cnx->hooks->egl.eglGetProcAddress(procname); + if (addr) { + if (slot == -1) { + slot = 0; // XXX: find free slot + if (slot == -1) { + addr = 0; + break; + } + } + cnx->hooks->ext.extensions[slot] = addr; + } + } + } + } + + if (slot >= 0) { + addr = 0; // XXX: address of stub 'slot' + gGLExtentionMap[slot].name = strdup(procname); + gGLExtentionMap[slot].address = addr; + } + + return addr; + + + /* + * TODO: For OpenGL ES extensions, we must generate a stub + * that looks like + * mov r12, #0xFFFF0FFF + * ldr r12, [r12, #-15] + * ldr r12, [r12, #TLS_SLOT_OPENGL_API*4] + * mov r12, [r12, #api_offset] + * ldrne pc, r12 + * mov pc, #unsupported_extension + * + * and write the address of the extension in *all* + * gl_hooks_t::gl_ext_t at offset "api_offset" from gl_hooks_t + * + */ +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) +{ + if (!validate_display_surface(dpy, draw)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(draw); + return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface); +} + +EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, + NativePixmapType target) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + return s->cnx->hooks->egl.eglCopyBuffers( + dp->dpys[s->impl], s->surface, target); +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + egl_display_t const * const dp = get_display(dpy); + switch (name) { + case EGL_VENDOR: + return gVendorString; + case EGL_VERSION: + return gVersionString; + case EGL_EXTENSIONS: + return gExtensionString; + case EGL_CLIENT_APIS: + return gClientApiString; + } + return setError(EGL_BAD_PARAMETER, (const char *)0); +} + + +// ---------------------------------------------------------------------------- +// EGL 1.1 +// ---------------------------------------------------------------------------- + +EGLBoolean eglSurfaceAttrib( + EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglSurfaceAttrib) { + return s->cnx->hooks->egl.eglSurfaceAttrib( + dp->dpys[s->impl], s->surface, attribute, value); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglBindTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglBindTexImage) { + return s->cnx->hooks->egl.eglBindTexImage( + dp->dpys[s->impl], s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglReleaseTexImage( + EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + if (s->cnx->hooks->egl.eglReleaseTexImage) { + return s->cnx->hooks->egl.eglReleaseTexImage( + dp->dpys[s->impl], s->surface, buffer); + } + return setError(EGL_BAD_SURFACE, EGL_FALSE); +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + egl_display_t * const dp = get_display(dpy); + if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglSwapInterval) { + if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + + +// ---------------------------------------------------------------------------- +// EGL 1.2 +// ---------------------------------------------------------------------------- + +EGLBoolean eglWaitClient(void) +{ + EGLBoolean res = EGL_TRUE; + EGLContext ctx = getContext(); + if (ctx) { + egl_context_t const * const c = get_context(ctx); + if (!c) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (uint32_t(c->impl)>=2) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + egl_connection_t* const cnx = &gEGLImpl[c->impl]; + if (!cnx->dso) + return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (cnx->hooks->egl.eglWaitClient) { + res = cnx->hooks->egl.eglWaitClient(); + } else { + res = cnx->hooks->egl.eglWaitGL(); + } + } + return res; +} + +EGLBoolean eglBindAPI(EGLenum api) +{ + // bind this API on all EGLs + EGLBoolean res = EGL_TRUE; + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglBindAPI) { + if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) { + res = EGL_FALSE; + } + } + } + } + return res; +} + +EGLenum eglQueryAPI(void) +{ + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglQueryAPI) { + // the first one we find is okay, because they all + // should be the same + return cnx->hooks->egl.eglQueryAPI(); + } + } + } + // or, it can only be OpenGL ES + return EGL_OPENGL_ES_API; +} + +EGLBoolean eglReleaseThread(void) +{ + for (int i=0 ; i<2 ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (cnx->dso) { + if (cnx->hooks->egl.eglReleaseThread) { + cnx->hooks->egl.eglReleaseThread(); + } + } + } + clearTLS(); + return EGL_TRUE; +} + +EGLSurface eglCreatePbufferFromClientBuffer( + EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, + EGLConfig config, const EGLint *attrib_list) +{ + egl_display_t const* dp = 0; + int i=0, index=0; + egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); + if (!cnx) return EGL_FALSE; + if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) { + return cnx->hooks->egl.eglCreatePbufferFromClientBuffer( + dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list); + } + return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); +} diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp new file mode 100644 index 0000000..3f9fd63 --- /dev/null +++ b/opengl/libs/EGL/gpu.cpp @@ -0,0 +1,212 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "EGL" + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <sys/ioctl.h> + +#if HAVE_ANDROID_OS +#include <linux/android_pmem.h> +#endif + +#include <cutils/log.h> +#include <cutils/properties.h> + +#include <utils/IMemory.h> +#include <utils/threads.h> +#include <utils/IServiceManager.h> +#include <utils/IPCThreadState.h> +#include <utils/Parcel.h> + +#include <ui/EGLDisplaySurface.h> +#include <ui/ISurfaceComposer.h> + +#include "hooks.h" +#include "egl_impl.h" + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +/* + * we provide our own allocators for the GPU regions, these + * allocators go through surfaceflinger + */ + +static Mutex gRegionsLock; +static request_gpu_t gRegions; +static sp<ISurfaceComposer> gSurfaceManager; +ISurfaceComposer* GLES_localSurfaceManager = 0; + +extern egl_connection_t gEGLImpl[2]; + +const sp<ISurfaceComposer>& getSurfaceFlinger() +{ + Mutex::Autolock _l(gRegionsLock); + + /* + * There is a little bit of voodoo magic here. We want to access + * surfaceflinger for allocating GPU regions, however, when we are + * running as part of surfaceflinger, we want to bypass the + * service manager because surfaceflinger might not be registered yet. + * SurfaceFlinger will populate "GLES_localSurfaceManager" with its + * own address, so we can just use that. + */ + if (gSurfaceManager == 0) { + if (GLES_localSurfaceManager) { + // we're running in SurfaceFlinger's context + gSurfaceManager = GLES_localSurfaceManager; + } else { + // we're a remote process or not part of surfaceflinger, + // go through the service manager + sp<IServiceManager> sm = defaultServiceManager(); + if (sm != NULL) { + sp<IBinder> binder = sm->getService(String16("SurfaceFlinger")); + gSurfaceManager = interface_cast<ISurfaceComposer>(binder); + } + } + } + return gSurfaceManager; +} + +class GPURevokeRequester : public BnGPUCallback +{ +public: + virtual void gpuLost() { + LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger."); + gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; + } +}; + +static sp<GPURevokeRequester> gRevokerCallback; + + +request_gpu_t* gpu_acquire(void* user) +{ + sp<ISurfaceComposer> server( getSurfaceFlinger() ); + + Mutex::Autolock _l(gRegionsLock); + if (server == NULL) { + return 0; + } + + ISurfaceComposer::gpu_info_t info; + + if (gRevokerCallback == 0) + gRevokerCallback = new GPURevokeRequester(); + + status_t err = server->requestGPU(gRevokerCallback, &info); + if (err != NO_ERROR) { + LOGD("requestGPU returned %d", err); + return 0; + } + + bool failed = false; + request_gpu_t* gpu = &gRegions; + memset(gpu, 0, sizeof(*gpu)); + + if (info.regs != 0) { + sp<IMemoryHeap> heap(info.regs->getMemory()); + if (heap != 0) { + int fd = heap->heapID(); + gpu->regs.fd = fd; + gpu->regs.base = info.regs->pointer(); + gpu->regs.size = info.regs->size(); + gpu->regs.user = info.regs.get(); +#if HAVE_ANDROID_OS + struct pmem_region region; + if (ioctl(fd, PMEM_GET_PHYS, ®ion) >= 0) + gpu->regs.phys = (void*)region.offset; +#endif + info.regs->incStrong(gpu); + } else { + LOGE("GPU register handle %p is invalid!", info.regs.get()); + failed = true; + } + } + + for (size_t i=0 ; i<info.count && !failed ; i++) { + sp<IMemory>& region(info.regions[i].region); + if (region != 0) { + sp<IMemoryHeap> heap(region->getMemory()); + if (heap != 0) { + const int fd = heap->heapID(); + gpu->gpu[i].fd = fd; + gpu->gpu[i].base = region->pointer(); + gpu->gpu[i].size = region->size(); + gpu->gpu[i].user = region.get(); + gpu->gpu[i].offset = info.regions[i].reserved; +#if HAVE_ANDROID_OS + struct pmem_region reg; + if (ioctl(fd, PMEM_GET_PHYS, ®) >= 0) + gpu->gpu[i].phys = (void*)reg.offset; +#endif + region->incStrong(gpu); + } else { + LOGE("GPU region handle [%d, %p] is invalid!", i, region.get()); + failed = true; + } + } + } + + if (failed) { + // something went wrong, clean up everything! + if (gpu->regs.user) { + static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu); + for (size_t i=0 ; i<info.count ; i++) { + if (gpu->gpu[i].user) { + static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu); + } + } + } + } + + gpu->count = info.count; + return gpu; +} + +int gpu_release(void*, request_gpu_t* gpu) +{ + sp<IMemory> regs; + + { // scope for lock + Mutex::Autolock _l(gRegionsLock); + regs = static_cast<IMemory*>(gpu->regs.user); + gpu->regs.user = 0; + if (regs != 0) regs->decStrong(gpu); + + for (int i=0 ; i<gpu->count ; i++) { + sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user)); + gpu->gpu[i].user = 0; + if (r != 0) r->decStrong(gpu); + } + } + + // there is a special transaction to relinquish the GPU + // (it will happen automatically anyway if we don't do this) + Parcel data, reply; + // NOTE: this transaction does not require an interface token + regs->asBinder()->transact(1000, data, &reply); + return 1; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp new file mode 100644 index 0000000..865cf44 --- /dev/null +++ b/opengl/libs/GLES_CM/gl.cpp @@ -0,0 +1,116 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "GLES_CM" + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <sys/ioctl.h> + +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <cutils/log.h> +#include <cutils/properties.h> + +#include "hooks.h" + +using namespace android; + +// ---------------------------------------------------------------------------- +// extensions for the framework +// ---------------------------------------------------------------------------- + +void glColorPointerBounds(GLint size, GLenum type, GLsizei stride, + const GLvoid *ptr, GLsizei count) { + glColorPointer(size, type, stride, ptr); +} +void glNormalPointerBounds(GLenum type, GLsizei stride, + const GLvoid *pointer, GLsizei count) { + glNormalPointer(type, stride, pointer); +} +void glTexCoordPointerBounds(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer, GLsizei count) { + glTexCoordPointer(size, type, stride, pointer); +} +void glVertexPointerBounds(GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer, GLsizei count) { + glVertexPointer(size, type, stride, pointer); +} + +// ---------------------------------------------------------------------------- +// Actual GL entry-points +// ---------------------------------------------------------------------------- + +#if GL_LOGGER +# include "gl_logger.h" +# define GL_LOGGER_IMPL(_x) _x +#else +# define GL_LOGGER_IMPL(_x) +#endif + +#undef API_ENTRY +#undef CALL_GL_API +#undef CALL_GL_API_RETURN + +#if USE_FAST_TLS_KEY + + #define API_ENTRY(_api) __attribute__((naked)) _api + + #define CALL_GL_API(_api, ...) \ + asm volatile( \ + "mov r12, #0xFFFF0FFF \n" \ + "ldr r12, [r12, #-15] \n" \ + "ldr r12, [r12, %[tls]] \n" \ + "cmp r12, #0 \n" \ + "ldrne pc, [r12, %[api]] \n" \ + "bx lr \n" \ + : \ + : [tls] "J"(TLS_SLOT_OPENGL_API*4), \ + [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ + : \ + ); + + #define CALL_GL_API_RETURN(_api, ...) \ + CALL_GL_API(_api, __VA_ARGS__) \ + return 0; // placate gcc's warnings. never reached. + +#else + + #define API_ENTRY(_api) _api + + #define CALL_GL_API(_api, ...) \ + gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ + GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \ + _c->_api(__VA_ARGS__) + + #define CALL_GL_API_RETURN(_api, ...) \ + gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ + GL_LOGGER_IMPL( log_##_api(__VA_ARGS__); ) \ + return _c->_api(__VA_ARGS__) + +#endif + +extern "C" { +#include "gl_api.in" +} + +#undef API_ENTRY +#undef CALL_GL_API +#undef CALL_GL_API_RETURN + diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in new file mode 100644 index 0000000..9234ef2 --- /dev/null +++ b/opengl/libs/GLES_CM/gl_api.in @@ -0,0 +1,606 @@ +void API_ENTRY(glActiveTexture)(GLenum texture) { + CALL_GL_API(glActiveTexture, texture); +} + +void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { + CALL_GL_API(glAlphaFunc, func, ref); +} + +void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { + CALL_GL_API(glAlphaFuncx, func, ref); +} + +void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { + CALL_GL_API(glBindTexture, target, texture); +} + +void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { + CALL_GL_API(glBlendFunc, sfactor, dfactor); +} + +void API_ENTRY(glClear)(GLbitfield mask) { + CALL_GL_API(glClear, mask); +} + +void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + CALL_GL_API(glClearColor, red, green, blue, alpha); +} + +void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { + CALL_GL_API(glClearColorx, red, green, blue, alpha); +} + +void API_ENTRY(glClearDepthf)(GLclampf depth) { + CALL_GL_API(glClearDepthf, depth); +} + +void API_ENTRY(glClearDepthx)(GLclampx depth) { + CALL_GL_API(glClearDepthx, depth); +} + +void API_ENTRY(glClearStencil)(GLint s) { + CALL_GL_API(glClearStencil, s); +} + +void API_ENTRY(glClientActiveTexture)(GLenum texture) { + CALL_GL_API(glClientActiveTexture, texture); +} + +void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + CALL_GL_API(glColor4f, red, green, blue, alpha); +} + +void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + CALL_GL_API(glColor4x, red, green, blue, alpha); +} + +void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { + CALL_GL_API(glColorMask, r, g, b, a); +} + +void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + CALL_GL_API(glColorPointer, size, type, stride, ptr); +} + +void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data) { + CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, + width, height, border, imageSize, data); +} + +void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) { + CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, + width, height, format, imageSize, data); +} + +void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) { + CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, + width, height, border); +} + +void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height) { + CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, + width, height); +} + +void API_ENTRY(glCullFace)(GLenum mode) { + CALL_GL_API(glCullFace, mode); +} + +void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { + CALL_GL_API(glDeleteTextures, n, textures); +} + +void API_ENTRY(glDepthFunc)(GLenum func) { + CALL_GL_API(glDepthFunc, func); +} + +void API_ENTRY(glDepthMask)(GLboolean flag) { + CALL_GL_API(glDepthMask, flag); +} + +void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { + CALL_GL_API(glDepthRangef, zNear, zFar); +} + +void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { + CALL_GL_API(glDepthRangex, zNear, zFar); +} + +void API_ENTRY(glDisable)(GLenum cap) { + CALL_GL_API(glDisable, cap); +} + +void API_ENTRY(glDisableClientState)(GLenum array) { + CALL_GL_API(glDisableClientState, array); +} + +void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { + CALL_GL_API(glDrawArrays, mode, first, count); +} + +void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices) { + CALL_GL_API(glDrawElements, mode, count, type, indices); +} + +void API_ENTRY(glEnable)(GLenum cap) { + CALL_GL_API(glEnable, cap); +} + +void API_ENTRY(glEnableClientState)(GLenum array) { + CALL_GL_API(glEnableClientState, array); +} + +void API_ENTRY(glFinish)(void) { + CALL_GL_API(glFinish); +} + +void API_ENTRY(glFlush)(void) { + CALL_GL_API(glFlush); +} + +void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { + CALL_GL_API(glFogf, pname, param); +} + +void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glFogfv, pname, params); +} + +void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { + CALL_GL_API(glFogx, pname, param); +} + +void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glFogxv, pname, params); +} + +void API_ENTRY(glFrontFace)(GLenum mode) { + CALL_GL_API(glFrontFace, mode); +} + +void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar) { + CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); +} + +void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar) { + CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); +} + +void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { + CALL_GL_API(glGenTextures, n, textures); +} + +GLenum API_ENTRY(glGetError)(void) { + CALL_GL_API_RETURN(glGetError); +} + +void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { + CALL_GL_API(glGetIntegerv, pname, params); +} + +const GLubyte * API_ENTRY(glGetString)(GLenum name) { + CALL_GL_API_RETURN(glGetString, name); +} + +void API_ENTRY(glHint)(GLenum target, GLenum mode) { + CALL_GL_API(glHint, target, mode); +} + +void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { + CALL_GL_API(glLightModelf, pname, param); +} + +void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glLightModelfv, pname, params); +} + +void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { + CALL_GL_API(glLightModelx, pname, param); +} + +void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glLightModelxv, pname, params); +} + +void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { + CALL_GL_API(glLightf, light, pname, param); +} + +void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { + CALL_GL_API(glLightfv, light, pname, params); +} + +void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { + CALL_GL_API(glLightx, light, pname, param); +} + +void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { + CALL_GL_API(glLightxv, light, pname, params); +} + +void API_ENTRY(glLineWidth)(GLfloat width) { + CALL_GL_API(glLineWidth, width); +} + +void API_ENTRY(glLineWidthx)(GLfixed width) { + CALL_GL_API(glLineWidthx, width); +} + +void API_ENTRY(glLoadIdentity)(void) { + CALL_GL_API(glLoadIdentity); +} + +void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { + CALL_GL_API(glLoadMatrixf, m); +} + +void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { + CALL_GL_API(glLoadMatrixx, m); +} + +void API_ENTRY(glLogicOp)(GLenum opcode) { + CALL_GL_API(glLogicOp, opcode); +} + +void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { + CALL_GL_API(glMaterialf, face, pname, param); +} + +void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { + CALL_GL_API(glMaterialfv, face, pname, params); +} + +void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { + CALL_GL_API(glMaterialx, face, pname, param); +} + +void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { + CALL_GL_API(glMaterialxv, face, pname, params); +} + +void API_ENTRY(glMatrixMode)(GLenum mode) { + CALL_GL_API(glMatrixMode, mode); +} + +void API_ENTRY(glMultMatrixf)(const GLfloat *m) { + CALL_GL_API(glMultMatrixf, m); +} + +void API_ENTRY(glMultMatrixx)(const GLfixed *m) { + CALL_GL_API(glMultMatrixx, m); +} + +void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); +} + +void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); +} + +void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { + CALL_GL_API(glNormal3f, nx, ny, nz); +} + +void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { + CALL_GL_API(glNormal3x, nx, ny, nz); +} + +void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glNormalPointer, type, stride, pointer); +} + +void API_ENTRY(glOrthof)( GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar) { + CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); +} + +void API_ENTRY(glOrthox)( GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar) { + CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); +} + +void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { + CALL_GL_API(glPixelStorei, pname, param); +} + +void API_ENTRY(glPointSize)(GLfloat size) { + CALL_GL_API(glPointSize, size); +} + +void API_ENTRY(glPointSizex)(GLfixed size) { + CALL_GL_API(glPointSizex, size); +} + +void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { + CALL_GL_API(glPolygonOffset, factor, units); +} + +void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { + CALL_GL_API(glPolygonOffsetx, factor, units); +} + +void API_ENTRY(glPopMatrix)(void) { + CALL_GL_API(glPopMatrix); +} + +void