diff options
author | Jean-Baptiste Queru <jbq@google.com> | 2009-11-12 18:45:53 -0800 |
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committer | Jean-Baptiste Queru <jbq@google.com> | 2009-11-13 13:53:39 -0800 |
commit | cc8c35cee5de7fdf2d79a1a3716120b64301cdfe (patch) | |
tree | a9acd18ab5526d297928f96c094ca22eaa33e593 /opengl/libs | |
parent | cdcee265cad1fe10960bd3df32ac76c4afbd3963 (diff) | |
download | frameworks_native-cc8c35cee5de7fdf2d79a1a3716120b64301cdfe.zip frameworks_native-cc8c35cee5de7fdf2d79a1a3716120b64301cdfe.tar.gz frameworks_native-cc8c35cee5de7fdf2d79a1a3716120b64301cdfe.tar.bz2 |
eclair snapshot
Diffstat (limited to 'opengl/libs')
-rw-r--r-- | opengl/libs/Android.mk | 90 | ||||
-rw-r--r-- | opengl/libs/EGL/Loader.cpp | 287 | ||||
-rw-r--r-- | opengl/libs/EGL/Loader.h | 90 | ||||
-rw-r--r-- | opengl/libs/EGL/egl.cpp | 1174 | ||||
-rw-r--r-- | opengl/libs/EGL/egl_entries.in (renamed from opengl/libs/egl_entries.in) | 5 | ||||
-rw-r--r-- | opengl/libs/EGL/gpu.cpp | 217 | ||||
-rw-r--r-- | opengl/libs/EGL/hooks.cpp | 60 | ||||
-rw-r--r-- | opengl/libs/GLES2/gl2.cpp | 119 | ||||
-rw-r--r-- | opengl/libs/GLES2/gl2_api.in | 426 | ||||
-rw-r--r-- | opengl/libs/GLES2/gl2ext_api.in | 105 | ||||
-rw-r--r-- | opengl/libs/GLES_CM/gl.cpp | 53 | ||||
-rw-r--r-- | opengl/libs/egl_impl.h | 12 | ||||
-rw-r--r-- | opengl/libs/entries.in | 349 | ||||
-rw-r--r-- | opengl/libs/gl_entries.in | 145 | ||||
-rw-r--r-- | opengl/libs/gl_enums.in | 261 | ||||
-rw-r--r-- | opengl/libs/glext_entries.in | 90 | ||||
-rw-r--r-- | opengl/libs/hooks.h | 38 | ||||
-rw-r--r-- | opengl/libs/tools/enumextract.sh | 32 | ||||
-rwxr-xr-x | opengl/libs/tools/genfiles | 21 | ||||
-rwxr-xr-x | opengl/libs/tools/glapigen | 15 | ||||
-rwxr-xr-x | opengl/libs/tools/glentrygen | 15 |
21 files changed, 2383 insertions, 1221 deletions
diff --git a/opengl/libs/Android.mk b/opengl/libs/Android.mk index 23304d5..6d20e80 100644 --- a/opengl/libs/Android.mk +++ b/opengl/libs/Android.mk @@ -1,17 +1,18 @@ LOCAL_PATH:= $(call my-dir) -# +############################################################################### # Build META EGL library # include $(CLEAR_VARS) LOCAL_SRC_FILES:= \ - EGL/egl.cpp \ - EGL/gpu.cpp \ + EGL/egl.cpp \ + EGL/hooks.cpp \ + EGL/Loader.cpp \ # -LOCAL_SHARED_LIBRARIES += libcutils libutils libui +LOCAL_SHARED_LIBRARIES += libcutils libutils LOCAL_LDLIBS := -lpthread -ldl LOCAL_MODULE:= libEGL @@ -19,24 +20,50 @@ LOCAL_MODULE:= libEGL ifeq ($(TARGET_SIMULATOR),true) else LOCAL_SHARED_LIBRARIES += libdl - # we need to access the Bionic private header <bionic_tls.h> - LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private + # we need to access the private Bionic header <bionic_tls.h> + LOCAL_C_INCLUDES += bionic/libc/private endif +LOCAL_CFLAGS += -DLOG_TAG=\"libEGL\" +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += -fvisibility=hidden +ifeq ($(TARGET_BOARD_PLATFORM),msm7k) +LOCAL_CFLAGS += -DADRENO130=1 +endif + +ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) + LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER +endif + include $(BUILD_SHARED_LIBRARY) +installed_libEGL := $(LOCAL_INSTALLED_MODULE) +# OpenGL drivers config file +ifneq ($(BOARD_EGL_CFG),) -# -# Build the wrapper OpenGL ES library +include $(CLEAR_VARS) +LOCAL_MODULE := egl.cfg +LOCAL_MODULE_TAGS := optional +LOCAL_MODULE_CLASS := ETC +LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl +LOCAL_SRC_FILES := ../../../../$(BOARD_EGL_CFG) +include $(BUILD_PREBUILT) + +# make sure we depend on egl.cfg, so it gets installed +$(installed_libEGL): | egl.cfg + +endif + +############################################################################### +# Build the wrapper OpenGL ES 1.x library # include $(CLEAR_VARS) -LOCAL_SRC_FILES:= \ - GLES_CM/gl.cpp.arm \ +LOCAL_SRC_FILES:= \ + GLES_CM/gl.cpp.arm \ # LOCAL_SHARED_LIBRARIES += libcutils libEGL @@ -47,10 +74,49 @@ LOCAL_MODULE:= libGLESv1_CM ifeq ($(TARGET_SIMULATOR),true) else LOCAL_SHARED_LIBRARIES += libdl - # we need to access the Bionic private header <bionic_tls.h> - LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private + # we need to access the private Bionic header <bionic_tls.h> + LOCAL_C_INCLUDES += bionic/libc/private +endif + +LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv1\" +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES +LOCAL_CFLAGS += -fvisibility=hidden + +ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) + LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER +endif + +include $(BUILD_SHARED_LIBRARY) + + +############################################################################### +# Build the wrapper OpenGL ES 2.x library +# + +include $(CLEAR_VARS) + +LOCAL_SRC_FILES:= \ + GLES2/gl2.cpp.arm \ +# + +LOCAL_SHARED_LIBRARIES += libcutils libEGL +LOCAL_LDLIBS := -lpthread -ldl +LOCAL_MODULE:= libGLESv2 + +# needed on sim build because of weird logging issues +ifeq ($(TARGET_SIMULATOR),true) +else + LOCAL_SHARED_LIBRARIES += libdl + # we need to access the private Bionic header <bionic_tls.h> + LOCAL_C_INCLUDES += bionic/libc/private endif +LOCAL_CFLAGS += -DLOG_TAG=\"libGLESv2\" +LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES LOCAL_CFLAGS += -fvisibility=hidden +ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true) + LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER +endif + include $(BUILD_SHARED_LIBRARY) diff --git a/opengl/libs/EGL/Loader.cpp b/opengl/libs/EGL/Loader.cpp new file mode 100644 index 0000000..5d6ac26 --- /dev/null +++ b/opengl/libs/EGL/Loader.cpp @@ -0,0 +1,287 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <ctype.h> +#include <stdlib.h> +#include <stdio.h> +#include <string.h> +#include <errno.h> +#include <dlfcn.h> +#include <limits.h> + +#include <cutils/log.h> + +#include <EGL/egl.h> + +#include "hooks.h" +#include "egl_impl.h" + +#include "Loader.h" + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + + +/* + * EGL drivers are called + * + * /system/lib/egl/lib{[EGL|GLESv1_CM|GLESv2] | GLES}_$TAG.so + * + */ + +ANDROID_SINGLETON_STATIC_INSTANCE( Loader ) + +// ---------------------------------------------------------------------------- + +Loader::driver_t::driver_t(void* gles) +{ + dso[0] = gles; + for (size_t i=1 ; i<NELEM(dso) ; i++) + dso[i] = 0; +} + +Loader::driver_t::~driver_t() +{ + for (size_t i=0 ; i<NELEM(dso) ; i++) { + if (dso[i]) { + dlclose(dso[i]); + dso[i] = 0; + } + } +} + +status_t Loader::driver_t::set(void* hnd, int32_t api) +{ + switch (api) { + case EGL: + dso[0] = hnd; + break; + case GLESv1_CM: + dso[1] = hnd; + break; + case GLESv2: + dso[2] = hnd; + break; + default: + return BAD_INDEX; + } + return NO_ERROR; +} + +// ---------------------------------------------------------------------------- + +Loader::entry_t::entry_t(int dpy, int impl, const char* tag) + : dpy(dpy), impl(impl), tag(tag) { +} + +// ---------------------------------------------------------------------------- + +Loader::Loader() +{ + char line[256]; + char tag[256]; + FILE* cfg = fopen("/system/lib/egl/egl.cfg", "r"); + if (cfg == NULL) { + // default config + LOGD("egl.cfg not found, using default config"); + gConfig.add( entry_t(0, 0, "android") ); + } else { + while (fgets(line, 256, cfg)) { + int dpy; + int impl; + if (sscanf(line, "%u %u %s", &dpy, &impl, tag) == 3) { + //LOGD(">>> %u %u %s", dpy, impl, tag); + gConfig.add( entry_t(dpy, impl, tag) ); + } + } + fclose(cfg); + } +} + +Loader::~Loader() +{ +} + +const char* Loader::getTag(int dpy, int impl) +{ + const Vector<entry_t>& cfgs(gConfig); + const size_t c = cfgs.size(); + for (size_t i=0 ; i<c ; i++) { + if (dpy == cfgs[i].dpy) + if (impl == cfgs[i].impl) + return cfgs[i].tag.string(); + } + return 0; +} + +void* Loader::open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx) +{ + /* + * TODO: if we don't find display/0, then use 0/0 + * (0/0 should always work) + */ + + void* dso; + char path[PATH_MAX]; + int index = int(display); + driver_t* hnd = 0; + const char* const format = "/system/lib/egl/lib%s_%s.so"; + + char const* tag = getTag(index, impl); + if (tag) { + snprintf(path, PATH_MAX, format, "GLES", tag); + dso = load_driver(path, cnx, EGL | GLESv1_CM | GLESv2); + if (dso) { + hnd = new driver_t(dso); + } else { + // Always load EGL first + snprintf(path, PATH_MAX, format, "EGL", tag); + dso = load_driver(path, cnx, EGL); + if (dso) { + hnd = new driver_t(dso); + + // TODO: make this more automated + snprintf(path, PATH_MAX, format, "GLESv1_CM", tag); + hnd->set( load_driver(path, cnx, GLESv1_CM), GLESv1_CM ); + + snprintf(path, PATH_MAX, format, "GLESv2", tag); + hnd->set( load_driver(path, cnx, GLESv2), GLESv2 ); + } + } + } + + LOG_FATAL_IF(!index && !impl && !hnd, + "couldn't find the default OpenGL ES implementation " + "for default display"); + + return (void*)hnd; +} + +status_t Loader::close(void* driver) +{ + driver_t* hnd = (driver_t*)driver; + delete hnd; + return NO_ERROR; +} + +void Loader::init_api(void* dso, + char const * const * api, + __eglMustCastToProperFunctionPointerType* curr, + getProcAddressType getProcAddress) +{ + char scrap[256]; + while (*api) { + char const * name = *api; + __eglMustCastToProperFunctionPointerType f = + (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); + if (f == NULL) { + // couldn't find the entry-point, use eglGetProcAddress() + f = getProcAddress(name); + } + if (f == NULL) { + // Try without the OES postfix + ssize_t index = ssize_t(strlen(name)) - 3; + if ((index>0 && (index<255)) && (!strcmp(name+index, "OES"))) { + strncpy(scrap, name, index); + scrap[index] = 0; + f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap); + //LOGD_IF(f, "found <%s> instead", scrap); + } + } + if (f == NULL) { + // Try with the OES postfix + ssize_t index = ssize_t(strlen(name)) - 3; + if ((index>0 && (index<252)) && (strcmp(name+index, "OES"))) { + strncpy(scrap, name, index); + scrap[index] = 0; + strcat(scrap, "OES"); + f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap); + //LOGD_IF(f, "found <%s> instead", scrap); + } + } + if (f == NULL) { + //LOGD("%s", name); + f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented; + } + *curr++ = f; + api++; + } +} + +void *Loader::load_driver(const char* driver_absolute_path, + egl_connection_t* cnx, uint32_t mask) +{ + if (access(driver_absolute_path, R_OK)) { + // this happens often, we don't want to log an error + return 0; + } + + void* dso = dlopen(driver_absolute_path, RTLD_NOW | RTLD_LOCAL); + if (dso == 0) { + const char* err = dlerror(); + LOGE("load_driver(%s): %s", driver_absolute_path, err?err:"unknown"); + return 0; + } + + LOGD("loaded %s", driver_absolute_path); + + if (mask & EGL) { + getProcAddress = (getProcAddressType)dlsym(dso, "eglGetProcAddress"); + + LOGE_IF(!getProcAddress, + "can't find eglGetProcAddress() in %s", driver_absolute_path); + + egl_t* egl = &cnx->egl; + __eglMustCastToProperFunctionPointerType* curr = + (__eglMustCastToProperFunctionPointerType*)egl; + char const * const * api = egl_names; + while (*api) { + char const * name = *api; + __eglMustCastToProperFunctionPointerType f = + (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); + if (f == NULL) { + // couldn't find the entry-point, use eglGetProcAddress() + f = getProcAddress(name); + if (f == NULL) { + f = (__eglMustCastToProperFunctionPointerType)0; + } + } + *curr++ = f; + api++; + } + } + + if (mask & GLESv1_CM) { + init_api(dso, gl_names, + (__eglMustCastToProperFunctionPointerType*) + &cnx->hooks[GLESv1_INDEX]->gl, + getProcAddress); + } + + if (mask & GLESv2) { + init_api(dso, gl_names, + (__eglMustCastToProperFunctionPointerType*) + &cnx->hooks[GLESv2_INDEX]->gl, + getProcAddress); + } + + return dso; +} + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- diff --git a/opengl/libs/EGL/Loader.h b/opengl/libs/EGL/Loader.h new file mode 100644 index 0000000..8659b0b --- /dev/null +++ b/opengl/libs/EGL/Loader.h @@ -0,0 +1,90 @@ +/* + ** Copyright 2009, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#ifndef ANDROID_EGL_LOADER_H +#define ANDROID_EGL_LOADER_H + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <utils/Errors.h> +#include <utils/Singleton.h> +#include <utils/String8.h> +#include <utils/Vector.h> + +#include <EGL/egl.h> + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +struct egl_connection_t; + +class Loader : public Singleton<Loader> +{ + friend class Singleton<Loader>; + + typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)( + const char*); + + enum { + EGL = 0x01, + GLESv1_CM = 0x02, + GLESv2 = 0x04 + }; + struct driver_t { + driver_t(void* gles); + ~driver_t(); + status_t set(void* hnd, int32_t api); + void* dso[3]; + }; + + struct entry_t { + entry_t() { } + entry_t(int dpy, int impl, const char* tag); + int dpy; + int impl; + String8 tag; + }; + + Vector<entry_t> gConfig; + getProcAddressType getProcAddress; + + const char* getTag(int dpy, int impl); + +public: + ~Loader(); + + void* open(EGLNativeDisplayType display, int impl, egl_connection_t* cnx); + status_t close(void* driver); + +private: + Loader(); + void *load_driver(const char* driver, egl_connection_t* cnx, uint32_t mask); + + static __attribute__((noinline)) + void init_api(void* dso, + char const * const * api, + __eglMustCastToProperFunctionPointerType* curr, + getProcAddressType getProcAddress); +}; + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + +#endif /* ANDROID_EGL_LOADER_H */ diff --git a/opengl/libs/EGL/egl.cpp b/opengl/libs/EGL/egl.cpp index c6e0f50..c22c21b 100644 --- a/opengl/libs/EGL/egl.cpp +++ b/opengl/libs/EGL/egl.cpp @@ -14,9 +14,8 @@ ** limitations under the License. */ -#define LOG_TAG "libEGL" - #include <ctype.h> +#include <stdlib.h> #include <string.h> #include <errno.h> #include <dlfcn.h> @@ -37,11 +36,11 @@ #include <cutils/properties.h> #include <cutils/memory.h> -#include <utils/RefBase.h> +#include <utils/SortedVector.h> #include "hooks.h" #include "egl_impl.h" - +#include "Loader.h" #define MAKE_CONFIG(_impl, _index) ((EGLConfig)(((_impl)<<24) | (_index))) #define setError(_e, _r) setErrorEtc(__FUNCTION__, __LINE__, _e, _r) @@ -53,64 +52,152 @@ namespace android { #define VERSION_MAJOR 1 #define VERSION_MINOR 4 static char const * const gVendorString = "Android"; -static char const * const gVersionString = "1.31 Android META-EGL"; +static char const * const gVersionString = "1.4 Android META-EGL"; static char const * const gClientApiString = "OpenGL ES"; -static char const * const gExtensionString = ""; +static char const * const gExtensionString = + "EGL_KHR_image " + "EGL_KHR_image_base " + "EGL_KHR_image_pixmap " + "EGL_ANDROID_image_native_buffer " + "EGL_ANDROID_swap_rectangle " + "EGL_ANDROID_get_render_buffer " + ; + +// ---------------------------------------------------------------------------- + +class egl_object_t { + static SortedVector<egl_object_t*> sObjects; + static Mutex sLock; + + volatile int32_t terminated; + mutable volatile int32_t count; + +public: + egl_object_t() : terminated(0), count(1) { + Mutex::Autolock _l(sLock); + sObjects.add(this); + } + + inline bool isAlive() const { return !terminated; } -template <int MAGIC> -struct egl_object_t -{ - egl_object_t() : magic(MAGIC) { } - ~egl_object_t() { magic = 0; } - bool isValid() const { return magic == MAGIC; } private: - uint32_t magic; + bool get() { + Mutex::Autolock _l(sLock); + if (egl_object_t::sObjects.indexOf(this) >= 0) { + android_atomic_inc(&count); + return true; + } + return false; + } + + bool put() { + Mutex::Autolock _l(sLock); + if (android_atomic_dec(&count) == 1) { + sObjects.remove(this); + return true; + } + return false; + } + +public: + template <typename N, typename T> + struct LocalRef { + N* ref; + LocalRef(T o) : ref(0) { + N* native = reinterpret_cast<N*>(o); + if (o && native->get()) { + ref = native; + } + } + ~LocalRef() { + if (ref && ref->put()) { + delete ref; + } + } + inline N* get() { + return ref; + } + void acquire() const { + if (ref) { + android_atomic_inc(&ref->count); + } + } + void release() const { + if (ref) { + int32_t c = android_atomic_dec(&ref->count); + // ref->count cannot be 1 prior atomic_dec because we have + // a reference, and if we have one, it means there was + // already one before us. + LOGE_IF(c==1, "refcount is now 0 in release()"); + } + } + void terminate() { + if (ref) { + ref->terminated = 1; + release(); + } + } + }; }; -struct egl_display_t : public egl_object_t<'_dpy'> -{ - EGLDisplay dpys[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; - EGLConfig* configs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; - EGLint numConfigs[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; - EGLint