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authorJack Palevich <jackpal@google.com>2010-07-19 16:27:54 -0700
committerJack Palevich <jackpal@google.com>2010-07-19 16:27:54 -0700
commiteb69d2ae19c89553c142a7b716fe2ac72e32080a (patch)
tree61bb6d2011fa1a27ebd42ec502c2b41d99d43e29 /opengl/tests/gl_perfapp
parent6953ae1fb4969f968393dd955f536e9dbe670270 (diff)
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An application version of the GL test.
Change-Id: Ibcccdf2560eb24d3037c02c4740f0048b60d070c
Diffstat (limited to 'opengl/tests/gl_perfapp')
-rw-r--r--opengl/tests/gl_perfapp/Android.mk54
-rw-r--r--opengl/tests/gl_perfapp/AndroidManifest.xml36
-rw-r--r--opengl/tests/gl_perfapp/jni/gl_code.cpp448
-rw-r--r--opengl/tests/gl_perfapp/res/values/strings.xml29
-rw-r--r--opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java46
-rw-r--r--opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java33
-rw-r--r--opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java296
7 files changed, 942 insertions, 0 deletions
diff --git a/opengl/tests/gl_perfapp/Android.mk b/opengl/tests/gl_perfapp/Android.mk
new file mode 100644
index 0000000..dd75a74
--- /dev/null
+++ b/opengl/tests/gl_perfapp/Android.mk
@@ -0,0 +1,54 @@
+#########################################################################
+# OpenGL ES Perf App
+# This makefile builds both an activity and a shared library.
+#########################################################################
+ifneq ($(TARGET_SIMULATOR),true) # not 64 bit clean
+
+TOP_LOCAL_PATH:= $(call my-dir)
+
+# Build activity
+
+LOCAL_PATH:= $(call my-dir)
+include $(CLEAR_VARS)
+
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_SRC_FILES := $(call all-subdir-java-files)
+
+LOCAL_PACKAGE_NAME := GLPerf
+
+LOCAL_JNI_SHARED_LIBRARIES := libglperf
+
+# Run on Eclair
+LOCAL_SDK_VERSION := 7
+
+include $(BUILD_PACKAGE)
+
+#########################################################################
+# Build JNI Shared Library
+#########################################################################
+
+LOCAL_PATH:= $(LOCAL_PATH)/jni
+
+include $(CLEAR_VARS)
+
+# Optional tag would mean it doesn't get installed by default
+LOCAL_MODULE_TAGS := optional
+
+LOCAL_CFLAGS := -Werror
+
+LOCAL_SRC_FILES:= \
+ gl_code.cpp
+
+LOCAL_SHARED_LIBRARIES := \
+ libutils \
+ libEGL \
+ libGLESv2
+
+LOCAL_MODULE := libglperf
+
+LOCAL_PRELINK_MODULE := false
+
+include $(BUILD_SHARED_LIBRARY)
+
+endif # TARGET_SIMULATOR
diff --git a/opengl/tests/gl_perfapp/AndroidManifest.xml b/opengl/tests/gl_perfapp/AndroidManifest.xml
new file mode 100644
index 0000000..df50b99
--- /dev/null
+++ b/opengl/tests/gl_perfapp/AndroidManifest.xml
@@ -0,0 +1,36 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+**
+** Copyright 2009, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+
+<manifest xmlns:android="http://schemas.android.com/apk/res/android"
+ package="com.android.glperf">
+ <uses-sdk android:targetSdkVersion="7" android:minSdkVersion="7" />
+ <application
+ android:label="@string/glperf_activity">
+ <activity android:name="GLPerfActivity"
+ android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
+ android:launchMode="singleTask"