API_ENTRY(glPushMatrix)(void) { + CALL_GL_API(glPushMatrix); +} + +void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels) { + CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); +} + +void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glRotatef, angle, x, y, z); +} + +void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glRotatex, angle, x, y, z); +} + +void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { + CALL_GL_API(glSampleCoverage, value, invert); +} + +void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { + CALL_GL_API(glSampleCoveragex, value, invert); +} + +void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glScalef, x, y, z); +} + +void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glScalex, x, y, z); +} + +void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glScissor, x, y, width, height); +} + +void API_ENTRY(glShadeModel)(GLenum mode) { + CALL_GL_API(glShadeModel, mode); +} + +void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { + CALL_GL_API(glStencilFunc, func, ref, mask); +} + +void API_ENTRY(glStencilMask)(GLuint mask) { + CALL_GL_API(glStencilMask, mask); +} + +void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { + CALL_GL_API(glStencilOp, fail, zfail, zpass); +} + +void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); +} + +void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { + CALL_GL_API(glTexEnvf, target, pname, param); +} + +void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { + CALL_GL_API(glTexEnvfv, target, pname, params); +} + +void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { + CALL_GL_API(glTexEnvx, target, pname, param); +} + +void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { + CALL_GL_API(glTexEnvxv, target, pname, params); +} + +void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, const GLvoid *pixels) { + CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, + border, format, type, pixels); +} + +void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { + CALL_GL_API(glTexParameterf, target, pname, param); +} + +void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { + CALL_GL_API(glTexParameterx, target, pname, param); +} + +void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels) { + CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, + width, height, format, type, pixels); +} + +void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glTranslatef, x, y, z); +} + +void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glTranslatex, x, y, z); +} + +void API_ENTRY(glVertexPointer)( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glVertexPointer, size, type, stride, pointer); +} + +void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glViewport, x, y, width, height); +} + +// ES 1.1 +void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { + CALL_GL_API(glClipPlanef, plane, equation); +} +void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { + CALL_GL_API(glClipPlanex, plane, equation); +} +void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { + CALL_GL_API(glBindBuffer, target, buffer); +} +void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { + CALL_GL_API(glBufferData, target, size, data, usage); +} +void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { + CALL_GL_API(glBufferSubData, target, offset, size, data); +} +void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { + CALL_GL_API(glDeleteBuffers, n, buffers); +} +void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { + CALL_GL_API(glGenBuffers, n, buffers); +} +void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { + CALL_GL_API(glGetBooleanv, pname, params); +} +void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { + CALL_GL_API(glGetFixedv, pname, params); +} +void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { + CALL_GL_API(glGetFloatv, pname, params); +} +void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { + CALL_GL_API(glGetPointerv, pname, params); +} +void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { + CALL_GL_API(glGetBufferParameteriv, target, pname, params); +} +void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { + CALL_GL_API(glGetClipPlanef, pname, eqn); +} +void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { + CALL_GL_API(glGetClipPlanex, pname, eqn); +} +void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetLightxv, light, pname, params); +} +void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetLightfv, light, pname, params); +} +void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetMaterialxv, face, pname, params); +} +void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetMaterialfv, face, pname, params); +} +void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetTexEnvfv, env, pname, params); +} +void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { + CALL_GL_API(glGetTexEnviv, env, pname, params); +} +void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetTexEnvxv, env, pname, params); +} +void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetTexParameterfv, target, pname, params); +} +void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { + CALL_GL_API(glGetTexParameteriv, target, pname, params); +} +void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetTexParameterxv, target, pname, params); +} +GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { + CALL_GL_API_RETURN(glIsBuffer, buffer); +} +GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { + CALL_GL_API_RETURN(glIsEnabled, cap); +} +GLboolean API_ENTRY(glIsTexture)(GLuint texture) { + CALL_GL_API_RETURN(glIsTexture, texture); +} +void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { + CALL_GL_API(glPointParameterf, pname, param); +} +void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glPointParameterfv, pname, params); +} +void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { + CALL_GL_API(glPointParameterx, pname, param); +} +void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glPointParameterxv, pname, params); +} +void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + CALL_GL_API(glColor4ub, red, green, blue, alpha); +} +void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { + CALL_GL_API(glTexEnvi, target, pname, param); +} +void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { + CALL_GL_API(glTexEnviv, target, pname, params); +} + +void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { + CALL_GL_API(glTexParameterfv, target, pname, params); +} + +void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { + CALL_GL_API(glTexParameteriv, target, pname, params); +} + +void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { + CALL_GL_API(glTexParameteri, target, pname, param); +} +void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { + CALL_GL_API(glTexParameterxv, target, pname, params); +} +void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glPointSizePointerOES, type, stride, pointer); +} + +// Extensions +void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { + CALL_GL_API(glDrawTexsOES, x, y, z, w, h); +} +void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) { + CALL_GL_API(glDrawTexiOES, x, y, z, w, h); +} +void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) { + CALL_GL_API(glDrawTexfOES, x, y, z, w, h); +} +void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { + CALL_GL_API(glDrawTexxOES, x, y, z, w, h); +} +void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) { + CALL_GL_API(glDrawTexsvOES, coords); +} +void API_ENTRY(glDrawTexivOES)(const GLint* coords) { + CALL_GL_API(glDrawTexivOES, coords); +} +void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) { + CALL_GL_API(glDrawTexfvOES, coords); +} +void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) { + CALL_GL_API(glDrawTexxvOES, coords); +} +GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) { + CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); +} diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp new file mode 100644 index 0000000..27be5c9 --- /dev/null +++ b/opengl/libs/GLES_CM/gl_logger.cpp @@ -0,0 +1,1060 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#define LOG_TAG "GLLogger" + +#include <ctype.h> +#include <string.h> +#include <errno.h> +#include <dlfcn.h> + +#include <sys/ioctl.h> + +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <cutils/log.h> +#include <cutils/atomic.h> +#include <cutils/properties.h> + +#include <utils/String8.h> + +#include "gl_logger.h" + +#undef NELEM +#define NELEM(x) (sizeof(x)/sizeof(*(x))) + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +template<typename T> +static int binarySearch(T const sortedArray[], int first, int last, EGLint key) +{ + while (first <= last) { + int mid = (first + last) / 2; + if (key > sortedArray[mid].key) { + first = mid + 1; + } else if (key < sortedArray[mid].key) { + last = mid - 1; + } else { + return mid; + } + } + return -1; +} + +struct pair_t { + const char* name; + int key; +}; + +static const pair_t gEnumMap[] = { + #define GLENUM(NAME, VALUE) { #NAME, VALUE }, + #include "gl_enums.in" + #undef GLENUM +}; + +// ---------------------------------------------------------------------------- + +template<typename TYPE> +class GLLogValue { +public: + GLLogValue(TYPE value) : mValue(value) { } + const TYPE& getValue() const { return mValue; } + String8 toString() const { + return convertToString(mValue); + } +private: + const TYPE& mValue; + String8 convertToString(unsigned int v) const { + char buf[16]; + snprintf(buf, 16, "%u", v); + return String8(buf); + } + String8 convertToString(unsigned long v) const { + char buf[16]; + snprintf(buf, 16, "%lu", v); + return String8(buf); + } + String8 convertToString(int v) const { + char buf[16]; + snprintf(buf, 16, "%d", v); + return String8(buf); + } + String8 convertToString(long v) const { + char buf[16]; + snprintf(buf, 16, "%ld", v); + return String8(buf); + } + String8 convertToString(float v) const { + char buf[16]; + snprintf(buf, 16, "%f", v); + return String8(buf); + } + String8 convertToString(void const* v) const { + char buf[16]; + snprintf(buf, 16, "%p", v); + return String8(buf); + } +}; + +class GLLogEnum : public GLLogValue<GLenum> { +public: + GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { } + String8 toString() const { + GLenum v = getValue(); + int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v); + if (i >= 0) { + return String8(gEnumMap[i].name); + } else { + char