numTotalConfigs; - char const* extensionsString; - volatile int32_t refs; +SortedVector<egl_object_t*> egl_object_t::sObjects; +Mutex egl_object_t::sLock; + +struct egl_display_t { + enum { NOT_INITIALIZED, INITIALIZED, TERMINATED }; + struct strings_t { char const * vendor; char const * version; char const * clientApi; char const * extensions; }; - strings_t queryString[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; + + struct DisplayImpl { + DisplayImpl() : dpy(EGL_NO_DISPLAY), config(0), + state(NOT_INITIALIZED), numConfigs(0) { } + EGLDisplay dpy; + EGLConfig* config; + EGLint state; + EGLint numConfigs; + strings_t queryString; + }; + + uint32_t magic; + DisplayImpl disp[IMPL_NUM_IMPLEMENTATIONS]; + EGLint numTotalConfigs; + volatile int32_t refs; + + egl_display_t() : magic('_dpy'), numTotalConfigs(0) { } + ~egl_display_t() { magic = 0; } + inline bool isValid() const { return magic == '_dpy'; } + inline bool isAlive() const { return isValid(); } }; -struct egl_surface_t : public egl_object_t<'_srf'> +struct egl_surface_t : public egl_object_t { + typedef egl_object_t::LocalRef<egl_surface_t, EGLSurface> Ref; + egl_surface_t(EGLDisplay dpy, EGLSurface surface, - NativeWindowType window, int impl, egl_connection_t const* cnx) - : dpy(dpy), surface(surface), window(window), impl(impl), cnx(cnx) - { - // NOTE: window must be incRef'ed and connected already + int impl, egl_connection_t const* cnx) + : dpy(dpy), surface(surface), impl(impl), cnx(cnx) { } ~egl_surface_t() { - if (window) { - if (window->disconnect) - window->disconnect(window); - window->decRef(window); - } } EGLDisplay dpy; EGLSurface surface; - NativeWindowType window; int impl; egl_connection_t const* cnx; }; -struct egl_context_t : public egl_object_t<'_ctx'> +struct egl_context_t : public egl_object_t { + typedef egl_object_t::LocalRef<egl_context_t, EGLContext> Ref; + egl_context_t(EGLDisplay dpy, EGLContext context, - int impl, egl_connection_t const* cnx) - : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx) + int impl, egl_connection_t const* cnx, int version) + : dpy(dpy), context(context), read(0), draw(0), impl(impl), cnx(cnx), + version(version) { } EGLDisplay dpy; @@ -119,52 +206,47 @@ struct egl_context_t : public egl_object_t<'_ctx'> EGLSurface draw; int impl; egl_connection_t const* cnx; + int version; }; -struct tls_t +struct egl_image_t : public egl_object_t { - tls_t() : error(EGL_SUCCESS), ctx(0) { } - EGLint error; - EGLContext ctx; -}; - -static void gl_unimplemented() { - LOGE("called unimplemented OpenGL ES API"); -} + typedef egl_object_t::LocalRef<egl_image_t, EGLImageKHR> Ref; -// ---------------------------------------------------------------------------- -// GL / EGL hooks -// ---------------------------------------------------------------------------- - -#undef GL_ENTRY -#undef EGL_ENTRY -#define GL_ENTRY(_r, _api, ...) #_api, -#define EGL_ENTRY(_r, _api, ...) #_api, - -static char const * const gl_names[] = { - #include "gl_entries.in" - #include "glext_entries.in" - NULL + egl_image_t(EGLDisplay dpy, EGLContext context) + : dpy(dpy), context(context) + { + memset(images, 0, sizeof(images)); + } + EGLDisplay dpy; + EGLConfig context; + EGLImageKHR images[IMPL_NUM_IMPLEMENTATIONS]; }; -static char const * const egl_names[] = { - #include "egl_entries.in" - NULL +typedef egl_surface_t::Ref SurfaceRef; +typedef egl_context_t::Ref ContextRef; +typedef egl_image_t::Ref ImageRef; + +struct tls_t +{ + tls_t() : error(EGL_SUCCESS), ctx(0), logCallWithNoContext(EGL_TRUE) { } + EGLint error; + EGLContext ctx; + EGLBoolean logCallWithNoContext; }; -#undef GL_ENTRY -#undef EGL_ENTRY // ---------------------------------------------------------------------------- -egl_connection_t gEGLImpl[IMPL_NUM_DRIVERS_IMPLEMENTATIONS]; +egl_connection_t gEGLImpl[IMPL_NUM_IMPLEMENTATIONS]; static egl_display_t gDisplay[NUM_DISPLAYS]; static pthread_mutex_t gThreadLocalStorageKeyMutex = PTHREAD_MUTEX_INITIALIZER; static pthread_key_t gEGLThreadLocalStorageKey = -1; // ---------------------------------------------------------------------------- -EGLAPI gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS]; +EGLAPI gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS]; +EGLAPI gl_hooks_t gHooksNoContext; EGLAPI pthread_key_t gGLWrapperKey = -1; // ---------------------------------------------------------------------------- @@ -262,110 +344,8 @@ EGLContext getContext() { return tls->ctx; } - /*****************************************************************************/ -class ISurfaceComposer; -const sp<ISurfaceComposer>& getSurfaceFlinger(); -request_gpu_t* gpu_acquire(void* user); -int gpu_release(void*, request_gpu_t* gpu); - -static __attribute__((noinline)) -void *load_driver(const char* driver, gl_hooks_t* hooks) -{ - //LOGD("%s", driver); - char scrap[256]; - void* dso = dlopen(driver, RTLD_NOW | RTLD_LOCAL); - LOGE_IF(!dso, - "couldn't load <%s> library (%s)", - driver, dlerror()); - - if (dso) { - // first find the symbol for eglGetProcAddress - - typedef __eglMustCastToProperFunctionPointerType (*getProcAddressType)( - const char*); - - getProcAddressType getProcAddress = - (getProcAddressType)dlsym(dso, "eglGetProcAddress"); - - LOGE_IF(!getProcAddress, - "can't find eglGetProcAddress() in %s", driver); - - __eglMustCastToProperFunctionPointerType* curr; - char const * const * api; - - gl_hooks_t::egl_t* egl = &hooks->egl; - curr = (__eglMustCastToProperFunctionPointerType*)egl; - api = egl_names; - while (*api) { - char const * name = *api; - __eglMustCastToProperFunctionPointerType f = - (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); - if (f == NULL) { - // couldn't find the entry-point, use eglGetProcAddress() - f = getProcAddress(name); - if (f == NULL) { - f = (__eglMustCastToProperFunctionPointerType)0; - } - } - *curr++ = f; - api++; - } - - gl_hooks_t::gl_t* gl = &hooks->gl; - curr = (__eglMustCastToProperFunctionPointerType*)gl; - api = gl_names; - while (*api) { - char const * name = *api; - __eglMustCastToProperFunctionPointerType f = - (__eglMustCastToProperFunctionPointerType)dlsym(dso, name); - if (f == NULL) { - // couldn't find the entry-point, use eglGetProcAddress() - f = getProcAddress(name); - } - if (f == NULL) { - // Try without the OES postfix - ssize_t index = ssize_t(strlen(name)) - 3; - if ((index>0 && (index<255)) && (!strcmp(name+index, "OES"))) { - strncpy(scrap, name, index); - scrap[index] = 0; - f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap); - //LOGD_IF(f, "found <%s> instead", scrap); - } - } - if (f == NULL) { - // Try with the OES postfix - ssize_t index = ssize_t(strlen(name)) - 3; - if ((index>0 && (index<252)) && (strcmp(name+index, "OES"))) { - strncpy(scrap, name, index); - scrap[index] = 0; - strcat(scrap, "OES"); - f = (__eglMustCastToProperFunctionPointerType)dlsym(dso, scrap); - //LOGD_IF(f, "found <%s> instead", scrap); - } - } - if (f == NULL) { - //LOGD("%s", name); - f = (__eglMustCastToProperFunctionPointerType)gl_unimplemented; - } - *curr++ = f; - api++; - } - - // hook this driver up with surfaceflinger if needed - register_gpu_t register_gpu = - (register_gpu_t)dlsym(dso, "oem_register_gpu"); - - if (register_gpu != NULL) { - if (getSurfaceFlinger() != 0) { - register_gpu(dso, gpu_acquire, gpu_release); - } - } - } - return dso; -} - template<typename T> static __attribute__((noinline)) int binarySearch( @@ -387,14 +367,14 @@ int binarySearch( static EGLint configToUniqueId(egl_display_t const* dp, int i, int index) { // NOTE: this mapping works only if we have no more than two EGLimpl - return (i>0 ? dp->numConfigs[0] : 0) + index; + return (i>0 ? dp->disp[0].numConfigs : 0) + index; } static void uniqueIdToConfig(egl_display_t const* dp, EGLint configId, int& i, int& index) { // NOTE: this mapping works only if we have no more than two EGLimpl - size_t numConfigs = dp->numConfigs[0]; + size_t numConfigs = dp->disp[0].numConfigs; i = configId / numConfigs; index = configId % numConfigs; } @@ -412,6 +392,18 @@ struct extention_map_t { }; static const extention_map_t gExtentionMap[] = { + { "eglLockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglLockSurfaceKHR }, + { "eglUnlockSurfaceKHR", + (__eglMustCastToProperFunctionPointerType)&eglUnlockSurfaceKHR }, + { "eglCreateImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglCreateImageKHR }, + { "eglDestroyImageKHR", + (__eglMustCastToProperFunctionPointerType)&eglDestroyImageKHR }, + { "eglSetSwapRectangleANDROID", + (__eglMustCastToProperFunctionPointerType)&eglSetSwapRectangleANDROID }, + { "eglGetRenderBufferANDROID", + (__eglMustCastToProperFunctionPointerType)&eglGetRenderBufferANDROID }, }; static extention_map_t gGLExtentionMap[MAX_NUMBER_OF_GL_EXTENSIONS]; @@ -429,29 +421,15 @@ static void(*findProcAddress(const char* name, // ---------------------------------------------------------------------------- -static int gl_context_lost() { - setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); - return 0; -} -static int egl_context_lost() { - setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); - return EGL_FALSE; -} -static EGLBoolean egl_context_lost_swap_buffers(void*, void*) { - usleep(100000); // don't use all the CPU - setGlThreadSpecific(&gHooks[IMPL_CONTEXT_LOST]); - return EGL_FALSE; -} -static GLint egl_context_lost_get_error() { - return EGL_CONTEXT_LOST; -} -static int ext_context_lost() { - return 0; -} - static void gl_no_context() { - LOGE("call to OpenGL ES API with no current context"); + tls_t* tls = getTLS(); + if (tls->logCallWithNoContext == EGL_TRUE) { + tls->logCallWithNoContext = EGL_FALSE; + LOGE("call to OpenGL ES API with no current context " + "(logged once per thread)"); + } } + static void early_egl_init(void) { #if !USE_FAST_TLS_KEY @@ -459,10 +437,10 @@ static void early_egl_init(void) #endif uint32_t addr = (uint32_t)((void*)gl_no_context); android_memset32( - (uint32_t*)(void*)&gHooks[IMPL_NO_CONTEXT], + (uint32_t*)(void*)&gHooksNoContext, addr, - sizeof(gHooks[IMPL_NO_CONTEXT])); - setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + sizeof(gHooksNoContext)); + setGlThreadSpecific(&gHooksNoContext); } static pthread_once_t once_control = PTHREAD_ONCE_INIT; @@ -491,6 +469,11 @@ egl_context_t* get_context(EGLContext context) { return egl_to_native_cast<egl_context_t>(context); } +static inline +egl_image_t* get_image(EGLImageKHR image) { + return egl_to_native_cast<egl_image_t>(image); +} + static egl_connection_t* validate_display_config( EGLDisplay dpy, EGLConfig config, egl_display_t const*& dp, int& impl, int& index) @@ -499,11 +482,11 @@ static egl_connection_t* validate_display_config( if (!dp) return setError(EGL_BAD_DISPLAY, (egl_connection_t*)NULL); impl = uintptr_t(config)>>24; - if (uint32_t(impl) >= IMPL_NUM_DRIVERS_IMPLEMENTATIONS) { + if (uint32_t(impl) >= IMPL_NUM_IMPLEMENTATIONS) { return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); } index = uintptr_t(config) & 0xFFFFFF; - if (index >= dp->numConfigs[impl]) { + if (index >= dp->disp[impl].numConfigs) { return setError(EGL_BAD_CONFIG, (egl_connection_t*)NULL); } egl_connection_t* const cnx = &gEGLImpl[impl]; @@ -517,11 +500,9 @@ static EGLBoolean validate_display_context(EGLDisplay dpy, EGLContext ctx) { if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (!get_display(dpy)->isValid()) + if (!get_display(dpy)->isAlive()) return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (!ctx) // TODO: make sure context is a valid object - return setError(EGL_BAD_CONTEXT, EGL_FALSE); - if (!get_context(ctx)->isValid()) + if (!get_context(ctx)->isAlive()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); return EGL_TRUE; } @@ -530,92 +511,108 @@ static EGLBoolean validate_display_surface(EGLDisplay dpy, EGLSurface surface) { if ((uintptr_t(dpy)-1U) >= NUM_DISPLAYS) return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (!get_display(dpy)->isValid()) + if (!get_display(dpy)->isAlive()) return setError(EGL_BAD_DISPLAY, EGL_FALSE); - if (!surface) // TODO: make sure surface is a valid object - return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (!get_surface(surface)->isValid()) + if (!get_surface(surface)->isAlive()) return setError(EGL_BAD_SURFACE, EGL_FALSE); return EGL_TRUE; } +EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image) +{ + ImageRef _i(image); + if (!_i.get()) return EGL_NO_IMAGE_KHR; + + EGLContext context = getContext(); + if (context == EGL_NO_CONTEXT || image == EGL_NO_IMAGE_KHR) + return EGL_NO_IMAGE_KHR; + + egl_context_t const * const c = get_context(context); + if (!c->isAlive()) + return EGL_NO_IMAGE_KHR; + + egl_image_t const * const i = get_image(image); + return i->images[c->impl]; +} + +// ---------------------------------------------------------------------------- -EGLDisplay egl_init_displays(NativeDisplayType display) +// this mutex protects: +// d->disp[] +// egl_init_drivers_locked() +// +static pthread_mutex_t gInitDriverMutex = PTHREAD_MUTEX_INITIALIZER; + +EGLBoolean egl_init_drivers_locked() { if (sEarlyInitState) { - return EGL_NO_DISPLAY; + // initialized by static ctor. should be set here. + return EGL_FALSE; } - uint32_t index = uint32_t(display); - if (index >= NUM_DISPLAYS) { - return EGL_NO_DISPLAY; - } + // get our driver loader + Loader& loader(Loader::getInstance()); - EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU); - egl_display_t* d = &gDisplay[index]; - - // dynamically load all our EGL implementations for that display - // and call into the real eglGetGisplay() - egl_connection_t* cnx = &gEGLImpl[IMPL_SOFTWARE]; + // dynamically load all our EGL implementations for all displays + // and retrieve the corresponding EGLDisplay + // if that fails, don't use this driver. + // TODO: currently we only deal with EGL_DEFAULT_DISPLAY + egl_connection_t* cnx; + egl_display_t* d = &gDisplay[0]; + + cnx = &gEGLImpl[IMPL_SOFTWARE]; if (cnx->dso == 0) { - cnx->hooks = &gHooks[IMPL_SOFTWARE]; - cnx->dso = load_driver("libagl.so", cnx->hooks); - } - if (cnx->dso && d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY) { - d->dpys[IMPL_SOFTWARE] = cnx->hooks->egl.eglGetDisplay(display); - LOGE_IF(d->dpys[IMPL_SOFTWARE]==EGL_NO_DISPLAY, - "No EGLDisplay for software EGL!"); + cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_SOFTWARE]; + cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_SOFTWARE]; + cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 0, cnx); + if (cnx->dso) { + EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); + LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for software EGL!"); + d->disp[IMPL_SOFTWARE].dpy = dpy; + if (dpy == EGL_NO_DISPLAY) { + loader.close(cnx->dso); + cnx->dso = NULL; + } + } } cnx = &gEGLImpl[IMPL_HARDWARE]; - if (cnx->dso == 0 && cnx->unavailable == 0) { + if (cnx->dso == 0) { char value[PROPERTY_VALUE_MAX]; property_get("debug.egl.hw", value, "1"); if (atoi(value) != 0) { - cnx->hooks = &gHooks[IMPL_HARDWARE]; - cnx->dso = load_driver("libhgl.so", cnx->hooks); + cnx->hooks[GLESv1_INDEX] = &gHooks[GLESv1_INDEX][IMPL_HARDWARE]; + cnx->hooks[GLESv2_INDEX] = &gHooks[GLESv2_INDEX][IMPL_HARDWARE]; + cnx->dso = loader.open(EGL_DEFAULT_DISPLAY, 1, cnx); + if (cnx->dso) { + EGLDisplay dpy = cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); + LOGE_IF(dpy==EGL_NO_DISPLAY, "No EGLDisplay for hardware EGL!"); + d->disp[IMPL_HARDWARE].dpy = dpy; + if (dpy == EGL_NO_DISPLAY) { + loader.close(cnx->dso); + cnx->dso = NULL; + } + } } else { LOGD("3D hardware acceleration is disabled"); } } - if (cnx->dso && d->dpys[IMPL_HARDWARE]==EGL_NO_DISPLAY) { - android_memset32( - (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].gl, - (uint32_t)((void*)gl_context_lost), - sizeof(gHooks[IMPL_CONTEXT_LOST].gl)); - android_memset32( - (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].egl, - (uint32_t)((void*)egl_context_lost), - sizeof(gHooks[IMPL_CONTEXT_LOST].egl)); - android_memset32( - (uint32_t*)(void*)&gHooks[IMPL_CONTEXT_LOST].ext, - (uint32_t)((void*)ext_context_lost), - sizeof(gHooks[IMPL_CONTEXT_LOST].ext)); - - gHooks[IMPL_CONTEXT_LOST].egl.eglSwapBuffers = - egl_context_lost_swap_buffers; - - gHooks[IMPL_CONTEXT_LOST].egl.eglGetError = - egl_context_lost_get_error; - gHooks[IMPL_CONTEXT_LOST].egl.eglTerminate = - gHooks[IMPL_HARDWARE].egl.eglTerminate; - - d->dpys[IMPL_HARDWARE] = cnx->hooks->egl.eglGetDisplay(display); - if (d->dpys[IMPL_HARDWARE] == EGL_NO_DISPLAY) { - LOGE("h/w accelerated eglGetDisplay() failed (%s)", - egl_strerror(cnx->hooks->egl.eglGetError())); - dlclose((void*)cnx->dso); - cnx->dso = 0; - // in case of failure, we want to make sure we don't try again - // as it's expensive. - cnx->unavailable = 1; - } + if (!gEGLImpl[IMPL_SOFTWARE].dso && !gEGLImpl[IMPL_HARDWARE].dso) { + return EGL_FALSE; } - return dpy; + return EGL_TRUE; } +EGLBoolean egl_init_drivers() +{ + EGLBoolean res; + pthread_mutex_lock(&gInitDriverMutex); + res = egl_init_drivers_locked(); + pthread_mutex_unlock(&gInitDriverMutex); + return res; +} // ---------------------------------------------------------------------------- }; // namespace android @@ -625,7 +622,17 @@ using namespace android; EGLDisplay eglGetDisplay(NativeDisplayType display) { - return egl_init_displays(display); + uint32_t index = uint32_t(display); + if (index >= NUM_DISPLAYS) { + return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); + } + + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_NO_DISPLAY); + } + + EGLDisplay dpy = EGLDisplay(uintptr_t(display) + 1LU); + return dpy; } // ---------------------------------------------------------------------------- @@ -643,55 +650,73 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) return EGL_TRUE; } - setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); + setGlThreadSpecific(&gHooksNoContext); // initialize each EGL and // build our own extension string first, based on the extension we know // and the extension supported by our client implementation - dp->extensionsString = strdup(gExtensionString); - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; cnx->major = -1; cnx->minor = -1; if (!cnx->dso) continue; - if (cnx->hooks->egl.eglInitialize( - dp->dpys[i], &cnx->major, &cnx->minor)) { +#if defined(ADRENO130) +#warning "Adreno-130 eglInitialize() workaround" + /* + * The ADRENO 130 driver returns a different EGLDisplay each time + * eglGetDisplay() is called, but also makes the EGLDisplay invalid + * after eglTerminate() has been called, so that eglInitialize() + * cannot be called again. Therefore, we need to make sure to call + * eglGetDisplay() before calling eglInitialize(); + */ + if (i == IMPL_HARDWARE) { + dp->disp[i].dpy = + cnx->egl.eglGetDisplay(EGL_DEFAULT_DISPLAY); + } +#endif + + EGLDisplay idpy = dp->disp[i].dpy; + if (cnx->egl.eglInitialize(idpy, &cnx->major, &cnx->minor)) { //LOGD("initialized %d dpy=%p, ver=%d.