+ android:configChanges="orientation|keyboardHidden">
+ <intent-filter>
+ <action android:name="android.intent.action.MAIN" />
+ <category android:name="android.intent.category.LAUNCHER" />
+ </intent-filter>
+ </activity>
+ </application>
+</manifest>
diff --git a/opengl/tests/gl_perfapp/jni/gl_code.cpp b/opengl/tests/gl_perfapp/jni/gl_code.cpp
new file mode 100644
index 0000000..3868cfe
--- /dev/null
+++ b/opengl/tests/gl_perfapp/jni/gl_code.cpp
@@ -0,0 +1,448 @@
+// OpenGL ES 2.0 code
+
+#include <nativehelper/jni.h>
+#define LOG_TAG "GLPerf gl_code.cpp"
+#include <utils/Log.h>
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <utils/Timers.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <math.h>
+
+static void printGLString(const char *name, GLenum s) {
+ const char *v = (const char *) glGetString(s);
+ LOGI("GL %s = %s\n", name, v);
+}
+
+static void checkGlError(const char* op) {
+ for (GLint error = glGetError(); error; error
+ = glGetError()) {
+ LOGI("after %s() glError (0x%x)\n", op, error);
+ }
+}
+
+GLuint loadShader(GLenum shaderType, const char* pSource) {
+ GLuint shader = glCreateShader(shaderType);
+ if (shader) {
+ glShaderSource(shader, 1, &pSource, NULL);
+ glCompileShader(shader);
+ GLint compiled = 0;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (!compiled) {
+ GLint infoLen = 0;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
+ if (infoLen) {
+ char* buf = (char*) malloc(infoLen);
+ if (buf) {
+ glGetShaderInfoLog(shader, infoLen, NULL, buf);
+ LOGE("Could not compile shader %d:\n%s\n",
+ shaderType, buf);
+ free(buf);
+ }
+ glDeleteShader(shader);
+ shader = 0;
+ }
+ }
+ }
+ return shader;
+}
+
+enum {
+ A_POS,
+ A_COLOR,
+ A_TEX0,
+ A_TEX1
+};
+
+GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) {
+ GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource);
+ if (!vertexShader) {
+ return 0;
+ }
+
+ GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource);
+ if (!pixelShader) {
+ return 0;
+ }
+
+ GLuint program = glCreateProgram();
+ if (program) {
+ glAttachShader(program, vertexShader);
+ checkGlError("glAttachShader v");
+ glAttachShader(program, pixelShader);
+ checkGlError("glAttachShader p");
+
+ glBindAttribLocation(program, A_POS, "a_pos");
+ glBindAttribLocation(program, A_COLOR, "a_color");
+ glBindAttribLocation(program, A_TEX0, "a_tex0");
+ glBindAttribLocation(program, A_TEX1, "a_tex1");
+ glLinkProgram(program);
+ GLint linkStatus = GL_FALSE;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus != GL_TRUE) {
+ GLint bufLength = 0;
+ glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
+ if (bufLength) {
+ char* buf = (char*) malloc(bufLength);
+ if (buf) {
+ glGetProgramInfoLog(program, bufLength, NULL, buf);
+ LOGE("Could not link program:\n%s\n", buf);
+ free(buf);
+ }
+ }
+ glDeleteProgram(program);
+ program = 0;
+ }
+ }
+ checkGlError("createProgram");
+ glUseProgram(program);
+ return program;
+}
+
+uint64_t getTime() {
+ struct timespec t;
+ clock_gettime(CLOCK_MONOTONIC, &t);
+ return t.tv_nsec + ((uint64_t)t.tv_sec * 1000 * 1000 * 1000);
+}
+
+uint64_t gTime;
+void startTimer() {
+ gTime = getTime();
+}
+
+void endTimer(const char *str, int w, int h, double dc, int count) {