buf[16]; + snprintf(buf, 16, "0x%04x", v); + return String8(buf); + } + } +}; + +class GLLogClearBitfield : public GLLogValue<GLbitfield> { +public: + GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { } + String8 toString() const { + char buf[16]; + snprintf(buf, 16, "0x%08x", getValue()); + return String8(buf); + } +}; + +class GLLogBool : public GLLogValue<GLboolean> { +public: + GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { } + String8 toString() const { + GLboolean v = getValue(); + if (v == GL_TRUE) return String8("GL_TRUE"); + if (v == GL_FALSE) return String8("GL_FALSE"); + return GLLogValue<GLboolean>::toString(); + } +}; + +class GLLogFixed : public GLLogValue<GLfixed> { +public: + GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { } + String8 toString() const { + char buf[16]; + snprintf(buf, 16, "0x%08x", getValue()); + return String8(buf); + } +}; + + +template <typename TYPE> +class GLLogBuffer : public GLLogValue<TYPE *> { +public: + GLLogBuffer(TYPE* buffer, size_t count = -1) + : GLLogValue<TYPE*>(buffer) + { // output buffer + } + GLLogBuffer(TYPE const* buffer, size_t count = -1) + : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer)) + { // input buffer + } +}; + +class GLLog +{ +public: + GLLog(const char* name) : mNumParams(0) { + mString.append(name); + mString.append("("); + } + + ~GLLog() { + LOGD("%s);", mString.string()); + } + + GLLog& operator << (unsigned char v) { + return *this << GLLogValue<unsigned int>(v); + } + GLLog& operator << (short v) { + return *this << GLLogValue<unsigned int>(v); + } + GLLog& operator << (unsigned int v) { + return *this << GLLogValue<unsigned int>(v); + } + GLLog& operator << (int v) { + return *this << GLLogValue<int>(v); + } + GLLog& operator << (long v) { + return *this << GLLogValue<long>(v); + } + GLLog& operator << (unsigned long v) { + return *this << GLLogValue<unsigned long>(v); + } + GLLog& operator << (float v) { + return *this << GLLogValue<float>(v); + } + GLLog& operator << (const void* v) { + return *this << GLLogValue<const void* >(v); + } + + template <typename TYPE> + GLLog& operator << (const TYPE& rhs) { + if (mNumParams > 0) + mString.append(", "); + mString.append(rhs.toString()); + mNumParams++; + return *this; + } + + const String8& string() const { return mString; } +private: + GLLog(const GLLog&); + + String8 mString; + int mNumParams; +}; + +#define API_ENTRY(api) log_##api +#define CALL_GL_API(_x, ...) +#define CALL_GL_API_RETURN(_x, ...) return(0); + +void API_ENTRY(glActiveTexture)(GLenum texture) { + CALL_GL_API(glActiveTexture, texture); + GLLog("glActiveTexture") << GLLogEnum(texture); +} + +void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) { + CALL_GL_API(glAlphaFunc, func, ref); + GLLog("glAlphaFunc") << GLLogEnum(func) << ref; +} + +void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) { + CALL_GL_API(glAlphaFuncx, func, ref); + GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref); +} + +void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { + CALL_GL_API(glBindTexture, target, texture); + GLLog("glBindTexture") << GLLogEnum(target) << texture; +} + +void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { + CALL_GL_API(glBlendFunc, sfactor, dfactor); + GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor); +} + +void API_ENTRY(glClear)(GLbitfield mask) { + CALL_GL_API(glClear, mask); + GLLog("glClear") << GLLogClearBitfield(mask); +} + +void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + CALL_GL_API(glClearColor, red, green, blue, alpha); + GLLog("glClearColor") << red << green << blue << alpha; +} + +void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) { + CALL_GL_API(glClearColorx, red, green, blue, alpha); + GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); +} + +void API_ENTRY(glClearDepthf)(GLclampf depth) { + CALL_GL_API(glClearDepthf, depth); + GLLog("glClearDepthf") << depth; +} + +void API_ENTRY(glClearDepthx)(GLclampx depth) { + CALL_GL_API(glClearDepthx, depth); + GLLog("glClearDepthx") << GLLogFixed(depth); +} + +void API_ENTRY(glClearStencil)(GLint s) { + CALL_GL_API(glClearStencil, s); + GLLog("glClearStencil") << s; +} + +void API_ENTRY(glClientActiveTexture)(GLenum texture) { + CALL_GL_API(glClientActiveTexture, texture); + GLLog("glClientActiveTexture") << GLLogEnum(texture); +} + +void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) { + CALL_GL_API(glColor4f, red, green, blue, alpha); + GLLog("glColor4f") << red << green << blue << alpha; +} + +void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) { + CALL_GL_API(glColor4x, red, green, blue, alpha); + GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha); +} + +void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) { + CALL_GL_API(glColorMask, r, g, b, a); + GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a); +} + +void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr) +{ + CALL_GL_API(glColorPointer, size, type, stride, ptr); + GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr; +} + +void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, + GLsizei width, GLsizei height, GLint border, + GLsizei imageSize, const GLvoid *data) { + CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, + width, height, border, imageSize, data); + GLLog("glCompressedTexImage2D") + << GLLogEnum(target) << level << GLLogEnum(internalformat) + << width << height << border << imageSize << data; +} + +void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLsizei imageSize, + const GLvoid *data) { + CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, + width, height, format, imageSize, data); + GLLog("glCompressedTexSubImage2D") + << GLLogEnum(target) << level << xoffset << yoffset + << width << height << GLLogEnum(format) << imageSize << data; +} + +void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat, + GLint x, GLint y, GLsizei width, GLsizei height, + GLint border) { + CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, + width, height, border); + GLLog("glCopyTexImage2D") + << GLLogEnum(target) << level << GLLogEnum(internalformat) + << x << y << width << height << border; +} + +void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLint x, GLint y, GLsizei width, + GLsizei height) { + CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, + width, height); + GLLog("glCopyTexSubImage2D") + << GLLogEnum(target) << level << xoffset << yoffset + << x << y << width << height; +} + +void API_ENTRY(glCullFace)(GLenum mode) { + CALL_GL_API(glCullFace, mode); + GLLog("glCullFace") << GLLogEnum(mode); +} + +void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) { + CALL_GL_API(glDeleteTextures, n, textures); + GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n); +} + +void API_ENTRY(glDepthFunc)(GLenum func) { + CALL_GL_API(glDepthFunc, func); + GLLog("glDepthFunc") << GLLogEnum(func); +} + +void API_ENTRY(glDepthMask)(GLboolean flag) { + CALL_GL_API(glDepthMask, flag); + GLLog("glDepthMask") << GLLogBool(flag); +} + +void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { + CALL_GL_API(glDepthRangef, zNear, zFar); + GLLog("glDepthRangef") << zNear << zFar; +} + +void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) { + CALL_GL_API(glDepthRangex, zNear, zFar); + GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar); +} + +void API_ENTRY(glDisable)(GLenum cap) { + CALL_GL_API(glDisable, cap); + GLLog("glDisable") << GLLogEnum(cap); +} + +void API_ENTRY(glDisableClientState)(GLenum array) { + CALL_GL_API(glDisableClientState, array); + GLLog("glDisableClientState") << GLLogEnum(array); +} + +void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { + CALL_GL_API(glDrawArrays, mode, first, count); + GLLog("glDrawArrays") << GLLogEnum(mode) << first << count; +} + +void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, + GLenum type, const GLvoid *indices) { + CALL_GL_API(glDrawElements, mode, count, type, indices); + GLLog log("glDrawElements"); + log << GLLogEnum(mode) << count << GLLogEnum(type); + if (type == GL_UNSIGNED_BYTE) { + log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count); + } else { + log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count); + } + log; +} + +void API_ENTRY(glEnable)(GLenum cap) { + CALL_GL_API(glEnable, cap); + GLLog("glEnable") << GLLogEnum(cap); +} + +void API_ENTRY(glEnableClientState)(GLenum array) { + CALL_GL_API(glEnableClientState, array); + GLLog("glEnableClientState") << GLLogEnum(array); +} + +void API_ENTRY(glFinish)(void) { + CALL_GL_API(glFinish); + GLLog("glFinish"); +} + +void API_ENTRY(glFlush)(void) { + CALL_GL_API(glFlush); + GLLog("glFlush"); +} + +void API_ENTRY(glFogf)(GLenum pname, GLfloat param) { + CALL_GL_API(glFogf, pname, param); + GLLog("glFogf") << GLLogEnum(pname) << param; +} + +void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glFogfv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glFogx)(GLenum pname, GLfixed param) { + CALL_GL_API(glFogx, pname, param); + GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glFogxv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} + +void API_ENTRY(glFrontFace)(GLenum mode) { + CALL_GL_API(glFrontFace, mode); + GLLog("glFrontFace") << GLLogEnum(mode); + } + +void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar) { + CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar); + GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar; +} + +void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar) { + CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar); + GLLog("glFrustumx") + << GLLogFixed(left) << GLLogFixed(right) + << GLLogFixed(bottom) << GLLogFixed(top) + << GLLogFixed(zNear) << GLLogFixed(zFar); +} + +void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) { + CALL_GL_API(glGenTextures, n, textures); + GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n); +} + +GLenum API_ENTRY(glGetError)(void) { + GLLog("glGetError"); + CALL_GL_API_RETURN(glGetError); +} + +void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) { + CALL_GL_API(glGetIntegerv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} + +const GLubyte * API_ENTRY(glGetString)(GLenum name) { + GLLog("glGetString") << GLLogEnum(name); + CALL_GL_API_RETURN(glGetString, name); +} + +void API_ENTRY(glHint)(GLenum target, GLenum