%d, cnx=%p", - // i, dp->dpys[i], cnx->major, cnx->minor, cnx); + // i, idpy, cnx->major, cnx->minor, cnx); + + // display is now initialized + dp->disp[i].state = egl_display_t::INITIALIZED; // get the query-strings for this display for each implementation - dp->queryString[i].vendor = - cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VENDOR); - dp->queryString[i].version = - cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_VERSION); - dp->queryString[i].extensions = strdup( - cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_EXTENSIONS)); - dp->queryString[i].clientApi = - cnx->hooks->egl.eglQueryString(dp->dpys[i], EGL_CLIENT_APIS); + dp->disp[i].queryString.vendor = + cnx->egl.eglQueryString(idpy, EGL_VENDOR); + dp->disp[i].queryString.version = + cnx->egl.eglQueryString(idpy, EGL_VERSION); + dp->disp[i].queryString.extensions = + cnx->egl.eglQueryString(idpy, EGL_EXTENSIONS); + dp->disp[i].queryString.clientApi = + cnx->egl.eglQueryString(idpy, EGL_CLIENT_APIS); } else { - LOGD("%d: eglInitialize() failed (%s)", - i, egl_strerror(cnx->hooks->egl.eglGetError())); + LOGW("%d: eglInitialize(%p) failed (%s)", i, idpy, + egl_strerror(cnx->egl.eglGetError())); } } EGLBoolean res = EGL_FALSE; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso && cnx->major>=0 && cnx->minor>=0) { EGLint n; - if (cnx->hooks->egl.eglGetConfigs(dp->dpys[i], 0, 0, &n)) { - dp->configs[i] = (EGLConfig*)malloc(sizeof(EGLConfig)*n); - if (dp->configs[i]) { - if (cnx->hooks->egl.eglGetConfigs( - dp->dpys[i], dp->configs[i], n, &dp->numConfigs[i])) + if (cnx->egl.eglGetConfigs(dp->disp[i].dpy, 0, 0, &n)) { + dp->disp[i].config = (EGLConfig*)malloc(sizeof(EGLConfig)*n); + if (dp->disp[i].config) { + if (cnx->egl.eglGetConfigs( + dp->disp[i].dpy, dp->disp[i].config, n, + &dp->disp[i].numConfigs)) { // sort the configurations so we can do binary searches - qsort( dp->configs[i], - dp->numConfigs[i], + qsort( dp->disp[i].config, + dp->disp[i].numConfigs, sizeof(EGLConfig), cmp_configs); dp->numTotalConfigs += n; @@ -712,33 +737,36 @@ EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) EGLBoolean eglTerminate(EGLDisplay dpy) { + // NOTE: don't unload the drivers b/c some APIs can be called + // after eglTerminate() has been called. eglTerminate() only + // terminates an EGLDisplay, not a EGL itself. + egl_display_t* const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); if (android_atomic_dec(&dp->refs) != 1) return EGL_TRUE; - + EGLBoolean res = EGL_FALSE; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; - if (cnx->dso) { - cnx->hooks->egl.eglTerminate(dp->dpys[i]); - - /* REVISIT: it's unclear what to do if eglTerminate() fails, - * on one end we shouldn't care, on the other end if it fails - * it might not be safe to call dlclose() (there could be some - * threads around). */ - - free(dp->configs[i]); - free((void*)dp->queryString[i].extensions); - dp->numConfigs[i] = 0; - dp->dpys[i] = EGL_NO_DISPLAY; - dlclose((void*)cnx->dso); - cnx->dso = 0; + if (cnx->dso && dp->disp[i].state == egl_display_t::INITIALIZED) { + if (cnx->egl.eglTerminate(dp->disp[i].dpy) == EGL_FALSE) { + LOGW("%d: eglTerminate(%p) failed (%s)", i, dp->disp[i].dpy, + egl_strerror(cnx->egl.eglGetError())); + } + // REVISIT: it's unclear what to do if eglTerminate() fails + free(dp->disp[i].config); + + dp->disp[i].numConfigs = 0; + dp->disp[i].config = 0; + dp->disp[i].state = egl_display_t::TERMINATED; + res = EGL_TRUE; } } - free((void*)dp->extensionsString); - dp->extensionsString = 0; + + // TODO: all egl_object_t should be marked for termination + dp->numTotalConfigs = 0; clearTLS(); return res; @@ -761,8 +789,8 @@ EGLBoolean eglGetConfigs( EGLDisplay dpy, return EGL_TRUE; } GLint n = 0; - for (int j=0 ; j<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; j++) { - for (int i=0 ; i<dp->numConfigs[j] && config_size ; i++) { + for (int j=0 ; j<IMPL_NUM_IMPLEMENTATIONS ; j++) { + for (int i=0 ; i<dp->disp[j].numConfigs && config_size ; i++) { *configs++ = MAKE_CONFIG(j, i); config_size--; n++; @@ -818,8 +846,8 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - cnx->hooks->egl.eglGetConfigAttrib( - dp->dpys[i], dp->configs[i][index], + cnx->egl.eglGetConfigAttrib( + dp->disp[i].dpy, dp->disp[i].config[index], EGL_CONFIG_ID, &configId); // and switch to the new list @@ -828,13 +856,13 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, // At this point, the only configuration that can match is // dp->configs[i][index], however, we don't know if it would be // rejected because of the other attributes, so we do have to call - // cnx->hooks->egl.eglChooseConfig() -- but we don't have to loop + // cnx->egl.eglChooseConfig() -- but we don't have to loop // through all the EGLimpl[]. // We also know we can only get a single config back, and we know // which one. - res = cnx->hooks->egl.eglChooseConfig( - dp->dpys[i], attrib_list, configs, config_size, &n); + res = cnx->egl.eglChooseConfig( + dp->disp[i].dpy, attrib_list, configs, config_size, &n); if (res && n>0) { // n has to be 0 or 1, by construction, and we already know // which config it will return (since there can be only one). @@ -849,17 +877,18 @@ EGLBoolean eglChooseConfig( EGLDisplay dpy, const EGLint *attrib_list, return res; } - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglChooseConfig( - dp->dpys[i], attrib_list, configs, config_size, &n)) { + if (cnx->egl.eglChooseConfig( + dp->disp[i].dpy, attrib_list, configs, config_size, &n)) { if (configs) { // now we need to convert these client EGLConfig to our // internal EGLConfig format. This is done in O(n log n). for (int j=0 ; j<n ; j++) { int index = binarySearch<EGLConfig>( - dp->configs[i], 0, dp->numConfigs[i]-1, configs[j]); + dp->disp[i].config, 0, + dp->disp[i].numConfigs-1, configs[j]); if (index >= 0) { if (configs) { configs[j] = MAKE_CONFIG(i, index); @@ -893,8 +922,8 @@ EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, *value = configToUniqueId(dp, i, index); return EGL_TRUE; } - return cnx->hooks->egl.eglGetConfigAttrib( - dp->dpys[i], dp->configs[i][index], attribute, value); + return cnx->egl.eglGetConfigAttrib( + dp->disp[i].dpy, dp->disp[i].config[index], attribute, value); } // ---------------------------------------------------------------------------- @@ -909,26 +938,12 @@ EGLSurface eglCreateWindowSurface( EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { - // window must be connected upon calling underlying - // eglCreateWindowSurface - if (window) { - window->incRef(window); - if (window->connect) - window->connect(window); - } - - EGLSurface surface = cnx->hooks->egl.eglCreateWindowSurface( - dp->dpys[i], dp->configs[i][index], window, attrib_list); + EGLSurface surface = cnx->egl.eglCreateWindowSurface( + dp->disp[i].dpy, dp->disp[i].config[index], window, attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, window, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } - - // something went wrong, disconnect and free window - // (will disconnect() automatically) - if (window) { - window->decRef(window); - } } return EGL_NO_SURFACE; } @@ -941,10 +956,10 @@ EGLSurface eglCreatePixmapSurface( EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { - EGLSurface surface = cnx->hooks->egl.eglCreatePixmapSurface( - dp->dpys[i], dp->configs[i][index], pixmap, attrib_list); + EGLSurface surface = cnx->egl.eglCreatePixmapSurface( + dp->disp[i].dpy, dp->disp[i].config[index], pixmap, attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } } @@ -958,10 +973,10 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { - EGLSurface surface = cnx->hooks->egl.eglCreatePbufferSurface( - dp->dpys[i], dp->configs[i][index], attrib_list); + EGLSurface surface = cnx->egl.eglCreatePbufferSurface( + dp->disp[i].dpy, dp->disp[i].config[index], attrib_list); if (surface != EGL_NO_SURFACE) { - egl_surface_t* s = new egl_surface_t(dpy, surface, NULL, i, cnx); + egl_surface_t* s = new egl_surface_t(dpy, surface, i, cnx); return s; } } @@ -970,28 +985,35 @@ EGLSurface eglCreatePbufferSurface( EGLDisplay dpy, EGLConfig config, EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); - egl_surface_t const * const s = get_surface(surface); - EGLBoolean result = s->cnx->hooks->egl.eglDestroySurface( - dp->dpys[s->impl], s->surface); - - delete s; + egl_surface_t * const s = get_surface(surface); + EGLBoolean result = s->cnx->egl.eglDestroySurface( + dp->disp[s->impl].dpy, s->surface); + if (result == EGL_TRUE) { + _s.terminate(); + } return result; } EGLBoolean eglQuerySurface( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(surface); - return s->cnx->hooks->egl.eglQuerySurface( - dp->dpys[s->impl], s->surface, attribute, value); + return s->cnx->egl.eglQuerySurface( + dp->disp[s->impl].dpy, s->surface, attribute, value); } // ---------------------------------------------------------------------------- @@ -1005,10 +1027,26 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (cnx) { - EGLContext context = cnx->hooks->egl.eglCreateContext( - dp->dpys[i], dp->configs[i][index], share_list, attrib_list); + EGLContext context = cnx->egl.eglCreateContext( + dp->disp[i].dpy, dp->disp[i].config[index], + share_list, attrib_list); if (context != EGL_NO_CONTEXT) { - egl_context_t* c = new egl_context_t(dpy, context, i, cnx); + // figure out if it's a GLESv1 or GLESv2 + int version = 0; + if (attrib_list) { + while (*attrib_list != EGL_NONE) { + GLint attr = *attrib_list++; + GLint value = *attrib_list++; + if (attr == EGL_CONTEXT_CLIENT_VERSION) { + if (value == 1) { + version = GLESv1_INDEX; + } else if (value == 2) { + version = GLESv2_INDEX; + } + } + }; + } + egl_context_t* c = new egl_context_t(dpy, context, i, cnx, version); return c; } } @@ -1017,66 +1055,125 @@ EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) { + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!validate_display_context(dpy, ctx)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_context_t * const c = get_context(ctx); - EGLBoolean result = c->cnx->hooks->egl.eglDestroyContext( - dp->dpys[c->impl], c->context); - delete c; + EGLBoolean result = c->cnx->egl.eglDestroyContext( + dp->disp[c->impl].dpy, c->context); + if (result == EGL_TRUE) { + _c.terminate(); + } return result; } EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) { + // get a reference to the object passed in + ContextRef _c(ctx); + SurfaceRef _d(draw); + SurfaceRef _r(read); + + // validate the display and the context (if not EGL_NO_CONTEXT) egl_display_t const * const dp = get_display(dpy); if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); + if ((ctx != EGL_NO_CONTEXT) && (!validate_display_context(dpy, ctx))) { + // EGL_NO_CONTEXT is valid + return EGL_FALSE; + } - if (read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE && - ctx == EGL_NO_CONTEXT) - { - EGLBoolean result = EGL_TRUE; - ctx = getContext(); - if (ctx) { - egl_context_t * const c = get_context(ctx); - result = c->cnx->hooks->egl.eglMakeCurrent(dp->dpys[c->impl], 0, 0, 0); - if (result == EGL_TRUE) { - setGlThreadSpecific(&gHooks[IMPL_NO_CONTEXT]); - setContext(EGL_NO_CONTEXT); + // these are the underlying implementation's object + EGLContext impl_ctx = EGL_NO_CONTEXT; + EGLSurface impl_draw = EGL_NO_SURFACE; + EGLSurface impl_read = EGL_NO_SURFACE; + + // these are our objects structs passed in + egl_context_t * c = NULL; + egl_surface_t const * d = NULL; + egl_surface_t const * r = NULL; + + // these are the current objects structs + egl_context_t * cur_c = get_context(getContext()); + egl_surface_t * cur_r = NULL; + egl_surface_t * cur_d = NULL; + + if (ctx != EGL_NO_CONTEXT) { + c = get_context(ctx); + cur_r = get_surface(c->read); + cur_d = get_surface(c->draw); + impl_ctx = c->context; + } else { + // no context given, use the implementation of the current context + if (cur_c == NULL) { + // no current context + if (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE) { + // calling eglMakeCurrent( ..., EGL_NO_CONTEXT, !=0, !=0); + return setError(EGL_BAD_PARAMETER, EGL_FALSE); } + // not an error, there is just not current context. + return EGL_TRUE; } - return result; } - if (!validate_display_context(dpy, ctx)) - return EGL_FALSE; - - EGLSurface impl_draw = EGL_NO_SURFACE; - EGLSurface impl_read = EGL_NO_SURFACE; - egl_context_t * const c = get_context(ctx); + // retrieve the underlying implementation's draw EGLSurface if (draw != EGL_NO_SURFACE) { - egl_surface_t const * d = get_surface(draw); - if (!d) return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (d->impl != c->impl) + d = get_surface(draw); + // make sure the EGLContext and EGLSurface passed in are for + // the same driver + if (c && d->impl != c->impl) return setError(EGL_BAD_MATCH, EGL_FALSE); impl_draw = d->surface; } + + // retrieve the underlying implementation's read EGLSurface if (read != EGL_NO_SURFACE) { - egl_surface_t const * r = get_surface(read); - if (!r) return setError(EGL_BAD_SURFACE, EGL_FALSE); - if (r->impl != c->impl) + r = get_surface(read); + // make sure the EGLContext and EGLSurface passed in are for + // the same driver + if (c && r->impl != c->impl) return setError(EGL_BAD_MATCH, EGL_FALSE); impl_read = r->surface; } - EGLBoolean result = c->cnx->hooks->egl.eglMakeCurrent( - dp->dpys[c->impl], impl_draw, impl_read, c->context); + + EGLBoolean result; + + if (c) { + result = c->cnx->egl.eglMakeCurrent( + dp->disp[c->impl].dpy, impl_draw, impl_read, impl_ctx); + } else { + result = cur_c->cnx->egl.eglMakeCurrent( + dp->disp[cur_c->impl].dpy, impl_draw, impl_read, impl_ctx); + } if (result == EGL_TRUE) { - setGlThreadSpecific(c->cnx->hooks); - setContext(ctx); - c->read = read; - c->draw = draw; + // by construction, these are either 0 or valid (possibly terminated) + // it should be impossible for these to be invalid + ContextRef _cur_c(cur_c); + SurfaceRef _cur_r(cur_r); + SurfaceRef _cur_d(cur_d); + + // cur_c has to be valid here (but could be terminated) + if (ctx != EGL_NO_CONTEXT) { + setGlThreadSpecific(c->cnx->hooks[c->version]); + setContext(ctx); + _c.acquire(); + } else { + setGlThreadSpecific(&gHooksNoContext); + setContext(EGL_NO_CONTEXT); + } + _cur_c.release(); + + _r.acquire(); + _cur_r.release(); + if (c) c->read = read; + + _d.acquire(); + _cur_d.release(); + if (c) c->draw = draw; } return result; } @@ -1085,24 +1182,33 @@ EGLBoolean eglMakeCurrent( EGLDisplay dpy, EGLSurface draw, EGLBoolean eglQueryContext( EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) { + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_FALSE); + if (!validate_display_context(dpy, ctx)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_context_t * const c = get_context(ctx); - return c->cnx->hooks->egl.eglQueryContext( - dp->dpys[c->impl], c->context, attribute, value); + return c->cnx->egl.eglQueryContext( + dp->disp[c->impl].dpy, c->context, attribute, value); } EGLContext eglGetCurrentContext(void) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_CONTEXT. + EGLContext ctx = getContext(); return ctx; } EGLSurface eglGetCurrentSurface(EGLint readdraw) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_SURFACE. + EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); @@ -1118,6 +1224,9 @@ EGLSurface eglGetCurrentSurface(EGLint readdraw) EGLDisplay eglGetCurrentDisplay(void) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would correctly return EGL_NO_DISPLAY. + EGLContext ctx = getContext(); if (ctx) { egl_context_t const * const c = get_context(ctx); @@ -1129,6 +1238,9 @@ EGLDisplay eglGetCurrentDisplay(void) EGLBoolean eglWaitGL(void) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. + EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { @@ -1139,13 +1251,16 @@ EGLBoolean eglWaitGL(void) egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); - res = cnx->hooks->egl.eglWaitGL(); + res = cnx->egl.eglWaitGL(); } return res; } EGLBoolean eglWaitNative(EGLint engine) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. + EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { @@ -1156,7 +1271,7 @@ EGLBoolean eglWaitNative(EGLint engine) egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); - res = cnx->hooks->egl.eglWaitNative(engine); + res = cnx->egl.eglWaitNative(engine); } return res; } @@ -1164,11 +1279,11 @@ EGLBoolean eglWaitNative(EGLint engine) EGLint eglGetError(void) { EGLint result = EGL_SUCCESS; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { EGLint err = EGL_SUCCESS; egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) - err = cnx->hooks->egl.eglGetError(); + err = cnx->egl.eglGetError(); if (err!