+ uint64_t t2 = getTime();
+ double delta = ((double)(t2 - gTime)) / 1000000000;
+ double pixels = dc * (w * h) * count;
+ double mpps = pixels / delta / 1000000;
+ double dc60 = pixels / delta / (w * h) / 60;
+
+ LOGI("%s, %f, %f\n", str, mpps, dc60);
+}
+
+static const char gVertexShader[] =
+ "attribute vec4 a_pos;\n"
+ "attribute vec4 a_color;\n"
+ "attribute vec2 a_tex0;\n"
+ "attribute vec2 a_tex1;\n"
+ "varying vec4 v_color;\n"
+ "varying vec2 v_tex0;\n"
+ "varying vec2 v_tex1;\n"
+
+ "void main() {\n"
+ " v_color = a_color;\n"
+ " v_tex0 = a_tex0;\n"
+ " v_tex1 = a_tex1;\n"
+ " gl_Position = a_pos;\n"
+ "}\n";
+
+static const char gShaderPrefix[] =
+ "precision mediump float;\n"
+ "uniform vec4 u_color;\n"
+ "uniform vec4 u_0;\n"
+ "uniform vec4 u_1;\n"
+ "uniform vec4 u_2;\n"
+ "uniform vec4 u_3;\n"
+ "varying vec4 v_color;\n"
+ "varying vec2 v_tex0;\n"
+ "varying vec2 v_tex1;\n"
+ "uniform sampler2D u_tex0;\n"
+ "uniform sampler2D u_tex1;\n"
+ "void main() {\n";
+
+static const char gShaderPostfix[] =
+ " gl_FragColor = c;\n"
+ "}\n";
+
+
+static char * append(char *d, const char *s) {
+ size_t len = strlen(s);
+ memcpy(d, s, len);
+ return d + len;
+}
+
+static char * genShader(
+ bool useVarColor,
+ int texCount,
+ bool modulateFirstTex,
+ int extraMath)
+{
+ char *str = (char *)calloc(16 * 1024, 1);
+ char *tmp = append(str, gShaderPrefix);
+
+ if (modulateFirstTex || !texCount) {
+ if (useVarColor) {
+ tmp = append(tmp, " vec4 c = v_color;\n");
+ } else {
+ tmp = append(tmp, " vec4 c = u_color;\n");
+ }
+ } else {
+ tmp = append(tmp, " vec4 c = texture2D(u_tex0, v_tex0);\n");
+ }
+
+ if (modulateFirstTex && texCount) {
+ tmp = append(tmp, " c *= texture2D(u_tex0, v_tex0);\n");
+ }
+ if (texCount > 1) {
+ tmp = append(tmp, " c *= texture2D(u_tex1, v_tex1);\n");
+ }
+
+ if (extraMath > 0) {
+ tmp = append(tmp, " c *= u_0;\n");
+ }
+ if (extraMath > 1) {
+ tmp = append(tmp, " c *= u_1;\n");
+ }
+ if (extraMath > 2) {
+ tmp = append(tmp, " c *= u_2;\n");
+ }
+ if (extraMath > 3) {
+ tmp = append(tmp, " c *= u_3;\n");
+ }
+
+
+ tmp = append(tmp, gShaderPostfix);
+ tmp[0] = 0;
+
+ //LOGI("%s", str);
+ return str;
+}
+
+static void setupVA() {
+ static const float vtx[] = {
+ -2.0f,-1.0f,
+ 1.0f,-1.0f,
+ -2.0f, 1.0f,
+ 1.0f, 1.0f };
+ static const float color[] = {
+ 1.0f,0.0f,1.0f,1.0f,
+ 0.0f,0.0f,1.0f,1.0f,
+ 1.0f,1.0f,0.0f,1.0f,
+ 1.0f,1.0f,1.0f,1.0f };
+ static const float tex0[] = {
+ 0.0f,0.0f,
+ 1.0f,0.0f,
+ 1.0f,1.0f,
+ 0.0f,1.0f };
+ static const float tex1[] = {
+ 1.0f,0.0f,
+ 1.0f,1.0f,
+ 0.0f,1.0f,
+ 0.0f,0.0f };
+
+ glEnableVertexAttribArray(A_POS);
+ glEnableVertexAttribArray(A_COLOR);
+ glEnableVertexAttribArray(A_TEX0);
+ glEnableVertexAttribArray(A_TEX1);
+
+ glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx);
+ glVertexAttribPointer(A_COLOR, 4, GL_FLOAT, false, 16, color);
+ glVertexAttribPointer(A_TEX0, 2, GL_FLOAT, false, 8, tex0);
+ glVertexAttribPointer(A_TEX1, 2, GL_FLOAT, false, 8, tex1);
+}
+
+//////////////////////////
+
+// Tells us what to draw next
+
+uint32_t w;
+uint32_t h;
+
+// The stateClock starts at zero and increments by 1 every time we draw a frame. It is used to control which phase of the test we are in.
