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author | Romain Guy <romainguy@google.com> | 2012-10-15 19:25:18 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2012-10-15 19:25:18 -0700 |
commit | be3c3e4ecad501eecfe1f7a424a792f0f7f3f307 (patch) | |
tree | 6ac17096a83ad45f79e7a15352f263dcde61bebf /opengl/libs | |
parent | 1cffc80f978c55f09203d9d9a905775b951ba59a (diff) | |
download | frameworks_native-be3c3e4ecad501eecfe1f7a424a792f0f7f3f307.zip frameworks_native-be3c3e4ecad501eecfe1f7a424a792f0f7f3f307.tar.gz frameworks_native-be3c3e4ecad501eecfe1f7a424a792f0f7f3f307.tar.bz2 |
Update comments to reflect what the code actually does
Change-Id: I2613aa32c29eddc52a00090656c1bd11f9f5732b
Diffstat (limited to 'opengl/libs')
-rw-r--r-- | opengl/libs/EGL/eglApi.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/opengl/libs/EGL/eglApi.cpp b/opengl/libs/EGL/eglApi.cpp index c352401..23e89da 100644 --- a/opengl/libs/EGL/eglApi.cpp +++ b/opengl/libs/EGL/eglApi.cpp @@ -213,12 +213,12 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, EGLint attrib = attrib_list[0]; // Only enable MSAA if the context is OpenGL ES 2.0 and - // if a depth buffer is requested + // if no caveat is requested const EGLint *attribRendererable = NULL; const EGLint *attribCaveat = NULL; // Count the number of attributes and look for - // EGL_RENDERABLE_TYPE and ELG_DEPTH_SIZE + // EGL_RENDERABLE_TYPE and EGL_CONFIG_CAVEAT while (attrib != EGL_NONE) { attrib = attrib_list[attribCount]; switch (attrib) { |