=EGL_SUCCESS && result==EGL_SUCCESS) result = err; } @@ -1182,9 +1297,11 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) // eglGetProcAddress() could be the very first function called // in which case we must make sure we've initialized ourselves, this // happens the first time egl_get_display() is called. - - if (egl_init_displays(EGL_DEFAULT_DISPLAY) == EGL_NO_DISPLAY) - return NULL; + + if (egl_init_drivers() == EGL_FALSE) { + setError(EGL_BAD_PARAMETER, NULL); + return NULL; + } __eglMustCastToProperFunctionPointerType addr; addr = findProcAddress(procname, gExtentionMap, NELEM(gExtentionMap)); @@ -1197,11 +1314,11 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) addr = 0; int slot = -1; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglGetProcAddress) { - addr = cnx->hooks->egl.eglGetProcAddress(procname); + if (cnx->egl.eglGetProcAddress) { + addr = cnx->egl.eglGetProcAddress(procname); if (addr) { if (slot == -1) { slot = 0; // XXX: find free slot @@ -1210,7 +1327,7 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) break; } } - cnx->hooks->ext.extensions[slot] = addr; + //cnx->hooks->ext.extensions[slot] = addr; } } } @@ -1243,22 +1360,28 @@ __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) { + SurfaceRef _s(draw); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, draw)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(draw); - return s->cnx->hooks->egl.eglSwapBuffers(dp->dpys[s->impl], s->surface); + return s->cnx->egl.eglSwapBuffers(dp->disp[s->impl].dpy, s->surface); } EGLBoolean eglCopyBuffers( EGLDisplay dpy, EGLSurface surface, NativePixmapType target) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(surface); - return s->cnx->hooks->egl.eglCopyBuffers( - dp->dpys[s->impl], s->surface, target); + return s->cnx->egl.eglCopyBuffers( + dp->disp[s->impl].dpy, s->surface, target); } const char* eglQueryString(EGLDisplay dpy, EGLint name) @@ -1285,13 +1408,16 @@ const char* eglQueryString(EGLDisplay dpy, EGLint name) EGLBoolean eglSurfaceAttrib( EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(surface); - if (s->cnx->hooks->egl.eglSurfaceAttrib) { - return s->cnx->hooks->egl.eglSurfaceAttrib( - dp->dpys[s->impl], s->surface, attribute, value); + if (s->cnx->egl.eglSurfaceAttrib) { + return s->cnx->egl.eglSurfaceAttrib( + dp->disp[s->impl].dpy, s->surface, attribute, value); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } @@ -1299,13 +1425,16 @@ EGLBoolean eglSurfaceAttrib( EGLBoolean eglBindTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(surface); - if (s->cnx->hooks->egl.eglBindTexImage) { - return s->cnx->hooks->egl.eglBindTexImage( - dp->dpys[s->impl], s->surface, buffer); + if (s->cnx->egl.eglBindTexImage) { + return s->cnx->egl.eglBindTexImage( + dp->disp[s->impl].dpy, s->surface, buffer); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } @@ -1313,13 +1442,16 @@ EGLBoolean eglBindTexImage( EGLBoolean eglReleaseTexImage( EGLDisplay dpy, EGLSurface surface, EGLint buffer) { + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + if (!validate_display_surface(dpy, surface)) return EGL_FALSE; egl_display_t const * const dp = get_display(dpy); egl_surface_t const * const s = get_surface(surface); - if (s->cnx->hooks->egl.eglReleaseTexImage) { - return s->cnx->hooks->egl.eglReleaseTexImage( - dp->dpys[s->impl], s->surface, buffer); + if (s->cnx->egl.eglReleaseTexImage) { + return s->cnx->egl.eglReleaseTexImage( + dp->disp[s->impl].dpy, s->surface, buffer); } return setError(EGL_BAD_SURFACE, EGL_FALSE); } @@ -1330,11 +1462,12 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) if (!dp) return setError(EGL_BAD_DISPLAY, EGL_FALSE); EGLBoolean res = EGL_TRUE; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglSwapInterval) { - if (cnx->hooks->egl.eglSwapInterval(dp->dpys[i], interval) == EGL_FALSE) { + if (cnx->egl.eglSwapInterval) { + if (cnx->egl.eglSwapInterval( + dp->disp[i].dpy, interval) == EGL_FALSE) { res = EGL_FALSE; } } @@ -1350,6 +1483,8 @@ EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) EGLBoolean eglWaitClient(void) { + // could be called before eglInitialize(), but we wouldn't have a context + // then, and this function would return GL_TRUE, which isn't wrong. EGLBoolean res = EGL_TRUE; EGLContext ctx = getContext(); if (ctx) { @@ -1360,10 +1495,10 @@ EGLBoolean eglWaitClient(void) egl_connection_t* const cnx = &gEGLImpl[c->impl]; if (!cnx->dso) return setError(EGL_BAD_CONTEXT, EGL_FALSE); - if (cnx->hooks->egl.eglWaitClient) { - res = cnx->hooks->egl.eglWaitClient(); + if (cnx->egl.eglWaitClient) { + res = cnx->egl.eglWaitClient(); } else { - res = cnx->hooks->egl.eglWaitGL(); + res = cnx->egl.eglWaitGL(); } } return res; @@ -1371,13 +1506,17 @@ EGLBoolean eglWaitClient(void) EGLBoolean eglBindAPI(EGLenum api) { + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + // bind this API on all EGLs EGLBoolean res = EGL_TRUE; - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglBindAPI) { - if (cnx->hooks->egl.eglBindAPI(api) == EGL_FALSE) { + if (cnx->egl.eglBindAPI) { + if (cnx->egl.eglBindAPI(api) == EGL_FALSE) { res = EGL_FALSE; } } @@ -1388,13 +1527,17 @@ EGLBoolean eglBindAPI(EGLenum api) EGLenum eglQueryAPI(void) { - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + if (egl_init_drivers() == EGL_FALSE) { + return setError(EGL_BAD_PARAMETER, EGL_FALSE); + } + + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglQueryAPI) { + if (cnx->egl.eglQueryAPI) { // the first one we find is okay, because they all // should be the same - return cnx->hooks->egl.eglQueryAPI(); + return cnx->egl.eglQueryAPI(); } } } @@ -1404,11 +1547,11 @@ EGLenum eglQueryAPI(void) EGLBoolean eglReleaseThread(void) { - for (int i=0 ; i<IMPL_NUM_DRIVERS_IMPLEMENTATIONS ; i++) { + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { egl_connection_t* const cnx = &gEGLImpl[i]; if (cnx->dso) { - if (cnx->hooks->egl.eglReleaseThread) { - cnx->hooks->egl.eglReleaseThread(); + if (cnx->egl.eglReleaseThread) { + cnx->egl.eglReleaseThread(); } } } @@ -1424,9 +1567,194 @@ EGLSurface eglCreatePbufferFromClientBuffer( int i=0, index=0; egl_connection_t* cnx = validate_display_config(dpy, config, dp, i, index); if (!cnx) return EGL_FALSE; - if (cnx->hooks->egl.eglCreatePbufferFromClientBuffer) { - return cnx->hooks->egl.eglCreatePbufferFromClientBuffer( - dp->dpys[i], buftype, buffer, dp->configs[i][index], attrib_list); + if (cnx->egl.eglCreatePbufferFromClientBuffer) { + return cnx->egl.eglCreatePbufferFromClientBuffer( + dp->disp[i].dpy, buftype, buffer, + dp->disp[i].config[index], attrib_list); } return setError(EGL_BAD_CONFIG, EGL_NO_SURFACE); } + +// ---------------------------------------------------------------------------- +// EGL_EGLEXT_VERSION 3 +// ---------------------------------------------------------------------------- + +EGLBoolean eglLockSurfaceKHR(EGLDisplay dpy, EGLSurface surface, + const EGLint *attrib_list) +{ + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->egl.eglLockSurfaceKHR) { + return s->cnx->egl.eglLockSurfaceKHR( + dp->disp[s->impl].dpy, s->surface, attrib_list); + } + return setError(EGL_BAD_DISPLAY, EGL_FALSE); +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay dpy, EGLSurface surface) +{ + SurfaceRef _s(surface); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, surface)) + return EGL_FALSE; + + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(surface); + + if (s->cnx->egl.eglUnlockSurfaceKHR) { + return s->cnx->egl.eglUnlockSurfaceKHR( + dp->disp[s->impl].dpy, s->surface); + } + return setError(EGL_BAD_DISPLAY, EGL_FALSE); +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, + EGLClientBuffer buffer, const EGLint *attrib_list) +{ + if (ctx != EGL_NO_CONTEXT) { + ContextRef _c(ctx); + if (!_c.get()) return setError(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); + if (!validate_display_context(dpy, ctx)) + return EGL_NO_IMAGE_KHR; + egl_display_t const * const dp = get_display(dpy); + egl_context_t * const c = get_context(ctx); + // since we have an EGLContext, we know which implementation to use + EGLImageKHR image = c->cnx->egl.eglCreateImageKHR( + dp->disp[c->impl].dpy, c->context, target, buffer, attrib_list); + if (image == EGL_NO_IMAGE_KHR) + return image; + + egl_image_t* result = new egl_image_t(dpy, ctx); + result->images[c->impl] = image; + return (EGLImageKHR)result; + } else { + // EGL_NO_CONTEXT is a valid parameter + egl_display_t const * const dp = get_display(dpy); + if (dp == 0) { + return setError(EGL_BAD_DISPLAY, EGL_NO_IMAGE_KHR); + } + + /* Since we don't have a way to know which implementation to call, + * we're calling all of them. If at least one of the implementation + * succeeded, this is a success. + */ + + EGLint currentError = eglGetError(); + + EGLImageKHR implImages[IMPL_NUM_IMPLEMENTATIONS]; + bool success = false; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + implImages[i] = EGL_NO_IMAGE_KHR; + if (cnx->dso) { + if (cnx->egl.eglCreateImageKHR) { + implImages[i] = cnx->egl.eglCreateImageKHR( + dp->disp[i].dpy, ctx, target, buffer, attrib_list); + if (implImages[i] != EGL_NO_IMAGE_KHR) { + success = true; + } + } + } + } + + if (!success) { + // failure, if there was an error when we entered this function, + // the error flag must not be updated. + // Otherwise, the error is whatever happened in the implementation + // that faulted. + if (currentError != EGL_SUCCESS) { + setError(currentError, EGL_NO_IMAGE_KHR); + } + return EGL_NO_IMAGE_KHR; + } else { + // In case of success, we need to clear all error flags + // (especially those caused by the implementation that didn't + // succeed). TODO: we could avoid this if we knew this was + // a "full" success (all implementation succeeded). + eglGetError(); + } + + egl_image_t* result = new egl_image_t(dpy, ctx); + memcpy(result->images, implImages, sizeof(implImages)); + return (EGLImageKHR)result; + } +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) +{ + egl_display_t const * const dp = get_display(dpy); + if (dp == 0) { + return setError(EGL_BAD_DISPLAY, EGL_FALSE); + } + + ImageRef _i(img); + if (!_i.get()) return setError(EGL_BAD_PARAMETER, EGL_FALSE); + + egl_image_t* image = get_image(img); + bool success = false; + for (int i=0 ; i<IMPL_NUM_IMPLEMENTATIONS ; i++) { + egl_connection_t* const cnx = &gEGLImpl[i]; + if (image->images[i] != EGL_NO_IMAGE_KHR) { + if (cnx->dso) { + if (cnx->egl.eglCreateImageKHR) { + if (cnx->egl.eglDestroyImageKHR( + dp->disp[i].dpy, image->images[i])) { + success = true; + } + } + } + } + } + if (!success) + return EGL_FALSE; + + _i.terminate(); + + return EGL_TRUE; +} + + +// ---------------------------------------------------------------------------- +// ANDROID extensions +// ---------------------------------------------------------------------------- + +EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, + EGLint left, EGLint top, EGLint width, EGLint height) +{ + SurfaceRef _s(draw); + if (!_s.get()) return setError(EGL_BAD_SURFACE, EGL_FALSE); + + if (!validate_display_surface(dpy, draw)) + return EGL_FALSE; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(draw); + if (s->cnx->egl.eglSetSwapRectangleANDROID) { + return s->cnx->egl.eglSetSwapRectangleANDROID( + dp->disp[s->impl].dpy, s->surface, left, top, width, height); + } + return setError(EGL_BAD_DISPLAY, NULL); +} + +EGLClientBuffer eglGetRenderBufferANDROID(EGLDisplay dpy, EGLSurface draw) +{ + SurfaceRef _s(draw); + if (!_s.get()) return setError(EGL_BAD_SURFACE, (EGLClientBuffer*)0); + + if (!validate_display_surface(dpy, draw)) + return 0; + egl_display_t const * const dp = get_display(dpy); + egl_surface_t const * const s = get_surface(draw); + if (s->cnx->egl.eglGetRenderBufferANDROID) { + return s->cnx->egl.eglGetRenderBufferANDROID( + dp->disp[s->impl].dpy, s->surface); + } + return setError(EGL_BAD_DISPLAY, (EGLClientBuffer*)0); +} diff --git a/opengl/libs/egl_entries.in b/opengl/libs/EGL/egl_entries.in index 3b4551b..5d89287 100644 --- a/opengl/libs/egl_entries.in +++ b/opengl/libs/EGL/egl_entries.in @@ -50,3 +50,8 @@ EGL_ENTRY(EGLBoolean, eglLockSurfaceKHR, EGLDisplay, EGLSurface, const EGLint EGL_ENTRY(EGLBoolean, eglUnlockSurfaceKHR, EGLDisplay, EGLSurface) EGL_ENTRY(EGLImageKHR, eglCreateImageKHR, EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint *) EGL_ENTRY(EGLBoolean, eglDestroyImageKHR, EGLDisplay, EGLImageKHR) + +/* ANDROID extensions */ + +EGL_ENTRY(EGLBoolean, eglSetSwapRectangleANDROID, EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint) +EGL_ENTRY(EGLClientBuffer, eglGetRenderBufferANDROID, EGLDisplay, EGLSurface) diff --git a/opengl/libs/EGL/gpu.cpp b/opengl/libs/EGL/gpu.cpp deleted file mode 100644 index 4c902c8..0000000 --- a/opengl/libs/EGL/gpu.cpp +++ /dev/null @@ -1,217 +0,0 @@ -/* - ** Copyright 2007, The Android Open Source Project - ** - ** Licensed under the Apache License, Version 2.0 (the "License"); - ** you may not use this file except in compliance with the License. - ** You may obtain a copy of the License at - ** - ** http://www.apache.org/licenses/LICENSE-2.0 - ** - ** Unless required by applicable law or agreed to in writing, software - ** distributed under the License is distributed on an "AS IS" BASIS, - ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - ** See the License for the specific language governing permissions and - ** limitations under the License. - */ - -#define LOG_TAG "EGL" - -#include <ctype.h> -#include <string.h> -#include <errno.h> - -#include <sys/ioctl.h> - -#if HAVE_ANDROID_OS -#include <linux/android_pmem.h> -#endif - -#include <cutils/log.h> -#include <cutils/properties.h> - -#include <utils/IMemory.h> -#include <utils/threads.h> -#include <utils/IServiceManager.h> -#include <utils/IPCThreadState.h> -#include <utils/Parcel.h> - -#include <ui/EGLDisplaySurface.h> -#include <ui/ISurfaceComposer.h> - -#include "hooks.h" -#include "egl_impl.h" - -// ---------------------------------------------------------------------------- -namespace android { -// ---------------------------------------------------------------------------- - -/* - * we provide our own allocators for the GPU regions, these - * allocators go through surfaceflinger - */ - -static Mutex gRegionsLock; -static request_gpu_t gRegions; -static sp<ISurfaceComposer> gSurfaceManager; -GL_API ISurfaceComposer* GLES_localSurfaceManager = 0; - -extern egl_connection_t gEGLImpl[2]; - -const sp<ISurfaceComposer>& getSurfaceFlinger() -{ - Mutex::Autolock _l(gRegionsLock); - - /* - * There is a little bit of voodoo magic here. We want