mode) { + CALL_GL_API(glHint, target, mode); + GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode); +} + +void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) { + CALL_GL_API(glLightModelf, pname, param); + GLLog("glLightModelf") << GLLogEnum(pname) << param; +} + +void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glLightModelfv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) { + CALL_GL_API(glLightModelx, pname, param); + GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glLightModelxv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} + +void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) { + CALL_GL_API(glLightf, light, pname, param); + GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param; +} + +void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) { + CALL_GL_API(glLightfv, light, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) { + CALL_GL_API(glLightx, light, pname, param); + GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) { + CALL_GL_API(glLightxv, light, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} + +void API_ENTRY(glLineWidth)(GLfloat width) { + CALL_GL_API(glLineWidth, width); + GLLog("glLineWidth") << width; +} + +void API_ENTRY(glLineWidthx)(GLfixed width) { + CALL_GL_API(glLineWidthx, width); + GLLog("glLineWidth") << GLLogFixed(width); +} + +void API_ENTRY(glLoadIdentity)(void) { + CALL_GL_API(glLoadIdentity); + GLLog("glLoadIdentity"); +} + +void API_ENTRY(glLoadMatrixf)(const GLfloat *m) { + CALL_GL_API(glLoadMatrixf, m); + GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16); +} + +void API_ENTRY(glLoadMatrixx)(const GLfixed *m) { + CALL_GL_API(glLoadMatrixx, m); + GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16); +} + +void API_ENTRY(glLogicOp)(GLenum opcode) { + CALL_GL_API(glLogicOp, opcode); + GLLog("glLogicOp") << GLLogEnum(opcode); +} + +void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) { + CALL_GL_API(glMaterialf, face, pname, param); + GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param; +} + +void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) { + CALL_GL_API(glMaterialfv, face, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) { + CALL_GL_API(glMaterialx, face, pname, param); + GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) { + CALL_GL_API(glMaterialxv, face, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} + +void API_ENTRY(glMatrixMode)(GLenum mode) { + CALL_GL_API(glMatrixMode, mode); + GLLog("glMatrixMode") << GLLogEnum(mode); +} + +void API_ENTRY(glMultMatrixf)(const GLfloat *m) { + CALL_GL_API(glMultMatrixf, m); + GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16); +} + +void API_ENTRY(glMultMatrixx)(const GLfixed *m) { + CALL_GL_API(glMultMatrixx, m); + GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16); +} + +void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) { + CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q); + GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q; +} + +void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) { + CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q); + GLLog("glMultiTexCoord4x") << GLLogEnum(target) + << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q); +} + +void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) { + CALL_GL_API(glNormal3f, nx, ny, nz); + GLLog("glNormal3f") << nx << ny << nz; +} + +void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) { + CALL_GL_API(glNormal3x, nx, ny, nz); + GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz); +} + +void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glNormalPointer, type, stride, pointer); + GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer; +} + +void API_ENTRY(glOrthof)( GLfloat left, GLfloat right, + GLfloat bottom, GLfloat top, + GLfloat zNear, GLfloat zFar) { + CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar); + GLLog("glOrthof") << left << right << bottom << top << zNear << zFar; +} + +void API_ENTRY(glOrthox)( GLfixed left, GLfixed right, + GLfixed bottom, GLfixed top, + GLfixed zNear, GLfixed zFar) { + CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar); + GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right) + << GLLogFixed(bottom) << GLLogFixed(top) + << GLLogFixed(zNear) << GLLogFixed(zFar); +} + +void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { + CALL_GL_API(glPixelStorei, pname, param); + GLLog("glPixelStorei") << GLLogEnum(pname) << param; +} + +void API_ENTRY(glPointSize)(GLfloat size) { + CALL_GL_API(glPointSize, size); + GLLog("glPointSize") << size; +} + +void API_ENTRY(glPointSizex)(GLfixed size) { + CALL_GL_API(glPointSizex, size); + GLLog("glPointSizex") << GLLogFixed(size); +} + +void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { + CALL_GL_API(glPolygonOffset, factor, units); + GLLog("glPolygonOffset") << factor << units; +} + +void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) { + CALL_GL_API(glPolygonOffsetx, factor, units); + GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units); +} + +void API_ENTRY(glPopMatrix)(void) { + CALL_GL_API(glPopMatrix); + GLLog("glPopMatrix"); +} + +void API_ENTRY(glPushMatrix)(void) { + CALL_GL_API(glPushMatrix); + GLLog("glPushMatrix"); +} + +void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height, + GLenum format, GLenum type, GLvoid *pixels) { + CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); + // XXX: we need to compute the size of this buffer + GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type) + << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels)); +} + +void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glRotatef, angle, x, y, z); + GLLog("glRotatef") << angle << x << y << z; +} + +void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glRotatex, angle, x, y, z); + GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); +} + +void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { + CALL_GL_API(glSampleCoverage, value, invert); + GLLog("glSampleCoverage") << value << GLLogBool(invert); +} + +void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) { + CALL_GL_API(glSampleCoveragex, value, invert); + GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert); +} + +void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glScalef, x, y, z); + GLLog("glScalef") << x << y << z; +} + +void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glScalex, x, y, z); + GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); +} + +void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glScissor, x, y, width, height); + GLLog("glScissor") << x << y << width << height; +} + +void API_ENTRY(glShadeModel)(GLenum mode) { + CALL_GL_API(glShadeModel, mode); + GLLog("glShadeModel") << GLLogEnum(mode); +} + +void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { + CALL_GL_API(glStencilFunc, func, ref, mask); + GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask; +} + +void API_ENTRY(glStencilMask)(GLuint mask) { + CALL_GL_API(glStencilMask, mask); + GLLog("glStencilMask") << mask; +} + +void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { + CALL_GL_API(glStencilOp, fail, zfail, zpass); + GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass); +} + +void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glTexCoordPointer, size, type, stride, pointer); + GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer; +} + +void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) { + CALL_GL_API(glTexEnvf, target, pname, param); + GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param; +} + +void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) { + CALL_GL_API(glTexEnvfv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) { + CALL_GL_API(glTexEnvx, target, pname, param); + GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) { + CALL_GL_API(glTexEnvxv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} + +void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, GLenum format, + GLenum type, const GLvoid *pixels) { + CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, + border, format, type, pixels); + GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat) + << width << height << border << GLLogEnum(format) << GLLogEnum(type) + << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels)); +} + +void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { + CALL_GL_API(glTexParameterf, target, pname, param); + GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param; +} + +void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) { + CALL_GL_API(glTexParameterx, target, pname, param); + GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param); +} + +void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset, + GLint yoffset, GLsizei width, GLsizei height, + GLenum format, GLenum type, const GLvoid *pixels) { + CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, + width, height, format, type, pixels); + GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset + << width << height << GLLogEnum(format) << GLLogEnum(type) + << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels)); +} + +void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glTranslatef, x, y, z); + GLLog("glTranslatef") << x << y << z; +} + +void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) { + CALL_GL_API(glTranslatex, x, y, z); + GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z); +} + +void API_ENTRY(glVertexPointer)( GLint size, GLenum type, + GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glVertexPointer, size, type, stride, pointer); + GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer; +} + +void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glViewport, x, y, width, height); + GLLog("glViewport") << x << y << width << height; +} + +// ES 1.1 +void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) { + CALL_GL_API(glClipPlanef, plane, equation); + GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4); +} +void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) { + CALL_GL_API(glClipPlanex, plane, equation); + GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4); +} +void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { + CALL_GL_API(glBindBuffer, target, buffer); + GLLog("glBindBuffer") << GLLogEnum(target) << buffer; +} +void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) { + CALL_GL_API(glBufferData, target, size, data, usage); + GLLog("glBufferData") << GLLogEnum(target) << size + << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size); +} +void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) { + CALL_GL_API(glBufferSubData, target, offset, size, data); + GLLog("glBufferSubData") << GLLogEnum(target) << offset << size + << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size); +} +void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { + CALL_GL_API(glDeleteBuffers, n, buffers); + GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n); +} +void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { + CALL_GL_API(glGenBuffers, n, buffers); + GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n); +} +void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) { + CALL_GL_API(glGetBooleanv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params); +} +void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) { + CALL_GL_API(glGetFixedv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) { + CALL_GL_API(glGetFloatv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glGetPointerv)(GLenum pname, void **params) { + CALL_GL_API(glGetPointerv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params); +} +void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) { + // XXX: we need to compute the size of this buffer + CALL_GL_API(glGetBufferParameteriv, target, pname, params); + GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} +void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) { + CALL_GL_API(glGetClipPlanef, pname, eqn); + GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4); +} +void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) { + CALL_GL_API(glGetClipPlanex, pname, eqn); + GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4); +} +void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetLightxv, light, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetLightfv, light, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetMaterialxv, face, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetMaterialfv, face, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetTexEnvfv, env, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) { + CALL_GL_API(glGetTexEnviv, env, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} +void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetTexEnvxv, env, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) { + CALL_GL_API(glGetTexParameterfv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) { + CALL_GL_API(glGetTexParameteriv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} +void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) { + CALL_GL_API(glGetTexParameterxv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { + GLLog("glIsBuffer") << buffer; + CALL_GL_API_RETURN(glIsBuffer, buffer); +} +GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { + GLLog("glIsEnabled") << GLLogEnum(cap); + CALL_GL_API_RETURN(glIsEnabled, cap); +} +GLboolean API_ENTRY(glIsTexture)(GLuint texture) { + GLLog("glIsTexture") << texture; + CALL_GL_API_RETURN(glIsTexture, texture); +} +void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) { + CALL_GL_API(glPointParameterf, pname, param); + GLLog("glPointParameterf") << GLLogEnum(pname) << param; +} +void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) { + CALL_GL_API(glPointParameterfv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} +void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) { + CALL_GL_API(glPointParameterx, pname, param); + GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param); +} +void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) { + CALL_GL_API(glPointParameterxv, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) { + CALL_GL_API(glColor4ub, red, green, blue, alpha); + GLLog("glColor4ub") << red << green << blue << alpha; +} +void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) { + CALL_GL_API(glTexEnvi, target, pname, param); + GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param; +} +void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) { + CALL_GL_API(glTexEnviv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} + +void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) { + CALL_GL_API(glTexParameterfv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params); +} + +void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) { + CALL_GL_API(glTexParameteriv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params); +} + +void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { + CALL_GL_API(glTexParameteri, target, pname, param); + GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param; +} +void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) { + CALL_GL_API(glTexParameterxv, target, pname, params); + // XXX: we need to compute the size of this buffer + GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params); +} +void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) { + CALL_GL_API(glPointSizePointerOES, type, stride, pointer); + GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer; +} + +// Extensions +void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) { + CALL_GL_API(glDrawTexsOES, x, y, z, w, h); + GLLog("glDrawTexsOES") << x << y << z << w << h; +} +void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) { + CALL_GL_API(glDrawTexiOES, x, y, z, w, h); + GLLog("glDrawTexiOES") << x << y << z << w << h; +} +void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) { + CALL_GL_API(glDrawTexfOES, x, y, z, w, h); + GLLog("glDrawTexfOES") << x << y << z << w << h; +} +void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) { + CALL_GL_API(glDrawTexxOES, x, y, z, w, h); + GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h); +} +void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) { + CALL_GL_API(glDrawTexsvOES, coords); + GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5); +} +void API_ENTRY(glDrawTexivOES)(const GLint* coords) { + CALL_GL_API(glDrawTexivOES, coords); + GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5); +} +void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) { + CALL_GL_API(glDrawTexfvOES, coords); + GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5); +} +void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) { + CALL_GL_API(glDrawTexxvOES, coords); + GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5); +} +GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) { + GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16); + CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent); +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- diff --git a/opengl/libs/egl_entries.in b/opengl/libs/egl_entries.in new file mode 100644 index 0000000..33b4c65 --- /dev/null +++ b/opengl/libs/egl_entries.in @@ -0,0 +1,45 @@ +EGL_ENTRY(EGLDisplay, eglGetDisplay, NativeDisplayType) +EGL_ENTRY(EGLBoolean, eglInitialize, EGLDisplay, EGLint*, EGLint*) +EGL_ENTRY(EGLBoolean, eglTerminate, EGLDisplay) +EGL_ENTRY(EGLBoolean, eglGetConfigs, EGLDisplay, EGLConfig*, EGLint, EGLint*) +EGL_ENTRY(EGLBoolean, eglChooseConfig, EGLDisplay, const EGLint *, EGLConfig *, EGLint, EGLint *) + +EGL_ENTRY(EGLBoolean, eglGetConfigAttrib, EGLDisplay, EGLConfig, EGLint, EGLint *) +EGL_ENTRY(EGLSurface, eglCreateWindowSurface, EGLDisplay, EGLConfig, NativeWindowType, const EGLint *) +EGL_ENTRY(EGLSurface, eglCreatePixmapSurface, EGLDisplay, EGLConfig, NativePixmapType, const EGLint *) +EGL_ENTRY(EGLSurface, eglCreatePbufferSurface, EGLDisplay, EGLConfig, const EGLint *) +EGL_ENTRY(EGLBoolean, eglDestroySurface, EGLDisplay, EGLSurface) +EGL_ENTRY(EGLBoolean, eglQuerySurface, EGLDisplay, EGLSurface, EGLint, EGLint *) +EGL_ENTRY(EGLContext, eglCreateContext, EGLDisplay, EGLConfig, EGLContext, const EGLint *) +EGL_ENTRY(EGLBoolean, eglDestroyContext, EGLDisplay, EGLContext) +EGL_ENTRY(EGLBoolean, eglMakeCurrent, EGLDisplay, EGLSurface, EGLSurface, EGLContext) +EGL_ENTRY(EGLContext, eglGetCurrentContext, void) +EGL_ENTRY(EGLSurface, eglGetCurrentSurface, EGLint) +EGL_ENTRY(EGLDisplay, eglGetCurrentDisplay, void) +EGL_ENTRY(EGLBoolean, eglQueryContext, EGLDisplay, EGLContext, EGLint, EGLint *) +EGL_ENTRY(EGLBoolean, eglWaitGL, void) +EGL_ENTRY(EGLBoolean, eglWaitNative, EGLint) +EGL_ENTRY(EGLBoolean, eglSwapBuffers, EGLDisplay, EGLSurface) +EGL_ENTRY(EGLBoolean, eglCopyBuffers, EGLDisplay, EGLSurface, NativePixmapType) +EGL_ENTRY(EGLint, eglGetError, void) +EGL_ENTRY(const char*, eglQueryString, EGLDisplay, EGLint) +EGL_ENTRY(__eglMustCastToProperFunctionPointerType, eglGetProcAddress, const char *) + +/* EGL 1.1 */ + +EGL_ENTRY(EGLBoolean, eglSurfaceAttrib, EGLDisplay, EGLSurface, EGLint, EGLint) +EGL_ENTRY(EGLBoolean, eglBindTexImage, EGLDisplay, EGLSurface, EGLint) +EGL_ENTRY(EGLBoolean, eglReleaseTexImage, EGLDisplay, EGLSurface, EGLint) +EGL_ENTRY(EGLBoolean, eglSwapInterval, EGLDisplay, EGLint) + +/* EGL 1.2 */ + +EGL_ENTRY(EGLBoolean, eglBindAPI, EGLenum) +EGL_ENTRY(EGLenum, eglQueryAPI, void) +EGL_ENTRY(EGLBoolean, eglWaitClient, void) +EGL_ENTRY(EGLBoolean, eglReleaseThread, void) +EGL_ENTRY(EGLSurface, eglCreatePbufferFromClientBuffer, EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint *) + +/* EGL 1.3 */ + +/* EGL 1.4 */ diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h new file mode 100644 index 0000000..62ce3fc --- /dev/null +++ b/opengl/libs/egl_impl.h @@ -0,0 +1,43 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#ifndef ANDROID_EGL_IMPL_H +#define ANDROID_EGL_IMPL_H + +#include <ctype.h> + +#include <EGL/egl.h> + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +struct gl_hooks_t; + +struct egl_connection_t +{ + void volatile * dso; + gl_hooks_t * hooks; + EGLint major; + EGLint minor; + int unavailable; +}; + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +#endif /* ANDROID_EGL_IMPL_H */ diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in new file mode 100644 index 0000000..b97e8fe --- /dev/null +++ b/opengl/libs/gl_entries.in @@ -0,0 +1,159 @@ +GL_ENTRY(void, glColor4f, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glColor4x, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glNormal3f, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glNormal3x, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glCullFace, GLenum) +GL_ENTRY(void, glFrontFace, GLenum) +GL_ENTRY(void, glDisable, GLenum) +GL_ENTRY(void, glEnable, GLenum) +GL_ENTRY(void, glFinish, void) +GL_ENTRY(void, glFlush, void) +GL_ENTRY(GLenum, glGetError, void) +GL_ENTRY(const GLubyte*, glGetString, GLenum) +GL_ENTRY(void, glGetIntegerv, GLenum, GLint *) +GL_ENTRY(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) +GL_ENTRY(void, glDepthMask, GLboolean) +GL_ENTRY(void, glStencilMask, GLuint) +GL_ENTRY(void, glDepthFunc, GLenum) +GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) +GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) +GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) +GL_ENTRY(void, glLogicOp, GLenum opcode) +GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) +GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) +GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) +GL_ENTRY(void, glClear, GLbitfield mask) +GL_ENTRY(void, glClearColor, GLclampf r, GLclampf g, GLclampf b, GLclampf a) +GL_ENTRY(void, glClearColorx, GLclampx r, GLclampx g, GLclampx b, GLclampx a) +GL_ENTRY(void, glClearDepthf, GLclampf depth) +GL_ENTRY(void, glClearDepthx, GLclampx depth) +GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glPointSize, GLfloat) +GL_ENTRY(void, glPointSizex, GLfixed) +GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) +GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) +GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glHint, GLenum, GLenum mode) +GL_ENTRY(void, glLineWidth, GLfloat width) +GL_ENTRY(void, glLineWidthx, GLfixed width) +GL_ENTRY(void, glShadeModel, GLenum) +GL_ENTRY(void, glLightModelf, GLenum, GLfloat) +GL_ENTRY(void, glLightModelfv, GLenum, const GLfloat *) +GL_ENTRY(void, glLightModelx, GLenum, GLfixed) +GL_ENTRY(void, glLightModelxv, GLenum, const GLfixed *) +GL_ENTRY(void, glLightf, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glLightfv, GLenum, GLenum, const GLfloat *) +GL_ENTRY(void, glLightx, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glLightxv, GLenum, GLenum, const GLfixed *) +GL_ENTRY(void, glMaterialf, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glMaterialfv, GLenum, GLenum, const GLfloat *) +GL_ENTRY(void, glMaterialx, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glMaterialxv, GLenum, GLenum, const GLfixed *) +GL_ENTRY(void, glFogf, GLenum, GLfloat) +GL_ENTRY(void, glFogfv, GLenum, const GLfloat *) +GL_ENTRY(void, glFogx, GLenum, GLfixed) +GL_ENTRY(void, glFogxv, GLenum, const GLfixed *) +GL_ENTRY(void, glVertexPointer, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glColorPointer, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glNormalPointer, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glTexCoordPointer, GLint, GLenum, GLsizei, const GLvoid *) +GL_ENTRY(void, glEnableClientState, GLenum) +GL_ENTRY(void, glDisableClientState, GLenum) +GL_ENTRY(void, glClientActiveTexture, GLenum) +GL_ENTRY(void, glDrawArrays, GLenum, GLint first, GLsizei) +GL_ENTRY(void, glDrawElements, GLenum, GLsizei, GLenum, const GLvoid *) +GL_ENTRY(void, glLoadIdentity, void) +GL_ENTRY(void, glLoadMatrixf, const GLfloat*) +GL_ENTRY(void, glLoadMatrixx, const GLfixed*) +GL_ENTRY(void, glMatrixMode, GLenum mode) +GL_ENTRY(void, glMultMatrixf, const GLfloat*) +GL_ENTRY(void, glMultMatrixx, const GLfixed*) +GL_ENTRY(void, glPopMatrix, void) +GL_ENTRY(void, glPushMatrix, void) +GL_ENTRY(void, glFrustumf, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glFrustumx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glOrthof, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glOrthox, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glRotatef, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glRotatex, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glScalef, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glScalex, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glTranslatef, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glTranslatex, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glViewport, GLint, GLint, GLsizei, GLsizei) +GL_ENTRY(void, glActiveTexture, GLenum) +GL_ENTRY(void, glBindTexture, GLenum, GLuint) +GL_ENTRY(void, glGenTextures, GLsizei, GLuint*) +GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *) +GL_ENTRY(void, glMultiTexCoord4f, GLenum, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glMultiTexCoord4x, GLenum, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glPixelStorei, GLenum, GLint) +GL_ENTRY(void, glTexEnvf, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glTexEnvfv, GLenum, GLenum, const GLfloat*) +GL_ENTRY(void, glTexEnvx, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glTexEnvxv, GLenum, GLenum, const GLfixed*) +GL_ENTRY(void, glTexParameterf, GLenum, GLenum, GLfloat) +GL_ENTRY(void, glTexParameterx, GLenum, GLenum, GLfixed) +GL_ENTRY(void, glCompressedTexImage2D, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*) +GL_ENTRY(void, glCompressedTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*) +GL_ENTRY(void, glCopyTexImage2D, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint) +GL_ENTRY(void, glCopyTexSubImage2D, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei) +GL_ENTRY(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*) +GL_ENTRY(void, glTexSubImage2D, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*) +GL_ENTRY(void, glReadPixels, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *) + +// 1.1 additions +GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat*) +GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed*) +GL_ENTRY(void, glBindBuffer, GLenum, GLuint) +GL_ENTRY(void, glBufferData, GLenum, GLsizeiptr, const GLvoid*, GLenum) +GL_ENTRY(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const GLvoid*) +GL_ENTRY(void, glDeleteBuffers, GLsizei, const GLuint*) +GL_ENTRY(void, glGenBuffers, GLsizei, GLuint*) +GL_ENTRY(void, glGetBooleanv, GLenum, GLboolean *) +GL_ENTRY(void, glGetFixedv, GLenum, GLfixed *) +GL_ENTRY(void, glGetFloatv, GLenum, GLfloat *) +GL_ENTRY(void, glGetPointerv, GLenum, void **) +GL_ENTRY(void, glGetBufferParameteriv, GLenum, GLenum, GLint *) +GL_ENTRY(void, glGetClipPlanef, GLenum, GLfloat[4]) +GL_ENTRY(void, glGetClipPlanex, GLenum, GLfixed[4]) +GL_ENTRY(void, glGetLightxv, GLenum, GLenum, GLfixed *) +GL_ENTRY(void, glGetLightfv, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetMaterialxv, GLenum, GLenum, GLfixed *) +GL_ENTRY(void, glGetMaterialfv, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetTexEnvfv, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetTexEnviv, GLenum, GLenum, GLint *) +GL_ENTRY(void, glGetTexEnvxv, GLenum, GLenum, GLfixed *) +GL_ENTRY(void, glGetTexParameterfv, GLenum, GLenum, GLfloat *) +GL_ENTRY(void, glGetTexParameteriv, GLenum, GLenum, GLint *) +GL_ENTRY(void, glGetTexParameterxv, GLenum, GLenum, GLfixed *) +GL_ENTRY(GLboolean, glIsBuffer, GLuint) +GL_ENTRY(GLboolean, glIsEnabled, GLenum) +GL_ENTRY(GLboolean, glIsTexture, GLuint) +GL_ENTRY(void, glPointParameterf, GLenum, GLfloat) +GL_ENTRY(void, glPointParameterfv, GLenum, const GLfloat *) +GL_ENTRY(void, glPointParameterx, GLenum, GLfixed) +GL_ENTRY(void, glPointParameterxv, GLenum, const GLfixed *) +GL_ENTRY(void, glColor4ub, GLubyte, GLubyte, GLubyte, GLubyte) +GL_ENTRY(void, glTexEnvi, GLenum, GLenum, GLint) +GL_ENTRY(void, glTexEnviv, GLenum, GLenum, const GLint *) +GL_ENTRY(void, glTexParameterfv, GLenum, GLenum, const GLfloat *) +GL_ENTRY(void, glTexParameteriv, GLenum, GLenum, const GLint *) +GL_ENTRY(void, glTexParameteri, GLenum, GLenum, GLint) +GL_ENTRY(void, glTexParameterxv, GLenum, GLenum, const GLfixed *) +GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid*) + +// Extensions +GL_ENTRY(void, glDrawTexsOES, GLshort, GLshort, GLshort, GLshort, GLshort) +GL_ENTRY(void, glDrawTexiOES, GLint, GLint, GLint, GLint, GLint) +GL_ENTRY(void, glDrawTexfOES, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat) +GL_ENTRY(void, glDrawTexxOES, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed) +GL_ENTRY(void, glDrawTexsvOES, const GLshort*) +GL_ENTRY(void, glDrawTexivOES, const GLint*) +GL_ENTRY(void, glDrawTexfvOES, const GLfloat*) +GL_ENTRY(void, glDrawTexxvOES, const GLfixed*) +GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed* mantissa, GLint* exponent) + diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in new file mode 100644 index 0000000..ffc2fad --- /dev/null +++ b/opengl/libs/gl_enums.in @@ -0,0 +1,261 @@ +GLENUM(GL_POINTS, 0x0000) +GLENUM(GL_LINES, 0x0001) +GLENUM(GL_LINE_LOOP, 0x0002) +GLENUM(GL_LINE_STRIP, 0x0003) +GLENUM(GL_TRIANGLES, 0x0004) +GLENUM(GL_TRIANGLE_STRIP, 0x0005) +GLENUM(GL_TRIANGLE_FAN, 0x0006) +GLENUM(GL_ADD, 0x0104) +GLENUM(GL_NEVER, 0x0200) +GLENUM(GL_LESS, 0x0201) +GLENUM(GL_EQUAL, 0x0202) +GLENUM(GL_LEQUAL, 0x0203) +GLENUM(GL_GREATER, 0x0204) +GLENUM(GL_NOTEQUAL, 0x0205) +GLENUM(GL_GEQUAL, 0x0206) +GLENUM(GL_ALWAYS, 0x0207) +GLENUM(GL_SRC_COLOR, 0x0300) +GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301) +GLENUM(GL_SRC_ALPHA, 0x0302) +GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303) +GLENUM(GL_DST_ALPHA, 0x0304) +GLENUM(GL_ONE_MINUS_DST_ALPHA, 0x0305) +GLENUM(GL_DST_COLOR, 0x0306) +GLENUM(GL_ONE_MINUS_DST_COLOR, 0x0307) +GLENUM(GL_SRC_ALPHA_SATURATE, 0x0308) +GLENUM(GL_FRONT, 0x0404) +GLENUM(GL_BACK, 0x0405) +GLENUM(GL_FRONT_AND_BACK, 0x0408) +GLENUM(GL_INVALID_ENUM, 0x0500) +GLENUM(GL_INVALID_VALUE, 0x0501) +GLENUM(GL_INVALID_OPERATION, 0x0502) +GLENUM(GL_STACK_OVERFLOW, 0x0503) +GLENUM(GL_STACK_UNDERFLOW, 0x0504) +GLENUM(GL_OUT_OF_MEMORY, 0x0505) +GLENUM(GL_EXP, 0x0800) +GLENUM(GL_EXP2, 0x0801) +GLENUM(GL_CW, 0x0900) +GLENUM(GL_CCW, 0x0901) +GLENUM(GL_POINT_SMOOTH, 0x0B10) +GLENUM(GL_SMOOTH_POINT_SIZE_RANGE, 0x0B12) +GLENUM(GL_LINE_SMOOTH, 0x0B20) +GLENUM(GL_SMOOTH_LINE_WIDTH_RANGE, 0x0B22) +GLENUM(GL_CULL_FACE, 0x0B44) +GLENUM(GL_LIGHTING, 0x0B50) +GLENUM(GL_LIGHT_MODEL_TWO_SIDE, 0x0B52) +GLENUM(GL_LIGHT_MODEL_AMBIENT, 0x0B53) +GLENUM(GL_COLOR_MATERIAL, 0x0B57) +GLENUM(GL_FOG, 0x0B60) +GLENUM(GL_FOG_DENSITY, 0x0B62) +GLENUM(GL_FOG_START, 0x0B63) +GLENUM(GL_FOG_END, 0x0B64) +GLENUM(GL_FOG_MODE, 0x0B65) +GLENUM(GL_FOG_COLOR, 0x0B66) +GLENUM(GL_DEPTH_TEST, 0x0B71) +GLENUM(GL_STENCIL_TEST, 0x0B90) +GLENUM(GL_NORMALIZE, 0x0BA1) +GLENUM(GL_ALPHA_TEST, 0x0BC0) +GLENUM(GL_DITHER, 0x0BD0) +GLENUM(GL_BLEND, 0x0BE2) +GLENUM(GL_COLOR_LOGIC_OP, 0x0BF2) +GLENUM(GL_SCISSOR_TEST, 0x0C11) +GLENUM(GL_PERSPECTIVE_CORRECTION_HINT, 0x0C50) +GLENUM(GL_POINT_SMOOTH_HINT, 0x0C51) +GLENUM(GL_LINE_SMOOTH_HINT, 0x0C52) +GLENUM(GL_POLYGON_SMOOTH_HINT, 0x0C53) +GLENUM(GL_FOG_HINT, 0x0C54) +GLENUM(GL_UNPACK_ALIGNMENT, 0x0CF5) +GLENUM(GL_PACK_ALIGNMENT, 0x0D05) +GLENUM(GL_MAX_LIGHTS, 0x0D31) +GLENUM(GL_MAX_CLIP_PLANES, 0x0D32) +GLENUM(GL_MAX_TEXTURE_SIZE, 0x0D33) +GLENUM(GL_MAX_MODELVIEW_STACK_DEPTH, 0x0D36) +GLENUM(GL_MAX_PROJECTION_STACK_DEPTH, 0x0D38) +GLENUM(GL_MAX_TEXTURE_STACK_DEPTH, 0x0D39) +GLENUM(GL_MAX_VIEWPORT_DIMS, 