+
+int stateClock;
+const int doLoopStates = 2;
+const int doSingleTestStates = 2;
+bool done;
+
+char saveBuf[1024];
+
+void kickTimer() {
+ endTimer(saveBuf, w, h, 1, 100);
+}
+static void doLoop(uint32_t w, uint32_t h, const char *str) {
+ switch(stateClock % doLoopStates) {
+ case 0:
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ break;
+ case 1:
+ strcpy(saveBuf, str);
+ startTimer();
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
+ for (int ct=0; ct < 100; ct++) {
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+ break;
+ }
+}
+
+static void doSingleTest(uint32_t w, uint32_t h,
+ bool useVarColor,
+ int texCount,
+ bool modulateFirstTex,
+ int extraMath,
+ int tex0, int tex1) {
+ switch ((stateClock / doLoopStates) % doSingleTestStates) {
+ case 0: {
+ char *pgmTxt = genShader(useVarColor, texCount, modulateFirstTex, extraMath);
+ int pgm = createProgram(gVertexShader, pgmTxt);
+ if (!pgm) {
+ LOGE("error running test\n");
+ return;
+ }
+ int loc = glGetUniformLocation(pgm, "u_tex0");
+ //LOGI("loc = %i \n", loc);
+ if (loc >= 0) glUniform1i(loc, 0);
+ loc = glGetUniformLocation(pgm, "u_tex1");
+ if (loc >= 0) glUniform1i(loc, 1);
+
+ loc = glGetUniformLocation(pgm, "u_color");
+ if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
+
+ loc = glGetUniformLocation(pgm, "u_0");
+ if (loc >= 0) glUniform4f(loc, 1.f, 0.4f, 0.6f, 0.8f);
+
+ loc = glGetUniformLocation(pgm, "u_1");
+ if (loc >= 0) glUniform4f(loc, 0.7f, 0.8f, 0.6f, 0.8f);
+
+ loc = glGetUniformLocation(pgm, "u_2");
+ if (loc >= 0) glUniform4f(loc, 0.9f, 0.6f, 0.7f, 1.0f);
+
+ loc = glGetUniformLocation(pgm, "u_3");
+ if (loc >= 0) glUniform4f(loc, 0.88f, 0.2f, 0.4f, 0.2f);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex0);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, tex1);
+ glActiveTexture(GL_TEXTURE0);
+
+
+ glBlendFunc(GL_ONE, GL_ONE);
+ glDisable(GL_BLEND);
+ char str2[1024];
+ sprintf(str2, "%i, %i, %i, %i, %i, 0",
+ useVarColor, texCount, modulateFirstTex, extraMath, tex0);
+ doLoop(w, h, str2);
+ }
+ break;
+ case 1: {
+ char str2[1024];
+ glEnable(GL_BLEND);
+ sprintf(str2, "%i, %i, %i, %i, %i, 1",
+ useVarColor, texCount, modulateFirstTex, extraMath, tex0);
+ doLoop(w, h, str2);
+ }
+ break;
+ }
+}
+
+void genTextures() {
+ uint32_t *m = (uint32_t *)malloc(1024*1024*4);
+ for (int y=0; y < 1024; y++){
+ for (int x=0; x < 1024; x++){
+ m[y*1024 + x] = 0xff0000ff | ((x & 0xff) << 8) | (y << 16);
+ }
+ }
+ glBindTexture(GL_TEXTURE_2D, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1024, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+ for (int y=0; y < 16; y++){
+ for (int x=0; x < 16; x++){
+ m[y*16 + x] = 0xff0000ff | (x<<12) | (y<<20);
+ }
+ }
+ glBindTexture(GL_TEXTURE_2D, 2);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, m);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+
+}
+
+void doTest(uint32_t w, uint32_t h) {
+ int testState = stateClock / (doLoopStates * doSingleTestStates);
+ int texCount;
+ int extraMath;
+ int testSubState;
+ if ( testState < 5 * 2) {
+ texCount = 0; // Only 10 tests for texCout 0
+ extraMath = testState / 2;
+ testSubState = testState % 2;
+ } else {
+ texCount = 1 + (testState - 10) / (5 * 8);
+ extraMath = testState / 8;
+ testSubState = testState % 8;
+ }
+ if (texCount >= 3) {
+ LOGI("done\n");
+ done = true;
+ return;
+ }
+
+ switch(testSubState) {
+ case 0:
+ doSingleTest(w, h, false, texCount, false, extraMath, 1, 1);
+ break;
+ case 1:
+ doSingleTest(w, h, true, texCount, false, extraMath, 1, 1);
+ break;
+ case 2:
+ doSingleTest(w, h, false, texCount, true, extraMath, 1, 1);
+ break;
+ case 3:
+ doSingleTest(w, h, true, texCount, true, extraMath, 1, 1);
+ break;
+
+ case 4:
+ doSingleTest(w, h, false, texCount, false, extraMath, 2, 2);
+ break;
+ case 5:
+ doSingleTest(w, h, true, texCount, false, extraMath, 2, 2);
+ break;
+ case 6:
+ doSingleTest(w, h, false, texCount, true, extraMath, 2, 2);
+ break;
+ case 7:
+ doSingleTest(w, h, true, texCount, true, extraMath, 2, 2);
+ break;
+ }
+}
+
+extern "C" {
+ JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobject obj, jint width, jint height);
+ JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobject obj);
+};
+
+JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_init(JNIEnv * env, jobject obj, jint width, jint height)
+{
+ w = width;
+ h = height;
+ stateClock = 0;
+ done = false;
+ setupVA();
+ genTextures();
+
+ LOGI("\nvarColor, texCount, modulate, extraMath, texSize, blend, Mpps, DC60\n");
+}
+
+JNIEXPORT void JNICALL Java_com_android_glperf_GLPerfLib_step(JNIEnv * env, jobject obj)
+{
+ if (! done) {
+ if (stateClock > 0) {
+ kickTimer();
+ }
+ doTest(w, h);
+ stateClock++;
+ }
+}
diff --git a/opengl/tests/gl_perfapp/res/values/strings.xml b/opengl/tests/gl_perfapp/res/values/strings.xml
new file mode 100644
index 0000000..dc21075
--- /dev/null
+++ b/opengl/tests/gl_perfapp/res/values/strings.xml
@@ -0,0 +1,29 @@
+<?xml version="1.0" encoding="utf-8"?>
+<!--
+/*
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+-->
+
+<!-- This file contains resource definitions for displayed strings, allowing
+ them to be changed based on the locale and options. -->
+
+<resources>
+ <!-- Simple strings. -->
+ <string name="glperf_activity">GLPerf</string>
+
+</resources>
+
diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java
new file mode 100644
index 0000000..f852a5f
--- /dev/null
+++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfActivity.java
@@ -0,0 +1,46 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.glperf;
+
+import android.app.Activity;
+import android.os.Bundle;
+import android.util.Log;
+import android.view.WindowManager;
+
+import java.io.File;
+
+
+public class GLPerfActivity extends Activity {
+
+ GLPerfView mView;
+
+ @Override protected void onCreate(Bundle icicle) {
+ super.onCreate(icicle);
+ mView = new GLPerfView(getApplication());
+ setContentView(mView);
+ }
+
+ @Override protected void onPause() {
+ super.onPause();
+ mView.onPause();
+ }
+
+ @Override protected void onResume() {
+ super.onResume();
+ mView.onResume();
+ }
+}
diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java
new file mode 100644
index 0000000..89a0e54
--- /dev/null
+++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfLib.java
@@ -0,0 +1,33 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.glperf;
+
+// Wrapper for native library
+
+public class GLPerfLib {
+
+ static {
+ System.loadLibrary("glperf");
+ }
+
+ /**
+ * @param width the current view width
+ * @param height the current view height
+ */
+ public static native void init(int width, int height);
+ public static native void step();
+}
diff --git a/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java
new file mode 100644
index 0000000..4ce4a4d
--- /dev/null
+++ b/opengl/tests/gl_perfapp/src/com/android/glperf/GLPerfView.java
@@ -0,0 +1,296 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.glperf;
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+
+import android.content.Context;
+import android.opengl.GLSurfaceView;
+import android.util.AttributeSet;
+import android.util.Log;
+import android.view.KeyEvent;
+import android.view.MotionEvent;
+
+import javax.microedition.khronos.egl.EGL10;
+import javax.microedition.khronos.egl.EGLConfig;
+import javax.microedition.khronos.egl.EGLContext;
+import javax.microedition.khronos.egl.EGLDisplay;
+import javax.microedition.khronos.opengles.GL10;
+
+/**
+ * An implementation of SurfaceView that uses the dedicated surface for
+ * displaying an OpenGL animation. This allows the animation to run in a
+ * separate thread, without requiring that it be driven by the update mechanism
+ * of the view hierarchy.
+ *
+ * The application-specific rendering code is delegated to a GLView.Renderer
+ * instance.
+ */
+class GLPerfView extends GLSurfaceView {
+ private static String TAG = "GLPerfView";
+
+ public GLPerfView(Context context) {
+ super(context);
+ init(false, 0, 0);
+ }
+
+ public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
+ super(context);
+ init(translucent, depth, stencil);
+ }
+
+ private void init(boolean translucent, int depth, int stencil) {
+ setEGLContextFactory(new ContextFactory());
+ setEGLConfigChooser( translucent ?