to access - * surfaceflinger for allocating GPU regions, however, when we are - * running as part of surfaceflinger, we want to bypass the - * service manager because surfaceflinger might not be registered yet. - * SurfaceFlinger will populate "GLES_localSurfaceManager" with its - * own address, so we can just use that. - */ - if (gSurfaceManager == 0) { - if (GLES_localSurfaceManager) { - // we're running in SurfaceFlinger's context - gSurfaceManager = GLES_localSurfaceManager; - } else { - // we're a remote process or not part of surfaceflinger, - // go through the service manager - sp<IServiceManager> sm = defaultServiceManager(); - if (sm != NULL) { - sp<IBinder> binder = sm->getService(String16("SurfaceFlinger")); - gSurfaceManager = interface_cast<ISurfaceComposer>(binder); - } - } - } - return gSurfaceManager; -} - -class GPURevokeRequester : public BnGPUCallback -{ -public: - virtual void gpuLost() { - LOGD("CONTEXT_LOST: Releasing GPU upon request from SurfaceFlinger."); - gEGLImpl[IMPL_HARDWARE].hooks = &gHooks[IMPL_CONTEXT_LOST]; - } -}; - -static sp<GPURevokeRequester> gRevokerCallback; - - -request_gpu_t* gpu_acquire(void* user) -{ - sp<ISurfaceComposer> server( getSurfaceFlinger() ); - - Mutex::Autolock _l(gRegionsLock); - if (server == NULL) { - return 0; - } - - ISurfaceComposer::gpu_info_t info; - - if (gRevokerCallback == 0) - gRevokerCallback = new GPURevokeRequester(); - - status_t err = server->requestGPU(gRevokerCallback, &info); - if (err != NO_ERROR) { - LOGD("requestGPU returned %d", err); - return 0; - } - - if (info.regs == 0) { - LOGD("requestGPU() failed"); - return 0; - } - - bool failed = false; - request_gpu_t* gpu = &gRegions; - memset(gpu, 0, sizeof(*gpu)); - - if (info.regs != 0) { - sp<IMemoryHeap> heap(info.regs->getMemory()); - if (heap != 0) { - int fd = heap->heapID(); - gpu->regs.fd = fd; - gpu->regs.base = info.regs->pointer(); - gpu->regs.size = info.regs->size(); - gpu->regs.user = info.regs.get(); -#if HAVE_ANDROID_OS - struct pmem_region region; - if (ioctl(fd, PMEM_GET_PHYS, ®ion) >= 0) - gpu->regs.phys = (void*)region.offset; -#endif - info.regs->incStrong(gpu); - } else { - LOGE("GPU register handle %p is invalid!", info.regs.get()); - failed = true; - } - } - - for (size_t i=0 ; i<info.count && !failed ; i++) { - sp<IMemory>& region(info.regions[i].region); - if (region != 0) { - sp<IMemoryHeap> heap(region->getMemory()); - if (heap != 0) { - const int fd = heap->heapID(); - gpu->gpu[i].fd = fd; - gpu->gpu[i].base = region->pointer(); - gpu->gpu[i].size = region->size(); - gpu->gpu[i].user = region.get(); - gpu->gpu[i].offset = info.regions[i].reserved; -#if HAVE_ANDROID_OS - struct pmem_region reg; - if (ioctl(fd, PMEM_GET_PHYS, ®) >= 0) - gpu->gpu[i].phys = (void*)reg.offset; -#endif - region->incStrong(gpu); - } else { - LOGE("GPU region handle [%d, %p] is invalid!", i, region.get()); - failed = true; - } - } - } - - if (failed) { - // something went wrong, clean up everything! - if (gpu->regs.user) { - static_cast<IMemory*>(gpu->regs.user)->decStrong(gpu); - for (size_t i=0 ; i<info.count ; i++) { - if (gpu->gpu[i].user) { - static_cast<IMemory*>(gpu->gpu[i].user)->decStrong(gpu); - } - } - } - } - - gpu->count = info.count; - return gpu; -} - -int gpu_release(void*, request_gpu_t* gpu) -{ - sp<IMemory> regs; - - { // scope for lock - Mutex::Autolock _l(gRegionsLock); - regs = static_cast<IMemory*>(gpu->regs.user); - gpu->regs.user = 0; - if (regs != 0) regs->decStrong(gpu); - - for (int i=0 ; i<gpu->count ; i++) { - sp<IMemory> r(static_cast<IMemory*>(gpu->gpu[i].user)); - gpu->gpu[i].user = 0; - if (r != 0) r->decStrong(gpu); - } - } - - // there is a special transaction to relinquish the GPU - // (it will happen automatically anyway if we don't do this) - Parcel data, reply; - // NOTE: this transaction does not require an interface token - regs->asBinder()->transact(1000, data, &reply); - return 1; -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- diff --git a/opengl/libs/EGL/hooks.cpp b/opengl/libs/EGL/hooks.cpp new file mode 100644 index 0000000..72ad6b3 --- /dev/null +++ b/opengl/libs/EGL/hooks.cpp @@ -0,0 +1,60 @@ +/* + ** Copyright 2009, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <ctype.h> +#include <stdlib.h> +#include <errno.h> + +#include <cutils/log.h> + +#include "hooks.h" + +// ---------------------------------------------------------------------------- +namespace android { +// ---------------------------------------------------------------------------- + +void gl_unimplemented() { + LOGE("called unimplemented OpenGL ES API"); +} + + +// ---------------------------------------------------------------------------- +// GL / EGL hooks +// ---------------------------------------------------------------------------- + +#undef GL_ENTRY +#undef EGL_ENTRY +#define GL_ENTRY(_r, _api, ...) #_api, +#define EGL_ENTRY(_r, _api, ...) #_api, + +char const * const gl_names[] = { + #include "entries.in" + NULL +}; + +char const * const egl_names[] = { + #include "egl_entries.in" + NULL +}; + +#undef GL_ENTRY +#undef EGL_ENTRY + + +// ---------------------------------------------------------------------------- +}; // namespace android +// ---------------------------------------------------------------------------- + diff --git a/opengl/libs/GLES2/gl2.cpp b/opengl/libs/GLES2/gl2.cpp new file mode 100644 index 0000000..b8e3283 --- /dev/null +++ b/opengl/libs/GLES2/gl2.cpp @@ -0,0 +1,119 @@ +/* + ** Copyright 2007, The Android Open Source Project + ** + ** Licensed under the Apache License, Version 2.0 (the "License"); + ** you may not use this file except in compliance with the License. + ** You may obtain a copy of the License at + ** + ** http://www.apache.org/licenses/LICENSE-2.0 + ** + ** Unless required by applicable law or agreed to in writing, software + ** distributed under the License is distributed on an "AS IS" BASIS, + ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + ** See the License for the specific language governing permissions and + ** limitations under the License. + */ + +#include <ctype.h> +#include <string.h> +#include <errno.h> + +#include <sys/ioctl.h> + +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <cutils/log.h> +#include <cutils/properties.h> + +#include "hooks.h" +#include "egl_impl.h" + +using namespace android; + +// ---------------------------------------------------------------------------- +// Actual GL entry-points +// ---------------------------------------------------------------------------- + +#undef API_ENTRY +#undef CALL_GL_API +#undef CALL_GL_API_RETURN + +#if USE_FAST_TLS_KEY + + #ifdef HAVE_ARM_TLS_REGISTER + #define GET_TLS(reg) \ + "mrc p15, 0, " #reg ", c13, c0, 3 \n" + #else + #define GET_TLS(reg) \ + "mov " #reg ", #0xFFFF0FFF \n" \ + "ldr " #reg ", [" #reg ", #-15] \n" + #endif + + #define API_ENTRY(_api) __attribute__((naked)) _api + + #define CALL_GL_API(_api, ...) \ + asm volatile( \ + GET_TLS(r12) \ + "ldr r12, [r12, %[tls]] \n" \ + "cmp r12, #0 \n" \ + "ldrne pc, [r12, %[api]] \n" \ + "bx lr \n" \ + : \ + : [tls] "J"(TLS_SLOT_OPENGL_API*4), \ + [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ + : \ + ); + + #define CALL_GL_API_RETURN(_api, ...) \ + CALL_GL_API(_api, __VA_ARGS__) \ + return 0; // placate gcc's warnings. never reached. + +#else + + #define API_ENTRY(_api) _api + + #define CALL_GL_API(_api, ...) \ + gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ + _c->_api(__VA_ARGS__) + + #define CALL_GL_API_RETURN(_api, ...) \ + gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ + return _c->_api(__VA_ARGS__) + +#endif + + +extern "C" { +#include "gl2_api.in" +#include "gl2ext_api.in" +} + +#undef API_ENTRY +#undef CALL_GL_API +#undef CALL_GL_API_RETURN + + +/* + * These GL calls are special because they need to EGL to retrieve some + * informations before they can execute. + */ + +extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetTexture2DOES(target, implImage); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetRenderbufferStorageOES(target, image); +} + diff --git a/opengl/libs/GLES2/gl2_api.in b/opengl/libs/GLES2/gl2_api.in new file mode 100644 index 0000000..9c2e69a --- /dev/null +++ b/opengl/libs/GLES2/gl2_api.in @@ -0,0 +1,426 @@ +void API_ENTRY(glActiveTexture)(GLenum texture) { + CALL_GL_API(glActiveTexture, texture); +} +void API_ENTRY(glAttachShader)(GLuint program, GLuint shader) { + CALL_GL_API(glAttachShader, program, shader); +} +void API_ENTRY(glBindAttribLocation)(GLuint program, GLuint index, const char* name) { + CALL_GL_API(glBindAttribLocation, program, index, name); +} +void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) { + CALL_GL_API(glBindBuffer, target, buffer); +} +void API_ENTRY(glBindFramebuffer)(GLenum target, GLuint framebuffer) { + CALL_GL_API(glBindFramebuffer, target, framebuffer); +} +void API_ENTRY(glBindRenderbuffer)(GLenum target, GLuint renderbuffer) { + CALL_GL_API(glBindRenderbuffer, target, renderbuffer); +} +void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) { + CALL_GL_API(glBindTexture, target, texture); +} +void API_ENTRY(glBlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + CALL_GL_API(glBlendColor, red, green, blue, alpha); +} +void API_ENTRY(glBlendEquation)( GLenum mode ) { + CALL_GL_API(glBlendEquation, mode); +} +void API_ENTRY(glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha) { + CALL_GL_API(glBlendEquationSeparate, modeRGB, modeAlpha); +} +void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) { + CALL_GL_API(glBlendFunc, sfactor, dfactor); +} +void API_ENTRY(glBlendFuncSeparate)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { + CALL_GL_API(glBlendFuncSeparate, srcRGB, dstRGB, srcAlpha, dstAlpha); +} +void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const void* data, GLenum usage) { + CALL_GL_API(glBufferData, target, size, data, usage); +} +void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data) { + CALL_GL_API(glBufferSubData, target, offset, size, data); +} +GLenum API_ENTRY(glCheckFramebufferStatus)(GLenum target) { + CALL_GL_API_RETURN(glCheckFramebufferStatus, target); +} +void API_ENTRY(glClear)(GLbitfield mask) { + CALL_GL_API(glClear, mask); +} +void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) { + CALL_GL_API(glClearColor, red, green, blue, alpha); +} +void API_ENTRY(glClearDepthf)(GLclampf depth) { + CALL_GL_API(glClearDepthf, depth); +} +void API_ENTRY(glClearStencil)(GLint s) { + CALL_GL_API(glClearStencil, s); +} +void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) { + CALL_GL_API(glColorMask, red, green, blue, alpha); +} +void API_ENTRY(glCompileShader)(GLuint shader) { + CALL_GL_API(glCompileShader, shader); +} +void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data) { + CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data); +} +void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data) { + CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data); +} +void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { + CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border); +} +void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height); +} +GLuint API_ENTRY(glCreateProgram)(void) { + CALL_GL_API_RETURN(glCreateProgram); +} +GLuint API_ENTRY(glCreateShader)(GLenum type) { + CALL_GL_API_RETURN(glCreateShader, type); +} +void API_ENTRY(glCullFace)(GLenum mode) { + CALL_GL_API(glCullFace, mode); +} +void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) { + CALL_GL_API(glDeleteBuffers, n, buffers); +} +void API_ENTRY(glDeleteFramebuffers)(GLsizei n, const GLuint* framebuffers) { + CALL_GL_API(glDeleteFramebuffers, n, framebuffers); +} +void API_ENTRY(glDeleteProgram)(GLuint program) { + CALL_GL_API(glDeleteProgram, program); +} +void API_ENTRY(glDeleteRenderbuffers)(GLsizei n, const GLuint* renderbuffers) { + CALL_GL_API(glDeleteRenderbuffers, n, renderbuffers); +} +void API_ENTRY(glDeleteShader)(GLuint shader) { + CALL_GL_API(glDeleteShader, shader); +} +void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint* textures) { + CALL_GL_API(glDeleteTextures, n, textures); +} +void API_ENTRY(glDepthFunc)(GLenum func) { + CALL_GL_API(glDepthFunc, func); +} +void API_ENTRY(glDepthMask)(GLboolean flag) { + CALL_GL_API(glDepthMask, flag); +} +void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) { + CALL_GL_API(glDepthRangef, zNear, zFar); +} +void API_ENTRY(glDetachShader)(GLuint program, GLuint shader) { + CALL_GL_API(glDetachShader, program, shader); +} +void API_ENTRY(glDisable)(GLenum cap) { + CALL_GL_API(glDisable, cap); +} +void API_ENTRY(glDisableVertexAttribArray)(GLuint index) { + CALL_GL_API(glDisableVertexAttribArray, index); +} +void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) { + CALL_GL_API(glDrawArrays, mode, first, count); +} +void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices) { + CALL_GL_API(glDrawElements, mode, count, type, indices); +} +void API_ENTRY(glEnable)(GLenum cap) { + CALL_GL_API(glEnable, cap); +} +void API_ENTRY(glEnableVertexAttribArray)(GLuint index) { + CALL_GL_API(glEnableVertexAttribArray, index); +} +void API_ENTRY(glFinish)(void) { + CALL_GL_API(glFinish); +} +void API_ENTRY(glFlush)(void) { + CALL_GL_API(glFlush); +} +void API_ENTRY(glFramebufferRenderbuffer)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { + CALL_GL_API(glFramebufferRenderbuffer, target, attachment, renderbuffertarget, renderbuffer); +} +void API_ENTRY(glFramebufferTexture2D)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { + CALL_GL_API(glFramebufferTexture2D, target, attachment, textarget, texture, level); +} +void API_ENTRY(glFrontFace)(GLenum mode) { + CALL_GL_API(glFrontFace, mode); +} +void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) { + CALL_GL_API(glGenBuffers, n, buffers); +} +void API_ENTRY(glGenerateMipmap)(GLenum target) { + CALL_GL_API(glGenerateMipmap, target); +} +void API_ENTRY(glGenFramebuffers)(GLsizei n, GLuint* framebuffers) { + CALL_GL_API(glGenFramebuffers, n, framebuffers); +} +void API_ENTRY(glGenRenderbuffers)(GLsizei n, GLuint* renderbuffers) { + CALL_GL_API(glGenRenderbuffers, n, renderbuffers); +} +void API_ENTRY(glGenTextures)(GLsizei n, GLuint* textures) { + CALL_GL_API(glGenTextures, n, textures); +} +void API_ENTRY(glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { + CALL_GL_API(glGetActiveAttrib, program, index, bufsize, length, size, type, name); +} +void API_ENTRY(glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) { + CALL_GL_API(glGetActiveUniform, program, index, bufsize, length, size, type, name); +} +void API_ENTRY(glGetAttachedShaders)(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) { + CALL_GL_API(glGetAttachedShaders, program, maxcount, count, shaders); +} +int API_ENTRY(glGetAttribLocation)(GLuint program, const char* name) { + CALL_GL_API_RETURN(glGetAttribLocation, program, name); +} +void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean* params) { + CALL_GL_API(glGetBooleanv, pname, params); +} +void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint* params) { + CALL_GL_API(glGetBufferParameteriv, target, pname, params); +} +GLenum API_ENTRY(glGetError)(void) { + CALL_GL_API_RETURN(glGetError); +} +void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat* params) { + CALL_GL_API(glGetFloatv, pname, params); +} +void API_ENTRY(glGetFramebufferAttachmentParameteriv)(GLenum target, GLenum attachment, GLenum pname, GLint* params) { + CALL_GL_API(glGetFramebufferAttachmentParameteriv, target, attachment, pname, params); +} +void API_ENTRY(glGetIntegerv)(GLenum pname, GLint* params) { + CALL_GL_API(glGetIntegerv, pname, params); +} +void API_ENTRY(glGetProgramiv)(GLuint program, GLenum pname, GLint* params) { + CALL_GL_API(glGetProgramiv, program, pname, params); +} +void API_ENTRY(glGetProgramInfoLog)(GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) { + CALL_GL_API(glGetProgramInfoLog, program, bufsize, length, infolog); +} +void API_ENTRY(glGetRenderbufferParameteriv)(GLenum target, GLenum pname, GLint* params) { + CALL_GL_API(glGetRenderbufferParameteriv, target, pname, params); +} +void API_ENTRY(glGetShaderiv)(GLuint shader, GLenum pname, GLint* params) { + CALL_GL_API(glGetShaderiv, shader, pname, params); +} +void API_ENTRY(glGetShaderInfoLog)(GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) { + CALL_GL_API(glGetShaderInfoLog, shader, bufsize, length, infolog); +} +void API_ENTRY(glGetShaderPrecisionFormat)(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) { + CALL_GL_API(glGetShaderPrecisionFormat, shadertype, precisiontype, range, precision); +} +void API_ENTRY(glGetShaderSource)(GLuint shader, GLsizei