0x0D3A) +GLENUM(GL_RED_BITS, 0x0D52) +GLENUM(GL_GREEN_BITS, 0x0D53) +GLENUM(GL_BLUE_BITS, 0x0D54) +GLENUM(GL_ALPHA_BITS, 0x0D55) +GLENUM(GL_DEPTH_BITS, 0x0D56) +GLENUM(GL_STENCIL_BITS, 0x0D57) +GLENUM(GL_TEXTURE_2D, 0x0DE1) +GLENUM(GL_DONT_CARE, 0x1100) +GLENUM(GL_FASTEST, 0x1101) +GLENUM(GL_NICEST, 0x1102) +GLENUM(GL_AMBIENT, 0x1200) +GLENUM(GL_DIFFUSE, 0x1201) +GLENUM(GL_SPECULAR, 0x1202) +GLENUM(GL_POSITION, 0x1203) +GLENUM(GL_SPOT_DIRECTION, 0x1204) +GLENUM(GL_SPOT_EXPONENT, 0x1205) +GLENUM(GL_SPOT_CUTOFF, 0x1206) +GLENUM(GL_CONSTANT_ATTENUATION, 0x1207) +GLENUM(GL_LINEAR_ATTENUATION, 0x1208) +GLENUM(GL_QUADRATIC_ATTENUATION, 0x1209) +GLENUM(GL_BYTE, 0x1400) +GLENUM(GL_UNSIGNED_BYTE, 0x1401) +GLENUM(GL_SHORT, 0x1402) +GLENUM(GL_UNSIGNED_SHORT, 0x1403) +GLENUM(GL_FLOAT, 0x1406) +GLENUM(GL_FIXED, 0x140C) +GLENUM(GL_CLEAR, 0x1500) +GLENUM(GL_AND, 0x1501) +GLENUM(GL_AND_REVERSE, 0x1502) +GLENUM(GL_COPY, 0x1503) +GLENUM(GL_AND_INVERTED, 0x1504) +GLENUM(GL_NOOP, 0x1505) +GLENUM(GL_XOR, 0x1506) +GLENUM(GL_OR, 0x1507) +GLENUM(GL_NOR, 0x1508) +GLENUM(GL_EQUIV, 0x1509) +GLENUM(GL_INVERT, 0x150A) +GLENUM(GL_OR_REVERSE, 0x150B) +GLENUM(GL_COPY_INVERTED, 0x150C) +GLENUM(GL_OR_INVERTED, 0x150D) +GLENUM(GL_NAND, 0x150E) +GLENUM(GL_SET, 0x150F) +GLENUM(GL_EMISSION, 0x1600) +GLENUM(GL_SHININESS, 0x1601) +GLENUM(GL_AMBIENT_AND_DIFFUSE, 0x1602) +GLENUM(GL_MODELVIEW, 0x1700) +GLENUM(GL_PROJECTION, 0x1701) +GLENUM(GL_TEXTURE, 0x1702) +GLENUM(GL_ALPHA, 0x1906) +GLENUM(GL_RGB, 0x1907) +GLENUM(GL_RGBA, 0x1908) +GLENUM(GL_LUMINANCE, 0x1909) +GLENUM(GL_LUMINANCE_ALPHA, 0x190A) +GLENUM(GL_FLAT, 0x1D00) +GLENUM(GL_SMOOTH, 0x1D01) +GLENUM(GL_KEEP, 0x1E00) +GLENUM(GL_REPLACE, 0x1E01) +GLENUM(GL_REPLACE, 0x1E01) +GLENUM(GL_INCR, 0x1E02) +GLENUM(GL_DECR, 0x1E03) +GLENUM(GL_VENDOR, 0x1F00) +GLENUM(GL_RENDERER, 0x1F01) +GLENUM(GL_VERSION, 0x1F02) +GLENUM(GL_EXTENSIONS, 0x1F03) +GLENUM(GL_MODULATE, 0x2100) +GLENUM(GL_DECAL, 0x2101) +GLENUM(GL_TEXTURE_ENV_MODE, 0x2200) +GLENUM(GL_TEXTURE_ENV_COLOR, 0x2201) +GLENUM(GL_TEXTURE_ENV, 0x2300) +GLENUM(GL_NEAREST, 0x2600) +GLENUM(GL_LINEAR, 0x2601) +GLENUM(GL_NEAREST_MIPMAP_NEAREST, 0x2700) +GLENUM(GL_LINEAR_MIPMAP_NEAREST, 0x2701) +GLENUM(GL_NEAREST_MIPMAP_LINEAR, 0x2702) +GLENUM(GL_LINEAR_MIPMAP_LINEAR, 0x2703) +GLENUM(GL_TEXTURE_MAG_FILTER, 0x2800) +GLENUM(GL_TEXTURE_MIN_FILTER, 0x2801) +GLENUM(GL_TEXTURE_WRAP_S, 0x2802) +GLENUM(GL_TEXTURE_WRAP_T, 0x2803) +GLENUM(GL_CLAMP, 0x2900) +GLENUM(GL_REPEAT, 0x2901) +GLENUM(GL_CLIP_PLANE0, 0x3000) +GLENUM(GL_CLIP_PLANE1, 0x3001) +GLENUM(GL_CLIP_PLANE2, 0x3002) +GLENUM(GL_CLIP_PLANE3, 0x3003) +GLENUM(GL_CLIP_PLANE4, 0x3004) +GLENUM(GL_CLIP_PLANE5, 0x3005) +GLENUM(GL_LIGHT0, 0x4000) +GLENUM(GL_LIGHT1, 0x4001) +GLENUM(GL_LIGHT2, 0x4002) +GLENUM(GL_LIGHT3, 0x4003) +GLENUM(GL_LIGHT4, 0x4004) +GLENUM(GL_LIGHT5, 0x4005) +GLENUM(GL_LIGHT6, 0x4006) +GLENUM(GL_LIGHT7, 0x4007) +GLENUM(GL_DIRECT_TEXTURE_2D_QUALCOMM, 0x7E80) +GLENUM(GL_UNSIGNED_SHORT_4_4_4_4, 0x8033) +GLENUM(GL_UNSIGNED_SHORT_5_5_5_1, 0x8034) +GLENUM(GL_POLYGON_OFFSET_FILL, 0x8037) +GLENUM(GL_RESCALE_NORMAL, 0x803A) +GLENUM(GL_VERTEX_ARRAY, 0x8074) +GLENUM(GL_NORMAL_ARRAY, 0x8075) +GLENUM(GL_COLOR_ARRAY, 0x8076) +GLENUM(GL_TEXTURE_COORD_ARRAY, 0x8078) +GLENUM(GL_MULTISAMPLE, 0x809D) +GLENUM(GL_SAMPLE_ALPHA_TO_COVERAGE, 0x809E) +GLENUM(GL_SAMPLE_ALPHA_TO_ONE, 0x809F) +GLENUM(GL_SAMPLE_COVERAGE, 0x80A0) +GLENUM(GL_MAX_ELEMENTS_VERTICES, 0x80E8) +GLENUM(GL_MAX_ELEMENTS_INDICES, 0x80E9) +GLENUM(GL_CLAMP_TO_EDGE, 0x812F) +GLENUM(GL_GENERATE_MIPMAP, 0x8191) +GLENUM(GL_GENERATE_MIPMAP_HINT, 0x8192) +GLENUM(GL_UNSIGNED_SHORT_5_6_5, 0x8363) +GLENUM(GL_ALIASED_POINT_SIZE_RANGE, 0x846D) +GLENUM(GL_ALIASED_LINE_WIDTH_RANGE, 0x846E) +GLENUM(GL_TEXTURE0, 0x84C0) +GLENUM(GL_TEXTURE1, 0x84C1) +GLENUM(GL_TEXTURE2, 0x84C2) +GLENUM(GL_TEXTURE3, 0x84C3) +GLENUM(GL_TEXTURE4, 0x84C4) +GLENUM(GL_TEXTURE5, 0x84C5) +GLENUM(GL_TEXTURE6, 0x84C6) +GLENUM(GL_TEXTURE7, 0x84C7) +GLENUM(GL_TEXTURE8, 0x84C8) +GLENUM(GL_TEXTURE9, 0x84C9) +GLENUM(GL_TEXTURE10, 0x84CA) +GLENUM(GL_TEXTURE11, 0x84CB) +GLENUM(GL_TEXTURE12, 0x84CC) +GLENUM(GL_TEXTURE13, 0x84CD) +GLENUM(GL_TEXTURE14, 0x84CE) +GLENUM(GL_TEXTURE15, 0x84CF) +GLENUM(GL_TEXTURE16, 0x84D0) +GLENUM(GL_TEXTURE17, 0x84D1) +GLENUM(GL_TEXTURE18, 0x84D2) +GLENUM(GL_TEXTURE19, 0x84D3) +GLENUM(GL_TEXTURE20, 0x84D4) +GLENUM(GL_TEXTURE21, 0x84D5) +GLENUM(GL_TEXTURE22, 0x84D6) +GLENUM(GL_TEXTURE23, 0x84D7) +GLENUM(GL_TEXTURE24, 0x84D8) +GLENUM(GL_TEXTURE25, 0x84D9) +GLENUM(GL_TEXTURE26, 0x84DA) +GLENUM(GL_TEXTURE27, 0x84DB) +GLENUM(GL_TEXTURE28, 0x84DC) +GLENUM(GL_TEXTURE29, 0x84DD) +GLENUM(GL_TEXTURE30, 0x84DE) +GLENUM(GL_TEXTURE31, 0x84DF) +GLENUM(GL_MAX_TEXTURE_UNITS, 0x84E2) +GLENUM(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 0x86A2) +GLENUM(GL_COMPRESSED_TEXTURE_FORMATS, 0x86A3) +GLENUM(GL_BUFFER_SIZE, 0x8764) +GLENUM(GL_BUFFER_USAGE, 0x8765) +GLENUM(GL_POINT_SPRITE_OES, 0x8861) +GLENUM(GL_COORD_REPLACE_OES, 0x8862) +GLENUM(GL_ARRAY_BUFFER, 0x8892) +GLENUM(GL_ELEMENT_ARRAY_BUFFER, 0x8893) +GLENUM(GL_ARRAY_BUFFER_BINDING, 0x8894) +GLENUM(GL_ELEMENT_ARRAY_BUFFER_BINDING, 0x8895) +GLENUM(GL_VERTEX_ARRAY_BUFFER_BINDING, 0x8896) +GLENUM(GL_NORMAL_ARRAY_BUFFER_BINDING, 0x8897) +GLENUM(GL_COLOR_ARRAY_BUFFER_BINDING, 0x8898) +GLENUM(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 0x889A) +GLENUM(GL_STATIC_DRAW, 0x88E4) +GLENUM(GL_DYNAMIC_DRAW, 0x88E8) +GLENUM(GL_POINT_SIZE_ARRAY_TYPE_OES, 0x898A) +GLENUM(GL_POINT_SIZE_ARRAY_STRIDE_OES, 0x898B) +GLENUM(GL_POINT_SIZE_ARRAY_POINTER_OES, 0x898C) +GLENUM(GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898D) +GLENUM(GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898E) +GLENUM(GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES, 0x898F) +GLENUM(GL_PALETTE4_RGB8_OES, 0x8B90) +GLENUM(GL_PALETTE4_RGBA8_OES, 0x8B91) +GLENUM(GL_PALETTE4_R5_G6_B5_OES, 0x8B92) +GLENUM(GL_PALETTE4_RGBA4_OES, 0x8B93) +GLENUM(GL_PALETTE4_RGB5_A1_OES, 0x8B94) +GLENUM(GL_PALETTE8_RGB8_OES, 0x8B95) +GLENUM(GL_PALETTE8_RGBA8_OES, 0x8B96) +GLENUM(GL_PALETTE8_R5_G6_B5_OES, 0x8B97) +GLENUM(GL_PALETTE8_RGBA4_OES, 0x8B98) +GLENUM(GL_PALETTE8_RGB5_A1_OES, 0x8B99) +GLENUM(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 0x8B9A) +GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B) +GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C) +GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D) +GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F) diff --git a/opengl/libs/gl_logger.h b/opengl/libs/gl_logger.h new file mode 100644 index 0000000..ce85dd1 --- /dev/null +++ b/opengl/libs/gl_logger.h @@ -0,0 +1,26 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#ifndef ANDROID_GL_LOGGER_H +#define ANDROID_GL_LOGGER_H + +namespace android { +#define GL_ENTRY(r, api, ...) r log_##api(__VA_ARGS__); +#include "gl_entries.in" +#undef GL_ENTRY +}; // namespace android + +#endif /* ANDROID_GL_LOGGER_H */ diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h new file mode 100644 index 0000000..63fb017 --- /dev/null +++ b/opengl/libs/hooks.h @@ -0,0 +1,134 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#ifndef ANDROID_GLES_CM_HOOKS_H +#define ANDROID_GLES_CM_HOOKS_H + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <EGL/egl.h> +#include <GLES/gl.h> + +#define GL_LOGGER 0 +#if !defined(__arm__) +#define USE_SLOW_BINDING 1 +#else +#define USE_SLOW_BINDING 0 +#endif +#undef NELEM +#define NELEM(x) (sizeof(x)/sizeof(*(x))) +#define MAX_NUMBER_OF_GL_EXTENSIONS 32 + + +#if defined(HAVE_ANDROID_OS) && !USE_SLOW_BINDING && !GL_LOGGER && __OPTIMIZE__ +#define USE_FAST_TLS_KEY 1 +#else +#define USE_FAST_TLS_KEY 0 +#endif + +#if USE_FAST_TLS_KEY +# include <bionic_tls.h> /* special private C library header */ +#endif + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +// EGLDisplay are global, not attached to a given thread +const unsigned int NUM_DISPLAYS = 1; + +enum { + IMPL_HARDWARE = 0, + IMPL_SOFTWARE, + IMPL_CONTEXT_LOST, + IMPL_NO_CONTEXT, + + IMPL_NUM_IMPLEMENTATIONS +}; + +// ---------------------------------------------------------------------------- + +// GL / EGL hooks + +#undef GL_ENTRY +#undef EGL_ENTRY +#define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__); +#define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__); + +struct gl_hooks_t { + struct gl_t { + #include "gl_entries.in" + } gl; + struct egl_t { + #include "egl_entries.in" + } egl; + struct gl_ext_t { + void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void); + } ext; +}; +#undef GL_ENTRY +#undef EGL_ENTRY + + +// ---------------------------------------------------------------------------- + +extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS]; +extern pthread_key_t gGLWrapperKey; + +#if USE_FAST_TLS_KEY + +// We have a dedicated TLS slot in bionic +static inline gl_hooks_t const * volatile * get_tls_hooks() { + volatile void *tls_base = __get_tls(); + gl_hooks_t const * volatile * tls_hooks = + reinterpret_cast<gl_hooks_t const * volatile *>(tls_base); + return tls_hooks; +} + +static inline void setGlThreadSpecific(gl_hooks_t const *value) { + gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); + tls_hooks[TLS_SLOT_OPENGL_API] = value; +} + +static gl_hooks_t const* getGlThreadSpecific() { + gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); + gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API]; + if (hooks) return hooks; + return &gHooks[IMPL_NO_CONTEXT]; +} + +#else + +static inline void setGlThreadSpecific(gl_hooks_t const *value) { + pthread_setspecific(gGLWrapperKey, value); +} + +static gl_hooks_t const* getGlThreadSpecific() { + gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey)); + if (hooks) return hooks; + return &gHooks[IMPL_NO_CONTEXT]; +} + +#endif + + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +#endif /* ANDROID_GLES_CM_HOOKS_H */ diff --git a/opengl/libs/tools/enumextract.sh b/opengl/libs/tools/enumextract.sh new file mode 100644 index 0000000..5707302 --- /dev/null +++ b/opengl/libs/tools/enumextract.sh @@ -0,0 +1,32 @@ +#!/bin/sh + +awk ' +/^#define GL_/ { + names[count] = $2; + values[count] = $3; + sort[count] = $3 + 0; + count++; +} +END { + for (i = 1; i < count; i++) { + for (j = 0; j < i; j++) { + if (sort[i] < sort[j]) { + tn = names[i]; + tv = values[i]; + ts = sort[i]; + names[i] = names[j]; + values[i] = values[j]; + sort[i] = sort[j]; + names[j] = tn; + values[j] = tv; + sort[j] = ts; + } + } + } + + for (i = 0; i < count; i++) { + printf("GLENUM(%s, %s)\n", names[i], values[i]); + } +} +' < $1 + |