+ new ConfigChooser(8,8,8,8, depth, stencil) :
+ new ConfigChooser(5,6,5,0, depth, stencil));
+ setRenderer(new Renderer());
+ }
+
+ private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
+ private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
+ public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
+ Log.w(TAG, "creating OpenGL ES 2.0 context");
+ checkEglError("Before eglCreateContext", egl);
+ int[] attrib_list = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
+ EGLContext context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, attrib_list);
+ checkEglError("After eglCreateContext", egl);
+ return context;
+ }
+
+ public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
+ egl.eglDestroyContext(display, context);
+ }
+ }
+
+ private static void checkEglError(String prompt, EGL10 egl) {
+ int error;
+ while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
+ Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
+ }
+ }
+
+ private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
+ private static int EGL_OPENGL_ES2_BIT = 4;
+ private static int[] s_configAttribs2 =
+ {
+ EGL10.EGL_RED_SIZE, 4,
+ EGL10.EGL_GREEN_SIZE, 4,
+ EGL10.EGL_BLUE_SIZE, 4,
+ EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
+ EGL10.EGL_NONE
+ };
+
+ public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
+ mRedSize = r;
+ mGreenSize = g;
+ mBlueSize = b;
+ mAlphaSize = a;
+ mDepthSize = depth;
+ mStencilSize = stencil;
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
+
+ int[] num_config = new int[1];
+ egl.eglChooseConfig(display, s_configAttribs2, null, 0, num_config);
+
+ int numConfigs = num_config[0];
+
+ if (numConfigs <= 0) {
+ throw new IllegalArgumentException("No configs match configSpec");
+ }
+ EGLConfig[] configs = new EGLConfig[numConfigs];
+ egl.eglChooseConfig(display, s_configAttribs2, configs, numConfigs, num_config);
+ // printConfigs(egl, display, configs);
+ return chooseConfig(egl, display, configs);
+ }
+
+ public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ EGLConfig closestConfig = null;
+ int closestDistance = 1000;
+ for(EGLConfig config : configs) {
+ int d = findConfigAttrib(egl, display, config,
+ EGL10.EGL_DEPTH_SIZE, 0);
+ int s = findConfigAttrib(egl, display, config,
+ EGL10.EGL_STENCIL_SIZE, 0);
+ if (d >= mDepthSize && s>= mStencilSize) {
+ int r = findConfigAttrib(egl, display, config,
+ EGL10.EGL_RED_SIZE, 0);
+ int g = findConfigAttrib(egl, display, config,
+ EGL10.EGL_GREEN_SIZE, 0);
+ int b = findConfigAttrib(egl, display, config,
+ EGL10.EGL_BLUE_SIZE, 0);
+ int a = findConfigAttrib(egl, display, config,
+ EGL10.EGL_ALPHA_SIZE, 0);
+ int distance = Math.abs(r - mRedSize)
+ + Math.abs(g - mGreenSize)
+ + Math.abs(b - mBlueSize)
+ + Math.abs(a - mAlphaSize);
+ if (distance < closestDistance) {
+ closestDistance = distance;
+ closestConfig = config;
+ }
+ }
+ }
+ return closestConfig;
+ }
+
+ private int findConfigAttrib(EGL10 egl, EGLDisplay display,
+ EGLConfig config, int attribute, int defaultValue) {
+
+ if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
+ return mValue[0];
+ }
+ return defaultValue;
+ }
+
+ private void printConfigs(EGL10 egl, EGLDisplay display,
+ EGLConfig[] configs) {