bufsize, GLsizei* length, char* source) { + CALL_GL_API(glGetShaderSource, shader, bufsize, length, source); +} +const GLubyte* API_ENTRY(glGetString)(GLenum name) { + CALL_GL_API_RETURN(glGetString, name); +} +void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat* params) { + CALL_GL_API(glGetTexParameterfv, target, pname, params); +} +void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint* params) { + CALL_GL_API(glGetTexParameteriv, target, pname, params); +} +void API_ENTRY(glGetUniformfv)(GLuint program, GLint location, GLfloat* params) { + CALL_GL_API(glGetUniformfv, program, location, params); +} +void API_ENTRY(glGetUniformiv)(GLuint program, GLint location, GLint* params) { + CALL_GL_API(glGetUniformiv, program, location, params); +} +int API_ENTRY(glGetUniformLocation)(GLuint program, const char* name) { + CALL_GL_API_RETURN(glGetUniformLocation, program, name); +} +void API_ENTRY(glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat* params) { + CALL_GL_API(glGetVertexAttribfv, index, pname, params); +} +void API_ENTRY(glGetVertexAttribiv)(GLuint index, GLenum pname, GLint* params) { + CALL_GL_API(glGetVertexAttribiv, index, pname, params); +} +void API_ENTRY(glGetVertexAttribPointerv)(GLuint index, GLenum pname, void** pointer) { + CALL_GL_API(glGetVertexAttribPointerv, index, pname, pointer); +} +void API_ENTRY(glHint)(GLenum target, GLenum mode) { + CALL_GL_API(glHint, target, mode); +} +GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) { + CALL_GL_API_RETURN(glIsBuffer, buffer); +} +GLboolean API_ENTRY(glIsEnabled)(GLenum cap) { + CALL_GL_API_RETURN(glIsEnabled, cap); +} +GLboolean API_ENTRY(glIsFramebuffer)(GLuint framebuffer) { + CALL_GL_API_RETURN(glIsFramebuffer, framebuffer); +} +GLboolean API_ENTRY(glIsProgram)(GLuint program) { + CALL_GL_API_RETURN(glIsProgram, program); +} +GLboolean API_ENTRY(glIsRenderbuffer)(GLuint renderbuffer) { + CALL_GL_API_RETURN(glIsRenderbuffer, renderbuffer); +} +GLboolean API_ENTRY(glIsShader)(GLuint shader) { + CALL_GL_API_RETURN(glIsShader, shader); +} +GLboolean API_ENTRY(glIsTexture)(GLuint texture) { + CALL_GL_API_RETURN(glIsTexture, texture); +} +void API_ENTRY(glLineWidth)(GLfloat width) { + CALL_GL_API(glLineWidth, width); +} +void API_ENTRY(glLinkProgram)(GLuint program) { + CALL_GL_API(glLinkProgram, program); +} +void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) { + CALL_GL_API(glPixelStorei, pname, param); +} +void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) { + CALL_GL_API(glPolygonOffset, factor, units); +} +void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) { + CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels); +} +void API_ENTRY(glReleaseShaderCompiler)(void) { + CALL_GL_API(glReleaseShaderCompiler); +} +void API_ENTRY(glRenderbufferStorage)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { + CALL_GL_API(glRenderbufferStorage, target, internalformat, width, height); +} +void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) { + CALL_GL_API(glSampleCoverage, value, invert); +} +void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glScissor, x, y, width, height); +} +void API_ENTRY(glShaderBinary)(GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) { + CALL_GL_API(glShaderBinary, n, shaders, binaryformat, binary, length); +} +void API_ENTRY(glShaderSource)(GLuint shader, GLsizei count, const char** string, const GLint* length) { + CALL_GL_API(glShaderSource, shader, count, string, length); +} +void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) { + CALL_GL_API(glStencilFunc, func, ref, mask); +} +void API_ENTRY(glStencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) { + CALL_GL_API(glStencilFuncSeparate, face, func, ref, mask); +} +void API_ENTRY(glStencilMask)(GLuint mask) { + CALL_GL_API(glStencilMask, mask); +} +void API_ENTRY(glStencilMaskSeparate)(GLenum face, GLuint mask) { + CALL_GL_API(glStencilMaskSeparate, face, mask); +} +void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) { + CALL_GL_API(glStencilOp, fail, zfail, zpass); +} +void API_ENTRY(glStencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) { + CALL_GL_API(glStencilOpSeparate, face, fail, zfail, zpass); +} +void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) { + CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels); +} +void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) { + CALL_GL_API(glTexParameterf, target, pname, param); +} +void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat* params) { + CALL_GL_API(glTexParameterfv, target, pname, params); +} +void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) { + CALL_GL_API(glTexParameteri, target, pname, param); +} +void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint* params) { + CALL_GL_API(glTexParameteriv, target, pname, params); +} +void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) { + CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels); +} +void API_ENTRY(glUniform1f)(GLint location, GLfloat x) { + CALL_GL_API(glUniform1f, location, x); +} +void API_ENTRY(glUniform1fv)(GLint location, GLsizei count, const GLfloat* v) { + CALL_GL_API(glUniform1fv, location, count, v); +} +void API_ENTRY(glUniform1i)(GLint location, GLint x) { + CALL_GL_API(glUniform1i, location, x); +} +void API_ENTRY(glUniform1iv)(GLint location, GLsizei count, const GLint* v) { + CALL_GL_API(glUniform1iv, location, count, v); +} +void API_ENTRY(glUniform2f)(GLint location, GLfloat x, GLfloat y) { + CALL_GL_API(glUniform2f, location, x, y); +} +void API_ENTRY(glUniform2fv)(GLint location, GLsizei count, const GLfloat* v) { + CALL_GL_API(glUniform2fv, location, count, v); +} +void API_ENTRY(glUniform2i)(GLint location, GLint x, GLint y) { + CALL_GL_API(glUniform2i, location, x, y); +} +void API_ENTRY(glUniform2iv)(GLint location, GLsizei count, const GLint* v) { + CALL_GL_API(glUniform2iv, location, count, v); +} +void API_ENTRY(glUniform3f)(GLint location, GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glUniform3f, location, x, y, z); +} +void API_ENTRY(glUniform3fv)(GLint location, GLsizei count, const GLfloat* v) { + CALL_GL_API(glUniform3fv, location, count, v); +} +void API_ENTRY(glUniform3i)(GLint location, GLint x, GLint y, GLint z) { + CALL_GL_API(glUniform3i, location, x, y, z); +} +void API_ENTRY(glUniform3iv)(GLint location, GLsizei count, const GLint* v) { + CALL_GL_API(glUniform3iv, location, count, v); +} +void API_ENTRY(glUniform4f)(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + CALL_GL_API(glUniform4f, location, x, y, z, w); +} +void API_ENTRY(glUniform4fv)(GLint location, GLsizei count, const GLfloat* v) { + CALL_GL_API(glUniform4fv, location, count, v); +} +void API_ENTRY(glUniform4i)(GLint location, GLint x, GLint y, GLint z, GLint w) { + CALL_GL_API(glUniform4i, location, x, y, z, w); +} +void API_ENTRY(glUniform4iv)(GLint location, GLsizei count, const GLint* v) { + CALL_GL_API(glUniform4iv, location, count, v); +} +void API_ENTRY(glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + CALL_GL_API(glUniformMatrix2fv, location, count, transpose, value); +} +void API_ENTRY(glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + CALL_GL_API(glUniformMatrix3fv, location, count, transpose, value); +} +void API_ENTRY(glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) { + CALL_GL_API(glUniformMatrix4fv, location, count, transpose, value); +} +void API_ENTRY(glUseProgram)(GLuint program) { + CALL_GL_API(glUseProgram, program); +} +void API_ENTRY(glValidateProgram)(GLuint program) { + CALL_GL_API(glValidateProgram, program); +} +void API_ENTRY(glVertexAttrib1f)(GLuint indx, GLfloat x) { + CALL_GL_API(glVertexAttrib1f, indx, x); +} +void API_ENTRY(glVertexAttrib1fv)(GLuint indx, const GLfloat* values) { + CALL_GL_API(glVertexAttrib1fv, indx, values); +} +void API_ENTRY(glVertexAttrib2f)(GLuint indx, GLfloat x, GLfloat y) { + CALL_GL_API(glVertexAttrib2f, indx, x, y); +} +void API_ENTRY(glVertexAttrib2fv)(GLuint indx, const GLfloat* values) { + CALL_GL_API(glVertexAttrib2fv, indx, values); +} +void API_ENTRY(glVertexAttrib3f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z) { + CALL_GL_API(glVertexAttrib3f, indx, x, y, z); +} +void API_ENTRY(glVertexAttrib3fv)(GLuint indx, const GLfloat* values) { + CALL_GL_API(glVertexAttrib3fv, indx, values); +} +void API_ENTRY(glVertexAttrib4f)(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + CALL_GL_API(glVertexAttrib4f, indx, x, y, z, w); +} +void API_ENTRY(glVertexAttrib4fv)(GLuint indx, const GLfloat* values) { + CALL_GL_API(glVertexAttrib4fv, indx, values); +} +void API_ENTRY(glVertexAttribPointer)(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) { + CALL_GL_API(glVertexAttribPointer, indx, size, type, normalized, stride, ptr); +} +void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glViewport, x, y, width, height); +} diff --git a/opengl/libs/GLES2/gl2ext_api.in b/opengl/libs/GLES2/gl2ext_api.in new file mode 100644 index 0000000..6eeecb3 --- /dev/null +++ b/opengl/libs/GLES2/gl2ext_api.in @@ -0,0 +1,105 @@ +void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) { + CALL_GL_API(glEGLImageTargetTexture2DOES, target, image); +} +void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) { + CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image); +} +void API_ENTRY(glGetProgramBinaryOES)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { + CALL_GL_API(glGetProgramBinaryOES, program, bufSize, length, binaryFormat, binary); +} +void API_ENTRY(glProgramBinaryOES)(GLuint program, GLenum binaryFormat, const void *binary, GLint length) { + CALL_GL_API(glProgramBinaryOES, program, binaryFormat, binary, length); +} +void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) { + CALL_GL_API_RETURN(glMapBufferOES, target, access); +} +GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) { + CALL_GL_API_RETURN(glUnmapBufferOES, target); +} +void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) { + CALL_GL_API(glGetBufferPointervOES, target, pname, params); +} +void API_ENTRY(glTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) { + CALL_GL_API(glTexImage3DOES, target, level, internalformat, width, height, depth, border, format, type, pixels); +} +void API_ENTRY(glTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) { + CALL_GL_API(glTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} +void API_ENTRY(glCopyTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { + CALL_GL_API(glCopyTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, x, y, width, height); +} +void API_ENTRY(glCompressedTexImage3DOES)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) { + CALL_GL_API(glCompressedTexImage3DOES, target, level, internalformat, width, height, depth, border, imageSize, data); +} +void API_ENTRY(glCompressedTexSubImage3DOES)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) { + CALL_GL_API(glCompressedTexSubImage3DOES, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} +void API_ENTRY(glFramebufferTexture3DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { + CALL_GL_API(glFramebufferTexture3DOES, target, attachment, textarget, texture, level, zoffset); +} +void API_ENTRY(glGetPerfMonitorGroupsAMD)(GLint *numGroups, GLsizei groupsSize, GLuint *groups) { + CALL_GL_API(glGetPerfMonitorGroupsAMD, numGroups, groupsSize, groups); +} +void API_ENTRY(glGetPerfMonitorCountersAMD)(GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) { + CALL_GL_API(glGetPerfMonitorCountersAMD, group, numCounters, maxActiveCounters, counterSize, counters); +} +void API_ENTRY(glGetPerfMonitorGroupStringAMD)(GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) { + CALL_GL_API(glGetPerfMonitorGroupStringAMD, group, bufSize, length, groupString); +} +void API_ENTRY(glGetPerfMonitorCounterStringAMD)(GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) { + CALL_GL_API(glGetPerfMonitorCounterStringAMD, group, counter, bufSize, length, counterString); +} +void API_ENTRY(glGetPerfMonitorCounterInfoAMD)(GLuint group, GLuint counter, GLenum pname, void *data) { + CALL_GL_API(glGetPerfMonitorCounterInfoAMD, group, counter, pname, data); +} +void API_ENTRY(glGenPerfMonitorsAMD)(GLsizei n, GLuint *monitors) { + CALL_GL_API(glGenPerfMonitorsAMD, n, monitors); +} +void API_ENTRY(glDeletePerfMonitorsAMD)(GLsizei n, GLuint *monitors) { + CALL_GL_API(glDeletePerfMonitorsAMD, n, monitors); +} +void API_ENTRY(glSelectPerfMonitorCountersAMD)(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) { + CALL_GL_API(glSelectPerfMonitorCountersAMD, monitor, enable, group, numCounters, countersList); +} +void API_ENTRY(glBeginPerfMonitorAMD)(GLuint monitor) { + CALL_GL_API(glBeginPerfMonitorAMD, monitor); +} +void API_ENTRY(glEndPerfMonitorAMD)(GLuint monitor) { + CALL_GL_API(glEndPerfMonitorAMD, monitor); +} +void API_ENTRY(glGetPerfMonitorCounterDataAMD)(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) { + CALL_GL_API(glGetPerfMonitorCounterDataAMD, monitor, pname, dataSize, data, bytesWritten); +} +void API_ENTRY(glDeleteFencesNV)(GLsizei n, const GLuint *fences) { + CALL_GL_API(glDeleteFencesNV, n, fences); +} +void API_ENTRY(glGenFencesNV)(GLsizei n, GLuint *fences) { + CALL_GL_API(glGenFencesNV, n, fences); +} +GLboolean API_ENTRY(glIsFenceNV)(GLuint fence) { + CALL_GL_API_RETURN(glIsFenceNV, fence); +} +GLboolean API_ENTRY(glTestFenceNV)(GLuint fence) { + CALL_GL_API_RETURN(glTestFenceNV, fence); +} +void API_ENTRY(glGetFenceivNV)(GLuint fence, GLenum pname, GLint *params) { + CALL_GL_API(glGetFenceivNV, fence, pname, params); +} +void API_ENTRY(glFinishFenceNV)(GLuint fence) { + CALL_GL_API(glFinishFenceNV, fence); +} +void API_ENTRY(glSetFenceNV)(GLuint fence, GLenum condition) { + CALL_GL_API(glSetFenceNV, fence, condition); +} +void API_ENTRY(glGetDriverControlsQCOM)(GLint *num, GLsizei size, GLuint *driverControls) { + CALL_GL_API(glGetDriverControlsQCOM, num, size, driverControls); +} +void API_ENTRY(glGetDriverControlStringQCOM)(GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) { + CALL_GL_API(glGetDriverControlStringQCOM, driverControl, bufSize, length, driverControlString); +} +void API_ENTRY(glEnableDriverControlQCOM)(GLuint driverControl) { + CALL_GL_API(glEnableDriverControlQCOM, driverControl); +} +void API_ENTRY(glDisableDriverControlQCOM)(GLuint driverControl) { + CALL_GL_API(glDisableDriverControlQCOM, driverControl); +} diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp index 384b59a..0c9352e 100644 --- a/opengl/libs/GLES_CM/gl.cpp +++ b/opengl/libs/GLES_CM/gl.cpp @@ -14,8 +14,6 @@ ** limitations under the License. */ -#define LOG_TAG "GLES_CM" - #include <ctype.h> #include <string.h> #include <errno.h> @@ -33,6 +31,9 @@ using namespace android; +// set this to 1 for crude GL debugging +#define CHECK_FOR_GL_ERRORS 0 + // ---------------------------------------------------------------------------- // extensions for the framework // ---------------------------------------------------------------------------- @@ -73,14 +74,22 @@ void glVertexPointerBounds(GLint size, GLenum type, #undef CALL_GL_API #undef CALL_GL_API_RETURN -#if USE_FAST_TLS_KEY +#if USE_FAST_TLS_KEY && !CHECK_FOR_GL_ERRORS + + #ifdef HAVE_ARM_TLS_REGISTER + #define GET_TLS(reg) \ + "mrc p15, 0, " #reg ", c13, c0, 3 \n" + #else + #define GET_TLS(reg) \ + "mov " #reg ", #0xFFFF0FFF \n" \ + "ldr " #reg ", [" #reg ", #-15] \n" + #endif #define API_ENTRY(_api) __attribute__((naked)) _api #define CALL_GL_API(_api, ...) \ asm volatile( \ - "mov r12, #0xFFFF0FFF \n" \ - "ldr r12, [r12, #-15] \n" \ + GET_TLS(r12) \ "ldr r12, [r12, %[tls]] \n" \ "cmp r12, #0 \n" \ "ldrne pc, [r12, %[api]] \n" \ @@ -90,19 +99,34 @@ void glVertexPointerBounds(GLint size, GLenum type, [api] "J"(__builtin_offsetof(gl_hooks_t, gl._api)) \ : \ ); - + #define CALL_GL_API_RETURN(_api, ...) \ CALL_GL_API(_api, __VA_ARGS__) \ return 0; // placate gcc's warnings. never reached. #else + #if CHECK_FOR_GL_ERRORS + + #define CHECK_GL_ERRORS(_api) \ + do { GLint err = glGetError(); \ + LOGE_IF(err != GL_NO_ERROR, "%s failed (0x%04X)", #_api, err); \ + } while(false); + + #else + + #define CHECK_GL_ERRORS(_api) do { } while(false); + + #endif + + #define API_ENTRY(_api) _api #define CALL_GL_API(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ - _c->_api(__VA_ARGS__) - + _c->_api(__VA_ARGS__); \ + CHECK_GL_ERRORS(_api) + #define CALL_GL_API_RETURN(_api, ...) \ gl_hooks_t::gl_t const * const _c = &getGlThreadSpecific()->gl; \ return _c->_api(__VA_ARGS__) @@ -121,16 +145,25 @@ extern "C" { /* - * These GL calls are special because they need to call into EGL to retrieve - * some informations before they can execute. + * These GL calls are special because they need to EGL to retrieve some + * informations before they can execute. */ +extern "C" void __glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); +extern "C" void __glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) { + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetTexture2DOES(target, implImage); } void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) { + GLeglImageOES implImage = + (GLeglImageOES)egl_get_image_for_current_context((EGLImageKHR)image); + __glEGLImageTargetRenderbufferStorageOES(target, image); } diff --git a/opengl/libs/egl_impl.h b/opengl/libs/egl_impl.h index 312b176..1fba209 100644 --- a/opengl/libs/egl_impl.h +++ b/opengl/libs/egl_impl.h @@ -23,21 +23,23 @@ #include <EGL/eglext.h> #include <EGL/eglplatform.h> +#include "hooks.h" + // ---------------------------------------------------------------------------- namespace android { // ---------------------------------------------------------------------------- -struct gl_hooks_t; - struct egl_connection_t { - void volatile * dso; - gl_hooks_t * hooks; + void * dso; + gl_hooks_t * hooks[2]; EGLint major; EGLint minor; - int unavailable; + egl_t egl; }; +EGLAPI EGLImageKHR egl_get_image_for_current_context(EGLImageKHR image); + // ---------------------------------------------------------------------------- }; // namespace android // ---------------------------------------------------------------------------- diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in new file mode 100644 index 0000000..bbe3e23 --- /dev/null +++ b/opengl/libs/entries.in @@ -0,0 +1,349 @@ +GL_ENTRY(void, glActiveTexture, GLenum texture) +GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) +GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) +GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) +GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) +GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const char* name) +GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) +GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) +GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) +GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) +GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) +GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) +GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +GL_ENTRY(void, glBlendEquation, GLenum mode ) +GL_ENTRY(void, glBlendEquationOES, GLenum mode) +GL_ENTRY(void, glBlendEquationSeparate, GLenum modeRGB, GLenum modeAlpha) +GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) +GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) +GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) +GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) +GL_ENTRY(void, glClear, GLbitfield mask) +GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +GL_ENTRY(void, glClearDepthf, GLclampf depth) +GL_ENTRY(void, glClearDepthfOES, GLclampf depth) +GL_ENTRY(void, glClearDepthx, GLclampx depth) +GL_ENTRY(void, glClearDepthxOES, GLclampx depth) +GL_ENTRY(void, glClearStencil, GLint s) +GL_ENTRY(void, glClientActiveTexture, GLenum texture) +GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) +GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) +GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) +GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) +GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glCompileShader, GLuint shader) +GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data) +GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) +GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(GLuint, glCreateProgram, void) +GL_ENTRY(GLuint, glCreateShader, GLenum type) +GL_ENTRY(void, glCullFace, GLenum mode) +GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) +GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) +GL_ENTRY(void, glDeleteFencesNV, GLsizei n, const GLuint *fences) +GL_ENTRY(void, glDeleteFramebuffers, GLsizei n, const GLuint* framebuffers) +GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) +GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) +GL_ENTRY(void, glDeleteProgram, GLuint program) +GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) +GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) +GL_ENTRY(void, glDeleteShader, GLuint shader) +GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) +GL_ENTRY(void, glDepthFunc, GLenum func) +GL_ENTRY(void, glDepthMask, GLboolean flag) +GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) +GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) +GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) +GL_ENTRY(void, glDetachShader, GLuint program, GLuint shader) +GL_ENTRY(void, glDisable, GLenum cap) +GL_ENTRY(void, glDisableClientState, GLenum array) +GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) +GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) +GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) +GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) +GL_ENTRY(void, glDrawTexivOES, const GLint *coords) +GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) +GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) +GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) +GL_ENTRY(void, glEnable, GLenum cap) +GL_ENTRY(void, glEnableClientState, GLenum array) +GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) +GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) +GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glFinish, void) +GL_ENTRY(void, glFinishFenceNV, GLuint fence) +GL_ENTRY(void, glFlush, void) +GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) +GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) +GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glFramebufferRenderbuffer, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +GL_ENTRY(void, glFramebufferTexture2D, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +GL_ENTRY(void, glFrontFace, GLenum mode) +GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) +GL_ENTRY(void, glGenFencesNV, GLsizei n, GLuint *fences) +GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) +GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) +GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) +GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) +GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) +GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) +GL_ENTRY(void, glGenerateMipmap, GLenum target) +GL_ENTRY(void, glGenerateMipmapOES, GLenum target) +GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name) +GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +GL_ENTRY(int, glGetAttribLocation, GLuint program, const char* name) +GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) +GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) +GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params) +GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) +GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) +GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4]) +GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4]) +GL_ENTRY(void, glGetDriverControlStringQCOM, GLuint driverControl, GLsizei bufSize, GLsizei *length, char *driverControlString) +GL_ENTRY(void, glGetDriverControlsQCOM, GLint *num, GLsizei size, GLuint *driverControls) +GL_ENTRY(GLenum, glGetError, void) +GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) +GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) +GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) +GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) +GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetPerfMonitorCounterDataAMD, GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten) +GL_ENTRY(void, glGetPerfMonitorCounterInfoAMD, GLuint group, GLuint counter, GLenum pname, void *data) +GL_ENTRY(void, glGetPerfMonitorCounterStringAMD, GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, char *counterString) +GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters) +GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, char *groupString) +GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) +GL_ENTRY(void, glGetPointerv, GLenum pname, void **params) +GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) +GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) +GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) +GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) +GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, char* source) +GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) +GL_ENTRY(const GLubyte *, glGetString, GLenum name) +GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) +GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) +GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) +GL_ENTRY(int, glGetUniformLocation, GLuint program, const char* name) +GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) +GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) +GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, void** pointer) +GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) +GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) +GL_ENTRY(void, glHint, GLenum target, GLenum mode) +GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) +GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) +GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) +GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) +GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) +GL_ENTRY(GLboolean, glIsProgram, GLuint program) +GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) +GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) +GL_ENTRY(GLboolean, glIsShader, GLuint shader) +GL_ENTRY(GLboolean, glIsTexture, GLuint texture) +GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) +GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) +GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) +GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glLineWidth, GLfloat width) +GL_ENTRY(void, glLineWidthx, GLfixed width) +GL_ENTRY(void, glLineWidthxOES, GLfixed width) +GL_ENTRY(void, glLinkProgram, GLuint program) +GL_ENTRY(void, glLoadIdentity, void) +GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) +GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) +GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) +GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) +GL_ENTRY(void, glLogicOp, GLenum opcode) +GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) +GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) +GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) +GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) +GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glMatrixMode, GLenum mode) +GL_ENTRY(void, glMultMatrixf, const GLfloat *m) +GL_ENTRY(void, glMultMatrixx, const GLfixed *m) +GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) +GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) +GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) +GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) +GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) +GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) +GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) +GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) +GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glPointSize, GLfloat size) +GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glPointSizex, GLfixed size) +GL_ENTRY(void, glPointSizexOES, GLfixed size) +GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) +GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) +GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) +GL_ENTRY(void, glPopMatrix, void) +GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const void *binary, GLint length) +GL_ENTRY(void, glPushMatrix, void) +GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) +GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +GL_ENTRY(void, glReleaseShaderCompiler, void) +GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) +GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) +GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) +GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glScissor, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glSelectPerfMonitorCountersAMD, GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *countersList) +GL_ENTRY(void, glSetFenceNV, GLuint fence, GLenum condition) +GL_ENTRY(void, glShadeModel, GLenum mode) +GL_ENTRY(void, glShaderBinary, GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length) +GL_ENTRY(void, glShaderSource, GLuint shader, GLsizei count, const char** string, const GLint* length) +GL_ENTRY(void, glStencilFunc, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilFuncSeparate, GLenum face, GLenum func, GLint ref, GLuint mask) +GL_ENTRY(void, glStencilMask, GLuint mask) +GL_ENTRY(void, glStencilMaskSeparate, GLenum face, GLuint mask) +GL_ENTRY(void, glStencilOp, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(void, glStencilOpSeparate, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +GL_ENTRY(GLboolean, glTestFenceNV, GLuint fence) +GL_ENTRY(void, glTexCoordPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTexEnvi, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glTexEnviv, GLenum target, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexEnvx, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexEnvxv, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) +GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels) +GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) +GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) +GL_ENTRY(void, glTexParameteri, GLenum target, GLenum pname, GLint param) +GL_ENTRY(void, glTexParameteriv, GLenum target, GLenum pname, const GLint *params) +GL_ENTRY(void, glTexParameterx, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) +GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) +GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) +GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) +GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) +GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform1i, GLint location, GLint x) +GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) +GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) +GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) +GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) +GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) +GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) +GL_ENTRY(void, glUseProgram, GLuint program) +GL_ENTRY(void, glValidateProgram, GLuint program) +GL_ENTRY(void, glVertexAttrib1f, GLuint indx, GLfloat x) +GL_ENTRY(void, glVertexAttrib1fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib2f, GLuint indx, GLfloat x, GLfloat y) +GL_ENTRY(void, glVertexAttrib2fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) +GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr) +GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) diff --git a/opengl/libs/gl_entries.in b/opengl/libs/gl_entries.in deleted file mode 100644 index d7cc5da..0000000 --- a/opengl/libs/gl_entries.in +++ /dev/null @@ -1,145 +0,0 @@ -GL_ENTRY(void, glAlphaFunc, GLenum func, GLclampf ref) -GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) -GL_ENTRY(void, glClearDepthf, GLclampf depth) -GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) -GL_ENTRY(void, glColor4f, GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) -GL_ENTRY(void, glDepthRangef, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) -GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) -GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetMaterialfv, GLenum face, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params) -GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) -GL_ENTRY(void, glLightModelfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glLightf, GLenum light, GLenum pname, GLfloat param) -GL_ENTRY(void, glLightfv, GLenum light, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glLineWidth, GLfloat width) -GL_ENTRY(void, glLoadMatrixf, const GLfloat *m) -GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) -GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glMultMatrixf, const GLfloat *m) -GL_ENTRY(void, glMultiTexCoord4f, GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) -GL_ENTRY(void, glNormal3f, GLfloat nx, GLfloat ny, GLfloat nz) -GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) -GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glPointSize, GLfloat