+ int numConfigs = configs.length;
+ Log.w(TAG, String.format("%d configurations", numConfigs));
+ for (int i = 0; i < numConfigs; i++) {
+ Log.w(TAG, String.format("Configuration %d:\n", i));
+ printConfig(egl, display, configs[i]);
+ }
+ }
+
+ private void printConfig(EGL10 egl, EGLDisplay display,
+ EGLConfig config) {
+ int[] attributes = {
+ EGL10.EGL_BUFFER_SIZE,
+ EGL10.EGL_ALPHA_SIZE,
+ EGL10.EGL_BLUE_SIZE,
+ EGL10.EGL_GREEN_SIZE,
+ EGL10.EGL_RED_SIZE,
+ EGL10.EGL_DEPTH_SIZE,
+ EGL10.EGL_STENCIL_SIZE,
+ EGL10.EGL_CONFIG_CAVEAT,
+ EGL10.EGL_CONFIG_ID,
+ EGL10.EGL_LEVEL,
+ EGL10.EGL_MAX_PBUFFER_HEIGHT,
+ EGL10.EGL_MAX_PBUFFER_PIXELS,
+ EGL10.EGL_MAX_PBUFFER_WIDTH,
+ EGL10.EGL_NATIVE_RENDERABLE,
+ EGL10.EGL_NATIVE_VISUAL_ID,
+ EGL10.EGL_NATIVE_VISUAL_TYPE,
+ 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
+ EGL10.EGL_SAMPLES,
+ EGL10.EGL_SAMPLE_BUFFERS,
+ EGL10.EGL_SURFACE_TYPE,
+ EGL10.EGL_TRANSPARENT_TYPE,
+ EGL10.EGL_TRANSPARENT_RED_VALUE,
+ EGL10.EGL_TRANSPARENT_GREEN_VALUE,
+ EGL10.EGL_TRANSPARENT_BLUE_VALUE,
+ 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
+ 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
+ 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
+ 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
+ EGL10.EGL_LUMINANCE_SIZE,
+ EGL10.EGL_ALPHA_MASK_SIZE,
+ EGL10.EGL_COLOR_BUFFER_TYPE,
+ EGL10.EGL_RENDERABLE_TYPE,
+ 0x3042 // EGL10.EGL_CONFORMANT
+ };
+ String[] names = {
+ "EGL_BUFFER_SIZE",
+ "EGL_ALPHA_SIZE",
+ "EGL_BLUE_SIZE",
+ "EGL_GREEN_SIZE",
+ "EGL_RED_SIZE",
+ "EGL_DEPTH_SIZE",
+ "EGL_STENCIL_SIZE",
+ "EGL_CONFIG_CAVEAT",
+ "EGL_CONFIG_ID",
+ "EGL_LEVEL",
+ "EGL_MAX_PBUFFER_HEIGHT",
+ "EGL_MAX_PBUFFER_PIXELS",
+ "EGL_MAX_PBUFFER_WIDTH",
+ "EGL_NATIVE_RENDERABLE",
+ "EGL_NATIVE_VISUAL_ID",
+ "EGL_NATIVE_VISUAL_TYPE",
+ "EGL_PRESERVED_RESOURCES",
+ "EGL_SAMPLES",
+ "EGL_SAMPLE_BUFFERS",
+ "EGL_SURFACE_TYPE",
+ "EGL_TRANSPARENT_TYPE",
+ "EGL_TRANSPARENT_RED_VALUE",
+ "EGL_TRANSPARENT_GREEN_VALUE",
+ "EGL_TRANSPARENT_BLUE_VALUE",
+ "EGL_BIND_TO_TEXTURE_RGB",
+ "EGL_BIND_TO_TEXTURE_RGBA",
+ "EGL_MIN_SWAP_INTERVAL",
+ "EGL_MAX_SWAP_INTERVAL",
+ "EGL_LUMINANCE_SIZE",
+ "EGL_ALPHA_MASK_SIZE",
+ "EGL_COLOR_BUFFER_TYPE",
+ "EGL_RENDERABLE_TYPE",
+ "EGL_CONFORMANT"
+ };
+ int[] value = new int[1];
+ for (int i = 0; i < attributes.length; i++) {
+ int attribute = attributes[i];
+ String name = names[i];
+ if ( egl.eglGetConfigAttrib(display, config, attribute, value)) {
+ Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
+ } else {
+ // Log.w(TAG, String.format(" %s: failed\n", name));
+ while (egl.eglGetError() != EGL10.EGL_SUCCESS);
+ }
+ }
+ }
+
+ // Subclasses can adjust these values:
+ protected int mRedSize;
+ protected int mGreenSize;
+ protected int mBlueSize;
+ protected int mAlphaSize;
+ protected int mDepthSize;
+ protected int mStencilSize;
+ private int[] mValue = new int[1];
+ }
+
+ private static class Renderer implements GLSurfaceView.Renderer {
+ public void onDrawFrame(GL10 gl) {
+ GLPerfLib.step();
+ }
+
+ public void onSurfaceChanged(GL10 gl, int width, int height) {
+ GLPerfLib.init(width, height);
+ }
+
+ public void onSurfaceCreated(GL10 gl, EGLConfig config) {
+ // Do nothing.
+ }
+ }
+}
+