size) -GL_ENTRY(void, glPolygonOffset, GLfloat factor, GLfloat units) -GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glTexEnvf, GLenum target, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexEnvfv, GLenum target, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) -GL_ENTRY(void, glActiveTexture, GLenum texture) -GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) -GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) -GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) -GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) -GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) -GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) -GL_ENTRY(void, glClear, GLbitfield mask) -GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -GL_ENTRY(void, glClearDepthx, GLclampx depth) -GL_ENTRY(void, glClearStencil, GLint s) -GL_ENTRY(void, glClientActiveTexture, GLenum texture) -GL_ENTRY(void, glClipPlanex, GLenum plane, const GLfixed *equation) -GL_ENTRY(void, glColor4ub, GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) -GL_ENTRY(void, glColor4x, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) -GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) -GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) -GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) -GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glCullFace, GLenum mode) -GL_ENTRY(void, glDeleteBuffers, GLsizei n, const GLuint *buffers) -GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) -GL_ENTRY(void, glDepthFunc, GLenum func) -GL_ENTRY(void, glDepthMask, GLboolean flag) -GL_ENTRY(void, glDepthRangex, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glDisable, GLenum cap) -GL_ENTRY(void, glDisableClientState, GLenum array) -GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) -GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) -GL_ENTRY(void, glEnable, GLenum cap) -GL_ENTRY(void, glEnableClientState, GLenum array) -GL_ENTRY(void, glFinish, void) -GL_ENTRY(void, glFlush, void) -GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) -GL_ENTRY(void, glFogxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glFrontFace, GLenum mode) -GL_ENTRY(void, glFrustumx, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) -GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) -GL_ENTRY(void, glGetClipPlanex, GLenum pname, GLfixed eqn[4]) -GL_ENTRY(void, glGenBuffers, GLsizei n, GLuint *buffers) -GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) -GL_ENTRY(GLenum, glGetError, void) -GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) -GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetMaterialxv, GLenum face, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetPointerv, GLenum pname, void **params) -GL_ENTRY(const GLubyte *, glGetString, GLenum name) -GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) -GL_ENTRY(void, glHint, GLenum target, GLenum mode) -GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) -GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) -GL_ENTRY(GLboolean, glIsTexture, GLuint texture) -GL_ENTRY(void, glLightModelx, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightModelxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLightx, GLenum light, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightxv, GLenum light, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLineWidthx, GLfixed width) -GL_ENTRY(void, glLoadIdentity, void) -GL_ENTRY(void, glLoadMatrixx, const GLfixed *m) -GL_ENTRY(void, glLogicOp, GLenum opcode) -GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) -GL_ENTRY(void, glMaterialxv, GLenum face, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glMatrixMode, GLenum mode) -GL_ENTRY(void, glMultMatrixx, const GLfixed *m) -GL_ENTRY(void, glMultiTexCoord4x, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -GL_ENTRY(void, glNormal3x, GLfixed nx, GLfixed ny, GLfixed nz) -GL_ENTRY(void, glNormalPointer, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) -GL_ENTRY(void, glPointParameterx, GLenum pname, GLfixed param) -GL_ENTRY(void, glPointParameterxv, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glPointSizex, GLfixed size) -GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) 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-GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) -GL_ENTRY(void, glPointSizePointerOES, GLenum type, GLsizei stride, const GLvoid *pointer) diff --git a/opengl/libs/gl_enums.in b/opengl/libs/gl_enums.in deleted file mode 100644 index ffc2fad..0000000 --- a/opengl/libs/gl_enums.in +++ /dev/null @@ -1,261 +0,0 @@ -GLENUM(GL_POINTS, 0x0000) -GLENUM(GL_LINES, 0x0001) -GLENUM(GL_LINE_LOOP, 0x0002) -GLENUM(GL_LINE_STRIP, 0x0003) -GLENUM(GL_TRIANGLES, 0x0004) -GLENUM(GL_TRIANGLE_STRIP, 0x0005) -GLENUM(GL_TRIANGLE_FAN, 0x0006) -GLENUM(GL_ADD, 0x0104) -GLENUM(GL_NEVER, 0x0200) -GLENUM(GL_LESS, 0x0201) -GLENUM(GL_EQUAL, 0x0202) -GLENUM(GL_LEQUAL, 0x0203) -GLENUM(GL_GREATER, 0x0204) -GLENUM(GL_NOTEQUAL, 0x0205) -GLENUM(GL_GEQUAL, 0x0206) -GLENUM(GL_ALWAYS, 0x0207) -GLENUM(GL_SRC_COLOR, 0x0300) -GLENUM(GL_ONE_MINUS_SRC_COLOR, 0x0301) -GLENUM(GL_SRC_ALPHA, 0x0302) -GLENUM(GL_ONE_MINUS_SRC_ALPHA, 0x0303) -GLENUM(GL_DST_ALPHA, 0x0304) -GLENUM(GL_ONE_MINUS_DST_ALPHA, 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-GLENUM(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 0x8B9B) -GLENUM(GL_POINT_SIZE_ARRAY_OES, 0x8B9C) -GLENUM(GL_TEXTURE_CROP_RECT_OES, 0x8B9D) -GLENUM(GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES, 0x8B9F) diff --git a/opengl/libs/glext_entries.in b/opengl/libs/glext_entries.in deleted file mode 100644 index dd09c71..0000000 --- a/opengl/libs/glext_entries.in +++ /dev/null @@ -1,90 +0,0 @@ -GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) -GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) -GL_ENTRY(void, glBlendEquationOES, GLenum mode) -GL_ENTRY(void, glDrawTexsOES, GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) -GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) -GL_ENTRY(void, glDrawTexxOES, GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) -GL_ENTRY(void, glDrawTexsvOES, const GLshort *coords) -GL_ENTRY(void, glDrawTexivOES, const GLint *coords) -GL_ENTRY(void, glDrawTexxvOES, const GLfixed *coords) -GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) -GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) -GL_ENTRY(void, glEGLImageTargetTexture2DOES, GLenum target, GLeglImageOES image) -GL_ENTRY(void, glEGLImageTargetRenderbufferStorageOES, GLenum target, GLeglImageOES image) -GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) -GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) -GL_ENTRY(void, glClearDepthxOES, GLclampx depth) -GL_ENTRY(void, glClipPlanexOES, GLenum plane, const GLfixed *equation) -GL_ENTRY(void, glColor4xOES, GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) -GL_ENTRY(void, glDepthRangexOES, GLclampx zNear, GLclampx zFar) -GL_ENTRY(void, glFogxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glFogxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glFrustumxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glGetClipPlanexOES, GLenum pname, GLfixed eqn[4]) -GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetMaterialxvOES, GLenum face, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexEnvxvOES, GLenum env, GLenum pname, GLfixed *params) -GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) -GL_ENTRY(void, glLightModelxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightModelxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLightxOES, GLenum light, GLenum pname, GLfixed param) -GL_ENTRY(void, glLightxvOES, GLenum light, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glLineWidthxOES, GLfixed width) -GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) -GL_ENTRY(void, glMaterialxOES, GLenum face, GLenum pname, GLfixed param) -GL_ENTRY(void, glMaterialxvOES, GLenum face, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glMultMatrixxOES, const GLfixed *m) -GL_ENTRY(void, glMultiTexCoord4xOES, GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) -GL_ENTRY(void, glNormal3xOES, GLfixed nx, GLfixed ny, GLfixed nz) -GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) -GL_ENTRY(void, glPointParameterxOES, GLenum pname, GLfixed param) -GL_ENTRY(void, glPointParameterxvOES, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glPointSizexOES, GLfixed size) -GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) -GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) -GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(void, glTexEnvxOES, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexEnvxvOES, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) -GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) -GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) -GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) -GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) -GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) -GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) -GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) -GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) -GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) -GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) -GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) -GL_ENTRY(void, glFramebufferRenderbufferOES, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) -GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) -GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) -GL_ENTRY(void, glGenerateMipmapOES, GLenum target) -GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) -GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) -GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, void** params) -GL_ENTRY(void, glCurrentPaletteMatrixOES, GLuint matrixpaletteindex) -GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) -GL_ENTRY(void, glMatrixIndexPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) -GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) -GL_ENTRY(void, glDepthRangefOES, GLclampf zNear, GLclampf zFar) -GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) -GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) -GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) -GL_ENTRY(void, glClearDepthfOES, GLclampf depth) -GL_ENTRY(void, glTexGenfOES, GLenum coord, GLenum pname, GLfloat param) -GL_ENTRY(void, glTexGenfvOES, GLenum coord, GLenum pname, const GLfloat *params) -GL_ENTRY(void, glTexGeniOES, GLenum coord, GLenum pname, GLint param) -GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) -GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) -GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) -GL_ENTRY(void, glGetTexGenfvOES, GLenum coord, GLenum pname, GLfloat *params) -GL_ENTRY(void, glGetTexGenivOES, GLenum coord, GLenum pname, GLint *params) -GL_ENTRY(void, glGetTexGenxvOES, GLenum coord, GLenum pname, GLfixed *params) diff --git a/opengl/libs/hooks.h b/opengl/libs/hooks.h index fd97254..f47f093 100644 --- a/opengl/libs/hooks.h +++ b/opengl/libs/hooks.h @@ -21,10 +21,14 @@ #include <string.h> #include <errno.h> +#include <pthread.h> + #include <EGL/egl.h> #include <EGL/eglext.h> #include <GLES/gl.h> #include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> #if !defined(__arm__) #define USE_SLOW_BINDING 1 @@ -56,15 +60,14 @@ const unsigned int NUM_DISPLAYS = 1; enum { IMPL_HARDWARE = 0, IMPL_SOFTWARE, - - IMPL_NUM_DRIVERS_IMPLEMENTATIONS, - - IMPL_CONTEXT_LOST = IMPL_NUM_DRIVERS_IMPLEMENTATIONS, - IMPL_NO_CONTEXT, - IMPL_NUM_IMPLEMENTATIONS }; +enum { + GLESv1_INDEX = 0, + GLESv2_INDEX = 1, +}; + // ---------------------------------------------------------------------------- // GL / EGL hooks @@ -74,14 +77,14 @@ enum { #define GL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__); #define EGL_ENTRY(_r, _api, ...) _r (*_api)(__VA_ARGS__); +struct egl_t { + #include "EGL/egl_entries.in" +}; + struct gl_hooks_t { struct gl_t { - #include "gl_entries.in" - #include "glext_entries.in" + #include "entries.in" } gl; - struct egl_t { - #include "egl_entries.in" - } egl; struct gl_ext_t { void (*extensions[MAX_NUMBER_OF_GL_EXTENSIONS])(void); } ext; @@ -92,8 +95,15 @@ struct gl_hooks_t { // ---------------------------------------------------------------------------- -extern gl_hooks_t gHooks[IMPL_NUM_IMPLEMENTATIONS]; +extern gl_hooks_t gHooks[2][IMPL_NUM_IMPLEMENTATIONS]; +extern gl_hooks_t gHooksNoContext; extern pthread_key_t gGLWrapperKey; +extern "C" void gl_unimplemented(); + +extern char const * const gl_names[]; +extern char const * const egl_names[]; + +// ---------------------------------------------------------------------------- #if USE_FAST_TLS_KEY @@ -114,7 +124,7 @@ static gl_hooks_t const* getGlThreadSpecific() { gl_hooks_t const * volatile * tls_hooks = get_tls_hooks(); gl_hooks_t const* hooks = tls_hooks[TLS_SLOT_OPENGL_API]; if (hooks) return hooks; - return &gHooks[IMPL_NO_CONTEXT]; + return &gHooksNoContext; } #else @@ -126,7 +136,7 @@ static inline void setGlThreadSpecific(gl_hooks_t const *value) { static gl_hooks_t const* getGlThreadSpecific() { gl_hooks_t const* hooks = static_cast<gl_hooks_t*>(pthread_getspecific(gGLWrapperKey)); if (hooks) return hooks; - return &gHooks[IMPL_NO_CONTEXT]; + return &gHooksNoContext; } #endif diff --git a/opengl/libs/tools/enumextract.sh b/opengl/libs/tools/enumextract.sh deleted file mode 100644 index 5707302..0000000 --- a/opengl/libs/tools/enumextract.sh +++ /dev/null @@ -1,32 +0,0 @@ -#!/bin/sh - -awk ' -/^#define GL_/ { - names[count] = $2; - values[count] = $3; - sort[count] = $3 + 0; - count++; -} -END { - for (i = 1; i < count; i++) { - for (j = 0; j < i; j++) { - if (sort[i] < sort[j]) { - tn = names[i]; - tv = values[i]; - ts = sort[i]; - names[i] = names[j]; - values[i] = values[j]; - sort[i] = sort[j]; - names[j] = tn; - values[j] = tv; - sort[j] = ts; - } - } - } - - for (i = 0; i < count; i++) { - printf("GLENUM(%s, %s)\n", names[i], values[i]); - } -} -' < $1 - diff --git a/opengl/libs/tools/genfiles b/opengl/libs/tools/genfiles index 107768b..120cb4b 100755 --- a/opengl/libs/tools/genfiles +++ b/opengl/libs/tools/genfiles @@ -14,7 +14,20 @@ # See the License for the specific language governing permissions and # limitations under the License. -./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in -./glentrygen ../../include/GLES/gl.h > ../gl_entries.in -./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in -./glentrygen ../../include/GLES/glext.h > ../glext_entries.in +./glapigen ../../include/GLES/gl.h > ../GLES_CM/gl_api.in +./glapigen ../../include/GLES/glext.h > ../GLES_CM/glext_api.in +./glapigen ../../include/GLES2/gl2.h > ../GLES2/gl2_api.in +./glapigen ../../include/GLES2/gl2ext.h > ../GLES2/gl2ext_api.in + +./glentrygen ../../include/GLES/gl.h > /tmp/gl_entries.in +./glentrygen ../../include/GLES/glext.h > /tmp/glext_entries.in +./glentrygen ../../include/GLES2/gl2.h > /tmp/gl2_entries.in +./glentrygen ../../include/GLES2/gl2ext.h > /tmp/gl2ext_entries.in + +cat /tmp/gl_entries.in \ + /tmp/glext_entries.in \ + /tmp/gl2_entries.in \ + /tmp/gl2ext_entries.in \ + | sort -t, -k2 \ + | awk -F, '!_[$2]++' \ + > ../entries.in diff --git a/opengl/libs/tools/glapigen b/opengl/libs/tools/glapigen index a2c3a7b..bd8dda3 100755 --- a/opengl/libs/tools/glapigen +++ b/opengl/libs/tools/glapigen @@ -16,16 +16,23 @@ use strict; +sub rtrim($) +{ + my $string = shift; + $string =~ s/\s+$//; + return $string; +} + while (my $line = <>) { next if $line =~ /^\//; next if $line =~ /^#/; next if $line =~ /^\s*$/; - if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) { + if ($line !~ /^GL_API(CALL)?\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) { next; } - my $type = $1; - my $name = $2; - my $args = $3; + my $type = rtrim($2); + my $name = $3; + my $args = $4; #printf("%s", $line); diff --git a/opengl/libs/tools/glentrygen b/opengl/libs/tools/glentrygen index 5e0f7b6..170f041 100755 --- a/opengl/libs/tools/glentrygen +++ b/opengl/libs/tools/glentrygen @@ -16,16 +16,23 @@ use strict; +sub rtrim($) +{ + my $string = shift; + $string =~ s/\s+$//; + return $string; +} + while (my $line = <>) { next if $line =~ /^\//; next if $line =~ /^#/; next if $line =~ /^\s*$/; - if ($line !~ /^GL_API\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) { + if ($line !~ /^GL_API(CALL)?\s+(.+)\s+GL_APIENTRY\s+([\w]+)\s*\(([^\)]+)\);/) { next; } - my $type = $1; - my $name = $2; - my $args = $3; + my $type = rtrim($2); + my $name = $3; + my $args = $4; printf("GL_ENTRY(%s, %s, %s)\n", $type, $name, $args); } |